And the game begins!
Before I jump right into commentary I want to toss out a few general rules that I follow as a player in full-press games.
1. Talk early and often – As soon as the phase changes, look at the map and start talking about what needs to be done for next phrase, plans that need to be changed, perhaps alliances that need to be changed. You have 2-days for press. Use as much of that time as you can.
2. Talk to everyone – I know this gets said pretty often, but it’s true. Just because you’re playing England doesn’t mean you shouldn’t talk to Turkey. True, your interests may not be the same in 1901, but who’s to say they won’t be at a later point in the game? Better to have started that relationship early in the press than to have to start it mid-game.
3. Have a long-term goal – The point of the game is to get to 18 centers. You should have a pretty good idea at the beginning of the game where those 18 centers are. Don’t stick too doggedly to that plan (a lesson learned in the last SoW) or you could get into trouble. But having the plan as a framework can help you out in the long run.
4. Have short-term goals – You should know where your 18 centers are. You should also know where your first 5 are. Then your first 8. Then your first 10-12. Using Austria as an example, you might say that your first goal is to get SER and GRE. Your next goal is to control all the Balkans. Your next goal is to eliminate Turkey, etc. ((Don’t take that as specific advice for this game. That’s just an example.)) If your 18-center goal is the big picture, these short-term goals are the details that get it done.
5. Don’t think a stab means the end of a relationship – Fact: you are going to get stabbed. How you respond to that stab can change the outcome of your game as much as the stab itself. Sometimes burning a bridge after an early stab can hurt your chances of getting a draw (because the person whose help you need at the end is the same guy you called a lot of unsavory names in 1902). Just because you can’t trust someone doesn’t mean you can’t work with them.
That’s probably enough for now. Now onto the commentary. We’ll take a look at things one nation at a time (taken alphabetically).
SPRING 1901
Austria: Looks like a rough start for you. My guess is that you agreed on a dmz in GAL with Russia. Not sure what you were expecting from Italy but I presume it wasn’t a move into TRI. It was a fairly solid opening as far as orders go, though in hindsight I’ll be you’re kicking yourself for not bouncing one of your neighbors with VIE. Get on the press and work it hard.
England: A standard northern opening. I assume that the dmz in ENG was an agreement reached in your press with France. In general it seems like your Western neighbors are playing nice but there’s bad news coming out of the East with Russia opening north with MOS. It will be interesting to see how that plays out.
France: Not every day that I see France make that strong a push for BEL in 1901 (or were you expecting a bounce in BUR?). With Russia’s northern opening it seems that BEL will be yours for the taking. I wonder if you had to break any agreements to get that position. Time will tell. Italy seems completely disinterested in you, so you should be able to pick up the second Iberian center next year without a problem.
Germany: Things are looking good so far, unless you and France had declared BUR a dmz. Even so, you can defend all your home centers and will get your two standard builds, barring any unforeseen circumstances. You’re in a good position, with lots of diplomatic leverage going into the Fall.
Italy: The move into TRI is a bold one that may or may not pay off, depending on what Austria and Russia do in the Fall. If your move was coordinated with another Eastern ally then I’d say you’re in a pretty good spot. If not, you may be in some trouble if you don’t find that ally quickly.
Russia: The first thing that came to mind when I say your opening was “stretched thin.” You are in the position to harass England in NWY, and to harass Austria from GAL. The problem is that there is a lot of daylight between your units. You have gone from having the early unit advantage (4 to everyone else’s 3) to being at a disadvantage in two theaters (2 to their 3 in the south, likewise in the north). Some builds would help.
Turkey: Turkey and England are both fairly dull to play in 1901, having really only a couple viable openings. You chose the standard opening and it’s too early to see what will come of it. I presume the stand-off in BLA was agreed upon. Going into the Fall you may have some good options if you work the press right.
A few interesting developments but, unsurprisingly, there wasn’t too much to write about in the Spring. However the openings promise so real interesting developments going into the first Fall/Build phases. Looking forward to it.