Forum
A place to discuss topics/games with other webDiplomacy players.
Page 1154 of 1419
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bo_sox48 (5202 DMod(G))
07 Apr 14 UTC
The Things Public School Doesn't Teach
Seriously... I took an entire year of an African history elective in eighth grade that continued through the end of apartheid in South Africa (and went into gruesome detail many times) but I never once heard about the Rwandan Genocide - really?

http://news.nationalgeographic.com/news/2014/04/140407-rwanda-genocide-today-anniversary
87 replies
Open
krellin (80 DX)
07 Apr 14 UTC
Toyota Promises to Lower Quality
http://gizmodo.com/suck-it-robots-toyota-is-giving-jobs-back-to-humans-1560360775

I prefer my welds precise, Toyota. You just lost my future business.
28 replies
Open
kasimax (243 D)
07 Apr 14 UTC
how do you deal with moves that definitely won't succeed?
as above, below.
6 replies
Open
Jamiet99uk (808 D)
03 Apr 14 UTC
(+1)
Daily Tarvunty Readings Thread
This thread replaces the Daily Tarvunty Reading thread.
14 replies
Open
Octavious (2701 D)
06 Apr 14 UTC
First Ten Games
Just had a nostalgic look back over my first games on this site, and was amazed at how much of a numpty I was! Thought it might be fun for some of us who have been here for far too long to compare our noob stats with some of the new blood :).
12 replies
Open
steephie22 (182 D(S))
06 Apr 14 UTC
How many chapters makes sense for a book of ~60.000 words?
5? 10? 15?

The question is really that simple, although I understand the answer isn't as obvious.
The book is fiction.
19 replies
Open
3diSpade (132 D)
06 Apr 14 UTC
3 minutes remianing
subscribe now to ''FAST & Furious Total Distruction
2 replies
Open
ReturnoftheKing (0 DX)
06 Apr 14 UTC
Hello all!
I just wanted to say hi to everyone here, I've had some background playing Diplomacy before so I'm not a complete noob.. :P I've got 60 D left of my starting 100 so if anybody's up for a cheaper game, I'd be up for that. A little bit about myself: I'm a huge Tolkien geek, I absolutely love sports, and I'm currently in college so I'll be pretty busy for the next 4 weeks.
22 replies
Open
SYnapse (0 DX)
31 Mar 14 UTC
(+2)
New game mode: dummy phase mode
So you get two spring and two autumn phases. The first is carried out as normal, THEN it reverses, and you get the chance to play the phase again. Do you change what you've done? Have your enemies given anything away? Or is it just a trick?
29 replies
Open
2ndWhiteLine (2601 D(B))
15 Jan 14 UTC
(+1)
The Official Thread for The School of War: Winter 2014
gameID=133753

This is the official thread for professor commentary. Professors are the only members permitted to post game commentary, though non-leading questions from spectators are welcome. Please respect the requests of the professors within the thread, to avoid unduly influencing the game. Please contact a Professor or the TD (thehamster) with any questions.
324 replies
Open
President Eden (2750 D)
30 Mar 14 UTC
(+1)
Eden "Time For My Post-Promotion GR Slump" Invitational
Apparently when you get promoted this has an adverse effect on your Diplomacy skills and you start to suck (ask 2ndWhiteLine). I want to test this theory in a gunboat invitational! Sign up here and I'm going to pick the six lucky winners of GR and points (at my expense) with an RNG*.

(*: this is a lie)
58 replies
Open
NigeeBaby (100 D(G))
31 Mar 14 UTC
Iran and Nuclear Armageddon
Anybody currently worried about the Iran Nuclear threat? I thought that was a real threat to peace in the Middle East.
Anyone believe the bullshit they see in the news?
22 replies
Open
rojimy1123 (597 D)
05 Apr 14 UTC
WrestleMania XXX
Well, tomorrow's the biggest day on the pro wrestling calendar. You watching? Who ya got? Does anyone even care besides me?
14 replies
Open
steephie22 (182 D(S))
05 Apr 14 UTC
Tibet
What do you think about the situation?
Could one compare it to the Ukrainian 'crisis' a short while ago?
9 replies
Open
Tolstoy (1962 D)
04 Apr 14 UTC
On a 1-10 scale, how bad is this?
Small-town Texas cops give two bogus citations to man for laws he didn't break after he objects to an illegal search. City Attorney vaguely threatens citee with anal rape:
https://www.youtube.com/watch?v=emmoJvpSGyw
8 replies
Open
R Danger D (101 D)
04 Apr 14 UTC
Modern Diplomacy II: Stalemate Lines
I have a question to submit to the collective. Are there stalemate lines in Modern Diplomacy II? If so, where are they?
4 replies
Open
Hazel-Rah (1262 D)
30 Mar 14 UTC
A challenge and appeal to my former opponents...
Help me celebrate my anniversary!
22 replies
Open
Automatic Diplomacy (0 DX)
04 Apr 14 UTC
Brief question concerning moves
If you move into a territory occupied by an enemy while they try to move into an unoccupied territory, will their move be successful, or will they be stuck? I'm asking because I vaguely remember being able to stop an enemy from moving by moving to where their unit was, but I recently tried it in a gunboat to no avail.
5 replies
Open
Maniac (184 D(B))
04 Apr 14 UTC
Grand National Sweepstake
Pick a horse for the poster above - keep list up to date, one horse one player.
1 reply
Open
kasimax (243 D)
25 Mar 14 UTC
french full press game
we tried setting one of these up a little while ago, yet it didn't work, so here's the second try!
40 replies
Open
steephie22 (182 D(S))
03 Apr 14 UTC
Tightening muscles
I just noticed something weird:
I can tighten my right arm muscles quite well, but I seem to be unable to do anything other than moving with my left arm. It seems I'm unable to give the 'order' to simply tighten my left arm at all in any other way than pressing on something for example. My right arm is definitely stronger, but surely I should be able to tighten my left arm's muscles, even if they're weaker? Is that odd or normal?
Not worried, just curious.
15 replies
Open
A_Tin_Can (2234 D)
03 Apr 14 UTC
Published press
Would you change your play style if all the messages between powers became public at the end if the game?
16 replies
Open
shikari (231 D)
04 Apr 14 UTC
How to report players for possible out of game collusion?
Hey guys, I sense some foul play in one of my anonymous no chat games. Two players are cooperating on an impossibly accurate level with one player simply doing everything in their power to help another without defending for any attacks from the other player as if they are one player or two cooperating out of game. How do I report this to mods to check?
2 replies
Open
Maniac (184 D(B))
02 Apr 14 UTC
Gambling with Maniac
Warning: Most of my bets lose, but if you want to follow the fun read on. Disclaimer, I am not licenced under any jurisdiction to offer gambling (investment) advice, your investment may go down as well as collapse, your home is at risk if you do not keep up the payments, yada, yada, yada...
29 replies
Open
jmo1121109 (3812 D)
25 Jan 14 UTC
(+5)
Gunboat School of War - Official Thread
gameID=134235

This is the official thread for professor commentary. Professors are the only members permitted to discuss this game, though non-leading questions from spectators are welcome. Discussing ongoing gunboat games is in violation of site rules, gunboat SoW games are the sole exception to that rule via the moderator team. Please read the first post inside before posting in this thread.
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jmo1121109 (3812 D)
25 Jan 14 UTC
The professors have full control over this thread, please follow any requests they make. Please contact a Professor or the TD (Chaqa) with any questions.
jmo1121109 (3812 D)
25 Jan 14 UTC
Professors:
Barn3tt
Lando
Skittles
The Czech
Barn3tt (41969 D)
25 Jan 14 UTC
Thank you, JMO and Chaqa, for setting this GB SOW up. I look forward to providing some commentary as the game progresses. As I told Chaqa, I am only able to provide some limited commentary at this time which I hope to focus on move and game play analysis once we're off and running. Profs, please feel free to introduce the game and provide any opening remarks that would be of benefit to the gunboat SOW students and observers. :)
RAZ000 (272 D(G))
25 Jan 14 UTC
Tagging thread so I can follow along.
Adding a star!

Are there TA's for this game, or is it only students/professors?
VirtualBob (209 D)
25 Jan 14 UTC
starification bump.
jmo1121109 (3812 D)
25 Jan 14 UTC
There are TA's, but their country assignments are being kept anonymous per the TD's request. I pm'ed all the TA's and their students and let them know to vote unpause once they were in contact.
jmo1121109 (3812 D)
25 Jan 14 UTC
Bump, looks like 6 of the 7 student and TA pairs have been in contact so we should be able to get underway shortly.
VirtualBob (209 D)
26 Jan 14 UTC
Looking forward to commentary on the openings.
Chaqa (3971 D(B))
26 Jan 14 UTC
Ooooh, adjudication!
2ndWhiteLine (2601 D(B))
26 Jan 14 UTC
Bump, looks like we processed.
Skittles (1014 D)
27 Jan 14 UTC
Looks like I'm a bit late for the party, as the first moves have already processed. I typed up some comments I meant to post yesterday to introduce everyone to the game, and I'll be posting my comments on the opening moves later.

Thanks to Chaqa for organizing this game, jmo and any other mod who assisted in setting the game up, and my fellow professors, as well all of our TAs, for donating their time and knowledge in helping newer players improve their game.

Welcome, students. The seven of you have the opportunity to learn the art of gunboat from seven very talented gunboaters. Gunboat and full press diplomacy, while played on the same board and adjudicated by the same rules, are very different games. A very good full press player may be mediocre at gunboat, and an expert gunboat player may be mediocre at full press.

Gunboat is all about the orders. Actions speak; there are no words to get in the way. Don't confuse the lack of words with a lack of communication. You communicate with your orders, and like with press, your orders can tell a story of truth, or they can be a blatant lie. A simple support hold can mean a genuine token of friendship, or can be a blatant lie before an immediate stab, and you will be required to make a decision on the authenticity of the messages that other players are sending you.


Some tips for our students:

-Talk to your TA's as much as you can. Hopefully, your TA will also proactively be communicating with you as well, but take it upon yourself to ask them any questions you may have.

-Avoid simply asking your TA "What should I do here?" Your TAs are here to give you advice, provide gunboat strategy, answer your questions, point out things you need to be considering, and tell you what potential options you may have. Naturally, you will talk about orders with your TA, but remember that they aren't here to play the game for you.

-You don't have to stay limited to your own nation when asking your professors questions. Students are encouraged to ask questions about what is going on on the opposite theater, because you will gain valuable insight into additional options you may have (or risks you may face) now or in the future. At the very least, you'll gain valuable insight that will help you in future games.
VirtualBob (209 D)
27 Jan 14 UTC
Do our TA's get to talk to us, too?
Chaqa (3971 D(B))
27 Jan 14 UTC
What do you mean Bob?
Kangaroo kid (0 DX)
27 Jan 14 UTC
bump
jmo1121109 (3812 D)
27 Jan 14 UTC
@VB you should be talking to your TA every turn about your moves, the other countries moves, what the different moves are signaling, etc. If you cannot get in touch with your TA please let me know asap.
Skittles (1014 D)
27 Jan 14 UTC
Spring 1901: Opening Orders

In gunboat games, you will notice that powers typically open fairly standard, and there's good reasons for doing so. To begin with, Standard openings are usually pretty safe and leave you with options for the future. In press games, you have a wide variety of openings you can choose from, but most of these gambits work better when you can talk to your neighbors. You can discuss intricate plans that you would have very little chance to coordinate in gunboat, and you can get a feel for your neighbors to see if you think they are open to working with you. In gunboat, you don't have that luxury. Typically, it is a good idea to open into a position that can lead you on a path to success regardless how the other powers in the game open.

For those reasons, Spring 1901 has the tendency to be a bit boring in a gunboat game. Let's take a look at how our students chose to open:

The West:

Of the two theaters, the West is is a bit more interesting. Spring 01 is usually pretty boring, especially in the West, but we have some less-common moves here that can lead to some interesting dynamics. Neither France nor Germany have expressed immediate desire to go to battle with each other, but that's a fight that can easily flare up in 1902. The Scandinavian situation is interesting, and has the potential to play out a number of different ways.


Now, to the individual nations. I'm going to avoid letter grades, at least for this turn, as it should be hard to mess things up.

England:

You chose the only option available to you that will guarantee you get a build, and there's nothing wrong with that. Opening to Edi would have left you some additional flexibility for your fall orders, but you chose the option that would let you force Norway, had Russia opened north, and defend London, had France opened to the Channel.

Speaking of your fall orders, be sure to talk to your TA. The choice you make now will send a strong message to your neighbors about your intentions. You don't have the luxury of making a neutral move here. Every choice you have will upset one, or more, of your neighbors, so consider what story you will be telling with your actions.


France:

That's not my favorite French opening. Personally, I like to guarantee that I'll have a unit adjacent to Belgium, especially if my German neighbor decides to open to Burgundy. The last thing I want is Belgium sitting wide open, inviting the convoy of a potentially hostile English army with a German who has already shown his apparent hostile disposition towards me, with my armies sitting in Marseilles and Gascony, of which one is required to fall back to Spain if I want to build two. Nevertheless, Germany opened to Ruhr so any disaster was avoided.

Aside from that, your opening is neutral. It's slightly pro-German, but you can easily work with either England or Germany. Italy opened to Piedmont, which is an annoyance to you. Most likely, he's not coming after you in 1902. However, that could easily change if he sneaks Marseilles here. Italy is either hoping that either you defend Marseilles so that you can't build there, or he's hoping that you don't defend it and let him sneak in. It's up to you to decide how to react to the situation. There is an option for you to guarantee that you hold Marseilles and take Spain, but that could leave you vulnerable on another front. Ask your TA about good ways to proceed. This minor annoyance can turn into a big problem if you don't react properly.


Germany:

German openings are divided into two main categories: those with the fleet opening to Denmark, and those opening to Holland. You've chosen to open to Holland, which looks pro-Russian, because you've lost the option to deny him Sweden. However, you always have the option of going after it in 1902 or later. You've also left the possibility of England bouncing you in Denmark. It's risky, but it can reap great rewards if things work out in your favor.

At this point, you can work with either your English or your French neighbor, and you have some interesting options depending on who you choose to work with. Personally, I know what moves I'm rooting for.


The East:

In the east, all the openings are pretty much standard. It's too early to tell for sure, but it sure appears we could be in for a classic Juggernaut vs. AT. Will someone decide to change it up and turn a 2v2 fight into a 3v1? We will have to wait and see.

Italy:

I like the open to Piedmont. It keeps the French honest, and he has to decide whether or not to defend Marseilles. It eliminates your option to try and sneak into Trieste in the Autumn, but that can also be seen as a benefit. It also alleviates the Austrian's fear of you sneaking in, so he's free to go ahead and take Greece and, most likely, keep Russia out of Galacia. If you are looking to continue on with the Lepanto, you are off to a wonderful start.


Austria:

This opening is standard, and it's one I love and use nearly 100% of the time when I draw Austria in gunboat. I find that defending against a Spring 01 stab from Italy is not optimal for a few reasons. First, the stab usually isn't coming. If I am going to get attacked by Italy, my game is usually going to be over pretty quickly anyway, so I'd rather set myself up to be in the best position. My priorities when I'm playing Austria are to 1) keep Russia out of Galacia (and, hopefully, occupy it myself) and 2) ensure I get Greece. To defend against an Italian stab, you are giving up one of these options.

Things are looking pretty good for you right now. You are set to pickup Greece, you don't have the threat of an Italian move to Trieste, and you will keep Russia out of Galacia, unless he opts to support himself in.

You do have the option of using Serbia to support Turkey into Rumania, hoping that he elects to move there instead of Greece. This is a risk however, as it allows Turkey to bounce you in Greece. Even if he does bounce you, he may see your support order and use that as a sign to launch an attack against Russia. Or, he'll just continue with the Juggernaut against a 4-center Austria. With a seemingly willing ally in Italy, is it something you are willing to risk?

Russia:

Your opening was the extremely standard southern campaign. It keeps Austria out of Galacia, it keeps Turkey out of the Black Sea, and it puts an army into Ukraine to help you take Rumania, which you are guaranteed to take except by cooperation between Austria and Turkey.

You are in a good situation here. You have a solid influence in the south, and with Germany opening to Holland, you are Guaranteed to take Sweden. You will probably build two here, so you should be free to build a unit in StP to either defend against an English offensive, or to start a northern front of your own, should you want to.

Turkey:

Congratulations. You made the one logical opening for Turkey in gunboat. In press games, you have a few different options available because of the press you exchange with your neighbors. Without that press, any other move is a complete gamble.

While you made the the right decision, there are some red flags on the board. Italy looks to be trying to Lepanto, and Austria can put his fleet in Greece, which will make your life uncomfortable in 1902.

You have a decision to make now regarding your army. Do you move to Rumania (hoping Austria support you so you bounce Russia or take it outright)? Do you move to Greece (hoping Austria supports you to Rumania so you bounce him in Greece)? Do you support Russia into Rum as a sign of cooperation?
SplitDiplomat (101466 D)
27 Jan 14 UTC
(+2)
@Professor may I make two questions? Thanks.
1.In which potential situation after spring '01 denying Sweden to Russia is an option?
2.What is to be liked about Italian opening to Piedmont? Why is he off to a wonderfull start if he's looking to continue off with the Lepanto and at the same time invites France to change his usual objectives and builds anti-Italy in this case?
rokakoma (19138 D)
27 Jan 14 UTC
(+2)
catfight, I love it! :D
*...continue ON with the Lepanto...*- sorry about that.
VirtualBob (209 D)
28 Jan 14 UTC
(+1)
Pet peave: Galicia, not Galacia or Galatia.
VirtualBob (209 D)
28 Jan 14 UTC
I would love to hear the responses to SD's questions.
jmo1121109 (3812 D)
28 Jan 14 UTC
@The TA's,

I know this is probably a significant change if you're used to gunboats, but we're really looking for you to have some pretty detailed conversations with your students. Basically assume that they don't understand any of the signals the other countries are giving with their moves, and that they don't understand the basic openings. This is an opportunity to really help some interested players learn as much about this style of diplomacy as possible. So try and explain everything to your student and teach them as much as possible!
Chaqa (3971 D(B))
28 Jan 14 UTC
Bump. Moves just processed.
jmo1121109 (3812 D)
28 Jan 14 UTC
hahaha, I can see Split's question had an influence on the moves this turn. That is why this is a learning game, so the students get to see when they make mistakes by the comments of the sites best.
I'm more curious about the first question and about the fact our professor likes to bounce Russia over Sweden without a reason.He should provide to his students an example in which Germany lose a game just because of such manuevar in fall '01.There are tones of games on the site which prove how THE denial is a bad decision but the easiest way to find one is to take a look at his last (and probably first) high pot game on the site.
Thanks for explaining "Piedmont & Sweden situation",by the way,"professor".
Barn3tt (41969 D)
29 Jan 14 UTC
Split, thanks for the points of discussion. I do agree that the bounce in Sweden should be carefully considered, and that often times it is executed far too readily. I generally do not bounce the Russian. However, in the last high stakes game I did (not sure why) and still managed to make the 3-way draw.

If Austria allows Russia into Gal and the prospects of a 7 center Russia emerges, then I think that it is prudent to bounce Russia. However, Russia in gunboat games can be a rather fragile country, and not one that merits being unnecessarily undermined.

Furthermore, the primary benefactor of the northern bounce is England. Allowing Russia into Sweden almost guarantees a build in St. Pete's and puts some real pressure on England. The bounce eliminates any offensive capability for Russia's southern fleet (except for against Germany), and alleviates pressure that Russia can place on England. While England may initially be annoyed if Germany allows Russia to sail into Sweden, the reality is that it can be quite difficult for England to pick up any more centers in the north without maintaining good relations with Germany. An England that does not feel any pressure from Russia in the north has a greater capacity to expand in the north which often leads to tearing into Germany.
Barn3tt (41969 D)
29 Jan 14 UTC
Piedmont- I actually think that moving to Piedmont is a pretty good move for Italy. It puts pressure on Mar, but I certainly don't see it as an automatic act of war with France. Deciding to take a swipe at Mar can illicit a strong reaction from France, which without help from England and/or Germany is usually a waste of time for Italy. However, statistically France is a very strong country and by moving to Piedmont, Italy can potentially curb French growth. For instance in this game, far better for Italy to have a six center Germany than a six center France. Furthermore, there is always the potential for real opportunity. England might move to the Channel. Germany may find himself in Burgundy. In these situations, the army in Piedmont helps to encourage Germany and England to pursue a war with France, while posing significantly more defensive problems for France.
I will add comments as I find the time, for now I will continue on two points:

1) The move to Piedmont. In my mind, this is more than about Italy and France, it actually destabilizes the west quite a bit. The move forces France to cover BUR (assuming he is able - he was) and therefore means Germany has a free move. Most times Germany has a waste units guarding MUN from France, however, the move in Italy gave it free reign and consequently another centre. It's impossible to know what a 3 build Germany will mean exactly, but it certainly changes the dynamic from a truly neutral opening. I assume Italy has a plan on how to use this. France and England will need to react - not to mean in any specific direction, just generally.

2) Turkey supports Russia to RUM. This to me is kind of strange, however, it makes a little more sense knowing that Turkey was not guaranteed BLS. Often if Russia sees G in DEN he needs to support his move to RUM to ensure a +1. IN this case, Russia maybe could have bounced in the sea again. Turkey singled more than to Russia with his support, if he knows the black sea is his he doesn't need the signal because it will come soon enough. So maybe this had something to do with it. Otherwise, he has just wasted all chances of working with Italy or Austria in the early game or even them making a mistake and trusting him a move. I always try and support A or Italy as Turkey, itoften results in nothing, sometimes a great alliance, but sometimes them second guessing and trusting you one turn can also help. Cards are on the table to an extent. Russia has options, the others less so.
(in the south-east sphere that last sentence refers to)

As an aside, I believe personally the move to SWE in 01 from DEN is most of thetime ill-advised. I do see value in maintaining that option, however. The move to HOL in S01 I see as pro-Russia in an aggressive way. R/G can be great, but the move says to him "I trust you, now the cards are in your hands).

Interesting to see how everyone reacts to the unique variables we see in this 1901.

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203 replies
bo_sox48 (5202 DMod(G))
03 Apr 14 UTC
A Salute to Jane Goodall
Today she turns 80 years young, and here's to 80 more - after all, she is an immortal goddess, right?

http://ngm.nationalgeographic.com/2010/10/jane-goodall/quammen-text
http://news.nationalgeographic.com/news/2014/04/140402-jane-goodall-gombe-chimps-primatology-tanzania-world-science/
0 replies
Open
Thucydides (864 D(B))
02 Apr 14 UTC
(+1)
As above, below
Ah fuck i dont think i can keep up with the new memes
8 replies
Open
zultar (4180 DMod(P))
02 Apr 14 UTC
(+14)
Why do I need memes to get +1s?
I've been lurking for months so PE can only assume that I will promptly show up in the next 30 minutes to post my master post, haul in double-digit +1s and ride off into the sunset a rich man once again.
6 replies
Open
krellin (80 DX)
03 Apr 14 UTC
Zingerman's Deli (Obama's Lunch)
http://zingermansdeli.com/menus/corned-beef-sandwiches/

Obama visits Zingerman's Deli, touts them for paying above minimum wage. Kills his own argument by visiting a restaurant only the 1% can buy a sandwich from. Check out these prices...this is what $15/hr sandwich makers will cost you. (example: $13 for a turkey on rye...wow. Just wow...)
6 replies
Open
Eggzavier (444 D)
01 Apr 14 UTC
New classic games
Two new classic games. WTAnonymous; 30 D each
Classic: gameID=139193
Gunboat classic: gameID=139194
Git sum
1 reply
Open
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