I am writing this with some memory lapses but I hope the meat of what happened in this game, for me, makes it into this EoG. I really looked forward to this game for 2 main reasons. One was the opportunity for some tutelage. Secondly, the opportunity to receive feedback. My reasons for entering this SoW were to advance my understanding of a) diplomatic communication and b) strategy. Having played a few games, I understood that I needed to gain a better grasp on things.
I wasn’t dismayed when I found out I was Austria. I know, I know...it’s got a bad record. I thought I could really make a run with it. First off, communication from most everyone was quite good. I found I was communicating a lot with Turkey, Italy, Russia, and Germany. I found that I was really trying to spend the first 2 days sourcing everyone else out. Germany really made a plea that we (G/A/I) should stick together. I appreciated the sentiment, but all the while, Turkey was making some very convincing arguments about the benefit of working with them.
The first set of moves had me run to Serbia and bounce Russia and Italy in Galicia and Trieste, respectively. The feedback on those moves was harsh, and in hindsight I understand why. OK for gunboat, not so good in full press. You have to be able to assume trust in these opening years. Autumn 1901 had me support Turkey into Rumania (to the chagrin of the former Russia player), hit the Adriatic, move Vienna to Trieste and build in Budapest.
During this whole time, I was getting it from both Italy and Turkey. I understood the notion that Austria and Italy’s fates are somewhat tied, and that Turkey doesn’t make a good dance partner for Austria. However, I was very swayed with Turkey’s thoughts. And thus begins my downfall.
Spring 1902...I decide that I am going to take on Italy. I think I am issuing orders to use Trieste and Adr fleet to take Venice. I support hold both Budapest and Serbia (again, chided in the commentary...units are wasted with just support holding). Another lesson...don’t issue orders after having been at the pub. That non-sober mistake changed the course of the game for myself and some others, I’m sure. At this point, I think Erist has taken over Russia. They’re a tough negotiator. Immediately my back was up. I tried not to let my opinion come through in my communication, instead hoping for a more neutral conversation. They really hammered home the need for me to choose a side and get on with it. Not bad advice really, and they were right. However, I was the odd man out in any side at this point.
Autumn 1902...things are slipping beyond my control. Italy tries for Trieste from Albania, cutting support on my ill-fated invasion of Venice. I also tried to move to Budapest, unsuccessfully.
Spring 1903...well, how do you do? Italy snags Trieste and Turkey takes Serbia. I’ve got units now in Vienna, Budapest, the Adr, and Albania. Surrounding me is Russia in Galicia and Rumania, Turkey in Serbia, and Italy enjoying one of my home centres. At this point I am apoplectic and I want to go nuclear. I decide that I am going to burn Italy. by laying all forces toward Trieste. I get it, but lose Vienna as Italy retreats. Russia takes Budapest. So Autumn sees me disband all but Trieste.
The rest of the game sees me bouncing back and forth, being courted by Italy and Turkey, but every order showing that they were both trying to send me out quickly. My favourite was when I was bounced out and retreated to Budapest. Spring 1907 I was finally put out of my misery. Italy did not last much longer. Truth to the adage that as goes Austria, so goes Italy?
Regarding communication, Germany and Turkey were splendid. Germany informed me of their moves, tried to broker peace between Italy and myself, and were pretty encouraging. It made sense. They needed a happy Austria at their back door. Italy and I tried bouncing because we wanted to appear at odds to the rest of the board. The ruse quickly wore thin. My initial dealing with Russia were to get them going against Turkey. I was hoping for Turkey’s success, with me along for the ride, but an occupied Turkey gave me some operating room. It didn’t really work out that way. In reviewing my press with others, Germany was doing some good challenging of my moves or potential moves. That gave me the sense that they really wanted to work with me, that our success was certainly mutual, and that they were also viewing the entire board.
As I review the press (49 pages of it), it’s hard to make a lot of sense of the small things that were being relayed. I think instead, I will close this EoG in honour of TruNinja’s request of me:
“1) What did I learn from the SoW?
2) What did I do well?
In hindsight, if I could have done something differently, what would it be? Why?”
So, what did I learn? Communicate, communicate, communicate. Even when i was out I was still chatting, seeing if I could get something happening. I never started a game wishing anyone luck. The consensus is correct, there was a maddening amount of press. However, it made for a fun, albeit stressful, game. I also learned to set a direction early. Don’t necessarily get tied to an alliance early on, but make a decision and stick with it. That was my intent with Italy...until my mis-moves!!!! Another learning...check the damn orders. Still to learn? Strategy, diplomatically getting others to do what YOU want, with them thinking it’s to their benefit, and stalemate lines. I feel like this game humbled me.
What did I do well? There wasn’t a lot. I moved myself into an early corner that I couldn’t wiggle out of. I was hesitant, ambiguous, and easily swayed from my course of actions. I think I communicated well.
What would I do differently? Check my moves, take on only one power at a time, and be more assertive in my moves.
Regarding TAs, it is my opinion that any future SoWs (which I would still love to be a part of) match TAs and students to time zones, as closely as possible. And 2 days seems to be too long...as I stated globally, it’s a necessity (for commentary) and a curse (flow of the game suffers). Perhaps it’s the time of year that these happen that needs to be considered.