I love A&A, but I'm fairly convinced that if a competent player is at the helm for the Allies, the Allies will never, ever, lose (barring catastrophic dice rolling, which is why Dip is better imo). Here's why 2 reasons why: it's a historical simulation, and the allies won in real life, so they should win in the game. Also, the game was designed by a pro-American patriot, and I think that comes through in the design - just a bit, but enough. My strategy for the allies is this: Russia reinforces China and India with fighters and a couple of infantry, then builds enough infantry to hold Germany; UK builds a factory in India and sends its fighters to reinforce Russia; US builds a factory in Sinkiang and sends all its Pacific fighters to reinforce Russia/China. Thereafter the allies can drop 5 tanks a turn (or three tanks and two fighters) on mainland Asia and the simple math takes over. It always works for me, at any rate.