For the record, every developer in college wants to write video games.
I was interviewed for several opportunities... got a job offer too late.
Glad I never went into the industry. The pay is terrible, the benefits are worse, and the work conditions are amongst the worst. You work on shitty titles unless you know someone to move up to something good. You work 80 hour shifts on regular weeks, you sleep at the building during crunch time. You have no off time and will be working from home even if you are sick. The code is extremely complex (you better double in math... I had a minor in math and was going to be docked for it until I showed I have all the complex linear algebra classes and knew how to write 3

software), and kludgy as hell, especially when getting things to work.
You get no recognition unless you are the producer or lead and have had a lot of success before...
And if you start getting burned out or not performing well? You are gone... there's a list of college grads with high credentials waiting to take your spot.
The real money is in stuff like bejeweled or angry birds. Simple games, no copyright protection. Small price. Hundreds of thousands of people pay the $1 for it, and you don't have to worry about packaging, shipping, marketing and all that overhead. I know the bejeweled guy was a millionaire from just the original game.
Back to on topic: I'm just like Draug... in fact, I'm one of the first certified scrum masters in Cincinnati. I write code for maintainability and readability. I plan for bugs to happen and make sure the system can recover and appropriately log the mistake so it can be fixed... that is what is needed if you work on something like webdip...