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A place to discuss topics/games with other webDiplomacy players.
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Tom Bombadil (4023 D(G))
12 Apr 12 UTC
Because there are those who complain about a lack of Diplomacy Topics
One of the weakest parts of my game is that I don't go to other players with plans, but rather listen to plans, and adapt my strategy. Do you prefer to engage first, or listen to others? And how would you suggest I improve upon actively engaging with other players with ideas rather than waiting for them to come to me?
16 replies
Open
dubmdell (556 D)
11 Apr 12 UTC
Muting is a curious feature
Apparently, you cannot mute a banned player. I discovered this when I tried muting bullshiot threads to make scouring the forums for an old thread easier. Curious indeed. By one's banning, they become like the mods: immutable.
8 replies
Open
NigeeBaby (100 D(G))
12 Apr 12 UTC
Full Press games......
....... make me paranoid.
5 replies
Open
Lando Calrissian (100 D(S))
12 Apr 12 UTC
variants
Frank mentioned this some time ago, but how interesting do you all think the portage variant would be?
6 replies
Open
Leif_Syverson (271 D)
11 Apr 12 UTC
Addiction
After nearly 3 months of rigorous discipline in not responding to political bolshoi threads (from both sides) on the forum I've had a relapse.
Help me Randall!!!
http://xkcd.com/597/
http://xkcd.com/386/
2 replies
Open
Diplomat33 (243 D(B))
11 Apr 12 UTC
New Game
Join, and have some low key fun!

http://webdiplomacy.net/board.php?gameID=85777
1 reply
Open
rokakoma (19138 D)
11 Apr 12 UTC
Highest rated (by GR) games ever
Who remembers high rated games? Pls feel free to share gameIDs and ratings actual when the game happend.
16 replies
Open
2ndWhiteLine (2736 D(B))
11 Apr 12 UTC
Low Effort Thought Promotes Conservatism
http://psp.sagepub.com/content/early/2012/03/16/0146167212439213.abstract?rss=1
40 replies
Open
Putin33 (111 D)
11 Apr 12 UTC
The Irish Property Tax
Anybody involved with the movement against this?

http://www.businessweek.com/articles/2012-04-03/is-irelands-property-tax-revolt-the-end-of-austerity-dont-bet-on-it
0 replies
Open
Yonni (136 D(S))
03 Apr 12 UTC
WebDip Triathlon
OK, I think I'd like to formally invite people to sign up for the WebDip Triathlon.
I'll explain more inside.
58 replies
Open
Andrew Wiggin (157 D)
11 Apr 12 UTC
New Game, Battle for Middle Earth lll
Hey guys, looking for more players to join in on a game I just made. 24h turns, 20 D to join!

Thanks!
0 replies
Open
Sandgoose (0 DX)
10 Apr 12 UTC
Your Favorite Afternoon Snack With Sandgoose
Ladies and Gentlemen, tell me...what be your favorite snack? Could be pop-tarts...beans...crispy cream dodo's...ANYTHING! :)

respond within:
25 replies
Open
ODaly (236 D)
10 Apr 12 UTC
Scumbag?
Not looking for recompense or anything, but... (story inside)
54 replies
Open
SpeakerToAliens (147 D(S))
11 Apr 12 UTC
People actually complained about this TV advert made for the British Heart Foundation!
http://www.youtube.com/watch?feature=player_embedded&v=ILxjxfB4zNk

Thoughts?
4 replies
Open
AverageWhiteBoy (314 D)
11 Apr 12 UTC
Look, idealists and ideologues, I don't hate you guys, but
I'm a nihilist and you're all full of shit. ALL of you.
8 replies
Open
Gobbledydook (1389 D(B))
11 Apr 12 UTC
EOG: Over the Mountain
http://webdiplomacy.net/board.php?gameID=85764
1 reply
Open
dubmdell (556 D)
11 Apr 12 UTC
Don't blame the free website for Tettleton's Chew
A free website is a website where a party may sign up for completely voluntary and free goods and/or services.
Any posting or trolling in the forums by a 3rd party is not a free website transaction. You muting a Tettleton's Chew after work is a free website transaction.
0 replies
Open
President Eden (2750 D)
11 Apr 12 UTC
Shock and Awe: Invisible Children spying for Ugandan government
WikiLeaks cable: http://wikileaks.org/cable/2009/06/09KAMPALA587.html

Violated their nonprofit status. Oh boy.
1 reply
Open
Leonidas (635 D)
10 Apr 12 UTC
new recruit
Introducing a friend to the game, I have set up a low ( 10 D ) entry game for him to get started in, 19 hrs till it starts, three places to fill, looking for newbie tolerant veterans, who feel like participating in a training exercise, kinda like a dummy hand of cards, except end result sticks...

PM me for password if you're interested
2 replies
Open
NigeeBaby (100 D(G))
10 Apr 12 UTC
Interesting .......???
http://www.bbc.co.uk/news/magazine-17446831
1 reply
Open
yebellz (729 D(G))
09 Apr 12 UTC
Just wondering why
What's the use of arguing about politics on a random internet forum?
93 replies
Open
largeham (149 D)
06 Apr 12 UTC
Look, Americans, I don't hate you guys
I mean, you had the IWW, Emma Goldman and Hemingway. But I'd rather you didn't station Marines in Darwin and UAVs on the Cocos Islands.
114 replies
Open
Draugnar (0 DX)
10 Apr 12 UTC
This came up in tha Admoin Smackdown game.
Important matter that needs the sites input.

See inside.
18 replies
Open
jwalters93 (288 D)
10 Apr 12 UTC
One thing.
If you could pick one thing to be totally amazing at, what would you choose, and why? (Yes, it has to be a real thing.)
25 replies
Open
CrazyCanuck (100 D)
10 Apr 12 UTC
Guinness record for longest convoy?
I'm in a World Diplo game, and we are almost done. A 4 way draw in this very, very long game! I'm wondering if anyone knows the World's Record for longest convoy. We are trying one that will use 25 fleets! If that's the record, please let me know, ASAP, as I can ask us to change it to use 26 fleets.

Thanks!
0 replies
Open
Leonidas (635 D)
07 Apr 12 UTC
Cancer Research Conspiracy
Had a discussion about whether a cure for Cancer is locked away in someone's deep pockets or not.
12 replies
Open
acmac10 (120 D(B))
04 Apr 12 UTC
Need Some Fantasy Baseball Participants
So as you may know, we're doing a fantasy baseball league for WebDip on Yahoo. If you're interested please PM me or krellin. Thanks
22 replies
Open
redhouse1938 (429 D)
08 Apr 12 UTC
EoG : "Skyfall" gameID=77069
Slot reserved! Post your EoGs here everybody!
redhouse1938 (429 D)
08 Apr 12 UTC
Game parameters:
Classic, WTA, Full press, 2 day phases, non-anon, non-PW protected

Result (drawers from high to low SC count, defeated nation from latest to earliest defeat):

Germany (Sandgoose): DRAWN, 16 sc (Anschluss opening)
Russia (redhouse1938): DRAWN, 13 sc (Ukraine system (South. Def.), Lapland Lurch)
Austria (Mr_rb): DRAWN, 5 sc (Balkan Gambit, Galician variation)
Italy (AverageWhiteBoy): defeated (Alpine Chicken)
France (thatonekid): defeated (Atlantic opening, Picardy variant)
England (Tru Ninja, organising player): defeated (Southern opening)
Turkey (Sanctified, CD, jose.whilhem33, CD): defeated (Balkan Concentration)
Sandgoose (0 DX)
08 Apr 12 UTC
don't have one :/

redhouse1938 (429 D)
08 Apr 12 UTC
Mine's as good as finished. You can draw inspiration from it. ;-)
redhouse1938 (429 D)
08 Apr 12 UTC
EoG by Russia: “War of Attrition”

A few months ago, Tru Ninja posted an interesting invitation on the forum in which he asked players to play with – I believe – TN’s friend or brother (Sanctified) and I thought that this could be an interesting opportunity to welcome a new player who didn’t know the game of Diplomacy, and kill him.
This was an extremely slow game (2 day/phase) so I’ll try the best to remember what I know about this game. It doesn’t deserve a very extensive discussion, because the beginning of the game was riddled with CDs and NMRs, but some elements can be discussed for the entertainment of the community.

S01, Making Friends
I made friends with England, Germany and Austria in the beginning and although I’d come to an agreement to bounce with Turkey in Bla, I believe it was only to delay the inevitable, that it would be with him that I’d go to war. He figured something was wrong and would stab me later, I didn’t stab him, but the price I set for friendship became too high for him to pay, and I had to make it so high, because the relationship with the other countries just became too good.
To England I immediately signalled that he could have Nwy, hoping for a southern orientation. England immediately agreed with that and did just that.
With Germany, I would develop a growing relationship all the way toward the midgame. Key to winning his trust was moving to Fin rather than Bot. I have read some analyses by players who think this is a bad move in S01 no matter how you look at it, but I beg to differ. Fin is simply a less aggressive field to Germany than Bot is, although very minimally so. It is the most pro-German move (beside holding) that the fleet in StP can make and I can recommend it to anyone, especially because it worked so well in establishing a relationship. Notice that in combination with Mos-StP, the move prohibits a convoy to Swe as well, which was something Sandgoose feared a bit (he’d seen that I’d done it once before in a game, clever Sandgoose).
I remembered Mr_rb from a forum post that I believed was in Dutch, and when I noticed he’d played with several Dutch players in one game, I immediately confronted him with this information, which made contact between our nations much easier. We quickly started detailed war planning against Turkey.
In the west, a French Fear alliance emerged that aggrevated France enormously. France being a natural ally to Russia, I decided to send him messages supplying some tactical and diplomatic advice, in particular to stay calm and nice to everyone and wait until the storm quieted down; which often happens during a French Fear alliance at some point.

A01, Chaos
I believe Austria stabbed Turkey here, he’d probably promised “Ser S Bul-Rum” but we’d come to an agreement on a different Balkan split, involving me taking Rum. England misordered, the fleet that was supposed to convoy Yor to Bel moved to Bel itself. I believe it was someone in TN’s family who wanted to tease him a bit by changing his move, but since the order essentially came down to an NMR, and I always punish pre-1903 NMRs* by destroying a player, I decided to try and destroy England all the same and my good relationship with Sandgoose led to a Russo-German offensive against England.
I decided to be 100% sure of Rum and bet my money on friendship with Austria, which probably inspired my decision to take it by fleet (taking Rum by fleet is considered pro-Austrian, since the fleet can’t progress into Austria; for the same reason it is deemed anti-Turkish, also because it allows facile takeover of the Black Sea).

1902, Naval control
I remember the diplomacy with England and Germany being extremely complex at this point, particularly because my opening didn’t account for the English NMR and I lacked units up north to be able to implement the strategy that I had devised due to this NMR.
I obtained Bla control and at this stage, Turkey began to disappear from the stage a bit. I believe he thought his fate was sealed in this game and NMR’ed a turn later.
The objective in the west is to obtain North Sea control for G/R by autumn.
In autumn, Austria stabs me. Afraid that the Turkish weakness would benefit mainly myself, he decides to take Rum. The Bla-Con move was intended to cut “Con S Bul h” so the Austrians could take it.
At this point, I decide that Austria and Turkey have to disappear from the game; Austria for stabbing me and Turkey for being non-communicative and finally CD’ing.

1903, Stabilization
Being stabbed by Austria, I’m trying to stabilize my empire. A new Turkey takes over, only to CD immediately, but most players agree we need to continue playing. There are protests, I believe led by France, but I first want to cut Austria, Turkey and England out of the game prior to drawing, all of them for some form of NMR’ing. Whatever my opinion was, Germany categorically refused any ending of the game. Also, I refuse to cancel, which I believe was the desire of one of the nations.
On the western front, I establish a definitive alliance with Germany through the following conversation; I had a feeling that Sandgoose was a player that on some level I would have some problems with, but also a player that I could make a connection with:

(To: Global, from Germany) - Spring, 1903: alright let's play it out.
(To: You, from Germany) - Spring, 1903: since we are playing this out. tell me a bit more of how you would like to continue or alliance.
(To: Germany, from you) - Spring, 1903: Strategy: PURE RAGE.
Tactics: DESTRUCTION EVERYWHERE. DEAD BODIES ON THE STREETS.
(To: Germany, from you) - Spring, 1903: It's just a draft for now I think we should continue working on it.
Spring, 1903: haha, BALLS TO THEM!!!

That’s the spirit..!

The tactics on the English front are comprised of taking weak neutral zones (I think primarily Clyde) from which the SCs can be taken in autumn.
The tactics on the Austrian front are extremely complicated. I would be curious to hear the opinion of gunboaters to comment on my and Austrian tactics on this front in the period leading up to 1907.

1904, the Italian-Austrian war
England’s misorder in A01 crucially influences the French Fear alliance, since not only England now has me to take care of, but also Germany focused on his alliance with me rather than that with Italy. I would like to ask Germany and Italy to fill me in a little bit of what happened exactly during the break-up of the FF alliance.
At this point, a note must be made on Italy’s presence on the board. At first, I had some difficulty telling Italy and France apart, because of their names. “AverageWhiteBoy” and “thatonekid” somehow has a similar ring to it and if another player called “randomcaucasianmale” would have joined I’m sure I would have invaded the wrong country every now and then. But they were clearly distinct personalities (obviously; the fact that they have similar names doesn’t mean anything), but in fact, their whole attitude toward the game is different. France is pretty annoyed by the course of the game, whereas Italy seems not to be all too concerned with the CDs and NMRs, that clearly affected him very negatively. He seemed to be enjoying himself all the same, while realizing what was going on.
Realizing also that Austria would grow too large due to the Turkish CD, and that his war with France had become unproductive, he decided to sacrifice his position in Marseilles and radically move east. Of course, he has my full support, I’m still at war with Austria at this point.

1905-1906,The peak of the German-Russian alliance
The G/R alliance reaches peak performance during this period, but the problems start to emerge. I communicate differently than Germany does. Germany always acts in the spirit of our agreements, but not always to the letter. At times, whereas I act to the letter of what we agree, I move against the spirit.
Germany wants to work toward a two-way draw; I want to work toward a situation where we don’t stab each other, but simply declare war when one believes he has the momentum to go to eighteen, finding the ambition to work toward a two-way solo not only insufficiently ambitious, but also a little suspicious; why offer to work toward a two-way when a solo is feasible for both parties? This is a WTA game after all.
At the end of the game, I am convinced that Germany’s ambition to work toward a two-way was genuine all along and had been during the game.
Although we still collaborate intensively and successfully, it becomes clear that there are some tensions arising, but why waste a good opportunity to cooperate? The alliance was happy.
During this period, France essentially suicides himself, mainly to Germany’s advantage. See the destroys at the end of 1906 and his moves later how France would go about the acceleration of his (inevitable?) demise.

1907, Revenge
Ever since I’ve been stabbed by Austria, I’ve been planning revenge. To understand this, you have to understand that the character redhouse1938 is a fictitious character controlled by a real life person, whose personalities don’t necessarily align. I don’t think people would characterize this RL person as a very vengeful type, or perhaps they do, but redhouse1938 is an extremely vengeful character, who is beyond himself with rage whenever he’s stabbed.
Italy is in the plot, making him my game-long second ally. I made Austria a peace proposal in 1907, claiming tensions on the German-Russian boarder provoke me to find myself a new ally. Instead, I am seeking revenge for his stab against me earlier. The main elements of this stab are luring Austria deeper into Turkey, while going to Smy myself, and taking Bul and Rum simultaneously in spring, cutting mutual support holds. Finalizing with rigorous support holds and the recapturing of Ankara, the move cripples Austria definitively. @Austria, contrary to what you said during the game, this is A) how a stab should be performed and B) a perfectly appropriate response to you’re A02 stab.

1908, The German Stab
As I mentioned earlier, there were tensions in the German-Russian alliance. In an attempt to alleviate these tensions, I propose a tactical system to be performed in 1908 that exchanges Portugal, which I hold at that point, for Liverpool, in German possession. Germany disagrees with the proposal, but I persist, since I believe Portugal is too vulnerable an outpost for me to hold in case of a war between our two powers and I want to see the matter resolved in peacetime. Germany eventually agrees with the proposal, but stabs me all the same.
He later explains to me that it was particularly my disrespectful attitude toward him that provoked the stab. It is true that I persisted to this exchange somewhat aggressively and I may have been a bit condescending toward him, but I feel the stab was complexed by the other trouble in our alliance.
In retrospect, I stick to my opinion that it was an exchange that was vital for the equilibrium in our alliance, I also believe that Germany was so lucky to have France suicide that he could have just been nice to me and consent to a trade that perhaps he felt was not a proper course of action. But I should have played better my role as a supplicant.

1909-1910, Austria becomes a neutral power
In 1909 I resume negotiations with Austria. I try to convince him that Germany is obviously seeking the solo and we should stop him. Austria and me disagree about the game history a bit. My opinion is that we both stabbed each other once, and that nobody owes the other anything. Austria believes that the fact that I included Italy in the stab that I awarded him makes my stab crueller and unjust.
The final outcome is that Austria assumes a neutral position in the German-Russian conflict, waiting for the moment that hostile actions emanating from Austria don’t immediately backfire.
Since Germany took Venice in 1908, Italy is firmly on my side. We’d more or less agreed that during the crisis Greece would go to Italy and I would take Rumania, and that if my war against Austria went any further than that, Austria would suicide against me to give Germany the win. Greece would be transferred back to Austria when the Italian mainland was back intact.

1911, Italy determines the final outcome
In 1911, IT/R has one more center than G, with A neutral that should be winnable. An important element in this was the peace with Austria, that revolved crucially around the rapid recovery of Venice, so Greece could be transferred back to Austria.
My ambition at this point is a two way draw with Italy; or at least any draw with Italy in it, because the bad luck in the beginning of the game was not his fault and I was impressed by his character by the way he persisted and also because of his loyalty during our alliance. Italy’s ambition is – understandably – to draw at this point. I don’t manage to convince him of our military superiority or the fact that given my size, my ambitions for this game are more highly strung than his.
The one crucial move in S11 is Nap-Apu [Rom S] to assure Ven in Autumn and immediately allow the transfer of Greece back to Austria. Italy’s decision to support my fleet into TyS is fatal.

1912-1915, Endgame
I continue my efforts to protect Italy, but Austria and Germany make clear that they want Italy cut out of the draw, both somehow being engaged in a war with them. The funny thing is that Germany and me re-ally in certain areas, particularly along the “pre-game” Russian/German boarder we manage to make very well-functioning agreements to ensure that the conflict we have in different areas (I still lay claim to both Edi and Lvp, as well as Tun) doesn’t turn into a war of entanglement. At some point, Austria speaks very frankly to me that the downfall of Italy has become inevitable and that he insists on a three way draw. Tired of war, and hoping to include Italy in a draw, I keep my draw flag up.
Interestingly, Germany could have taken the solo, or at least performed a very dangerous attempt at it, during this period, but obviously his desire to draw with me is genuine. But he’s tired of war, so am I and so is Austria. The war bleeds to death in a three way draw immediately after Italy’s elimination.

Fin.

*This is due to a variety of reasons; I want my opponents to be fully competent, available for communication and predictable at least in the sense that I want them to maximize their gains in the game. Also, when a country NMRs it can become the target for other countries and I’d better beat them to the takeover, so whatever reasons countries that NMR/CD provide in the early stage of the game to defend or apologize for their moves, I generally adapt my strategy to take their centers.
EoG coming. I was waiting for the thread to go up. I'm currently full of crawfish and sweating cayenne pepper.
ITALY'S EOG

1901: FUCK FRANCE
I want an E/I/R. Russia seems like a cool dude, and Tru Ninja is allegedly a beast as England. I want them working together.
My Alpine Chicken looks a lot scarier when England opens to the Channel and Germany opens to Burgundy. By Autumn, I'm in Marseilles with German support and England's fearsome reputation has run head-first into itself in Belgium.

1902: FUCK GERMANY
Something has gone wrong with Italo-German relations. Germany is accusing me of trying to turn England against him and is refusing to communicate further. This is frustrating; the plan WAS for England and Germany to stab each other before France was even completely dead, but I wasn't actively trying to get that to happen. It's just my experience that it inevitably does. Supporting a French move to Burgundy gets Germany talking to me again... and dooms my French campaign.

1903: FAILURE IN FRANCE
England is dead in the water and Germany isn't interested in helping me against France. To my horror, Germany and Russia are actually working together.

1904: AUSTRIA HAS TO GO
Whereupon I sacrifice my French position in an attempt to turn my failed E/I/R into a powerful and mighty F/I/R. Russia's still cool, and I hope that France will leave me alone now that I'm leaving him alone (he doesn't).
Russia and Germany are teaming up against England, dashing any hopes I might have had of working with him. Austria's been cool, but now he's fighting a CD'd Turkey and is getting bigger. To Tyrolia I go.

1905: OH, COME ON FRANCE
There's a French army in Piedmont, which enters Venice with Austrian support in the Fall. Laying off France to get on Austria has put me in the middle of an A/F. Even with Germany in Paris and Russia in MAO, France is still pursuing a blood vendetta against me, which will eventually get him killed by Russia and Germany, which was EXACTLY what I was trying to give him the opportunity to prevent. You just can't forgive anyone these days.

1906: AUSTRIA STABS FRANCE
My theater of operations has moved decidedly south. I've effectively lost control of the bottleneck, and that means I've got to get ready to initiate Italian Plan Omega, which is to maintain control of Tunis at any cost in preparation for the endgame. It's the easiest place for a near-dead Italy to force a draw from.

1907: FRANCE FALLS
So long, so sad. I, for one, welcome my new German neighbor.

1908: GERMANY CAN HAS A VENICE
So Austria can't, see. On a sad note, Russia's MAO fleet has just gotten crunched in Portugal. I'm going to need to defend Gibraltar soon.

1909: DEFENDING GIBRALTAR
Germany's convoy to North Africa shows how serious he is about Tunis. It's the pivot point between Tyrrhenian and Ionian (and Tyrrhenian and West Med). I have two goals: draw this game and make sure that NOBODY wins any victories in the Med.

1910: YO BODIE, YOU BETTER RUN, MAN
Yo, this is MY corner. I ain't goin' nowhere.

1911: RUSSIA HAS TUNIS
Whatever. As long as Germany doesn't. Gotta force that draw.

1912: STAYIN' ALIVE
Falling back to Naples.

1913: KNOCKBACK
Germany puts me in GoL.

1914: O-DOG SHOOTS BODIE IN THE HEAD TWICE
http://www.youtube.com/watch?v=tFkWPNJAy14
If nothing else, I take pride in the fact that I was occupying the attention of at least five German units up until the end of the game.
redhouse1938 (429 D)
09 Apr 12 UTC
Loving it. Pretty much what I thought was going on in the south. +1 for the cultural reference.
Mr_rb (594 D)
09 Apr 12 UTC
Thanks Redhouse for starting the EOG thread- interesting to read, I’ll make sure to refer back to your take on things in my EOG.

Pre-game negotiations: I once again draw Austria, a country I’ve not done terribly bad with in the past but which demands more active diplomacy than some of the other countries. I’m not very unhappy with my neighbours at first sight and engage into diplomacy immediately.

My first message goes to Russia- I’m genuine about my intentions of working together with him and elaborate on the mutual advantages of cooperating, doing everything I can to prevent a juggernaut from forming. I wait with contacting Turkey until I have a better idea about the Russian player. Russia responds positively and we really hit it off. I’m making contact with Italy, telling him about my intentions to prevent a juggernaut and asking him about his stance towards Turkey. Italy rebuffs my proposal to move on Turkey and informs of my anti-Turkish plans. Contact with Germany is good, too: I propose a DMZ and enquiry about Sweden, Germany in response proposes a center-triple, I respond positively but ask him to make the suggestion to Italy.

Turkey contact me and asks me if I want to take Rum in the autumn. I again respond positively although I’ve little intention of following up on his suggestion, I prefer not to upset Russia this early in the game. Russia thinks Turkey is on to us and starts to ask questions. He notes that I have a very anti-Turkish record as Austria (he has a valid point- I don’t like to ally with Turkey at all as Austria with the long-term in mind) and asks me to move to Rum instead of Ser. I try to convince him I’m willing to give it a try but explain that taking Rum would put me at too much risk. There’s not much Turkey can do at this point to pressure me so he accepts my reasoning. Contact with England and France is minimal at this point.

S01: France seems to be screwed massively. Italy, Germany, and England all move on him. Italy moves to Venice and Ionian too though- I’m still a bit wary of a stab by Italy at this point. Turkey and Russia move as expected.

A01: Germany and Italy are negotiating invading Marseilles- I’m continuing my talks with Russia about dividing the Balkan and invading Turkey. I’m waiting for Turkey to contact me rather than contacting him first. At this point I’m very open with Russia and try to get as much out of him as possible. He’s relaying messages to me and I’m trying to be open with him too. Turkey eventually contacts me and seems satisfied with my moves. He asks me for support into Rum, I agree. I realize this will make Turkey an enemy immediately, but given my relationship with Russia that’s an acceptable risk for me at this point. Germany ends up supporting Italy into Marseilles- France makes a bold move for Portugal, leaving Brest open with England in the EC. England misorders horribly, leading to a situation in which Norway is up for grabs for Russia. I’m not too happy with this of course.

S02: Russia tells me he intends to attack England (obviously) and tries to convince me to attack Italy. I’ve no interest in taking on an Italy focused on France with Turkey not yet eliminated and rebuff his suggestions. I’m on good terms with Italy right now and Germany asks me to maintain my alliance with Italy and Russia- I tell Germany I’ve no intention what so ever to attack Italy. Russia continues to push for an assault on Italy at this point- of course he’s interested to keep France in the game. Turkey tries to make peace, I respond somewhat positively although at this point I still want to take Turkey out of the game I prefer him to move some units towards Russia of course. Turkey asks me for support into Rum, I accept again while planning a different move set with Russia. Italy and Germany seem to have hit some bumps in their relationship, Italy ends up support France into Burgundy. I’m upset since Italy seems to be on good terms with France now- if he won’t move on France he’ll probably end up moving against me. I try to make peace with both Italy and Germany individually. Russia is on good terms with Germany by now and plays with the idea of a three-way alliance, again asking me to take on Italy. I’m not too interested as it would leave me very vulnerable in the back and explain that to him, not in such definite phrasing though.

A02, the stab: Russia takes the Black Sea and Turkey misses the retreat phase. Disappointing. We continue play in the hope he’ll show up again. Russia makes a 180 degrees turn and says we should invite Italy to take Smyrna. This is a turning point in my relation with Russia- after asking me numerous times to move on Italy he know asks me to give up Smyrna. To me it appears to be an attempt to get me and Italy entangled in a conflict. I ask Russia bluntly why he changed his mind on Italy, he claims its merely to get Turkey out of the game as soon as possible. I remain very sceptic and ask Germany and Italy about their relations with Russia. My agreement with Russia was to support him into Con while taking Bul and Smyrna myself. Instead I take Rumania and Smyrna. I believe I had no choice other than to stab Russia: due to England’s failed move he controlled Scandinavia. His relationship with Germany was good, and his presence in Constantinople would have also granted him access to Ankara the next turn. I explain this to Russia- he doesn’t agree with my motivation and says it’s war. Soon I receive word from Italy that Russia tries to get him to attack me- we maintain our good relationship for the time being. Similarly, I’ve contact with Germany and also reconfirm our good relationship.

1903 chaos: Players are pushing for a 6-way draw- I prefer a cancel, what’s the point of a 6-way draw on your record, after all. Turkey has been gone for days and doesn’t appear to be coming back. I’m very annoyed and this point and choose to not put in moves, awaiting the cancellation of the game next turn. However, a new Turkey takes over the losing position, only to NMR immediately. Very frustrating. I get increasingly frustrated after a Russian attempt to start a vote to remove all NMRing counties from the board (myself included). I found this absurd as my ‘NMR’ didn’t hurt anyone besides myself in the end. Holding ones units is an acceptable move set as far as I’m concerned. I secure Bulgaria in the autumn and prepare to convoy into Turkey in 1904.

1904 Italy stabs: Italy turns on me, under persuasion of Russia without any doubt. France fills in the void left by Italy and is back in the game. Germany is still friendly towards me- I test our friendship by moving an unit into Silesia to put pressure on Russia. In hindsight I should have probably asked for his approval, but I didn’t really trust Germany given his good relationship with Russia in the North. In the autumn I fight off the Italian attack while trying to take Warsaw. Germany tries to convince me he will take Sweden this year. He mentions it multiple times and I’m convinced Russia and himself have arranged a bounce there. Indeed Russia bounces with Germany and also Germany prevents me from taking Warsaw by cutting support from Silesia. I’m upset and this would have turned the war against Russia in my favour. I try to convince Germany to stay neutral from now on, and again try to persuade Italy to stop his futile war against me. I contact France to move into Italy.

1905 France joins in: France invades Italy, a very welcome move for me. I continue to fight with Russia without much success. Germany invades France and continues his alliance with Russia. I help France into Venice in the autumn to get Italy off my back. Russia and I start talking again in the middle of our conflict.

1906 war continues: my conflict with Russia endures. Russia carefully mentions peace might be beneficial at some point. We continue to switch provinces. In the autumn I take Venice from France, giving my an additional build.

1907 the stab: Russia and I negotiate a truce. I found Russia to be fairly trustworthy up to this point and am willing to discuss our options. At one point I become very suspicious of Russia’s intentions; he proposes a move set for my units against Germany which appeared to be ineffective from my point of view (moving Vie to Tyr and Tri to Vie, while a move from Tri to Vie would be far more logical). I choose to ignore my suspicions and follow through on most of our agreed moves, apart from the earlier mentioned set of moves against Germany. Russia places a successful stab involving supporting Italy into Bulgaria and taking Rum by himself. My move in Turkey was foolish- I should have known better, that’s probably the move I regret most this game, as it was such an obvious preparation to take over Turkey. After his stab Russia makes an attempt at peace- I’m pissed off and explain him that I’d want the SC taken by Italy and the SC lost in Turkey back if he wanted to make peace. I can see a GIR three-way forming and threaten him that if I go down I’ll do everything I can to give the win to Germany. I try to reach out to Germany and Italy, both without success. I even tell Germany I’ll help him against Russia, even if it means my own demise. He wasn’t very responsive at this point though.

1908-1909 consolidation: I consolidate my position, feeling a bit left out without any allies. After the German stab against Russia in 1908 Russia reaches out to me again and tries to justify his stab. I state that as absolute condition I want to see an attack against Italy, my biggest threat to being included in the three-way at this point. Russia tries to convince me Italy is vital to ‘our’ war against Germany. At this point I’m just trying to work my way towards a draw, 4-way or 3-way. Germany tries to convince me to move on Russia. In spite of my earlier messages I have no interest in giving Germany the solo just yet. My position is not that weak yet and Russia hasn’t taken any more of my SCs so far, although Italy has taken over Greece and Germany has taken Venice. I’m left with 4 SCs now. Russia continues to push for a grand alliance together with Italy. I’m a bit upset about the (in my eyes) unrealistic nature of his proposal- Germany had 14 SCs at this point and was strongly positioned, attacking him would not have gained me anything. In particular I’m not too pleased about his praise for Italy, who has become my biggest enemy. I’ve no interest at all in keeping Italy around and make that very clear.

1910-1911 hold the line: Germany puts pressure on Italy. Great. I put in support hold orders and reject proposals of both Germany and Russia to invade one another repeatedly. In the autumn of 1911 I have a chance to take Greece back from Italy, preventing him from taking Venice next spring. I’m very pleased with this move- it reduced Italy to two SCs and stopped the offensive against Germany in the South. At this point I can see a three-way with me in it becoming a reality.

1912-1914 endgame: Germany had a chance to take the win, although we could have prevented it from happening too. Russia continued to protect his ally Italy and to try to include him in the draw. I push for a three-way with Germany and this point. Eventually Italy’s position becomes impossible to defend and Russia gives in.

Overall and enjoyable game. It was a shame Turkey NMRed- I would have preferred to work with Russia for a longer period but my stab was the only way to prevent him from becoming too big at that point. I regret being stabbed myself, in hindsight there were too many indicators that a peace proposal could not have worked. Props for Redhouse to luring me into that stab a few years in advance. Compliments to all players involved, I had a good time.
Mr_rb (594 D)
09 Apr 12 UTC
Apologies for the many typo's. Was in a rush. Thanks for the game guys. I'd like to read a German EOG.
Sandgoose (0 DX)
09 Apr 12 UTC
guyyys, I don't really want to write one :|

I'll hash out something quick.
Broad strokes and turning points, Sandgoose. Just look at the map, not the press.
Tru Ninja (1016 D(S))
10 Apr 12 UTC
I gotta say, AverageWhiteBoy's EoG pretty much sums up mine.

1901: got screwed immediately when my wife decided to mess around on my diplomacy name (which is partly my fault because I left it open on the computer when I left for work) and she decided to leave retarded posts in random games and click a few things. From there, the self-standoff in Belgium caused everything to go downhill.

HAD THE STANDOFF NOT HAPPENED:
I had a really beautiful plan set up. France was totally sold on the idea that I had his best interests at heart and that I was going to fight Germany with him and all I needed to do was dock my fleet in Brest (original order) from the Channel, and park an army in Belgium via convoy.

I already had both Germany and France leaving Belgium alone for me to move into, and France was convinced that Brest was not a target. From there, I'd have had another army and a fleet coming into play. From there, France would have folded like a sheet of paper.

Anyhow, I had to work with France at that point. I took strong liberties to try to get France and Italy to work together, and it looked like it was going to do fine and I would have the ally I needed to at least push Germany back. If Germany was stalemated and facing strong opposition, I knew he'd turn from me, give me a build someplace and I could then focus on backing Russia off. Instead, however, France decided to take one last pot-shot at Italy. Wrecked the whole plan.

That was the point I pretty much gave up. Congrats to the drawing parties. It was my second defeat playing as England. Sux.


13 replies
jwalters93 (288 D)
09 Apr 12 UTC
Wow.
I made a game titled 'No Idiots Allowed.'

The game was cancelled because not enogh people joined.
2 replies
Open
YadHoGrojaUL (330 D)
10 Apr 12 UTC
EOG Live Gunboat 190
6 replies
Open
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