Spring 1901: Opening Orders
In gunboat games, you will notice that powers typically open fairly standard, and there's good reasons for doing so. To begin with, Standard openings are usually pretty safe and leave you with options for the future. In press games, you have a wide variety of openings you can choose from, but most of these gambits work better when you can talk to your neighbors. You can discuss intricate plans that you would have very little chance to coordinate in gunboat, and you can get a feel for your neighbors to see if you think they are open to working with you. In gunboat, you don't have that luxury. Typically, it is a good idea to open into a position that can lead you on a path to success regardless how the other powers in the game open.
For those reasons, Spring 1901 has the tendency to be a bit boring in a gunboat game. Let's take a look at how our students chose to open:
The West:
Of the two theaters, the West is is a bit more interesting. Spring 01 is usually pretty boring, especially in the West, but we have some less-common moves here that can lead to some interesting dynamics. Neither France nor Germany have expressed immediate desire to go to battle with each other, but that's a fight that can easily flare up in 1902. The Scandinavian situation is interesting, and has the potential to play out a number of different ways.
Now, to the individual nations. I'm going to avoid letter grades, at least for this turn, as it should be hard to mess things up.
England:
You chose the only option available to you that will guarantee you get a build, and there's nothing wrong with that. Opening to Edi would have left you some additional flexibility for your fall orders, but you chose the option that would let you force Norway, had Russia opened north, and defend London, had France opened to the Channel.
Speaking of your fall orders, be sure to talk to your TA. The choice you make now will send a strong message to your neighbors about your intentions. You don't have the luxury of making a neutral move here. Every choice you have will upset one, or more, of your neighbors, so consider what story you will be telling with your actions.
France:
That's not my favorite French opening. Personally, I like to guarantee that I'll have a unit adjacent to Belgium, especially if my German neighbor decides to open to Burgundy. The last thing I want is Belgium sitting wide open, inviting the convoy of a potentially hostile English army with a German who has already shown his apparent hostile disposition towards me, with my armies sitting in Marseilles and Gascony, of which one is required to fall back to Spain if I want to build two. Nevertheless, Germany opened to Ruhr so any disaster was avoided.
Aside from that, your opening is neutral. It's slightly pro-German, but you can easily work with either England or Germany. Italy opened to Piedmont, which is an annoyance to you. Most likely, he's not coming after you in 1902. However, that could easily change if he sneaks Marseilles here. Italy is either hoping that either you defend Marseilles so that you can't build there, or he's hoping that you don't defend it and let him sneak in. It's up to you to decide how to react to the situation. There is an option for you to guarantee that you hold Marseilles and take Spain, but that could leave you vulnerable on another front. Ask your TA about good ways to proceed. This minor annoyance can turn into a big problem if you don't react properly.
Germany:
German openings are divided into two main categories: those with the fleet opening to Denmark, and those opening to Holland. You've chosen to open to Holland, which looks pro-Russian, because you've lost the option to deny him Sweden. However, you always have the option of going after it in 1902 or later. You've also left the possibility of England bouncing you in Denmark. It's risky, but it can reap great rewards if things work out in your favor.
At this point, you can work with either your English or your French neighbor, and you have some interesting options depending on who you choose to work with. Personally, I know what moves I'm rooting for.
The East:
In the east, all the openings are pretty much standard. It's too early to tell for sure, but it sure appears we could be in for a classic Juggernaut vs. AT. Will someone decide to change it up and turn a 2v2 fight into a 3v1? We will have to wait and see.
Italy:
I like the open to Piedmont. It keeps the French honest, and he has to decide whether or not to defend Marseilles. It eliminates your option to try and sneak into Trieste in the Autumn, but that can also be seen as a benefit. It also alleviates the Austrian's fear of you sneaking in, so he's free to go ahead and take Greece and, most likely, keep Russia out of Galacia. If you are looking to continue on with the Lepanto, you are off to a wonderful start.
Austria:
This opening is standard, and it's one I love and use nearly 100% of the time when I draw Austria in gunboat. I find that defending against a Spring 01 stab from Italy is not optimal for a few reasons. First, the stab usually isn't coming. If I am going to get attacked by Italy, my game is usually going to be over pretty quickly anyway, so I'd rather set myself up to be in the best position. My priorities when I'm playing Austria are to 1) keep Russia out of Galacia (and, hopefully, occupy it myself) and 2) ensure I get Greece. To defend against an Italian stab, you are giving up one of these options.
Things are looking pretty good for you right now. You are set to pickup Greece, you don't have the threat of an Italian move to Trieste, and you will keep Russia out of Galacia, unless he opts to support himself in.
You do have the option of using Serbia to support Turkey into Rumania, hoping that he elects to move there instead of Greece. This is a risk however, as it allows Turkey to bounce you in Greece. Even if he does bounce you, he may see your support order and use that as a sign to launch an attack against Russia. Or, he'll just continue with the Juggernaut against a 4-center Austria. With a seemingly willing ally in Italy, is it something you are willing to risk?
Russia:
Your opening was the extremely standard southern campaign. It keeps Austria out of Galacia, it keeps Turkey out of the Black Sea, and it puts an army into Ukraine to help you take Rumania, which you are guaranteed to take except by cooperation between Austria and Turkey.
You are in a good situation here. You have a solid influence in the south, and with Germany opening to Holland, you are Guaranteed to take Sweden. You will probably build two here, so you should be free to build a unit in StP to either defend against an English offensive, or to start a northern front of your own, should you want to.
Turkey:
Congratulations. You made the one logical opening for Turkey in gunboat. In press games, you have a few different options available because of the press you exchange with your neighbors. Without that press, any other move is a complete gamble.
While you made the the right decision, there are some red flags on the board. Italy looks to be trying to Lepanto, and Austria can put his fleet in Greece, which will make your life uncomfortable in 1902.
You have a decision to make now regarding your army. Do you move to Rumania (hoping Austria support you so you bounce Russia or take it outright)? Do you move to Greece (hoping Austria supports you to Rumania so you bounce him in Greece)? Do you support Russia into Rum as a sign of cooperation?