steephie, i think i asked a variation of this before, but i'll ask again: why does your first project in any given field always have to be as big as possible?
what makes any creator successful (be it writers, game devs, musicians) is their desire to create (duh), no matter the size.
so if you translate that to video game design, that would mean designing a few small projects on your own first before you start producing a genre-shattering 3-dimensional rpg. simply because it's easier, yes. fail fast. fail better.
yet you seem to think that you don't need that, and that makes you come off as extremely arrogant and makes people (usually) reluctant to help. maybe you really don't need that, who knows. maybe you will produce the next aaa-title with as good as no prior knowledge, but if that's so, how can we help you when you already know everything?
it also makes you look like you're not really interested in video game design, just in big projects.