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Rait (10151 D(S))
28 Dec 07 UTC
Something I've never seen
I think I'm joining the party who claims that there should be no secondary objectives (like ensuring Yourself a place within the first 3 or similar) in games besides winning the game. I find it pretty unbelievable that 3! corner countries could cooperate against the rest of the countries for 1,5 decades without making a single move against each-other. Not trying to be a sour loser, but this is really amazing. I will comment further after the game is finished, but I simply had to burst out the emotion.
bajeezus (574 D)
28 Dec 07 UTC
What game is this, sorry?
The Mahatma (1195 D)
28 Dec 07 UTC
Well, Rait, that is actually part of the game. I recently played in a game as Turkey and had a successful and lasting partnership with Russia AND Austria. We would up declaring an allied victory. I understand that being part of a game like this may be less fun for you, but it is one of the ways in which a given game can play out.
Noodlebug (1812 D)
29 Dec 07 UTC
I still think that if ALL players are not fully committed to winning in their own right, there is little point in playing a game. If you cannot offer another country the prospect of his victory to entice him into working with you, your hands are tied from the start. There is no incentive for others to work with you if they are committed to losing a game, and most of the games I have played here in recent months have been decided by luck and circumstance rather than by skill and diplomacy. Chance should play it's part, but it must never be the deciding factor.

It's getting to the stage where wanting to win a game is actually a handicap, the only way to win is to stumble into a scenario where all the other countries are busy fighting each other.
Locke (1846 D)
29 Dec 07 UTC
Like i've always maintained....the priority is winning but the overall objective is surviving at any cost! I see no problem with the situation described to be honest, although i accept some players may become frustrated if it happens repeatedly.
Rait (10151 D(S))
29 Dec 07 UTC
This is exactly frustrating, not unfair, illegal or anything else. Because You feel totally helpless, there is nothing You could do to survive (and I'm not even gonna talk about winning). In this case the result of the game doesn't have anything to to neither to skill or to luck. In economies they have implemented antitrust measures to prevent cartels taking over the economy. What can You do in Diplomacy?
Noodlebug (1812 D)
29 Dec 07 UTC
choose your games and opponents carefully... although this leads to cliques and exclusivity which isn't really all that healthy.
MarekP (12864 D)
29 Dec 07 UTC
I guess that once "the winner takes all" and draws are implemented, most games will end up as a two-way, three-way and even four-way draw. It's normal in Diplomacy, while solo wins are rare. That's why I like the point system here -- it makes simple draws more subtle and interesting.
Shugyosha (126 D)
29 Dec 07 UTC
I guess that's the point behind "diplomacy": to find a solution suiting for all the players at the table. I'm often astonished how well the basic principles of this game can be assigned on "real life" political situations. Maybe you are going for world dom, Rait. Then that's your target. And that's fine for you. But the game allows the "end-by-agreement" which also means that it might happen that three or four players might form an alliance, which is pretty much what happened during the historical first world war. Extremely spoken: If you face six pacifists in a game, it might be really really frustrating for you.

For you, this possible way causes frustration, since you are out for "winning". For me, it makes this game fascinating. If there only was the chance of succeeding via "only the strongest survive", via pure egoism, this game would loose all it has to offer. Since to me the question is not whether I can get those 18 SCs, but whether I manage to communicate, whether I judge my takers correctly or whether I'm misled and have to fight for survival. If i find a chance to win a game, I take it. Honestly. It's my takers own fault, if they let me win. ;) But the thing that makes more fun is simply the diplomacy part and the "hey, let's see what comes out if I move my army to Belgium..." I know, I am member of a minority here, but that's why I prefer FTF: No points and better diplomacy. In an FTF you will always talk to everyone within every single turn and you will watch every players mimics. Within phpDip you get less information and while it's easier to bring seven people together here, communication lacks much. So sorry to Noodlebug and to Rait, since we will most probably never agree: The most important point in a game for many people is not winning, it's gaming, and in so far: having fun in a social activity.
pitirre (0 DX)
29 Dec 07 UTC
i understand what are u saying Mr. Rait. It is something what i feel in our game "Turquoise Days". It seems everybody avoids a conflict with you (Rait) and prefer a pathetic second place than giving you a fight.
Noodlebug (1812 D)
29 Dec 07 UTC
This is my point, what is the point in playing if X, Y and Z are all happy to sit back and let W win. You can't stop W winning on your own, particularly if every time you try, X, Y and Z attack you. You can't offer X, Y and Z anything to help them because they don't want anything other than to avoid obliteration. And you can't trust them anyway because you have no confidence in their motivation. You are forced to either let X, Y and Z obliterate you, or sink to their level and just allow W to win.

Which is STUPID!!!! And pointless. I'd rather not play at all than participate in more games like that.
Shugyosha (126 D)
30 Dec 07 UTC
[quote]Which is STUPID!!!! And pointless. I'd rather not play at all than participate in more games like that.[/quote]

You know you what you're saying about real world politics? :)
thewonderllama (100 D)
30 Dec 07 UTC
Having been the Austria in the game Mahatma mentions, I can say that from the start I had every intention of going for the win. In fact, there was a good while during the beginning of the game where I was trying to get my two allies worked up against each other so when the appropriate opportunity presented itself I could light a match and let them go at it, swooping in to clean up the remains. Expected attacks from other nations led to the alliance lasting longer out of presumed necessity, but in the long run though the alliance gelled and despite my initial intentions I found myself working to the three way draw. Perhaps it was the sheer volume of communications between us (this was the much press game) that really solidified our alliance and made it seem wrong to turn on them, I'm honestly not quite sure how it happened.

Now that being said, I understand where you're coming from, Rait. I remember hearing from TOgilvie (who was playing France) about his frustrations at trying to find an ally, any ally amongst the three of us to prevent his doom. I figure it's an awful lot like being Austria when Italy, Turkey, and Russia are against you, or any country being taken apart by his or her neighbors in the opening years; except in this case you've invested a number of game years in trying to build an empire only to see it crushed without any hope for survival.

But don't worry, I figure 9 times out of ten, maybe 7?, people will at least try honestly for the win, especially when winner takes all is implemented.
rexx78 (100 D)
30 Dec 07 UTC
Draws are a natural part of the game - if three players think that they will be more successful if they do not attack each other, they are free to make that agreement.
Noodlebug (1812 D)
30 Dec 07 UTC
A lot of real world politics is stupid and pointless too, I choose not to get involved. And I generally try to avoid competitions which are uncompetitive. If people aren't going to try, there's no point in beating them.

Agreements between players are fine if the end result (or even the aim) is success. When the agreement by definition hands success to someone who isn't part of it... that's not a natural part of anything.
kestasjk (95 DMod(P))
30 Dec 07 UTC
I'm hoping that the winner-takes-all option will solve these gripes, I'll be very interested to see how it affects high stakes games.
Rait (10151 D(S))
30 Dec 07 UTC
I just realized that I have got 'enlightened' & have received another piece of equipment to my 'diplomacy arsenal'. And for Shugyosha - it's not about winning the games, but being sure, that against every move & strategy that the 'other side' uses, I can use some contra-strategy with my allies. I don't want to find myself in the dead end.
Chrispminis (916 D)
31 Dec 07 UTC
Ah, the dead ends. They've also been plaguing me, although I can see by your rapid growth in points that they haven't been plaguing you quite so much. It really just adds another element to the game, you must be constantly vigilant, because otherwise you might find yourself in a dead end, and if truly you were graceful in your Diplomacy, then the dead end could have and should have been averted. It is ALWAYS possible to win a Diplomacy game, as long as the players refrain from cheating or metagaming. Basically, as long as there are no initial dead ends, only the ones that develop themselves over a sloth in communication. I'm going to try to be more active in the new year. But I'm pretty bad with new year resolutions.

Anyways, sorry for reviving a dead looking topic. I'm trying to catch up on things I've missed. Like this whole anti-Anlari drama nonsense. Haha.


17 replies
masys (0 D)
31 Dec 07 UTC
No points and no game.
I seem to have been caught one of the games that disappeared. I signed on to a 100pt game. That game disappeared and so I have no points. Do I get reset to 100 as some point?
2 replies
Open
diegohb (470 D)
28 Dec 07 UTC
Bye bye
Well. I heard enough. All this people: Wooble, mightyrobot, Anlari, TimuraKhan, The Mahatma, Raga, El_Perro_Artero, dangermouse, Thucydides, jesuschrist, haer, Locke, gokhan1735, aoe3rules, think different than me. They are clearlly more than the people who agreed with me. So it is time to step aside.I will finish my games, but I will not answer to any press. Bye bye.
31 replies
Open
Charleyzard (2 D)
31 Dec 07 UTC
Supporting a convoy
I'm not sure how to successfully support a convoy. FOR EXAMPLE

(this is completely fabricated)
Germany wants to convoy from Kiel to Livonia
Austrian Army in Warsaw agrees to support.

How would austria designate the order to support Germany's convoyed unit?
2 replies
Open
Darwyn (1601 D)
30 Dec 07 UTC
GFTD6
http://phpdiplomacy.net/board.php?gid=2136

This finalizes that the last three survivors of game six of the Grand Festive Tournament are: Otto Von Bismark, thewonderllama, and Darwyn.
0 replies
Open
Caesar (127 D)
30 Dec 07 UTC
Bring it On
Hey guys, I just made a new game, so come join it. The cost is only 7 pts.
0 replies
Open
Raga (140 D)
30 Dec 07 UTC
Error?
Error triggered: An assertion, $this->mode != DIPLOMACY or (count($this->USERMEMBERSHIPS) == 7 and count($this->MEMBERSHIPS) == 7), was not met as required..

The details of this error have been successfully logged and will be attended to by a developer.

-----

Anyone else gotten this error before when trying to view one of your games, or know what happened? Hopefully it doesn't last too long. =/
2 replies
Open
Gobbledydook (1389 D(B))
30 Dec 07 UTC
Can't open the 'games' page
I can't open the games page.
Kestas, please help!!!
4 replies
Open
obiwanobiwan (248 D)
23 Dec 07 UTC
Of Warp Factors and Wookies.........
OK, for some reason, the Holiday Season puts me in a Sci-Fi mood. Since we've done the whole "Greatest Diplomacy player" thing, and basically drew between Bismark, Alexander, and Ghengis Khah (still think Alexander should have won), let's do Sci-Fi: if you want, of course.

There will be three heats- a Trek Heat, a Wars heat, and then, the winners of each heat will move on, and then we'll combine the two lists, figure out who got the 3rd most votes, then 4th, etc, until we have 7 players for the final.

So, in the Trek heat we have:

Kirk
Spock
Picard
Data
Sisko
Worf
Janeway
Khan (Gotta do it: KKKKKHHHHHHHHAAAAAAAAAANNNNNNNNNN!!!!!!!)

In the Wars heat:

Anakin/Vader
Luke
Padme
Leia
Yoda
Palpatine
Obi-Wan

Sorry if your favorite didn't make the list................

Shalom, Live long and prosper, and May the Force be with you!

(Wow- I AM a huge nerd- ah well.)
47 replies
Open
thewonderllama (100 D)
30 Dec 07 UTC
Is diegohb throwing a fit?
Or is it Smart Jason?

Or yet a new fun player on the harrass-the-phpdip-community scene?!?!
6 replies
Open
pitirre (0 DX)
24 Dec 07 UTC
dip awards 2007
the year is finalizing and the awards has come in so we can get an idea of who's who in 2007.

best dip playing site; stabbeurfou.org

best dip forum; phpdiplomacy

best extra feautures in a dip site; bounced

best dip graphic; php diplomacy

new player of the year; pitirre

best game of the year; paranoid eyes

best stabber of the year; pitirre (with a 5 consecutive stabs to the same player)

best country to play in this year; france

and the best dip player of the year ; rait

thank very much for the nominees and better luck next year, 2008...and keep lying, backstabbing and make older people cry.
41 replies
Open
Nick Douglas (408 D)
29 Dec 07 UTC
New game: "Win or die" with 101 bid
All alliances must end some time. (DEAR ALLIES: Sometimes that's in the last move of the game, and it will totally be your choice, and you'll beat me, honest, now just do what I tell you.)
0 replies
Open
Charleyzard (2 D)
29 Dec 07 UTC
New Game: Maelstrom
Please join everyone!
0 replies
Open
GumboGino (320 D)
29 Dec 07 UTC
gid=22481 stuck at due now for the last 2-3 hours
What's to do when this happens ?
1 reply
Open
Diplomaholic (100 D)
28 Dec 07 UTC
Help can't retreat
For some reason my fleet in sc of Bul moving to Aeg can't retreat to Greece after bouncing in Aeg. What can be done to fix this?
4 replies
Open
whatusername (100 D)
28 Dec 07 UTC
death
death

hoho wait what
4 replies
Open
opripom (2853 D)
28 Dec 07 UTC
[BUG] Due now for 12 hours
Kestas, please check this game - http://www.phpdiplomacy.net/board.php?gid=2543 (globaldomin). Thank you.
0 replies
Open
hanker (769 D)
22 Dec 07 UTC
Beware these Players (One Player?)
The players are Putin, Tsar, Comrade and Spetznatz. I am currently playing in Fast Players in which I was informed by these players that they are allied because they all know each other in "real life", go to the same high school and participate in a model UN together. Pre game alliances make for boring and predictable games. Fcuk that shit. As I mulled over whether to abandon the game on principle I began to suspect these players were the same person. A scan of their games shows a pattern of playing together. They mysteriously log on within minutes of each other in quick succesion year after year. When I gave these players a heads up of an outing on the forum, they all responded with 1 minute. If not the same player, their level of collusion is troubling. It brings no fun to the game played this way. Kestas, I am asking if you could please investigate and shut down this game.
i.e. Fast Players Only Game ID #2516 http://phpdiplomacy.net/board.php?gid=2516
26 replies
Open
DumbDrummer (150 D)
28 Dec 07 UTC
Self-dislodgement
What are the rules on self-dislodgement?
2 replies
Open
diegohb (470 D)
24 Dec 07 UTC
Acused of metagame (diegohb & ssabia)
On the game "Isaac newton" Anlari is acusing me (and Ssabia). He is suspicious because Russia (Ssabia) is attacking Germany (Anlari) after Germany was keeping Russia out of sweden from the beggining.
In the first game I won, Ssabia finished 2nd. Despite the fact that ssabia and I had won games on our own, when we play a game together there is always a smart ass acusing us of metagame (and some other stupid who believe this) . And that leave us with no choice of allies, and therefore, we must work together.
Please, analize the case end post your opinion. If enough people think I am guilty of metagame, I will quit this game.
53 replies
Open
MarekP (12864 D)
24 Dec 07 UTC
Bug: Retreating from Bulgaria(NC) to Greece
In the game Turquoise Days -- http://www.phpdiplomacy.net/board.php?gid=2423 -- Turkey has just retreated from the Norther coast of Bulgaria to Greece. Is this a known bug?
9 replies
Open
diegohb (470 D)
27 Dec 07 UTC
Anti-Anlari crusade (vote here)
Please vote here YES or NO if you agree with this suggested changes:

1) Implementation of some sort of ip-verification-system (to stop multiaccounters)
2) Anonymous games. (to stop the false acussations)
3) Winner takes all points (no points for 2nd place) and in case of draw the points are divided equally between the drawers.

Please, do not discuss here (use the other post).
3)
21 replies
Open
Diplomaholic (100 D)
20 Dec 07 UTC
Question: Negotiations
Hello, could someone please help me? I am starting my 1st game. How are negotiations usually done? By e-mail?
15 replies
Open
Caesar (127 D)
28 Dec 07 UTC
Join Blitzkrieg
Join my game, Blitzkrieg. The pot is 50 points
0 replies
Open
arthurmklo (879 D)
27 Dec 07 UTC
Why is it so hard to open games?
Recently, since I got a few points back, I opened/joined a 100+ point games, but the problem is, not enough people is joining. I have been opening a few in a row but still no one is joining. Is using your points really that hard. There must quite a lot of people that has more than 100+ points...
3 replies
Open
Google (131 D)
27 Dec 07 UTC
Welcome to game "一一一"
I created a game named "一一一". Welcome to join it. : )
(GMT+8)
0 replies
Open
oziodip (297 D)
23 Dec 07 UTC
it's possible to check for a metagaming situation?
in this game http://phpdiplomacy.net/board.php?gid=2449 i notice strange moves of italy and france, i notived that they finalize and login at the same time, i noticed they joined phpdiplomacy 13 and 14 dec..
obviously they are allied in the game...
1 reply
Open
diegohb (470 D)
27 Dec 07 UTC
Anti-Anlari crusade (discuss here)
Hello. I saw enough games ruined by characters like Anlari. To stop this desease, I suggest 3 changes to this website:

1) The hardest to accomplish. We need some sort of ip-verication-system to stop the multi-accounters (or to make the job hardest for them)

2) This is very simple. The games should be ANONYMOUS. That means, none knows the identity of the other players until the game is finished. That way you stop the "Anlari" behaivior ("XXX is metagaming!!! look at game YYY!!! Do not ally with him!!! etc etc)

3) This one is simple too. Lets bring back to life the true spirit of the game. On the Diplomacy Rulebook (4th Edition (C) 2000 Hasbro) is writted: "As soon as one Great Power controls 18 supply centers, it is considered to have gained control of Europe. The player representing that Great Power is the winner. However, players can end the game by agreement before a winner is determined. In that case, all players who still have pieces on the board share equally in a draw". If we apply this to the point sistem: a) the rulebook says there is only 1 winner, so the winner takes all the points (no points for 2nd place). b) if a draw is declared, the poins are divided equally between the players who survived (no matter how many units).

Please, discuss here and please vote YES or NO (to the suggested changes) in the other post.
5 replies
Open
Gobbledydook (1389 D(B))
27 Dec 07 UTC
Kestas, please reset my mail to [email protected]
you banned that account for multi-accounting, right?
Since I've turned over a new leaf please set my email to that one.
This current email of mine is nonexistent.
0 replies
Open
bajeezus (574 D)
27 Dec 07 UTC
Draw Request
http://phpdiplomacy.net/board.php?gid=2216

Between Dant818 and myself. I'll let him give the final word
1 reply
Open
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