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A place to discuss topics/games with other webDiplomacy players.
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yassem (2533 D)
08 Jun 13 UTC
Why isn't Heartland in Fall of American Empire brown?
Ok, I do realise that this might seem a bit OCD and this is even more useless than my last discussion about the inflation, AND, what would be worst, might have been already mentioned, but

WHY THE HELL ISN'T HEARTLAND BROOOOOOOWN?!
10 replies
Open
orathaic (1009 D(B))
21 May 13 UTC
(+1)
Advertising?
...speaking of banning things...
81 replies
Open
Jamiet99uk (808 D)
06 Jun 13 UTC
"Banned by a moderator: refer to jmo"
User "eddardstark" has recently been banned. ( userID=53127 ) The ban message in the account profile says "Banned by a moderator: refer to jmo"

I hereby refer to jmo. Jmo, what on earth does that mean?
30 replies
Open
bo_sox48 (5202 DMod(G))
06 Jun 13 UTC
MLB Draft
Since no ESPN anchor never said, "Let's go look at our latest MLB Mock Draft," let's watch the MLB Draft tonight. Yay.

And when Trey gets drafted by the Red Sox, I get to call him up and tell him he plays for my boys now.
16 replies
Open
rs2excelsior (600 D)
07 Jun 13 UTC
(Minor) Issue with new map
I recently noticed that, on the new modern diplomacy variant map, the northwestern peninsula of France is called Brittany on the normal map, but on the large map it is called Brest. There's really no effect on the game, it's just something I noticed. I don't have units over that way so I don't know how the order windows show it.
12 replies
Open
Mintyboy4 (100 D)
06 Jun 13 UTC
How does banning multis work?
Whenever I see a player banned for multi I have a tendency to look over their games. And in pretty much every game they play they are the only player banned from that game. How can they be a multi if in every game they play they are the only banned player. Or am I to assume you let the individual keep 1 account on the site? This seems odd to me.
10 replies
Open
VirtualBob (209 D)
06 Jun 13 UTC
(+1)
Map Exploration
I was talking about travel in another thread and I go to thinking ... How many of us have traveled the Diplomacy map? I am about to convoy from BEL to LON (via Chunnel) and thence to LVN (via Lufthansa). I do not live on the map, but I have been many places on it. More ...
6 replies
Open
redhouse1938 (429 D)
07 Jun 13 UTC
Complexity of taxes and subsidies
Hi guys, I have a question that I will pose in a general form for you all to debate.
3 replies
Open
abgemacht (1076 D(G))
06 Jun 13 UTC
(+1)
In need of a whitepaper
I'm trying to get a copy of a whitepaper. I know there are some people here connected to Universities. Does anyone have access to the following paper? Thanks!
Cosart, L. "Precision Packet Delay Measurements Using IEEE 1588v2," in IEEE International Symposium on Precision Clock Synchronization for Measurement, Control and Communication." Vienna, Austria. 2007.
7 replies
Open
markturrieta (400 D)
07 Jun 13 UTC
Joining a particular game
I've looked in the FAQ. I've looked in the joinable games. I found the game but it doesn't have the join option at the bottom. Help me, Spock.

gameID=118105
4 replies
Open
Kool-Aid Man (0 DX)
06 Jun 13 UTC
live game cancelling
If a live game gets cancelled after everyone goes into civil disorder, do your get your points back?
14 replies
Open
NigeeBaby (100 D(G))
06 Jun 13 UTC
Verizon collecting phone call data for US Govt.....
........I expect you guys already knew this, that does sound like a lot of data though
http://www.bbc.co.uk/news/world-us-canada-22793851
8 replies
Open
tendmote (100 D(B))
07 Jun 13 UTC
Why not cancel at the beginning?
In a game where England and Austria are missing from the beginning; Italy holds out and refuses to cancel, so everyone is stuck in a crappy game; the moment Italy starts to see it's lead falter 90 minutes later, it cancels. WTF?


9 replies
Open
yaks (218 D)
07 Jun 13 UTC
Sitting
Hey all. I'm flying away for a weekend and I've got 3 ongoing games that need tending to.
Can someone please sit my account from tomorrow until Monday?
PM me if you can. Thanks.
0 replies
Open
yassem (2533 D)
05 Jun 13 UTC
The inflation rate
I wonder - has anyone ever cared to count the inflation rate of points in WebDiplomacy? I know this would me most likely the most useless task ever, but I actually like knowing such useless things : D
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2ndWhiteLine (2601 D(B))
05 Jun 13 UTC
We're not lining up for toilet paper yet.
yassem (2533 D)
05 Jun 13 UTC
Yet... But don't you wonder? You've got 9000 D one day, and 9100 some time later, andisthat really an increase?
redhouse1938 (429 D)
05 Jun 13 UTC
yes, by 100 D.
Draugnar (0 DX)
05 Jun 13 UTC
IT is an increase of 100 D but if all 100 D came from new users who got refills totalling 100 D as a result, then the effective increase is 100/[total points on site] as there was no deduction from elsewhere.

But it doesn't matter because points can't be bought or sold. They have no intrinsic value.
steephie22 (182 D(S))
05 Jun 13 UTC
I see what he means... He's not just talking about his increase, but about the increase in total points in that same amount of time. He wants to know if your percentage of points grows or shrinks in such a case I think... Not like it matters though, but anyone who doesn't like points could think euro's, dollars or whatever.
Draugnar (0 DX)
05 Jun 13 UTC
Except that there is value in currency in that it can purchase goods and services, not just be used to make more currency. Int he end, points get you into games so you can try to make more points, but they have no actual value in that they can't buy you anything. I can't donate money to get points. I can't cash points out for money. I can't even use points to get a mod to do my bidding. I can only use them to buy into games which may or may not reward me with more points in the end depending on my performance.
steephie22 (182 D(S))
05 Jun 13 UTC
But there's still inflation... He said it was pointless, no one is doubting that :)
Draugnar (0 DX)
05 Jun 13 UTC
Inflation runs a few percent. It doesn't run 25%. According to the rule of 72, divide 72 by the interest rate (25 in this case) to get the number of years it takes for compounding to double. Here you get less than 3, but with 3%, you get 24 years to double. The various entities (salaries in different industries and what not) can keep up with doublin every 2 decades or so, but not ever 3 years.
Draugnar (0 DX)
05 Jun 13 UTC
Doh! wrong thread. Damn you steephie for talking real and point inflation. :-)
steephie22 (182 D(S))
05 Jun 13 UTC
Yeah, we were arguing on three threads at the same time, two about inflation, so I get the confusion :)
Octavious (2701 D)
05 Jun 13 UTC
Best way to calculate inflation is using DPI (Diplomer Price Index) which is based upon the yearly change in cost of various key items including:

1: Classic WTA 24hr game, 2012 price 5 D 2013 price 5 D
2: Classic PPSC 5 min live game, 2012 price 5 D 2013 price 5 D
3: World Diplomacy high stakes to keep noobs away game, 2012 price 101 D, 2013 price 101 D

The conclusion is that webdip has a shocking inflation rate of 0%
yassem (2533 D)
06 Jun 13 UTC
I am sorry, I was sleeping and lost a nice part of the discussion.
I mst say though, I don't agreee that points don't have value and you can make a purchase. First of all they have the value for us, most of us, at least from time to time like to look at his points and think "oh, got 500 more, that's good", but is it though? : D
Secondly, we've got the prices we must pay to participate in the games and I think it is the real way to calculate the inflation.
yassem (2533 D)
06 Jun 13 UTC
I cannot agree that the prices are steady. The prices of 5, 5 and 101 are the result of the mechanics of the game, for example I bet that the avarage price of entering a live gunboat is increasing, isn't it?
yassem (2533 D)
06 Jun 13 UTC
Yeah, third post in a row. Based on all economic theories it wouldn't make sense if it didn't increase. "The best" (and I mean, like 20%) are only getting richer because they tend to win with the new ones have both the tendency to lose and botomless suply of points. That mean, that if we are getting richer, we will be able to accept higher stakes for the same amount of risk, which will lead to increase in prices and inflation.
@Yassem - only if the assumption decreasing absolute risk aversion holds
yassem (2533 D)
06 Jun 13 UTC
I base my assumption on the perception theory, where the importance of the nominal stakes gets blurred out as we compare it with our current possession
yassem (2533 D)
06 Jun 13 UTC
sorry, I guess I translated it too literally, I think in English it's perspective theory
orathaic (1009 D(B))
06 Jun 13 UTC
What i think is a more interesting question is the inflation in Ghost-Rating...

In D every time a new player joins that add a supply of 100 D which is below the average number of Daggers, it increases the demand to use D in games (because the more players the more games, at least on average)

What really causes deflation though is when players play private games for low points, this makes games cheaper for anyone with a reputation good enough to get into such a private game (or friends of the creator) and also makes it harder (higher D) for those without such a rep.

Draug says we don't buy anything with our D, but we do, we buy access to games; but there is no poverty, and thus no problem with inflation.

The other type of value is where a player is in the top 100 players; what percentage of total points is not the measure here, just how many points it takes to increase your position among the top players.

Here a different analysis is needed, but the basic principle is pretty simple, the more points available the more you need to improve your position, and the more points available the easier it is to get points to improve your position. An in-depth analysis might be able to show which of these factors is bigger, but if we're talking specifically about improving your position i imagine that more players playig for longer means more skilled players and thus more difficulty improving your position - though not necessarily because of inflation, merely because of a change in the average skill of opponents...
redhouse1938 (429 D)
06 Jun 13 UTC
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yassem (2533 D)
06 Jun 13 UTC
@orathaic as much as I agree with your post, I believe that the issues you names - the fact that you need more points to improve your position, and the fact that it is easier to obtain new points - are two results of one thing - that we have inflation here. What I really think could be interesting would be trying to calculate such inflation, but well - that would require reeeaaally a lot of data
yassem (2533 D)
06 Jun 13 UTC
and of course - data from at least two different moments, most likely year on (to?) year data
orathaic (1009 D(B))
06 Jun 13 UTC
But Yassem, the cost of entering a game is not going up; the quality of game is not dependent on my D but on my reputation. It is not as simple as inflation.
Octavious (2701 D)
06 Jun 13 UTC
It's a funny old thing, but the average price of games from the first page of completed games in 2006 is somewhat higher than the most recent page of games.

yassem (2533 D)
06 Jun 13 UTC
@Orathaic Can I have any data showing that the cost is not going up? Also, even if it's not going up, points' value is not only the purchasing power, but also the status they provide, i.e. the more you have, the better player you are percieved, and as much as I know that is not the point of the game to have the most points or anything, still, many players value each other based on this number.
@Octavious This is indeed quite interesting. Of course, one page is a little too few to speak of statistical differences, but it's still interesting nevertheless.
yassem (2533 D)
06 Jun 13 UTC
I also try to understand some ofthe older games, like what is going with the points they won here:
http://webdiplomacy.net/board.php?gameID=2512#gamePanel
yassem (2533 D)
06 Jun 13 UTC
I even tried just now to compare randomly chosen games from May of 2012 and last month, but it is really taking long to get much information quickly just from searching the games. And I don't suppose that kind of data is accesible anywhere to an ordinety bloke?
yassem (2533 D)
06 Jun 13 UTC
As a final argument for inflation, of course I am not 100% sure there even exists one. There are two main, oposite factors:
- how much does the point pool increase. it's not only 100 each player gets at the beginning, but also what he loses (and get refilled) - of course not taking into concideration the amount of players that stop playing, whose point are just sitting there.
- how does the rotation of points increase. we certainly have more games, is the propensity to play many games increasing? in the avarage length of the game increasing? these are the factors that increase the demand for points
yassem (2533 D)
06 Jun 13 UTC
if the increase in supply is met by the increase in demand I guess we can say there is no inlfation, but I just don't thing that is the case, mainly because of the flow of the points, flowing from new player all the way to the top
yassem (2533 D)
06 Jun 13 UTC
(+1)
I also feel that my supply of enthusiasm for this topic much exceeds the demand : D
orathaic (1009 D(B))
06 Jun 13 UTC
the issue of supply of points versus supply of (quality?) games, and it is possible that there is inflation, though i don't think it is an important feature of the system, because of reputation and the ability to create private games...

any singe player with 100 D can create 20 (5 D) games and invite whoever they like to play - which is more than any *normal* player would demand even if they did nothing with their life other than play webdip. Thus the limiting factor in supply of games is not how many D(aggers) they have, but their reputation with other players - which as you mention can be linked to their Daggers, but the top player is also more than capable of betting all his/her D on one game and losing them...

The other question of how it affects the top players begs the question of whether 1 D is a good measure of skill. And the Ghost-rating system presents a better measure, if you ask me. I have previously looked at inflation in Ghost-rating, and it is easier to get data about it. (also there are no re-fills so it's a very different system)

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54 replies
grtek (610 D)
06 Jun 13 UTC
Possibility to build everywhere in Modern variant
Isnt it mistake? It changes the game completely...
3 replies
Open
ckroberts (3548 D)
05 Jun 13 UTC
Ol' Faithful EoGs
http://webdiplomacy.net/board.php?gameID=117291
35 replies
Open
MajorMitchell (1874 D)
06 Jun 13 UTC
God botherers plague village
God botherer and pestilential provocative proselytiser, Forbes Morrison has returned to the sleepy village between two rivers by the sea where I reside.
1 reply
Open
superchick1168 (100 D)
04 Jun 13 UTC
Country Assignments
Does anybody know how countries are assigned to players? I've noticed I'm assigned certain countries more often than others.
29 replies
Open
steephie22 (182 D(S))
05 Jun 13 UTC
1-2 minute phases
It would be fun I think... Besides, I can actually be sure I'm around until it finishes, I normally can't commit to something that may take 3 hours...

36 minutes, however...
I think it would be ideal for some people, we could actually play a tournament in an evening if it's well planned, imagine that :)
30 replies
Open
krellin (80 DX)
05 Jun 13 UTC
Mod Response Time?
General Question: What has been your typical response time from the Mods? Do they reply to all inquiries, even if they have decided to "pass" on an issue?

(Yeah...if your a mod...you have mail...it's growing old and moldy in terms of game time...)
52 replies
Open
eltiothehun (10 DX)
06 Jun 13 UTC
Live game
Wilson style (public messages only) before we go to bed. classic map...anyone down?
0 replies
Open
mapleleaf (0 DX)
05 Jun 13 UTC
What's the least amount of units you ever got 18 supply centers with?
gameID=117894

I just did it with 14, but there's got to be way better than that.
4 replies
Open
steephie22 (182 D(S))
05 Jun 13 UTC
Just print some extra money instead of taxing?
Of course this is a crazy idea, I know, but why? That's what I'm trying to find out. It's less administration, it stimulates the economy in a way, since money quickly becomes worth less, so people spend or invest it as soon as they get it, meaning more money goes around instead of sitting on banks doing nothing...
61 replies
Open
Monkey D Luffy (100 D)
05 Jun 13 UTC
12th Doctor Possibilities
Who will be the Twelfth Doctor
9 replies
Open
Tolstoy (1962 D)
05 Jun 13 UTC
Thought-controlled helicopter
http://www.bbc.co.uk/news/science-environment-22764978
3 replies
Open
TheMinisterOfWar (553 D)
03 Jun 13 UTC
(+1)
Lies, deceptions, untruths
I once hear the rule: 'never get caught lying by any power with more than one SC'. This is something I use in-game, because I believe it gets better results. But I may be missing out, so please share your experiences.

When do you lie in-game? What is worth it for you? One SC? Two? Never?
And what do you expect from others? Is lying part of a good alliance? Or is an alliance over when it is no longer to be trusted?
18 replies
Open
ARuzzier (0 DX)
05 Jun 13 UTC
how can i leave a game?
i wish to leave a game and don't know how. can somebody help me out?
1 reply
Open
gavrilop (357 D)
04 Jun 13 UTC
No moves received options: Wait for all players
This is awesome. How does it work? When the NMR'd player returns to the game board, will they be given hold orders if they don't enter anything, or will the game wait indefinitely for them to enter some orders?
13 replies
Open
obiwanobiwan (248 D)
01 Jun 13 UTC
Oh Yes...It's The End...But The Moment Has MOST DEFINITELY Been Prepared For!
http://www.bbc.co.uk/blogs/doctorwho/articles/Matt-Smith-to-leave-Doctor-Who FINALLY! He'll be leaving at the end of the year, and we'll get a new Doctor...hopefully one that doesn't act like a 5-year old on a sugar rush (to be fair, he wasn't the worst Doctor...but definitely not a fan...who would you like to see as the next Doctor, what direction should the show go--and sure, why not, an obligatory "Rank the Doctors, Best/Favorite to Worst/Least Favorite" List.)
48 replies
Open
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