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A place to discuss topics/games with other webDiplomacy players.
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Draugnar (0 DX)
21 Jul 13 UTC
Mods, please check email.
Not urgent, just a question.
3 replies
Open
NickThompson (914 D)
21 Jul 13 UTC
Change game starting date
After creating a game, is there any way to change the game starting date (or the number of days for players to join)?
2 replies
Open
semck83 (229 D(B))
21 Jul 13 UTC
Incredible engineering project
http://seattletimes.com/html/localnews/2021437755_tunnelboringxml.html
0 replies
Open
rs2excelsior (600 D)
21 Jul 13 UTC
PM
How, exactly, does one send a PM to another player? I can't seem to find where one does that.
2 replies
Open
Thucydides (864 D(B))
16 Jul 13 UTC
(+1)
POLL: Do you agree with the following article?
Just collecting some data :D

http://www.foxnews.com/opinion/2013/07/12/men-new-second-class-citizens/
238 replies
Open
Gen. Lee (7588 D(B))
18 Jul 13 UTC
Face to face tournaments
How do these work? How different is it playing in person from playing here? Where do you find out about such things, do you have to qualify or do they just take noobs sometimes?
9 replies
Open
bo_sox48 (5202 DMod(G))
13 Jul 13 UTC
Why Hasn't This Happened Yet
Please tell.

http://www.sanders.senate.gov/newsroom/news/?id=3817526a-b3ea-4952-bcd7-119a98f1f664
32 replies
Open
duckofspades (170 D)
20 Jul 13 UTC
In person game, Spokane Wa
Anyone on this site live in spokane. Want to try and set up a in person game sometime? I'm sure a game shop would be a good choice.
2 replies
Open
Legilimens (110 D)
20 Jul 13 UTC
Can somebody take over my account?
I will not have access to the internet for a few days. Can somebody on this forum play for me?
3 replies
Open
dirge (768 D(B))
18 Jul 13 UTC
Drone strikes
so why are drone strikes in pakistan controversial? I don't get it.
75 replies
Open
Starside (10 DX)
17 Jul 13 UTC
Newbie questions - Civil Disorder
How does NMR differ from CD? When does CD take effect? If a player who NMR, and has a unit dislodged, is it disbanded or retreats? If it retreats, what is the rule for retreat? ie, if it has the choice for a SC or empty space, does the AI here chose the SC?

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gavrilop (357 D)
17 Jul 13 UTC
An NMR is just one phase without entering moves. It doesn't affect your ability to enter moves next phase. CD happens when you do two NMRs in a row without opening/refreshing the game page. If you do a single NMR and your unit is dislodged, you get the chance to retreat. If you're in CD already then the unit just disbands automatically.
Starside (10 DX)
17 Jul 13 UTC
OK, followup. Turkey NMR in Spring. It does a NMR in Fall, and Russia takes Rum from Turkey in the fall. After the fall move is processed, Turkey rejoins the game. Is Rum disbanded, or can Turkey retreat Rum to an open Sev?
2ndWhiteLine (2601 D(B))
17 Jul 13 UTC
After the fall moves are processed, if there are no other retreats besides Turkey, than the game skips the retreats phase because Turkey has entered into CD. If Turkey came back and there were other retreats, he would be able to retreat to Sev, provided its an option for a retreat.
Starside (10 DX)
17 Jul 13 UTC
(+1)
That was my fear, because that is different from the real rules. If a country is in CD, no retreats are possible. This seems different from the real rules. If you are in CD, you have no possibility of retreat, but here you can.
peterwiggin (15158 D)
17 Jul 13 UTC
If you come back, then your country is no longer in CD.
Starside (10 DX)
17 Jul 13 UTC
Yeah, but you were in CD at the time of the dislodgment. It should be disbanded immediately. IMHO. Seems like you get a second chance.
Alderian (2425 D(S))
17 Jul 13 UTC
(+2)
The retreat and build/disband phases are handled a bit differently with this online implementation compared to the rules for face to face games. For example, in F2F you are not allowed to diplome during those phases. Here you are. Part of that can be attributed to wanting to keep the game moving in F2F.

But the fact remains that in F2F if two players both have to retreat, they cannot coordinate, they just have to hope the other doesn't retreat to the same location (unless that is what they want of course.) But here they are allowed to coordinate.

So yes, there are differences between the F2F rules and how the game is implemented here.
Starside (10 DX)
18 Jul 13 UTC
My real question was when does CD take over for retreats. If you are in CD, you should get disbanded, here, you can be in CD (having been NMR two times) and still retreat
bo_sox48 (5202 DMod(G))
18 Jul 13 UTC
Yes, you can, because the retreats are independent phases. They aren't coded to connect to the preceding seasonal phase. If they were, there'd be auto-disbands for non-CD nations too I assume.
Starside (10 DX)
18 Jul 13 UTC
But the retreat in a CD is covered by Diplomacy rules. THERE IS NO RETREAT WHEN A COUNTRY IS IN CD. That is the rule. This game should follow the rule
steephie22 (182 D(S))
18 Jul 13 UTC
Except the country comes out of CD, and THEN retreats, AFTER coming out of CD. "This game" follows "the rule".
Starside (10 DX)
18 Jul 13 UTC
(+1)
But that is not what happens.

Look at the sequence of events for the actual game:
12:05pm - Turkey has gone into Civil Disorder.
12:05pm - Game has progerssed to retreats

So at this exact point - Turkey in CD, unit dislodged - the rules say it cannot retreat but is dislodged. It should never be allowed to progress to retreats.
Turkey was later taken over, and allowed to retreat.
You can't go back in time!
Starside (10 DX)
18 Jul 13 UTC
(+1)
I meant to say, "So at this exact point - Turkey in CD, unit dislodged - the rules say it cannot retreat but is disbanded."
Starside (10 DX)
18 Jul 13 UTC
(+1)
steephie22 - This game does not follow the Diplomacy rules, but makes up its own. Diplomacy rules say the unit is disbanded. This game invents a rule - you can come out of CD to retreat. That is not in the rules.
Alderian (2425 D(S))
18 Jul 13 UTC
Starside, I already indicated above that this online implementation has some differences from the F2F board game rules. Those rules also state that retreat orders must be submitted immediately with no discussion, whereas here we allow discussion during the retreat phase.

So yes, there are some minor differences. Take it or leave it.
If Turkey goes into CD and it's the only nation with a retreat though, shouldn't the phase automatically progress?
Starside (10 DX)
18 Jul 13 UTC
(+1)
Alderian -
yes, minor differences are to be expected.
But this is not minor, is in direct conflict to the rules, and is easily fixed. In fact, galivrop above thought my view was already in the game logic. It just makes sense to follow the rules as best you can. Some things must be different because of the nature of the game. But when you can follow the rules, why would you not?

I don't understand your 'take it or leave it' attitude to a legitimate question.

There is no logical reason to disagree with my position.
Please answer these questions relative to the example I cited:
1. Was Turkey in CD? yes or no
2. Was Rum dislodged? Yes or no
3. Do the Rules state that a dislodged unit while a country is in CD disbanded? yes or no.
Clearly, yes to all. You just write the code to immediately disband the unit to be true to the rules and the game. It is really that simple. But the current rules in the game here allow a dislodged while the country is in CD to retreat. That is a different game.

Feedback is a gift.



This free online implementation is also a gift.

Ald has pointed out some differences. Here, you cant judge when someone will come back from CD, F2F you probably can. And theres always the random "takeover" of a CD nation There's also a couple of bugs in a map or two.

Suck it up. It's different. Move along.
@Starside - as we've already discussed over email, when a country is in CD, the unit is disbanded. However, countries are allowed to come out of CD, which is probably where you're finding an issue. If someone takes over a CD'd country, that country is allowed retreats.
Alderian (2425 D(S))
18 Jul 13 UTC
You consider being able to discuss during the retreat phase to be a minor difference? In my opinion it is a far bigger difference than the one you have brought up.

As for my "take it or leave it" comment, I am generally less harsh in my communications, but am responding to you with what I believe is a similar level of attitude to your own.
Starside (10 DX)
18 Jul 13 UTC
(+1)
You state - "If someone takes over a CD'd country, that country is allowed retreats.

"But why???? That is not what the Diplomacy rules say. The Diplomacy rules say that if a country is in CD, a dislodged unit is disbanded. Your rules here are not the Diplomacy rules
Starside (10 DX)
18 Jul 13 UTC
(+1)
Alderian - Players can discuss potential retreats during Diplomacy discussions. That is why I consider it a minor point. "If I lose, I retreat to B" So it is a very minor and irrelvant point. But allowing a retreat when the unit should be disbanded is big. It is in direct connflict to the Diplomacy rules.
Starside - if a country is taken over, then it is not in CD anymore. It has a new active player.

Let's say a country goes into CD - Turkey for example. However, if England also has a retreat the phase won't progress immediately. During that time another player can take over Turkey's spot. Why should they be denied the option to retreat?
Starside (10 DX)
18 Jul 13 UTC
(+1)
Alderian - I feel I am being very respectful. But I am passionate in my discussions. I mean no disrespect whatsoever. I am just debating the rules. I want to understand why you have rules that are different from the origional Diplomacy rules.
Starside (10 DX)
18 Jul 13 UTC
(+1)
Goldfinger -
"Why should they be denied the option to retreat?" Because that is what the rules state. look at the rules. If a country is in CD, it cannot retreat. It is disbanded. Right then. If a country is taken over AFTER the dislodgment, it should not be given new rights. The rules are clear. if you are in CD, and dislodged, you are disbanded, That is the rule. What you are suggesting is not Diplomacy, but some other game
Alderian (2425 D(S))
18 Jul 13 UTC
(+1)
I completely disagree.

What happens on a CD is minor and irrelevant because I don't play with people who CD. There are other reasons I find it minor and irrelevant which I'll go into in my third paragraph.

Whereas sometimes you unexpectedly have two countries able to retreat to the same territory and being able to discuss that is BIG and can make the difference between stopping a solo or losing.

As for the point you are concerned with, I see this as a difference between F2F and online. For F2F it helps discourage people not getting their orders in on time. Miss the deadline and you are screwed. But Online is a completely different environment. The people that CD here generally don't care about that penalty. All it would do is make it even more unlikely that another player will pick up the position and rescue the game from complete ruination.

So how about another difference on the same topic. F2F you miss one set of orders and you are in civil disorder. Here you are allowed to miss one turn without going into civil disorder. (Unless you have only one unit in which case one missed turn = civil disorder.)

I suggest you look at the board game rules and separate them into two groups. One set is the basic mechanics of the game. How orders are specified and how they are adjudicated. The other set are the mechanics needed to make the game run smoothly and enjoyably. Limits on how much time to negotiate and enter orders and what to do when a player disappears/quits and such. The first set should be followed faithfully for the game to be called Diplomacy still. The second set can be adjusted to fit the environment IMHO.
Starside (10 DX)
18 Jul 13 UTC
(+1)
Goldfinger0303- You say - "Starside - if a country is taken over, then it is not in CD anymore. It has a new active player" Yes That is true. The new country has all rights GOING FORWARD. It cannot go back and make changes to moves. The Diplomacy rules say that if a country is in CD, a dislodged unit is disbanded. If it is later taken over, it should not be allowed to go back. By your logic, if I take over a country, I should be allowed to change the moves of the country in CD.
Starside (10 DX)
18 Jul 13 UTC
(+1)
Alderian

I hate to repeat myself, but you haven’t answered my questions

Please answer these questions relative to the example I cited:
1. Do the Diplomacy Rules state that a dislodged unit while a country is in CD disbanded? yes or no.
2. In my example, was Turkey in CD? yes or no (The game says yes)
3. Was Rum dislodged? Yes or no (The game says yes)
4, Again, do the Diplomacy Rules state that a dislodged unit while a country is in CD disbanded? yes or no. (Check the rules. The answer is yes)
4. Did a new player assume control of Turkey AFTER the unit was dislodged? yes or no (The timeline says yes)
Clearly, yes to all. The code should immediately disband the unit to be true to the rules and the game. It is really that simple. But the current rules in the game here allow a dislodged while the country is in CD to retreat. That is a different game from the original Diplomacy.
Starside (10 DX)
18 Jul 13 UTC
(+1)
I completely disagree.

What happens on a CD is minor and irrelevant because I don't play with people who CD. There are other reasons I find it minor and irrelevant which I'll go into in my third paragraph.

Whereas sometimes you unexpectedly have two countries able to retreat to the same territory and being able to discuss that is BIG and can make the difference between stopping a solo or losing.

As for the point you are concerned with, I see this as a difference between F2F and online. For F2F it helps discourage people not getting their orders in on time. Miss the deadline and you are screwed. But Online is a completely different environment. The people that CD here generally don't care about that penalty. All it would do is make it even more unlikely that another player will pick up the position and rescue the game from complete ruination.

So how about another difference on the same topic. F2F you miss one set of orders and you are in civil disorder. Here you are allowed to miss one turn without going into civil disorder. (Unless you have only one unit in which case one missed turn = civil disorder.)

I suggest you look at the board game rules and separate them into two groups. One set is the basic mechanics of the game. How orders are specified and how they are adjudicated. The other set are the mechanics needed to make the game run smoothly and enjoyably. Limits on how much time to negotiate and enter orders and what to do when a player disappears/quits and such. The first set should be followed faithfully for the game to be called Diplomacy still. The second set can be adjusted to fit the environment IMHO.

None of this is relevant to the Question I ask. It is not F2F vs online. The only issue is whether a country in CD can retreat if dislodged. The rules clearly say no. You are arguing yes.
Alderian (2425 D(S))
18 Jul 13 UTC
(+1)
It is pointless to answer those questions and personally I find it annoying when people demand answers to questions with known answers and ignore what the other people are saying.

I do not dispute what the board game rules state. I have been very clear about that. I have also intended to be very clear with the idea that some rules are okay to have different based on the environment.

The bottom line is that as long as you do not acknowledge that different environments lead to different needs there is no point in further conversation. I'm not trying to be rude, but this is pointless. You'll keep stressing that the rules are the rules and I'll keep pointing out that it makes sense to do things differently.

Have a good evening.

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61 replies
krellin (80 DX)
19 Jul 13 UTC
Cheese Talk
In honor of Chess Talk...discuss your favorite. When.and.how you use it. Complete recipes encouraged.

Sour Cream Cheese Cake of course being the finest use of cheese ever!
22 replies
Open
ckroberts (3548 D)
19 Jul 13 UTC
Board Balance
True or false:

10 replies
Open
Chess_Diva (1078 D)
18 Jul 13 UTC
Chess talk
Let's see if there can be a thread about chess :)
84 replies
Open
redhouse1938 (429 D)
19 Jul 13 UTC
Leadership
Recently, I have discovered how crucial strong leadership is for success.
19 replies
Open
Gunfighter06 (224 D)
28 Jun 13 UTC
George Zimmerman trial
Any opinions or insight thus far?
561 replies
Open
Gen. Lee (7588 D(B))
11 Jul 13 UTC
EOG: Masters Round 2 Game 7
gameID=111662 - Solo - The Hanged Man
50 replies
Open
Gen. Lee (7588 D(B))
19 Jul 13 UTC
Hey gen_re_lee!!!
GTFO! Go re-register and make a new username, I've already laid claim to this one.
10 replies
Open
Alderian (2425 D(S))
28 Jun 13 UTC
(+4)
Claim your username abbreviation here...
When you claim your abbreviation, repost the entire list with the added name/abbrev in alphabetical order.
111 replies
Open
Slyguy270 (527 D)
16 Jul 13 UTC
What is the point of life?
Just curious what you intelligent people think.
93 replies
Open
guy~~ (3779 D(B))
18 Jul 13 UTC
CD needs a fillin - in a pretty good position
We need a new New York in the North America variant, gun boat. They aren't doing too badly at all, got one build in hand. Please join us!

gameID=121781
0 replies
Open
mapleleaf (0 DX)
16 Jul 13 UTC
(+2)
What kind of firearm should George Zimmerman carry?
I think he'll need to deal with multiple assailants at close quarters.
58 replies
Open
Draugnar (0 DX)
16 Jul 13 UTC
Mods, Important league email. Urgent! 3.5 hours to deadline!
It's a request from me, the acting TD, but it involves my league so I can't in good faith act on it.
18 replies
Open
Chess_Diva (1078 D)
18 Jul 13 UTC
A-M post
+1 for white
7 replies
Open
Chess_Diva (1078 D)
18 Jul 13 UTC
(+2)
N-Z post
again, +1 for white for N-Z :)
0 replies
Open
semck83 (229 D(B))
16 Jul 13 UTC
(+4)
Webdip community FTW
Greetings,

I just wanted to express my appreciation for a great community and, in particular, redhouse and his family.
34 replies
Open
redhouse1938 (429 D)
17 Jul 13 UTC
Putting terrorism in a little perspective
http://www.oddee.com/item_98002.aspx
7 replies
Open
GSharp (3341 D(B))
17 Jul 13 UTC
Paused game
I'm in a game (id# 119821) that got paused due to I think a server glitch for one of the players. The game was not unpaused by the mods though and it appears there are some inactive players in the game, so getting all needed unpause votes is impossible. Could a mod please unpause the game? Thanks!
1 reply
Open
abgemacht (1076 D(G))
17 Jul 13 UTC
PRISM Summary
For those of you who still care, here's a great timeline of PRISM-related news.
http://www.theverge.com/2013/7/17/4517480/nsa-spying-prism-surveillance-cheat-sheet
0 replies
Open
TAEHSAEN (0 DX)
17 Jul 13 UTC
Advice For My Next Moves as Germany
Hey guys, I'm a new player and in one of my games as Germany and I need some advice.
31 replies
Open
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