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Quick note on what TA's are expected to do: First off, you are not supposed to direct the student on how to move each turn. The job of a TA is to teach the diplomacy, tactics, and strategy aspects of the game as you understand them best. Offer suggestions, tips, identify play styles, options in various situations, and in general coach. The student should make the final decisions and choose his/her path to follow while you offer guidance, suggestions, and constructive critiques of their choices. Most of all you are going to be answering questions from the student. You can do this through PM or through email, whichever method you or your student prefers. Each TA has their own style.
All that is asked of TA's is that you don't just tell your student what to do each turn, and that you commit to being available to provide coaching as needed for the student and to answer any questions the student may have.
Anyone have anything to add to this short note on TA'ing?
I agree it is best to wait till January to start..
I also recommend we get PM confirmation from all students and TA's prior to game start to avoid no-shows, and TA's and students should know who they are paired with and should contact each other as soon as possible after game start (since TA's are tied to country and students are randomly assigned countries).
I think you've pretty much nailed it Leif. I think it works well when you act as a sounding board for ideas, especially once the tactical considerations get complex - a second pair of eyes may spot the flaw in an otherwise devasting attack, or a solid defence.
The other (new) experience I had last time was talking to Cachimbo on FB. That allowed a whole new depth to our conversations. I know not everyone is going to go for that though
Well, it's the Holidays--sorry, it's "CHRISTMAS TIME," for all those "War on Christmas" folks--and I know we have a lot of avid readers on the site...and I just finished the two novels I had left over from my semester's worth of free reading ("The Brothers Karamazov," which was decent but 200 pages too long, and "Tess of the D'urbervilles," which was good, if not a tad anti-climactic) and I was wondering--what's everyone reading? Suggestions?
can someone please exlpain jugernaut i cant really understand how it works and why it is such a strong aliance the times i tried to do it didnt really work the rest of the players unite against it and i cant see the advatage
I have not played a GOOD world game in a long time. I wonder if it is possible to have 17 out of the top 100 GR players join such a game. It would be quite a feat. This can be anon or non-anon and it should be 36 or 48 hours. WTA only. Indicate your interest inside (please post only if your Oct GR rating is 1 to 100)
I think games get cancelled too readily on this site. Iif someone NMRs in the first year then by all means it is easier to start again. But a few years into the game I think you should just play it out. So what if someone else gets lucky because of a fortunate NMR or CD. It's only a game. And it is such a big investment of time and effort to call it quits with no result.
Do you eagerly yearn to match your wits in a 1 1/2 day per phase WTA populated by none other than Friendly Sword himself? If so, http://webdiplomacy.net/board.php?gameID=74861#gamePanel needs your help!