Dip: say I am in a FG wiping E, and there is a strong IR that is destroying A and T. Who shall I convince to destroy R or I? There is nobody left. Yes, I usually have warm relations with RI, and talk about the future, but I don't think it's out of line to claim that any presumed alliance between east and west will be tested when the mutual spheres are resolved.
Draug: I'm not focusing on stalemate lines, but it's a pretty well established principle that there are two separate spheres about the MSL that are usually resolved before midgame. Obviously some countries (I and R, and to a lesser degree G) straddle these spheres, but the rest of the nations practically must eliminate one country from their sphere to advance. Ironclad? No, but if you look at any sampling of press games you'll see that the progression very regularly falls into this pattern.
I don't think you have any cause to suggest I chase a draw... the only one I've ever taken was a gunboat with 2 CD's before '02. In fact, my question directly relates to the opposite! It would be hugely advantageous to break up the "winning alliance" from the other sphere in order to put ones self in place for the win. I'm only saying I don't have a very developed sense of how to do this, and was looking for tips, advice, clues. My diplomacy isn't good in theaters that I cannot directly influence, simply because I feel removed from their circumstance.
As G, why do I care what promises T makes early on? Conversely then, why should he care what promises I make? Sure, it's nice to plan for the future, but I don't truly believe any of what they say. I'm not saying it's impossible, I just don't yet see the workaround. I suspect others may have the same problem, so why not discuss it?