And some terrible ones - if it's the one I'm thinking about Flashman, I was on the wrong end of one of her games...
@abgemacht - If we are talking about diplomacy, the original point of the game was to achieve success through diploming - literally making and breaking alliances with other players. To do that, you must talk in reasonable depth to at least the players around you, or even better, the players on the other side of the board.
England should always talk to Turkey for example. Why? Because a joint attack on Russia by England and Turkey will almost always succeed, yet I very rarely see it done.
Above all, if you don't talk to someone on the other side of the board, then halfway through the game and it's reduced to three or four players, that person you didn't speak to might have formed a strong alliance with the other player, and not you. Yet if you've been talking to him, reminding him that you are there, suggesting tactics that benefit him even though they don't help you very much, then when it comes to the crunch, he may very well think that you are a good potential mid-game ally. At the very least, he may reconsider before an attack.
Why is 31 ridiculous? I've said this before, but think of the number of permutations of people you have to speak to in 24 hours. 6 other players, so times 31 by 6, and you have 186 different people you have to talk to. Now I don't think it is possible to speak to that many people about alliances, persuade players to change sides etc and keep track on the number of games/alliances/stabs etc.
If you had a limit, it would force players to devote more time to diploming. I believe that around 12 games is the right limit, but others may think differently. It's certainly something that we as a community should consider.