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A place to discuss topics/games with other webDiplomacy players.
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NigeeBaby (100 D(G))
04 Aug 13 UTC
Yankee Gays waste good vodka ..... how queer is that?
http://www.bbc.co.uk/news/world-us-canada-23527338

There's nowt as queer as gays
3 replies
Open
SYnapse (0 DX)
04 Aug 13 UTC
WWII variant testing
Can anyone join?
http://lab.vdiplomacy.com/board.php?gameID=115
0 replies
Open
tendmote (100 D(B))
04 Aug 13 UTC
German EOG for "Fun Palace Party"
Read on for German EOG in "Fun Palace Party" game
http://webdiplomacy.net/board.php?gameID=124139 gameID=124139
2 replies
Open
steephie22 (182 D(S))
03 Aug 13 UTC
Who's calling?
I know it sounds like a joke but I'm asking for a serious reason. Who's calling? That's all.
19 replies
Open
krellin (80 DX)
02 Aug 13 UTC
(+5)
Rangel: "White Crackers"
http://livewire.talkingpointsmemo.com/entry/charlie-rangel-tea-party-is-same-group-of

I am *IMMEDIATELY* calling for all good Liberals here that are concerned about the use of hurtful and derogatory racial language to contact Charlie Rangel office and *demand* his resignation
65 replies
Open
SYnapse (0 DX)
02 Aug 13 UTC
Evolution is not selfish
Something I've been saying for years; nature rewards the co-operative. Not co-operative in that "I want to get laid and the best way to do that is by being co-operative", but proper altruistic natural instincts.

http://www.bbc.co.uk/news/science-environment-23529849
79 replies
Open
bo_sox48 (5202 DMod(G))
02 Aug 13 UTC
Hey ghug
Like the Red Sox now?
24 replies
Open
jeesh (1217 D)
03 Aug 13 UTC
Hypothetical Scenario
ABC vs. XY
If A support holds B, B support moves C to X, C goes to X
Y hits B, does X get displaced?
9 replies
Open
matdelong (100 D)
03 Aug 13 UTC
This user needs to be banned
UID: 52123 Name: Happy Chimp
17 replies
Open
shigzeo (1080 D)
03 Aug 13 UTC
GoGo-3 Game - obviously no draw
http://www.webdiplomacy.net/board.php?gameID=118966
Most of us have wanted to draw since before Pacific Russia started winning. Argentina put up their vote for draw when they were still larger or about the same as P.R. I'm on holiday soon. Please draw, or i just throw the game.
2 replies
Open
Yellowjacket (835 D(B))
01 Aug 13 UTC
A short story
A true story. a bit long, but I hope you'll find it as entertaining as I do.
20 replies
Open
Sbyvl36 (439 D)
02 Aug 13 UTC
(+1)
The Greatest of All Celebrations
Today is Calvin Coolidge Day.
12 replies
Open
ava2790 (232 D(S))
02 Aug 13 UTC
(+2)
Thucy is in a Senegalese newspaper today
http://www.lesoleil.sn/index.php?option=com_content&view=article&id=31191%3Arepertoire-numerique-aiddata-un-nouvel-outil-pour-une-meilleure-lisibilite-des-actions-de-developpement-&catid=157%3Aculture&Itemid=109

Most famous active webdipper
6 replies
Open
Lando Calrissian (100 D(S))
01 Aug 13 UTC
game
2 replies
Open
obiwanobiwan (248 D)
02 Aug 13 UTC
Hey, At Least Our WebDip Denizens Don't Do THIS...
http://news.yahoo.com/twitter-threats-highlight-blight-online-trolls-094629380.html

...Really, what the hell???
3 replies
Open
Tru Ninja (1016 D(S))
16 May 13 UTC
(+3)
The Official Thread for The School of War: Summer 2013 Game 1
gameID=118036
This is the official thread for professor commentary. Questions are permitted by others following the game and/or thread.
Page 2 of 19
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Gen. Lee (7588 D(B))
19 May 13 UTC
Is the peanut gallery allowed questions, even leading ones like the past sow?

If not ignore, if so:

One thing I enjoy hearing from the professors is a little bit about their game philosophy. I realize TAs will likely be giving players these general tips and guidelines, but for those of us following:
What is your approach to opening/ year 1 press? Obviously you all said talk alot. But how much should a player divulge? Is there a press process you go through, greeting, general feeling out, then talk move specifics? Or perhaps blunt proposals off the bat to swing things in a direction you desire? How do you go about deciding who to ally with in the early game? What advice can you give about how and when to use deception? How to use information about opponents gained from other players? How to react/ interact with an attacker? Or vice versa how to interact with a victim of your own attack?

I realize answering all of these questions could fill up the entire thread, so maybe choose a few to address each.
Tru Ninja (1016 D(S))
19 May 13 UTC
@Gen. Lee: Yes, the public is encouraged to ask questions.
Here is my reply to all of them. As I stated earlier, 1901 is the most critical season of the game. Your moves during the Spring and Fall season heavily determine how far you'll make it in the game. As such, I stated that I increase press frequency 3 or more times more than the average season. There are a variety of things I look for. I want to hear each player's thoughts. Have they put any effort into deciding a potential plan that involves the two of us? What are his wants for the first year? What has he heard coming from the other nations? Does he prefer bounces or DMZs? What is his track record like in terms of a positive alliance structure between our two nations? Does he almost always ally with my country out of the gate and turn on them shortly afterward? What kinds of moves does his profile suggest he enjoys? Does he send a lot of press? I always have a goal in mind. By the end of 1901, I want "X" to be accomplished. Does this player share those values? Is there equal give and take? When he sends press, does he sound sincere or merely saying things I like to hear?

Here is a sample taken from one of my games where I played Russia and another player played Turkey:

===============================================================
TURKEY: how do you feel about leaveing black sea DMZ'd
i'd rather not be over-run by italian/austrian fleets, and i'm sure you'd prefer to avoid a war with me right away.

ME: Aww, is that all we have to say to each other?
I'd like to see the Black Sea DMZ'd if it can be done. There's quite a bit more I have to say, though. I'm certain that you know that I'm into statistics, and I often pay close attention to how things go on this site. One trend that I've noticed is that there has been a resurgence of central-powers alliances as of late. I've often found that when I'm playing and I see something pop up that's unusual, I often see it in other games I play frequently. For example, in 3 of the 4 games I was most recently in, there have been central powers alliances and it bit me in the butt in two of them because the corner powers failed to unite to do anything about it. In addition, a game I'm in is rather suspect to such conditions. I'd love for us to stay on friendly terms and ensure that the CPA isn't a reality in this game.
What are you hearing from the other powers? I trust the west far more in this respect, but to date, I've heard nothing from Germany or France, and basically nothing out of England. Not sure if it's merely the cropping of players that we have, or merely that they don't talk much to Russia.

TURKEY: england seems good and talkative, though we don't have anything to talk about. Germany hasn't said a word...
italy and austria are both talking about making alliances, which makes me suspect that something is up, though if that is just I/A or if it is I/A/G is up in the air.

ME: Im pretty sure italy will open lepanto. The spring moves always tell more but well see what goes down. I am looking forward to working with you. As i stated, i will honor our dmz of the bla
================================================================

That's a snippet of what I try to do. I want each country to feel that I have our best interests at heart. In fact, I always DO have our best interests at heart. I try to talk to everyone as if they're already my ally. I give them any information I feel will help our cause. I may pass on information that I hear from other countries, or I may decide to simply put some general information out there, or even fabricate some of it that cannot be traced. Generally, I tell the truth 90-95% of the time and only lie when it counts. I try to find a goal that we can share.

Each party wants to know that they fit into the plan in a way to where they see their goals being met. Also, any time I talk to someone, I want to hear what they are hearing. It doesn't mean I will believe it, but if I hear the same things from more than one player, it tends to be true.

In the above, I told the truth when I said that I had seen a lot of CPA's as of late. I also told the truth when I said that I hadn't heard hardly anything from any western power. He came to me with his goal: DMZ the BLA. I checked his profile and saw that it could be done, so I was willing to go with the idea. As I said, I try to allow for a potential ally to show they are telling me the truth, and 1901 is a great place to do that. I did not, however, simply want conversation to center on the mundane. If there was to be a R/T, it had to center on something beyond the BLA. I also wanted him to see something genuine out of me, and see one of my goals. Here, I simply didn't want to see a CPA. My fear was also his possible fear. This allowed us to focus on something we had in common and build on that later on.
Not really posting (I'm a TA), just making the thread easier to follow....
steephie22 (182 D(S))
19 May 13 UTC
I believe that technically no one said we (players and TA's) can't post at all, just don't talk about the game... Am I wrong about that? On the other hand, I suppose this isn't the thread for small talk either, and there's not much else to talk about :P
Tru Ninja (1016 D(S))
19 May 13 UTC
Unless you're posting to bump the thread to the top, players and TAs in this game should refrain from posting. It places unnecessary chatter in the thread making it harder to follow.
Jasbrum (100 D)
19 May 13 UTC
Am I right to assume we can use our "notes" feature in the game itself to keep a running commentary for ourselves alone that won't be seen by others until the end?
steephie22 (182 D(S))
19 May 13 UTC
That's right Jasbrum. And ok Tru Ninja.
Jasbrum (100 D)
19 May 13 UTC
Thanks Steephie
steephie22 (182 D(S))
19 May 13 UTC
Bump.
murraysheroes (526 D(B))
19 May 13 UTC
Thanks for the commentary, and "bump" (mostly to star the thread for me).
Atundal (100 D)
19 May 13 UTC
(+1)
potato soup = bump
steephie22 (182 D(S))
20 May 13 UTC
murraysheroes makes it sound like you only get a star if you say the word "bump" :P

(bump obviously)
steephie22 (182 D(S))
20 May 13 UTC
Out of curiosity, what do we do if it seems like someone is going to miss a turn? Both Russia and Austria have 6 more hours, and people are starting to get worried here.
steephie22 (182 D(S))
20 May 13 UTC
Note that Russia having 15% resigns on his record helps worrying us...
Tru Ninja (1016 D(S))
20 May 13 UTC
There's still time. There have been plenty of times I have waited to submit sometimes within the last hour. Please PM me these types of fears in the future. I trust the players we have.
steephie22 (182 D(S))
20 May 13 UTC
Oh, sorry for that then everyone, I just noticed there were more players who thought so, and I wanted to know what would happen in such a case, that's all. I'll calm down though, it's fine after all.
2ndWhiteLine (2606 D(B))
20 May 13 UTC
F 1901: Lexington and Concord

The fall of 1901 is when the game really starts to take shape and forge a direction for the next several turns. Alliances are revealed, centers are taken, bounces are engineered, and the first angry messages are sent. This turn is obviously no exception and there are a few moves of note that I'll address. The other professors will add their input later.

Moves I LOVE:

Austria A Ser s Turkey A Bul - Rum. Great move - for Turkey. For Austria, not so much. Without knowing the full picture of Turkey/Italy relations, it looks like a great deception on Turkey's part to ensure Greece would be left open. Austria and Russia have some serious talking to do this coming phase.

Moves I Like:

Italy A Apu - Gre. I'm operating under the assumption that this was done in conjunction with Turkey. With no threat of Turkey attacking from the east, Italy's attack on Austria looks smarter than it did one turn ago. Greece is easily defendable and helps create a two-front attack on Austria. The fight is by no means over, since it appears as though Russia has a man advantage over Rumania, so it will be interesting to see how this corner of the board plays out.

Germany F Den - Swe. I'm always a fan of Germany bouncing in Sweden. My feeling is that this is the expected move and can more easily be overcome in the case of future discussions between the two powers. At present, though, coupled with the Turkish salient in Rumania, it puts Russia in a very tight spot.

England F NTH - Bel. Accomplishes two goals at once - prevents France from getting three builds (which is rarely good for England) and allows the German an easy center in 1902 while England focuses his attack up north. Judging by the support given to A Kie-Hol by Ruhr, there may be some mistrust in the north, although this move should clear up English/German relations.

Moves I Dislike:

Austria A Vie - Tri. As you can tell, I'm not a fan of any of Austria's moves this turn. One build is guaranteed. Italy is clearly your enemy. Russia has his hands full with Turkey. Why not go entirely anti-Italy and leave Tri open for a build? A risky move, true, but I would have anticipated A Ven - Tyr before a repeat attack on Tri, which served more to occupy your attention in your home centers while Italy snuck into Greece. All is not lost, however, provided you can negotiate a peace with Russia while the two of you deal with your respective fights.


jmo1121109 (3812 D)
20 May 13 UTC
Alright, I didn't comment last season so I'll start off this one. I"ll let the other professors rank positions, I'm going to comment in a semi random order.

Autumn 01:

England - Your opening was fairly classic all around. I'm not sure if that bounce in Belgium was arranged or not. If it was then you don't have any enemies right now, Russia isn't in a position to threaten Norway, and you have diplomatic power over who gets Belgium next turn. You are still in a neutral phase. Unlike Tru Ninja I prefer waiting to pick a target. It gives you flexibility and allows you to react to other players or manipulate the situation to your benefit before committing to one course of action. That said, you need to pick an ally...or two and start getting yourself into a position to advance.

France - A fairly classic opening. You are in good position with 2 builds and no real enemies. A lot of what I said to England applies to you about needing to find a way to advance your position. In general your prospects look very good. Italy is committed to the East after taking Greece which gives you more leeway in whatever you choose to do.

Germany - I am not as fond of your opening as the other western powers for two reasons. The first is supporting yourself into Holland. That's what diplomacy is for, in that situation you want to either get France's support into Holland for yourself or get England's assurances that he will not bounce you in Holland. The reason for this is that your unit in Ruhr could have been used to secure yourself an alliance with either France or England, and you had the choice of allies. The other move I disliked was bouncing Russia in Sweden. There are two reasons I dislike that move. The first is that you just lost yourself a potential ally in the north. The second is that bouncing Russia left him with no builds, completely upsetting the balance of power in the east. As a western power the last thing you want is for an eastern power to be quickly eliminated. Tru Ninja explained that fairly well earlier, but to reiterate. As soon as a power is eliminated in either sphere it allows the other powers in that area to move on to other targets...namely you. Now all that said, your position really isn't that bad. You have two builds and some diplomatic say over Sweden, and significant control of Belgium. Your main task is the same as France and England, get an ally or two and find a way to advance your position

Italy - Your position is really good on one hand, but limiting in another. I'll start with the bad first. The biggest power of Italy is your ability to be flexible. Italy gets to wait for an opportunity and take the best chance you see to build your position. Sometimes this doesn't come till 04, 05. By taking Greece you're limiting your flexibility since you now have to make sure you can hold Greece. The good outweighs the bad though. Most of the time Italy isn't able to get any center besides Tunis for several years. You already have Greece and Tunis is a given next year. Greece cannot be taken from you next turn. Turkey and Austria will both probably be looking for an alliance, and you'll be able to impact the negotiations significantly this year. Your goal for this year is to know what everyone in the east is doing, why they are doing it, and how you can play a part in whatever plans are flying about. This isn't tactical so much as diplomatic. I'd talk with your TA closely this turn and make sure he helps you with the press you send, and with interpreting the press you get.

Russia - Your position is bad, but it's not terrible. You didn't get a build which is obviously not good. Lets go with the positives first. Austria let you take Galicia even though he supported Turkey. I'll go into that in Austria's comments though. What you need to do this turn is talk to everyone. Talk to Germany about Sweden, talk to England about Sweden. Keep an eye on both of them and consider how exposed any move you make will leave you in StP. In the south, work something out with either Austria or Turkey. Also talk to Italy, he's the game changer in the south right now, make sure whatever he does is going to help you. I don't see any guaranteed build coming up for you this turn, but if you play it right you may end up at 5 centers when this year is over.

Turkey - You control of the Black Sea and you got 2 builds in the first year. You cannot really ask for more than that. It appears you have at least some of Austria's support and Italy is your friend for allowing him into Greece. You have all the diplomatic power you could hope for, now you just have to figure out what to do with it. Talk to your TA about the different opportunities you have this turn. Your builds will probably affect what every alliance in the east. I would probably give you the top position in the game right now

Austria - I really did not like your moves this turn for several reasons. First was your choice of supporting Turkey into Rumania. You only got 1 build this year. If you had let Turkey and Russia bounce you would have been in a far better position. Now though you showed you're working against Russia, and despite that you let him into Galicia while committing your units to the south. That leaves you completely exposed even with a build coming. Italy is now going to be focused on you since you left him no choice in the matter with the move to the Adriatic Sea. Right now you are trapped between three countries who probably aren't overly fond of you at the moment. Make sure to talk talk talk this turn and get something worked out with at least two of those powers. I don't see a build coming for you next year, but play it smart and you won't lose any centers either.
Jasbrum (100 D)
20 May 13 UTC
bump
ghug (5068 D(B))
20 May 13 UTC
Another fascinating season.

THE WEST:
1. ENGLAND
Well done. You secured Norway, as was expected, and the army there gives you a strong position in Scandinavia. I don't like the bounce in Belgium as much, as you could have bargained for German support in exchange for support up north, but you still kept France from taking three builds, which is always good.

2. FRANCE
Solid moves, though if Germany and England do end up working together against Russia, it may mean you're next, which is never a good thing. It might have been useful to offer England support into Belgium to try to get him on your side, but what's done is done.

3. GERMANY
Interesting choice bouncing Russia out of Sweden. If you knew what was going on with Turkey in Rumania, I can't say that it's the best idea, as it only magnifies Turkey's power. However, it does give you an easier path through Russia's centers if you do end up pursuing an Eastern option, especially with his focus on Turkey and Austria at the moment.

General note to the Western powers: 98% of Western games resolve in two powers ganging up on a third and then moving elsewhere, either to each other or the East. It's important therefore, to assure yourself an ally, and the best way to do that is to ensure that the other two start fighting each other first, giving you all of the power in both relationships and a choice between the two.


THE EAST:
1. TURKEY
Again, there's really no question here. Turkey almost never gets two builds in '01 because Turkey doesn't really need two builds in '01. The second build puts you far and above every other nation in the strongest position on the board, and gives you a multitude of options that I'm sure your TA will be more than happy to discuss with you. I'm not sure exactly what promises you made Austria, or what your plans are for next year, but things certainly look very good for you right now.

2. ITALY
Well done with Greece. Much like Turkey, Italy hardly ever gets the second build in the first year without an all-out attack on Austria, which is usually a terrible idea as it destroys the natural power balance. While the helpful list of countries at the bottom says that you are at four supply centers, your claim on Tunis effectively puts you at five, which means you're already over the biggest early-game hurdle that most Italian players face. The army in Greece will also be essential in all Eastern negotiations in the coming year, so you've also given yourself a great amount of power.

3. AUSTRIA
I'm not liking your moves at all. Like I said last phase, you really need somebody on your side if you want to get past the early game as Austria, but that doesn't mean you should be helping any one nation gain so much power or alienating your most natural ally in a foolhardy attempt to protect yourself. You have a big hole to dig yourself out of, and not all that much time to do it.

4. RUSSIA
That early misorder (assuming it was a misorder) has really been disastrous. All four of your immediate neighbors have signaled aggression towards you on the same turn. You too are in a lot of trouble.

General note to Eastern players: Oddly, having a fourth power in your sphere often leads to one player coming out on top there much faster. It's always nice if that power is you, but more often than not, it won't be, and you'll have to react quickly to check that power to avoid a cascade. That said, you also don't want to get stuck in a series of perpetually sifting alliances where nobody gains any ground, as the West will resolve itself and you'll be stuck as a bunch of four center powers trying to resolve your differences as someone you haven't interacted with directly all game begins to make a solo attempt.
Tru Ninja (1016 D(S))
21 May 13 UTC
Fall 1901

This is the season that really identifies treachery. We typically see the alliances that take place in the early game prior to the dissolving of the two spheres. This is equally the case here. We see evidence of the first betrayals and where diplomatic negotiations fall short. There were some unfortunate mistakes out of some countries, and there were some good moves by others, even among those moves that didn't succeed. I'll cover each in turn.

The West
================================================================
This was truly the season of missed opportunities. I expected to see one of two scenarios play out, and neither did. Instead, what did play out was a bit disappointing. The first of the missed opportunities was the Western Triple. Generally, I avoid the WT like the plague. Things work well initially, but quickly turn sour, and it often seems that for those that get targeted, get pummeled worse than if they were attacked right out of the gate. However, if there was a time for a WT, this would have been it. Russia was weakened and saw no builds, Austria saw only one, Italy pushed far east, and Turkey has an incredibly strong start. Each of these is ideal for the formation of a WT. In fact, I had posted some vague thoughts about possibly seeing one in my Spring commentary, hinting at the fact that either England or Germany would control Belgium. One issue that newer players have is missing very key points to make necessary changes, scrap an old game plan, even one that may not have developed, in lieu of a much more favorable one. Now, I also don't know the dynamic of the West, and it could be that the three nations simply don't get along. As it is, it's clear that, not only is there no WT, there's also no cohesion among alliance partners. I will also say, that any WT should form in 1901, and have made it's move by now. To start up a Triple in 02 is a bit slow and easily countered. I recommend all players take time and talk to their TA's about how to identify various opportunities, specifically what it takes to really run a Western Triple, how to get it going, benefits, drawbacks, and what you want to see out of the Eastern countries to have an optimal WT.

Germany--I have Germany at #1, although this is a loose top spot. I really had a tough time digesting anything I saw this season. Your top spot simply comes from not having any part in the Bel bounce, which puts you in a bit more of the driver's seat...but only a bit. Part of what would have made the WT so great is that Russia would have not had a southern build and you could (and did) bounce him out of Swe. However, not seeing the Triple, I'm curious about the bounce. I would definitely not have made the bounce. Germany really has to have a reason to keep Russia out of Swe, and not only is it hard for me to find a solid reason, but even more, I would have intentionally let him have it as a means of gaining an ally. When I play, I often look to work with underdogs, especially in the potential 2-on-2 that we sort of see in the East. If you do a series of nice things that cause you no trouble early on, it can net you a solid ally later on. I have found that the people that are more likely to stick with you as an ally are those that don't have one early on. Had Russia gotten a build, he could have later supported you into key areas as repayment for your deed in future seasons. Plus, if things continued to go sour, he's more likely to throw you his centers at his downfall. So, FYI, really think about WHY you're wanting to bounce Russia, and if the ultimate reason is "because I can", then you probably shouldn't do it. Also, if Austria asked you to do it, I still wouldn't necessarily go along with it because a strong Austria is almost as dangerous as a strong Russia around 1906. Really, Turkey and Italy don't have much against Germany at any point in the game, and it's often better for you to slow the East down a bit, and allowing a 0-build Russia to have Swe would do just that. The last thing you want is for the East to eliminate a player by 1903 or 04 and turn toward your sphere before you all are ready to face the threat. Finally, let's assume the worst and you're facing a E/F against you. Allowing Russia the build would counteract such an alliance by contributing another unit (Russian fleet) to your aid if you work your diplomacy well enough. I always try to plan for various events to ensure that I come out on top simply by using my other neighbors in the other sphere to work in my favor. If I'm playing as Turkey and Russia seems to be getting the best of me, I try to talk to England and Germany early on and put together a E/G if I can so that it can help keep Russia in check. If I'm playing Germany, and I fear a E/F, I talk to Russia and offer him the moon in return for aid. This aid frequently comes in helping me obtain an alliance of my choice, or simply keeping an opponent, or even an ally at bay.
That aside, I also think that the support into Hol was less than useless. You of all countries had a lot to say about Belgium. Bel SHOULD have gone to someone this season, and you could have easily purchased an ally with a simple support issued in their favor. The last thing you want is to deny your team a build because picking up the build a year later will slow down progress. Speed should be the number one concern on your plate. In fact, you could have used Bel as a bartering tool to get you the promise of an extra center in your enemy's turf. After all, Belgium is an easy center to take later on in the game, but places more inland or isolated like Par, Bre or Edi/Lon can be tougher to take, especially when you have units on the island and nearby. After all, Belgium is bordered by 6 zones while Par and Lon are bordered by 4, so you can simply make a promise to give someone Belgium now and you take one of the other home centers of a foe when you can, and simply steal them once you have Belgium essentially surrounded.
In the end, I do think you have a pretty solid spot, and it's hard for me to see things going badly for you anytime soon. For builds, I suspect that we will see a fleet in Kiel and an army in your other center, leaning slightly more toward Munich.

England--I see you as the second spot in the West because Russia is so weakened. The German bounce in Swe seems to speak more in your favor than anything else, although I think the pooch was screwed by no one taking Belgium. If there's a E/F alliance, then someone should have gotten the center as a means of working Germany quicker. If there's a E/G, then you should have pushed hard to talk Germany into allowing you to convoy your army there and agreeing to support him into Swe as a return favor.
Now, the best thing you could have done is convoy the army, which you successfully did. That is the first step toward progress. I'm still curious to see how this season will play out. Other than that, there's not much else I can say about your moves. As a build prediction, I'm guessing A Edi or F Lvp.

France--As much as you were first last season in an arbitrary fashion, today you're last under the same set of circumstances. I don't believe that your situation is perilous by any means, and I put you last simply because you don't have the same set of circumstantial graces that E or G have, in that a weak Russia does nothing positive for you, and in fact, a weak Russia is a bit worse. Barring the presence of a WT, I think your position is fair. Your moves this season were reasonable, although, as I posted for Germany and England, I believe there is more that could have been done about Belgium. Traditionally, if I'm going to consider bouncing in Belgium, it will be because two of the three of us have access to the center, and I'm working with someone paranoid that cannot take it for themselves. I cannot stress enough how an alliance should not forego a build for the team. Belgium was definitely a bargaining chip that no country took advantage of. The fact that England was willing to move in with a fleet would have helped your cause because it gives you more control over areas that cannot be reached by sea. I felt like seeing an empty Belgium was an indication that something major was left undiscussed this last season. It almost seems to indicate that no real alliance group was formed this season and everyone was lackadaisical about putting together a solid structure or commitment in any form, instead deferring a decision until S02. Instead, we see that the east is moving very quickly, and depending on how things shape up, some Western countries could be out in the long run. Anyhow, I don't mean to beat a dead horse. The remainder of your moves were fine, and I suspect that we will see the traditional F Bre, A Par.


The East
================================================================
The East looked far nicer than the West. There was some solid cohesion between Austria and Turkey, but there are still some awkward situations that will throw a wrench in the gears. It's evident that some countries will perform better than others, and I can already see some other issues that will develop more clearly in the years to come. In fact, in terms of pure movement, I liked almost everything I saw, even though things didn't transpire in favor of all the nations.

Turkey--As the only country with 2 builds this year, you're the clear frontrunner. In fact, the standard Turkey is more than content gaining just one center this year, and such 1-build openings still have strong results dependent on the diplomacy that backs up the moves. I also love that you have a solid ally in Austria, no Russian in Armenia, and clear room for expansion in the coming seasons. In fact, your situation is so sweet that I don't see anything that could really hurt what you have going as long as you take the necessary arrangements to keep it going. I would liken your situation to a guy sitting at home eating tortilla chips with that nice white Mexican cheese dip. It's a bowlful of happiness and the only thing that ruins it is running out of dip. For builds, I'm predicting F Smy, A Ank.

Italy--Mmm, gotta love that convoy to Greece. Ideally, it gives you that build you were looking for and if you can pick up Tunis without losing ground, it puts you over the 4 center hump that Italy faces when moving Lepanto. The hold in Ven went well enough, but your biggest downfall is a weak Russia. Ideally, if you're going to Lepanto, it's going to be because you have an Austrian ally, which I don't see here. He seems more committed to Turkey. Now, you can still make the Lepanto work, but you still have to have a goal. Bypassing 4 centers is great, but the problem for Italy isn't lack of growth, it's having a clear choice of where to go after you get your fourth. For you, that same problem is something you'll face, but you'll do it at 5 centers. When I spoke of an awkwardness in the East, it was a reference to your situation, and no sir, I don't like it. As it stands, we have a A/T on the map. This puts Italy in a strange position. Normally, you would simply opt to help Russia, but that foundation hasn't been set because you would do so by attacking Austria. After all, there's nothing you have to gain by attacking Russia--you can't even reach him. So while A and T eat Russia alive, you have to either decide to hit Austria in the back with a butter knife, waste a solid year trying to move on Turkey and leave behind a lone army in the process, or swing West against France with an army in Gre. In fact, no option is inherently appealing unless you have some backing somewhere. Now, I hope that you gained permission from Austria or Turkey to have Gre because if you simply took it because you knew it would be available, you probably won't have it long because after Russia is reduced, there's going to be an alliance somewhere, and if you're operating by yourself, that alliance probably doesn't include you. For this point, you need to make every effort to ensure that YOU are the one that has the ally as well as a future growth plan. For builds, I'm going to predict either A Rom or F Nap.

Austria--Your position isn't too bad. It has a lot of merit, but you still have an edgy situation. To your benefit, you not only have a build, but you've also got a strong ally . To the negative, you have an angry, fearful Russian in Gal, an Italian army (not a fleet) in Gre, two open centers, and only one build to fill the vacancies. This means that you're likely to play a bit of defense mixed with your offense until things settle in a year or two. I'm still also curious about the movements to your West. You've got a fleet in the ADR and an army in Tri. This begs the question as to what you intend to do with the units. My guess is that you want the fleet in open water and you didn't trust Italy enough to not hit Tri so you moved an army there to cover your butt. This doesn't put you in a great spot because it can send a wrong impression to a guy who has a potential Russian ally with you being flanked by the both. As great as it is having a Turkish ally, that greatness isn't helpful if you're being attacked by two guys, because Turkey is the real benefactor in your present situation. I can't say for sure how things will turn out because much of it depends on the diplomacy going on behind the scenes, although you'll have to tread with care. For builds, I'm going out on a limb to say....maybe an army? I'd lean on Vie.

Russia--Ouch and double ouch. Last season was mediocre, but this season straight up sucked. It's never a good thing for Russia to not gain any builds. I have found that when I play Russia, I either do really well, or a go down in a ball of flame. From the outset, this appears to be the latter. All is not lost, however, as you still have some options available for you. I actually didn't dislike anything I saw from you. In fact, if there is a bright spot in this pit of gloom, it's that there's a bored Italian and an army in Gal. People have done a lot more with a lot less, although I caution you to put a lot of thought into your moves, learn to cut losses where you can, and consider future events.
jimgov (219 D(B))
21 May 13 UTC
LOVING this commentary. Very insightful. Well done, gentlemen.
2ndWhiteLine (2606 D(B))
21 May 13 UTC
(+1)
I like that Tru and I read the Austria/Turkey situation completely differently. Personally, I don't think Italy tries that convoy to Gre unless he is assured the center, which only happens if Austria A Ser is occupied, which was done with the support to Rum. I'd really like to give Turkey credit for some great diplomacy if he managed to put his ally in a strong position while grabbing what would have otherwise been a bounce for himself.

Also, Tru, Germany also went +2, besides Turkey.
murraysheroes (526 D(B))
21 May 13 UTC
I agree totally with jimgov...just learning how people's moves are being read is a big help to me--both my own moves as well as the others on the board. With that being said, it is particularly helpful to have people looking at my situation without knowledge of who's saying what...it gives me a feel for how my moves may be interpreted as hostile/friendly/inept when they may not be. Or maybe I'm every bit the silver-tongued mastermind I'm being portrayed as...
jimgov (219 D(B))
21 May 13 UTC
I have a different feeling about some of the moves than the profs. I PM'd Tru my feelings about some moves and explained why I felt that way. I don't think that us casual observers can/should post what we think in this thread. Of course, everything will become more clear in 02. But just because I don't completely agree, I still love what they have done.
Gen. Lee (7588 D(B))
21 May 13 UTC
Students really should not be commenting in this thread, not that anything malicious has been said. But it's just best if they don't to avoid breaking any rules accidentally.
Lando Calrissian (100 D(S))
21 May 13 UTC
(+1)
In regards to the balance of power, and considering how difficult it is to contend with a strong corner power, does Turkey need to worry about having a target on his back in the immediate term?
2ndWhiteLine (2606 D(B))
21 May 13 UTC
It's always a danger to get big too quickly, especially playing as Italy or Turkey, which are usually expected to stay small for several turns before breaking out, so this tends to draw more attention than, say, a six center France in 1901. Russia is in a good position to counter the Turkish assault right now, so Turkey will really be tested if he wishes to maintain his commanding position.

A good stab is one that allows the attacker to keep his gains but also allows for momentum going forward and avoiding a prolonged war of attrition over a few centers. Turkey has his work cut out for him, especially if his neighbors view him as the common threat.

Good question Lando.
Tru Ninja (1016 D(S))
21 May 13 UTC
@2WL: I agree that it's likely that Italy had knowledge that Gre would be open, but it's a bit more difficult to determine who gave him the tip. I can never say completely that he definitely had permission, but it does open some things up. There are always things I try to examine and unusual things like this catch my eye.

Also, I know Germany went +2 as did France, I merely meant he was the only Eastern nation to gain 2.

@Lando: great question! I will say no. This stems from the fact that he was given support. The only time this is really a worry is when it's not approved by other countries. I think it's silly to give a country an unusual amount of builds and then get scared that it happened. After all, it furthers a mutual cause. As an example, lets say a WT had formed I the West. If I were Germany, Id want three builds since I have 2 allies always at my back. If I was given all 3, it would be pointless to do so and then mob on me because it would be just as easy to try to talk me into just taking 2 for the sake of balance and give a second build to England. Sure, corner powers have an advantage when this happens, but this early it's marginal.
slyster (3934 D)
21 May 13 UTC
Are TAs allowed to comment on this thread?

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569 replies
Tusky McMammoth (3321 D)
01 Aug 13 UTC
I'm back, anyone want a game?
I'm thinking 24 hours per phase, anonymous players WTA with a pretty big pot and some good players. Any of those options but the last are negotiable, let me know if you're interested!
4 replies
Open
ccga4 (1831 D(B))
01 Aug 13 UTC
Need a sitter for one game by tomorrow!
I will be camping for 2 weeks, leaving tomorrow, and need a sitter for one game, a world wide gunboat. I am in an extremely good spot, and it would be a shame to waste it. Please help me out
1 reply
Open
krellin (80 DX)
01 Aug 13 UTC
(+1)
Democrat War on Women
I said it first...now here it is in print...(Ahhhh...sweet vindication....)

http://www.washingtontimes.com/news/2013/aug/1/so-which-party-is-waging-a-war-on-women/
52 replies
Open
Chaqa (3971 D(B))
01 Aug 13 UTC
Gunboat Invitational Redux
For those who were in the first:
gameID=124017
Same password
0 replies
Open
bo_sox48 (5202 DMod(G))
01 Aug 13 UTC
A Letter to Florida
Dear Florida,

I'd like to thank all of you. Here's why: http://www.miamiherald.com/2013/08/01/3535902/amid-grading-controversy-florida.html
5 replies
Open
dirge (768 D(B))
01 Aug 13 UTC
Snowden has a new butt buddy named Putin
http://www.usatoday.com/story/news/nation/2013/08/01/nsa-edward-snowden-russia-temporary-asylum/2607737/

This is what Putin planned all along. Putin, 10 pts. Snowden 0 pts.
Putin is definitely the "top" in this relationship.
16 replies
Open
semck83 (229 D(B))
01 Aug 13 UTC
NSA Internet Surveilance
According to these documents, the NSA has access to virtually all http activities of all Americans. Discuss

http://www.theguardian.com/world/2013/jul/31/nsa-top-secret-program-online-data
9 replies
Open
Tolstoy (1962 D)
26 Jul 13 UTC
(+3)
The Banksters Own the World
http://www.lewrockwell.com/2013/07/chris-martenson/banksters-own-the-world%E2%80%A8/
"Those not in the top 1% are finding themselves as modern-day feudal subjects – bound by debt or lack of property – to a global corporatocracy"
160 replies
Open
Maniac (189 D(B))
01 Aug 13 UTC
Pretty Pattern
I dabble in the stock market (just a £1 or two on the spread betting sites, I can handle it, I'm not addicted, lay off me Jezzz some people) anyway I was setting my stop/limits and decided to do this based on the Golden Ratio - see more inside....(I hope the suspense won't kill anyone)
10 replies
Open
Frank (100 D)
31 Jul 13 UTC
book recommendations
i am looking for some good non-fiction books to read. things i am interested in - America, sports, politics, modern history, finance. things i am not interested in - any pop science or social science, military history, ancient history. Thanks guys!
13 replies
Open
murraysheroes (526 D(B))
30 Jul 13 UTC
One spot left in good PW-ed game
gameID=123838

Anon, PPSC, full-press, 3 day phases, 110 point buy-in. Be ready, some of this sites heavy-hitters are on board...
8 replies
Open
jmo1121109 (3812 D)
31 Jul 13 UTC
Sitter needed
A well known player needs a sitter for 20 games including most of the New Variant Gunboat Series. They had a family member pass, please consider helping out with even 1 game if you can. Post inside if interested.
4 replies
Open
Jkeil (0 DX)
01 Aug 13 UTC
Editing Games
Is there any way to edit a game once it is in pre-game?
1 reply
Open
Gen. Lee (7588 D(B))
31 Jul 13 UTC
(+1)
Al Swearengen, can you give us an EOG? Epic game.
10 replies
Open
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