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A place to discuss topics/games with other webDiplomacy players.
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basvanopheusden (2176 D)
07 Dec 15 UTC
Help me buy a scientific computing desktop
Inspired by the other thread, can I ask you guys for some more advice? I'm looking to buy a desktop for $1000-2000, to use for my work in the lab. Almost every project I do has a serious numerical computation component to it, so I want to max out on computational power. I don't care about graphics though.
36 replies
Open
Jamiet99uk (808 D)
07 Dec 15 UTC
Trump: Ban ALL Muslims from entering the USA
Is this guy for real?

http://www.bbc.co.uk/news/world-us-canada-35035190
21 replies
Open
Peregrine Falcon (9010 D(S))
03 Dec 15 UTC
Most or least favourite to play
I was just curious what people's most and least favourite countries to play were and why. Does it correspond to the rankings of which countries win the most games?
28 replies
Open
peterwiggin (15158 D)
16 Jul 15 UTC
(+6)
Welcome to the Peanut Gallery
A few of us have been talking about having a game where anybody not in the game can comment on it. Well, it's happening! gameID=164615
572 replies
Open
sitting_ovation (0 DX)
07 Dec 15 UTC
Ideas for fun special rule variants
Hi all, I was wondering if anyone played or has any ideas to play some special ruled variants of the game just to shake things up?
2 replies
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brainbomb (290 D)
07 Dec 15 UTC
Idea for a Diplomacy Game
I know there is a vdip variant where you only have one SC but I think it would be interesting to get a game going on here where It has unique rules.
1. You can only move one unit per turn. And you can only move additional units for every SC you gain.
2. By Spring of the 2nd year you could be moving 2 units, and so on and so forth.
anyone ever done anything like that?
3 replies
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2ndWhiteLine (2606 D(B))
06 Dec 15 UTC
Metagaming Policy Reminder
I feel the need to clarify our stance on playing games with friends. See below.
41 replies
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Ranscott47 (2874 D)
07 Dec 15 UTC
Austria missed 1st turn. Any takers?
Game ID=170684 Looking for someone to take the challenge of taking over Austria in Fall 1901. Don't want to have to cancel game so please help!
3 replies
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jaydog (125 D)
06 Dec 15 UTC
Rules question?
Hi there, got a question about how the rules work.
14 replies
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Nescio (1059 D)
02 Dec 15 UTC
In California ...
http://www.bbc.com/news/world-us-canada-34987697
14 replies
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ghug (5068 D(B))
06 Dec 15 UTC
(+2)
December GR
http://tournaments.webdiplomacy.net/theghost-ratingslist

Have fun!
17 replies
Open
brainbomb (290 D)
05 Dec 15 UTC
Iowa vs Michigan State
Id bet you anything Iowa fucks this up lol. Theres no way Iowa is gonna make the college football playoffs.

Mich State - 35
Iowa - 13
5 replies
Open
SandgooseXXI (113 D)
03 Dec 15 UTC
(+5)
That baby I was gonna have
Well he finally decided to show up and meet the world! Gents, and rare ladies of WebDip...my offspring!

http://imgur.com/8tDt1XO
12 replies
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Hellenic Riot (1626 D(G))
16 Nov 15 UTC
November Ghost Ratings
November GR is now up!
42 replies
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wjessop (100 DX)
03 Dec 15 UTC
Star Wars: The Force Awakens
Discussion, questions, concerns, excitement.
37 replies
Open
SkiingCougar (1581 D)
03 Dec 15 UTC
(+1)
Is this the longest game ever?
This game has been going for 2 (100 in game years) years as it is the 2012 world cup. It must be the longest or most back and forth game ever. In fact Austria was down to 1 supply centres near the 1/3 mark but is still alive! Imagine the commitment. If anyone has spectated all the way through I congratulate you, also well done to the players for the commitment they have shown.

http://webdiplomacy.net/board.php?gameID=93086
19 replies
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brainbomb (290 D)
04 Dec 15 UTC
Endless Legend = amazing civ style thrill ride
Im gonna say this takes warlock master of the arcane and makes it about a thousand times cooler. very hard game actually.
1 reply
Open
brainbomb (290 D)
04 Dec 15 UTC
Wanna give a shout out to..
My DETROIT LIONS. I dont think weve swept the fudgepackers in my lifetime!!!
5 replies
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Baskineli (100 D(B))
03 Dec 15 UTC
New game
Two of my games are about to be finished. Anyone in for a game?

WTA, full press, high RR. Who's in?
2 replies
Open
KingCyrus (511 D)
28 Nov 15 UTC
(+1)
Our Almighty Master...
... has graced us with his presence today. I have seen a grand total of three, yes, THREE, whole comments by the omnipotent kestas today.

We must celebrate with a feast.
48 replies
Open
abgemacht (1076 D(G))
03 Dec 15 UTC
US Military to open all combat roles to women
http://hereandnow.wbur.org/2015/12/03/open-all-combat-jobs-to-women

Thoughts?
20 replies
Open
Valis2501 (2850 D(G))
04 Dec 15 UTC
ITT: MFW I send/receive press
as above, below.
7 replies
Open
wjessop (100 DX)
04 Dec 15 UTC
LIVE REPLACEMENT NEEDED
France gameID=170630
1 reply
Open
wjessop (100 DX)
03 Dec 15 UTC
Wjessop inteacts with...
It's a game where you can post any word or phrase that Wjessop interacts with.

It's fun. It's new. Everyone's doing it!
21 replies
Open
steephie22 (182 D(S))
28 Nov 15 UTC
So if I wanted to produce a pc-game...
How would I go about that? I probably need a team because I don't have the technical know-how. Where to start though?
No, I won't be jumping into this without knowing what the hell I'm doing. In fact, I won't start anytime soon. This is just the very first reconnaissance. What kind of people do I need and how do I know they'll do the job well? What can I reasonably do myself? I decide what the game should be like for the biggest part.
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steephie22 (182 D(S))
30 Nov 15 UTC
I was thinking more in the direction of people who want to do it more like a hobby with some money to be gained, rather than like a job.
abgemacht (1076 D(G))
30 Nov 15 UTC
Oh I see. If you can't do it yourself really the only think you could contribute is money.
steephie22 (182 D(S))
30 Nov 15 UTC
I can also contribute by working out the deal in great detail, so the other guys don't have to get creative in that regard.

I'm aware it's a long shot. I'm aware it's probably not happening. This isn't the first thing that was probably not happening.

I'm aware this is a long shot on a whole new level. So?

I'll just keep my eyes out for a cheap and skilled crew and if I never find them, it never happens. Big deal.

I can't keep my eyes out for them if I don't know what I'm looking for, and that's the main reason for this thread.
steephie22 (182 D(S))
30 Nov 15 UTC
working out the *idea* in great detail. Also organizing it, finding investors, getting the word out. That kind of stuff. I would agree that's mostly secondary work, but not useless per se.
kasimax (243 D)
30 Nov 15 UTC
https://www.youtube.com/watch?v=zQvWMdWhFCc
steephie22 (182 D(S))
30 Nov 15 UTC
While I wouldn't call that useless, I kind of knew all of that. I'm aware that I'm just another dude with just another idea.
abgemacht (1076 D(G))
30 Nov 15 UTC
Those things certainly aren't useless; they are very important. The real question is why anyone would work for someone with no money and no experience. If you had a few friends that wanted to do this that would be different.
steephie22 (182 D(S))
30 Nov 15 UTC
Well, I know some people in that broad direction. People know people. I'll also be going to university next year.

A lot of people have 'dreams' but don't act upon them on their own. I find it's always good to look for those people and see what you can do.
steephie22 (182 D(S))
30 Nov 15 UTC
(+1)
People with skills, ambitions and lack of initiative, basically.
fiedler (1293 D)
30 Nov 15 UTC
I would also like a fortune in software development done for me for a bag of chips. Also, if there are any thousand dollar a night ladies out there who'd like to work with me 'as more of a hobby', I'm sure I can accommodate you. All donations gratefully accepted.
abgemacht (1076 D(G))
30 Nov 15 UTC
This would be a great project/hobby for university. It would be a good hobby. Not a good business.
orathaic (1009 D(B))
30 Nov 15 UTC
"I can also contribute by working out the deal in great detail, so the other guys don't have to get creative in that regard."

I actually find that most ametuers want to have this creative control of the projects the put time and effort into. So this may be a downside.

Have you compared the various hit indie games made in the last decade. Things like Dwarf Fortress, which doesn't reach Triple A standards, and yet i believe is a commercial success (i suppose with very low development costs it is much easier to make a profit...)
abgemacht (1076 D(G))
30 Nov 15 UTC
Yeah most coders have their own ideas and would rather work on those than someone else's.
kasimax (243 D)
30 Nov 15 UTC
(+1)
steephie, i think i asked a variation of this before, but i'll ask again: why does your first project in any given field always have to be as big as possible?

what makes any creator successful (be it writers, game devs, musicians) is their desire to create (duh), no matter the size.

so if you translate that to video game design, that would mean designing a few small projects on your own first before you start producing a genre-shattering 3-dimensional rpg. simply because it's easier, yes. fail fast. fail better.

yet you seem to think that you don't need that, and that makes you come off as extremely arrogant and makes people (usually) reluctant to help. maybe you really don't need that, who knows. maybe you will produce the next aaa-title with as good as no prior knowledge, but if that's so, how can we help you when you already know everything?

it also makes you look like you're not really interested in video game design, just in big projects.
MrcsAurelius (3051 D(B))
30 Nov 15 UTC
(+3)
Steephie please go to university first. And please choose a very challenging degree. And make lots of good friends there. That is all.
ILN (100 D)
01 Dec 15 UTC
If you want to make a PC game that isn't a simple one, one with great expectations, please don't go about it alone. Get some friends from your faculty or w.e. and work on it together. Solo indie game developers are the most annoying, they publish unfinished low quality games with TONS of potential and then sell the game using the help-me-buy-a-coffee card. don't be THAT guy

But otherwise, i wish you luck and hope u have a lot of fun and learn lots making a game.

Also, use unity engine, its easy and produces great results.

cheers
steephie22 (182 D(S))
01 Dec 15 UTC
@abge: "It would be a good hobby. Not a good business."

Works for me.

@kasimax: It's not about the size, but I want to do things that add value to something. Creating a more or less generic game doesn't really add anything.

I don't think I'm arrogant. I don't think I can do this. Like I said, I wanted to know what it takes to do this.

I know I need to learn, I just have a different approach to learning.

The fastest way to learn someone how to swim is to throw him into a pool.
Except you might die there. I only take safe opportunities in that regard.

@MrcsAurelius:
I'm going to :-)
steephie22 (182 D(S))
01 Dec 15 UTC
I guess I also think I learn more from a failed ambitious project than from a 'safe' project.
A_Tin_Can (2234 D)
01 Dec 15 UTC
(+2)
I disagree. You learn the most from successful projects.

Also, even if you're completing "safe" projects (what even is a "safe" project anyway?), then you'll have a portfolio which you can use to attract others to the next project. People are more interested to help someone they know has the dedication to see an idea through.
kasimax (243 D)
01 Dec 15 UTC
"It's not about the size, but I want to do things that add value to something. Creating a more or less generic game doesn't really add anything."

i would argue that at it's best, the indie industry is everything but generic and adds way more "value" to "something" than aaa titles, especially with innovations in story-telling and gameplay.

"Like I said, I wanted to know what it takes to do this."

well, i told you to start small, you ignored it, so there's that.
kasimax (243 D)
01 Dec 15 UTC
(+1)
"It's not about the size, but I want to do things that add value to something. Creating a more or less generic game doesn't really add anything.

I don't think I'm arrogant."

i didn't say that i think you're arrogant, i think you're very genuine, but you come off as arrogant, and the quote above is a good example. i tell you to start small when you're interest is really in developing a game, not in earning millions of dollars and you simply dismiss that idea, and by that, every small video game ever, as "generic".

innovation has, at its core, close to nothing to do with money.
steephie22 (182 D(S))
01 Dec 15 UTC
I don't have any small non-generic pc game ideas at the moment. Otherwise I'd start with that of course.

I would still 'start small' on a large project: much like I'm doing with the boardgame, I try to get a playable, solid boardgame. Most of my plans won't be in it yet.
I like the prospect of being able to grow after that first version, though.
2ndWhiteLine (2606 D(B))
01 Dec 15 UTC
You should design a game where players have to "sweep" a defined field for hidden "mines".
orathaic (1009 D(B))
01 Dec 15 UTC
You could call it, 'the finder of mines'
Chumbles (791 D(S))
01 Dec 15 UTC
PR-wise, call it Boom!
steephie22 (182 D(S))
01 Dec 15 UTC
Just to clarify, I have many interests and for the foreseeable future, this fact combined with a lack of free time means I need to be very picky. If creating a pc game was the only thing I wanted to do, sure, I'd start small as long as large isn't an option. Right now, a small pc game is an option on the list, but not in the top, precisely.

I just don't want to put something on hold for some other, time-consuming thing to prepare for another time-consuming thing.

I hope that makes sense. Rest assured I won't be doing much with this for the foreseeable future, I just hope to be able to recognize the guys and girls that would be helpful for this. Hell, if it's just an interesting discussion topic in the end, no problem.
kasimax (243 D)
01 Dec 15 UTC
it absolutely doesn't , no, but as you're not listening to our advices you're either going to find that out on your own or never make a game.
abgemacht (1076 D(G))
01 Dec 15 UTC
"i would argue that at it's best, the indie industry is everything but generic and adds way more "value" to "something" than aaa titles, especially with innovations in story-telling and gameplay"

Agreed, just look at games like:
FTL
Papers, please
Fez
Gonnor (149 D)
01 Dec 15 UTC
@steephie "The fastest way to learn someone how to swim is to throw him into a pool.
Except you might die there. I only take safe opportunities in that regard."

Except that programming isn't equal to swimming. If you dive in a big project, you'll def drown.
Start small and with things you can use in your big project. Think in terms of modules, reusability of code! Like running around with a character, making some raw buildings/stuff you can use later, making an npc.

Also, you'll have more chance in finding people if you already have a basic game version of your end game and they don't have to begin from scratch. it doesn't need to look nice, just playable.

Also, what are you going to study next year?
abgemacht (1076 D(G))
01 Dec 15 UTC
Business

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93 replies
lauridsena (910 D)
03 Dec 15 UTC
Rules question
What happens to a unit if retreat orders are not entered for it?
7 replies
Open
Ludwig Van (50 DX)
02 Dec 15 UTC
New game special rules. World Match!
http://webdiplomacy.net/board.php?gameID=170504

This is special rules for a world game. It's a Role Play of a United nations meeting.
0 replies
Open
Octavious (2701 D)
02 Dec 15 UTC
(+1)
cancelled game message
An anonymous game was cancelled today and I never got the chance to say a final message to the Russian player who was at the centre of the game.

Sir, I salute you and your actions. Don't let that game get you down. Highest regards, Oct.
1 reply
Open
Ludwig Van (50 DX)
02 Dec 15 UTC
tell me this isn't slightly disturbing
http://m.bradfordexchange.com/products/301881001_lifelike-breathing-baby-doll-.html?CATALOG_UPSELL=Y&SOURCE=Y&RECOMM=Y
5 replies
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shield (3929 D)
27 Nov 15 UTC
Syrian Refugees
Http://www.barenakedislam.com/wp-content/uploads/2015/01/unnamed7.jpg

Does anyone recall how during ww2 when the Allies started discovering concentration camps they set up a 2 year background check to make sure the jews weren't serial killers and rapists? Me niether. Discuss.
45 replies
Open
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