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Any graduate student/professor of Psychology on this site?
I am interested in doing a correlational study concerning the game of Diplomacy and its players. For starter, I want to correlate myers-briggs/keirsey personalities and general intelligence with game performance, chat frequency, and country preference. If you are interested, please post here or PM me if you are concerned with your RL identity (preferred).
In 1927, the corrupt politicians of Washington state created a monopoly of ferry rights on Lake Chelan to a company owned by cronies. Today a pair of brothers have a case challenging this monopoly and Will writes brilliantly about it. If you European and not American don't waste your time.
1) Please join me in congratulating FK on his promotion to Admin 2) I have drafted a set of guidelines containing every possible scenario I could think of. It is being reviewed by the rest of the mod team now. Although Mods will still have autonomy, it will serve as an official reference for us, so we can do a better job at making consistent decisions.
The website told me to write a four-line summary because my post was too big :oops: I'm organizing a Face-to-Face game in New York City, with the hopes to eventually create a "proper" F2F community! Pitch follows.
I want to host a game at my home with my friends, showing webdiplomacy map on TV screen and using it as move validator. Is there a way to enter orders for all of my friends, using only one user? Some sort of 'game super-user'?
I just watched him tell Jay Leno he is against seatbelt laws. His argument that people have a right to do with their own body is all fine and good, but seatlbelts keep the driver behind the wheel and in better copntrol of their car, therbye protecting the lives of others. He has just proven he is an idiot that can't be put in power.
Quick note on what TA's are expected to do: First off, you are not supposed to direct the student on how to move each turn. The job of a TA is to teach the diplomacy, tactics, and strategy aspects of the game as you understand them best. Offer suggestions, tips, identify play styles, options in various situations, and in general coach. The student should make the final decisions and choose his/her path to follow while you offer guidance, suggestions, and constructive critiques of their choices. Most of all you are going to be answering questions from the student. You can do this through PM or through email, whichever method you or your student prefers. Each TA has their own style.
All that is asked of TA's is that you don't just tell your student what to do each turn, and that you commit to being available to provide coaching as needed for the student and to answer any questions the student may have.
Anyone have anything to add to this short note on TA'ing?
I agree it is best to wait till January to start..
I also recommend we get PM confirmation from all students and TA's prior to game start to avoid no-shows, and TA's and students should know who they are paired with and should contact each other as soon as possible after game start (since TA's are tied to country and students are randomly assigned countries).
I think you've pretty much nailed it Leif. I think it works well when you act as a sounding board for ideas, especially once the tactical considerations get complex - a second pair of eyes may spot the flaw in an otherwise devasting attack, or a solid defence.
The other (new) experience I had last time was talking to Cachimbo on FB. That allowed a whole new depth to our conversations. I know not everyone is going to go for that though