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A place to discuss topics/games with other webDiplomacy players.
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Niakan (192 D)
20 Dec 11 UTC
Why are there bad players in the world?
Rant to follow:
60 replies
Open
Diplomat33 (243 D(B))
18 Dec 11 UTC
Does this site work on Blackberry?
Just curious.
18 replies
Open
Yonni (136 D(S))
20 Dec 11 UTC
24-7 gives me the tingles
Just watched the episode one of Flyers-Rangers and, man, is it ever good?
2 replies
Open
dubjamaica (0 DX)
20 Dec 11 UTC
Live Game
http://webdiplomacy.net/board.php?gameID=75335 5min turn JOIN
1 reply
Open
abgemacht (1076 D(G))
16 Dec 11 UTC
A Message from the Mods
1) Please join me in congratulating FK on his promotion to Admin
2) I have drafted a set of guidelines containing every possible scenario I could think of. It is being reviewed by the rest of the mod team now. Although Mods will still have autonomy, it will serve as an official reference for us, so we can do a better job at making consistent decisions.
75 replies
Open
orathaic (1009 D(B))
19 Dec 11 UTC
Predict the future of Nationalism.
It may be useful to look at the history of Nationalism...
http://www.britannica.com/EBchecked/topic/405644/nationalism

I suppose it is also useful to note how nations educate their young about nationalism...
10 replies
Open
Niakan (192 D)
09 Dec 11 UTC
Face-to-face Diplomacy in NYC
The website told me to write a four-line summary because my post was too big :oops: I'm organizing a Face-to-Face game in New York City, with the hopes to eventually create a "proper" F2F community! Pitch follows.
19 replies
Open
youradhere (1345 D)
19 Dec 11 UTC
Simply a Replacement for Simply Diplomacy
http://www.webdiplomacy.net/board.php?gameID=74369#gamePanel

England is in good position, two builds coming. I would strongly recommend joining.
0 replies
Open
noiseunit (853 D)
17 Dec 11 UTC
How do you define metagaming?
I am curious to know a clear and definite description of metagaming and at what point does playing with friends become a violation.
noiseunit (853 D)
17 Dec 11 UTC
Is it necessary for proper etiquette to declare all previous relations at the beginning of a match? Is it enough that there is a game history available so people can ascertain relations if they dig for them? I understand its perfectly natural to take all collected information available about a player, friend or not, and use that to make judgement calls on trust, style, reliability, etc. But I obviously do not believe it is ok for a pre-arranged cooperation to be set at the get go. I do currently know some people in games that I am in, but I feel as if that does not really dictate my inclination toward cooperation. However I was also recently in a cancelled game that I felt that a set of others real life connections and game playing experience did cross that fuzzy line. Do I unfairly hold a double standard? I am just interested to hear all opinions on the matter.
Tom Bombadil (4023 D(G))
17 Dec 11 UTC
They way I see it, only enter a game with someone you know, with the idea that you will show no preferential treatment to them, and he/she shows no preferential treatment towards you. Also, I think most people would agree that it is a good courtesy to let the other players joining the game (set it up on the forum to do this) that you and another player know one another in real life. That way, if it bothers a player, they can choose not to join.
Draugnar (0 DX)
17 Dec 11 UTC
And don't use the RL relationship to get around anon or public/gunboat games.
Disraeli (427 D)
17 Dec 11 UTC
I am a new player (new to webdiplomacy.net, but played a lot of Diplomacy back in the day, pre-internet, with paper). What I see is that there are a lot of regulars who know each other and it definitely gives them an advantage; knowing which players are early stabbers, which are fierce allies, who to believe, etc. For this reason I am finding it much more enjoyable to play anonymous games, especially when there is no communication at all. But that takes away from the "diplomacy".

In my opinion, using any info or motivation derived from outside the game at hand is metagaming. But this view may be extreme. The line gets fuzzy when you have a history with the other players. How do you keep from using that experience? But it puts new folks at a serious disadvantage and can be very frustrating. I am considering whether to play more open games so that I can have that advantage or just stick to anonymous games.
M.Literovich (716 D)
17 Dec 11 UTC
Hey. I was one of the offending parties in the cancelled game. I'd also be interested in knowing where the community stands on this.

In fairness, one of the things that didn't want to disclose during the game was that I fully intended to stab the ally (Germany )that I knew outside the game (and we hadn't discussed allying prior to the game). I just wanted to wipe out England first. I was France.

Anyway, I hope the cancel was satisfactory. I didn't mean to cause a problem.
kanosha (95 D)
17 Dec 11 UTC
Dis, there is a big difference between knowing someone tendencies vs. me texting you before a game starts and saying, "let's work together in this game so we can win". I was in the game that noise is referring to, and it was pretty obvious the players involved had an arrangement going in that they were going to work together.
Tom Bombadil (4023 D(G))
17 Dec 11 UTC
It shouldn't be a problem to play against people you know. I do think it is good form and highly recommend telling the other players that you know each other before hand.
kanosha (95 D)
17 Dec 11 UTC
M, I don't have a problem with how you played the game, just that when the game started, you should have posted, I know X and Y and I'm going to kick their ass in the game. After that, whether you decide to work together or not isn't a big deal.
noiseunit (853 D)
17 Dec 11 UTC
I didn't want to name names but keep it a bit more abstract, but in that game in specific, I had already made note that there were three parties who had recently played games together so I already thought you might be working together. When I saw that in fact all three countries initial moves were away from each other, it felt a little fishier. So I asked Italy straight out, is the reason you chose to ally with Germany because you are friends and have played games together already, and he answered yes.
noiseunit (853 D)
17 Dec 11 UTC
I have also introduced several friends to the game and this site. It stuck with a few, but not with others. Their initial tendency was also to form close diplomatic relations with me, as I was something familiar in an unknown world. Also a source of instruction on game mechanics and technique (too bad for them they have such a poor teacher!). Part of me of course wants to coddle them a little bit so they can grow their legs, so to speak. The other part of me wants to stab them in the first turn, so they can learn that lesson quickly. Both reactions would be biased by what I know about them. So I try to do neither and just observe their actions on the board and act accordingly in my own strategic self-interest. But I bring up this topic as I also don't want to be stepping across any fuzzy barriers, and it was this previous game that really brought it to my attention.
Draugnar (0 DX)
17 Dec 11 UTC
@Dis - It's no different than when a new guy joins in the game in your F2F gaming group. You will earn from experience with various players. It's natural. In real world diplomacy, world leaders learn form prior dealings with other world leaders all the time. Corporations use what they know from other corporations previous actions. It's human nature to learn from experience.
fortknox (2059 D)
17 Dec 11 UTC
The official definition is using reasons outside the game to determine a course of action within the game.

For example, "I'm not going to stab him because he's my friend" or "I'm not going to stab him because he's going to see me tonight and will bitch about it" or anything like that.
Discussing a game outside the site is extremely taboo as well and I believe falls under the category or meta.
Honestly, I have tried to cultivate a specific impression of my gamestyle on this site. I kind of hope that people use their experience of games with me to foreshadow what my future behavior will be.
killer135 (100 D)
17 Dec 11 UTC
Bob and I know each other's play styles. does that mean we metagame? no, it means if we ally with each other because it's a good idea, then we BETTER make a great stab or we'll die fighting
noiseunit (853 D)
17 Dec 11 UTC
Just for arguments sake, doesn't that then mean that other single entities that play in a game with the two of you would be put at an disadvantage due to the fact that an automatic alliance for a few years would be in your best interest?
Draugnar (0 DX)
17 Dec 11 UTC
I don't think it does. It doesn't imply an automatic alliance at all. It just implies that they will be more likely to make their stabs effective should they have formed an alliance.
noiseunit (853 D)
17 Dec 11 UTC
ah yeah, I failed to note the "if" in killer's message in regards to whether they ally. I retract my question.
taos (281 D)
17 Dec 11 UTC
it is very interesting and blur ,i was wondering about it alot
i see many times many players that play togetter many games,they not always aly but they know each other well and it seems they conect better then the rest.
this comunity is not so big and the are some very active players you will find inviting each other to a game.
it hapend to me too that i introduced some friends to the site,and when i meet them in game i dont feel so confortable to stab them,and there is a tendency to aly because it will be a sstrong and stable aliance,thats why i prefer the anonimous games.
the ppsc variant is almost entirly based on metagaming and most of the players dont even try to get a solo win,usualy two big players try to draw and gain their points.
so what is realy metagaming in a small comunity as our?
how many games must be draw with the same player to declare it?
does it realy make a diference when everyone is doing it?
Hydro Globus (100 D)
17 Dec 11 UTC
"Dis, there is a big difference between knowing someone tendencies vs. me texting you before a game starts and saying, "let's work together in this game so we can win"."

If this is metagaming, is it also metagaming to text "let's work together in this game so we can win" in the first minute of a game? Because that's how I make alliances you know :)
spyman (424 D(G))
17 Dec 11 UTC
There is a difference. Agreement before the game is metagaming. Agreement in the game is not metagaming.
taos (281 D)
17 Dec 11 UTC
but how can we know if someone agreedb before the game?
only god knows
M.Literovich (716 D)
18 Dec 11 UTC
In the game in question, I specifically told the two people that I had introduced to the game that I would not agree to any alliance with them prior to the game starting because it was unfair. As I later found out, we all intended to stab each other relatively soon in that game.

The question for me is one of disclosure, as kanosha suggested. I understand the value of disclosure in this situation, but if that's the standard that I'm going to use, should I also be disclosing if I've played with other people on the site before? If they've been a good ally in a past game, even without knowing who they are in real life, that's going to make me trust them more and be more likely to ally.

It's one thing if we're playing Anonymous, but having names attached invites a certain level of consideration of past performance, which would technically count as meta-gaming. Where is the line between legitimate consideration of past performance and inappropriate meta-gaming? Is it meta-gaming if one power irrationally attacks me because I stabbed him in a previous game (as has happened to me)?

It feels like we run the risk of drawing distinctions without differences in these situations.
Spartan22 (344 D)
18 Dec 11 UTC
I also want to ask about another situation I have been put in. I know a few people in real life who are on the site. However, I have no obligations to work with or against them simply because they are my friends. I play a game that is best strategically for me. I have come across situations where I join and my friend joins after me. Am I then at fault for meta-gaming even if I have no intention to work with him?
Disraeli (427 D)
18 Dec 11 UTC
@ Draugnar: you make your point; "incumbent" players using their knowledge of each other in the online game is no different than what happens in the F2F game or in life. If there is no extra communication or motives then I suppose it is not metagaming, but just the knowledge of their tendencies gives an advantage over new players. In fact when we used to play F2F (early 1980's, to betray my age!) it was much more of a problem. It was hard to grow a community of players. New people would quickly get frustrated as it was hard for them to break in when the other players knew each other so well. The online vehicle is so much better. I hope all who use it understand how critical the integrity of the game is and respect that. From the posts above I think you all do.

@ M.Lit: in your third paragraph you make an excellent point; it is hard to draw the line when names are present. Is that just the risk you take when you join a non-anon game? Maybe so. Of course it is meta-gaming to stab someone in retaliation for an action in a previous game- that is practically the definition! But is it metagaming to research the other players' previous games, or treat them differently based on their past success or experience levels?
M.Literovich (716 D)
18 Dec 11 UTC
@ Disraeli: Huh. Maybe I should have reported him. It ended in a draw anyway, but it was certainly amusing to watch Italy try repeatedly to take Marseilles and Spain while Austria conquered him (I was France in that game as well).
Hydro Globus (100 D)
18 Dec 11 UTC
spyman, what I meant is what's the difference afterwards? How does anybody tell?
spyman (424 D(G))
18 Dec 11 UTC
You can't necessarily tell. But it is still wrong. Pre-game colluders have a big advantage. They know in advance who they can trust, which makes some in-game negotiations meaningless. Sometimes pre-game colluders give themselves away because they play multiple games together in which they always work together. That is one way you can tell.
Hydro Globus (100 D)
18 Dec 11 UTC
I get the advantage part, but if I know someone to - for example - honor his deals unless coaxed otherwise, this makes me want to ally with him first thing in the game. And I don't think webdip.net's player supply is inexhaustible (though I haven't even started yet), but for that matter, this is a problem with F2F groups too, so it has a place in webdip I believe.
spyman (424 D(G))
18 Dec 11 UTC
@Hydro Globus: That happens. Personally I prefer anon.
Furthermore regarding the "honoring of deals" I always expect players to make moves that they perceive to be in their own best interest. The key is too convince those players that what is is really *your* best interest is their best interest. Honour doesn't really come in to it. It is about self-interest and the path of least resistance. Thus just because an ally in one game "honors" our deals in that game, does not mean I can depend upon him to honor our deals in the next game. The circumstances will be completely different. I don't trust players per say. I trust the map and and I try to gauge how what I think my rivals thought process will be within in that context.
spyman (424 D(G))
18 Dec 11 UTC
... also Hydro, regarding the pool of players on webdip: it is a really big pool compared with what you could ever hope to find face to face.
spyman (424 D(G))
18 Dec 11 UTC
The big difference for metagamers is they can take a long term-cross game view of their best interest. The basic premise of webdiplomacy is that each player seeks to maximize their own position within each game. Whereas metagamers can be content to exchange advantage in one game for advantage in another game. It is especially effective in PPSC, where one can play for second, while the other wins. But even in WTA you could arrange it so you take turns with the victories, or play for 17/17. But this is completely unfair to other players not involved in the deal, who are playing to maximize their position in just that game and who assume others are doing the same.
taos (281 D)
18 Dec 11 UTC
why dont we make a metagaming game as an experiment?
lets say jugernaut vs franco-anglo vs austria-germany-italy
who is in?
taos (281 D)
18 Dec 11 UTC
its not really metagaming but dont know how to name such game
maybe pre-teamwork?
you understand the idea
taos (281 D)
18 Dec 11 UTC
no one is in?
not even discuss it?
Mr_rb (594 D)
18 Dec 11 UTC
If players are allied before the game starts essentially they operate as if they were one country. Think you can find plenty of variants of 1 vs 1 or 1 vs 1 vs 1 on http://vdiplomacy.com/index.php
taos (281 D)
18 Dec 11 UTC
i know that 1 vs 1 variant but is not the same
i am talking about team work play when you have 3 big aliances playing
there is not such variant,i am not sure it can work or if it is fun at all
thats why i call it "experiment"
spyman (424 D(G))
18 Dec 11 UTC
You mean team games, with unbreakable alliances? I suspect that will resolve to draw, after two teams have removed the third team. Some people like team games because there is no stabbing. Personally I think such a game would be dull compared with the standard game.
fortknox (2059 D)
19 Dec 11 UTC
I'm going to reiterate my definition:
"The official definition is using reasons outside the game to determine a course of action within the game."

The common interpretation is using bargaining of goods/services outside the game to determine a course of action inside the game.

So knowing someone's tendencies doesn't constitute meta. Learning how an opponent behaves by looking at his history isn't meta.

Staying in an alliance all game with a friend is meta, though it is usually a gray area. Not stabbing a friend because of something outside of the game (from possibly losing the friendship to avoid getting your friend mad at you) is easily meta.

Now we handle meta on a case by case basis. It is hard to define and even harder to prove. But we do find it often and we do punish it often.
Draugnar (0 DX)
19 Dec 11 UTC
@spyman - Sometime back we had a game with three captains who recruited the other naitonalities over to their side. To join a team, you and the captain had to declare it in the global chat and then to stab your own team, you had to declare it in the global chat in advance (or declare an intentional tap on both parties). It was an honor system thing of course, but a lot of fun. And the end result was two of us worked together to jump ship often between the sides and ended up, IIRC, in a three way with another independent player after the teams had been eliminated. It was quite a while ago, but was tons of fun and ended up being totally unpredictable.


39 replies
Baskineli (100 D(B))
19 Dec 11 UTC
Hosting a game at my home
I want to host a game at my home with my friends, showing webdiplomacy map on TV screen and using it as move validator. Is there a way to enter orders for all of my friends, using only one user? Some sort of 'game super-user'?
8 replies
Open
Maniac (189 D(B))
17 Dec 11 UTC
Maniac Invitational for GR 200-300 Players
Any of these players or others with GR 200-300 fancy a game?
The Czech, Diplomat33, mr.crispy, Spell of Wheels, Countess Tillian, JECE, Yellowjacket, Ursa, WhiteSammy and dD_ShockTrooper

21 replies
Open
Jamiet99uk (1307 D)
19 Dec 11 UTC
Interrobang
http://en.wikipedia.org/wiki/Interrobang

Let's discuss‽
7 replies
Open
abgemacht (1076 D(G))
17 Dec 11 UTC
Rail Baron
Anyone else play this game?
Playing with a bunch of people now; probably the best non-war board game I've played.
17 replies
Open
Pepijn (212 D(S))
08 Dec 11 UTC
EOG - SoW Summer 2011 Game 2
48 replies
Open
Draugnar (0 DX)
17 Dec 11 UTC
Ron Paul is officially an idiot...
I just watched him tell Jay Leno he is against seatbelt laws. His argument that people have a right to do with their own body is all fine and good, but seatlbelts keep the driver behind the wheel and in better copntrol of their car, therbye protecting the lives of others. He has just proven he is an idiot that can't be put in power.
114 replies
Open
MadMarx (36299 D(G))
13 Dec 11 UTC
MadMarx ABI-VII EoG's
http://webdiplomacy.net/board.php?gameID=70171
56 replies
Open
johnnyw (100 D)
19 Dec 11 UTC
Fast game?
want a fun game look up fast paced game for fun
0 replies
Open
dep5greg (644 D)
18 Dec 11 UTC
Best Alliance in the Game?
What is the best alliance in the game? France-England? A western triple? Juggernaut? Austria-Russia-Turkey? what is the best one?
32 replies
Open
Baskineli (100 D(B))
18 Dec 11 UTC
Railroad Tycoon
I remember this awesome game, and the amount of time I've "burnt" on it. Is there a more modern version of it, or something close to it?
4 replies
Open
stratagos (3269 D(S))
25 Nov 11 UTC
School of War Winter 2011
Since the original thread is several hundred posts long, consider this the kickoff for SoW Winter 2011
106 replies
Open
Ernst_Brenner (743 D)
18 Dec 11 UTC
Misorders?
Anyone else experiencing odd misorders in more than one game?
4 replies
Open
redhouse1938 (429 D)
16 Dec 11 UTC
H. Kissinger's Associates
Invitation follows.
15 replies
Open
obiwanobiwan (248 D)
17 Dec 11 UTC
Everyone's Holiday Reading? (Suggestions?)
Well, it's the Holidays--sorry, it's "CHRISTMAS TIME," for all those "War on Christmas" folks--and I know we have a lot of avid readers on the site...and I just finished the two novels I had left over from my semester's worth of free reading ("The Brothers Karamazov," which was decent but 200 pages too long, and "Tess of the D'urbervilles," which was good, if not a tad anti-climactic) and I was wondering--what's everyone reading? Suggestions?
16 replies
Open
Sebass (114 D)
17 Dec 11 UTC
POST LIVE GAMES HERE
A list of new games, closer to the top of the forum
13 replies
Open
taos (281 D)
17 Dec 11 UTC
jugernaut
can someone please exlpain jugernaut
i cant really understand how it works and why it is such a strong aliance
the times i tried to do it didnt really work
the rest of the players unite against it and i cant see the advatage
14 replies
Open
SpeakerToAliens (147 D(S))
17 Dec 11 UTC
Craziest man in the world!
I just had to share this. It's awesome.
http://www.youtube.com/watch?v=rFQc7VRJowk&sns=fb
His comment "Well, I came extremely close on that one!" is somewhat of an understatement.
8 replies
Open
Sebass (114 D)
17 Dec 11 UTC
LIVE GAMES HERE
Need more people for an Anc. Med Gunboat
1 reply
Open
Jacob (2711 D)
17 Dec 11 UTC
Want to try the Ancient Med variant
I haven't played it so I set up a game here: gameID=74927

WTA anon 2-day phases 200 pt buy-in
3 replies
Open
Sebass (114 D)
17 Dec 11 UTC
POST LIVE GAMES HERE
gameID=75013.
Advertise any live games you are hosting here.
0 replies
Open
Tettleton's Chew (0 DX)
17 Dec 11 UTC
Innovation fostered by Freedom
The Mobile Cigar Lounge.
2 replies
Open
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