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A place to discuss topics/games with other webDiplomacy players.
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fuzzyhartle1 (100 D)
17 Apr 12 UTC
People on this site are dumb
See my message
64 replies
Open
BALLS DEEP (0 D)
15 Apr 12 UTC
Diplomacy Party
I posted a thread a month ago or so about having a party to teach my friends to play diplomacy. Here's what I did and how it went.
16 replies
Open
King Atom (100 D)
17 Apr 12 UTC
The Official CCDC Thread
Current Members:
◘ King Atom
• fuzzyhartle1
Many more to come...
132 replies
Open
Putin33 (111 D)
10 Apr 12 UTC
NHL Playoff Predictions
Discuss
57 replies
Open
rokakoma (19138 D)
18 Apr 12 UTC
Gunboat - Please Keep It Classy-50
7 replies
Open
Yellowjacket (835 D(B))
17 Apr 12 UTC
threads/replies broken
Seriously fix please - How am I supposed to find and reminisce over the awesome shit I said in the past when my last reply was apparently Jan. 6th?
3 replies
Open
S.E. Peterson (100 D)
17 Apr 12 UTC
Stab Them, Stab Them All, Stab Them All To Hell EOG
http://www.webdiplomacy.net/board.php?gameID=86512

Ugh.
11 replies
Open
King Atom (100 D)
17 Apr 12 UTC
I'm Starting A Club
That we can hit baby seals with.
127 replies
Open
DJEcc24 (246 D)
16 Apr 12 UTC
Racism. Worse in Europe?
An argument we discussed in Euro History today. Is the United States less racist than Europe these days?
45 replies
Open
diplomat554 (2104 D)
15 Apr 12 UTC
Return to Full Press
Hi forum, I haven't played a full press game in a long time, and I want to get back to real diplomacy now. I'm thinking 48 hours, low bet, non-anon, WTA. Anyone interested?
6 replies
Open
King Atom (100 D)
17 Apr 12 UTC
You Know Who's Cool?
Rick Santorum is cool.

Discuss.
19 replies
Open
fuzzyhartle1 (100 D)
17 Apr 12 UTC
I took a crap.
I took a crap anyone want to debate about religion becuase I took a crap or debate if I am biased becuase im the one in the bathroom?
21 replies
Open
President Eden (2750 D)
14 Apr 12 UTC
So I got EUIII this morning.
What is this I don't even. It's entirely too legit for me to comprehend in this tired stupor, but I decided to try it anyway, so I picked the Huron. The Iroquois finally fall, only twenty years and 50 rebellions later...
90 replies
Open
Thucydides (864 D(B))
17 Apr 12 UTC
I wish Webdip notified me when
someone on my 'enemies list' +1s one of my posts. What about yall.
10 replies
Open
Nemesis17 (100 D)
17 Apr 12 UTC
we only need one more person
0 replies
Open
Bob Genghiskhan (1258 D)
17 Apr 12 UTC
Why does Germany go to Sweden in Fall '01 so often?
I can understand moving to Denmark in spring to keep the threat alive as diplomatic leverage, but by moving to Sweden right away, Germany angers Russia. Germany's usually going to be able to take Sweden away when he chooses anyway if Russia doesn't open strong to Scandinavia, so why are people so eager to make an enemy right off the bat?
10 replies
Open
Vaftrudner (2533 D)
15 Apr 12 UTC
Vaftrudner's statistics
Hello all!

kestas has been kind enough to give me a dump of the database with all personal details removed, but all game data is intact. This means that I can produce statistics of any kind, and you can request what you'd like to see here. Ask me for anything, and I'll see if I can make it happen!
52 replies
Open
dubmdell (556 D)
17 Apr 12 UTC
Planning ahead: Sitter May 14 to June 2
I will need a sitter for about three weeks in May. If you are not currently in a game with me, please post or PM that you can sit for these three weeks.
2 replies
Open
Draugnar (0 DX)
17 Apr 12 UTC
So beer turns men into Conservatives...
This study (http://www.nydailynews.com/life-style/health/beer-men-smarter-study-article-1.1059752) shows beer makes men smarter.

Therefore Conservatives are smarter.
5 replies
Open
rokakoma (19138 D)
17 Apr 12 UTC
WTA-GB-102 EOG
14 replies
Open
redhouse1938 (429 D)
17 Apr 12 UTC
Mediterranean Axis Alliance
Has anyone ever tried Austria / Italy / Turkey? What would be some of the key opening moves?
....Key Lepanto?
Gobbledydook (1389 D(B))
17 Apr 12 UTC
It don't work. Where would Turkey go?
redhouse1938 (429 D)
17 Apr 12 UTC
Key Lepanto is interesting, but very much A/I and not A/I/T right?
I'm thinking about a system that also involves some diploming with the other powers, but I guess Turkey would attack Russia with Austrian support. Italy would attack France with English support. Germany is probably asked to balance the game as he sees fit, either antagonizing Russia with Austrian support or France with Italian support, or simply pick up his neutrals with the support of both.
redhouse1938 (429 D)
17 Apr 12 UTC
So, England and Italy both aggress France a bit, by asking bounces in Pie and Eng. Turkey asks for a bounce in Bla and moves to Arm and Bul. Austria would support himself to Gal and Austria and Italy bounce Rom-Ven, Tri-Ven. With Rom surely to be stationary, Italy moves Nap-TyS to show his friendliness to Turkey and then supports Rom into Tun if everything is safe up north. Austria then takes Rum, because Russia is under too much pressure in the south and Turkey moves to Greece.
Ursa (1617 D)
17 Apr 12 UTC
I don't think it'll work. A/T even seldom works. Turkey's too much behind the lines, gaining little or no progress once MOS is taken, and Austrian or Italian centers close and for the taking. Last but not least, Turkey needs to eliminate Italy in order to have a chance at winning.
Ursa (1617 D)
17 Apr 12 UTC
Italy should move F TYS-TUN, and use his armies to get/keep PIE (and protect VEN). Right now you're actually decribing a five way alliance, in which France and Russia get screwed by the rest of Europe. The succes of a southern alliance will depend on the succes of an Anglo-German alliance in the north.
BALLS DEEP (0 D)
17 Apr 12 UTC
in my opinion, italy and turkey are the most natural enemies on the board. there is too much overlap in their optimal growth area.
ulytau (541 D)
17 Apr 12 UTC
It could be a good setup for stab if you can pull it off as Turkey. Once Italy gets bogged in the west, you cannot be outflanked by Austria. Definitely better than getting Lepantoed when A/I are allied but given the low prominence of Italian French opening, A/I will usually eat you rather than use you.
stranger (525 D)
17 Apr 12 UTC
So, Turkey cannot do that much, can it? It can either ally up with England to eliminate Russia and hope A and I are getting into a fight, or form Juggernaut. An alliance with Austria doesn´t work, and an alliance with Italy neither.
No wonder Turkey is only that good at gunboat games.
CSteinhardt (9560 D(B))
17 Apr 12 UTC
It's not a triple that can easily last into the endgame; you won't see those three end up with a three-way draw, the way you occasionally can see EFG. However, most three-way alliances end up two-way, so the question is really whether all three pairs are possible, or whether somebody gets the short end of the stick.

Seems to me all three pairs are possible - Austria would prefer to partner up with a Med power, but can pick either, while IT have a natural militarized border with Italy in the Ionian, so that an army-based Turkey can work well with an Italy that leaves 3 units in place on a militarized border and moves West.

In other words, yes, it's possible, like most things in Dip, but it's going to fall apart in the midgame. Could you make it work long-term ? Yes, in the same manner as the Western triple: Turkey actually gets most of the gains from Russia, while Austria pushes into Germany, and Turkey ends up as an army-mostly power with fleets in EAS/AEG along a militarized border. But like with any triple, the question is when it becomes a double, and what everybody's chances are of surviving that shakeout.
Well, that was the only "key" move I know...
C'mon, y'all, broaden your horizons a bit. A successful A-I-T can definitely go to a 3-way draw, I'd argue it's not that much less likely than a 3-way E-F-G draw.

If we're going to speak abstractly (that is, assume A-I-T are on-board from the get-go instead of factoring stab concerns, etc.), then Italy runs a Key type opening like dD said, with the object of taking Tunisia and Serbia and building 2 fleets. Austria gets Greece and goes to Galicia while Turkey opens all-out against Russia. The early game is going to see Italy power west in 1902 with 3 fleets and its other army while allowing Austria to take Serbia in 1902, blowing up the surplus Italian army and readying Austria for a 1903 push into Germany. Turkey takes the main role against Russia, assisted by an Austrian army in Galicia. England is the alliance's best friend: the natural counterweight to this alliance is an E-G which sees E+G pressure F hard and also R in Scandinavia. Austria will attack Germany in 1903, but by then France should be totally screwed at sea and the additional land support Germany can provide should be fairly minimal. And if Turkey is making strong enough progress, it can probably get through Russia with Austrian help and into Scandinavia, especially if England's attention is divided with that and France.

The biggest key of all: *know your stalemate lines.* Relying on England to help can be a huge strategic error. gameID=61076 is a great example: A-I-T happily accepted my help, but made the mistake of allowing me into Portugal, thereby finally giving a practical use for the classic minimalist English position (where, assuming F-G-R are dead, Por/ENC S MAO holds the Atlantic and 4 centers with 3 units). Germany is the least-crucial part of the major line, because it's hard to mobilize five units to hold a line there by 1903-04, but Scandinavia only needs 2 and Atlantic only needs 3, and England has the advantage in getting to both, so be careful!

(note: the blueprint in the linked game can work too, but I wouldn't recommend it, the main lesson to be learned from that one is beware those bloody English!)
redhouse1938 (429 D)
17 Apr 12 UTC
Thank you PE, that's interesting, I'm going to study this and test it once.
Oh whoops, kind of left off a crucial addendum. Obviously Austria isn't going to trust Italy with a Key-style opening all the time (and Turkey may of course not be comfortable with it either). Absent that, Italy can run a more standard anti-French opening.

The main concept is that essentially, the AIT is an AT that has neutrality toward I as I moves on F. Once the initial targets R and F are gone, A and I can possibly combine on G, but the main lanes of expansion are the Atlantic (Italy), Germany (Austria) and Scandinavia (Turkey) - and while expansion into Scandinavia might not seem like the best prospect for Turkey, the major key is moving early and getting quick, strong position early so you can break St. Petersburg.
redhouse1938 (429 D)
17 Apr 12 UTC
Interesting. AIT's first job would be to get into MAO then, before it destroys the northern powers that can build the required fleets.
redhouse1938 (429 D)
17 Apr 12 UTC
I think in my proposal above Italy is being underpaid for participation, perhaps he should be in the Ionian Sea rather than the Tyrrhenian, to have some say in who gets Greece (possibly even himself). I'm going to think more about balancing this alliance.


16 replies
CSteinhardt (9560 D(B))
17 Apr 12 UTC
Tactics Help for New Players
This is a thread designed as tactical help for newer players. If for some reason this is a bad idea, feel free to close the thread.
15 replies
Open
YadHoGrojaUL (330 D)
16 Apr 12 UTC
Most pointless opening unit moves by country...
Here's my thoughts...
51 replies
Open
cspieker (18223 D)
17 Apr 12 UTC
EOG: gameID=86460
Stupid Turkey
4 replies
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Sandgoose (0 DX)
16 Apr 12 UTC
Israel and Iran
CNN article:
http://www.cnn.com/2012/04/15/world/meast/iran-nuclear/

Let's have some good discussion.
9 replies
Open
Bob Genghiskhan (1258 D)
17 Apr 12 UTC
Karl Pilkington EOGs
8 replies
Open
trip (696 D(B))
16 Apr 12 UTC
Gunboat 101
Looking for six players to join a pasworded WTA 101pt gunboat. Anyone? Anyone?
17 replies
Open
mattsh (775 D)
16 Apr 12 UTC
Delay of game
Dear admins,

We've been waiting in a web dip game for about two weeks now. Can you please force an un-pause from Europe and Argentina? Thanks!
http://webdiplomacy.net/board.php?gameID=76087
4 replies
Open
cteno4 (100 D)
16 Apr 12 UTC
Original 1958 Diplomacy is a trip.
Have any of you played on that map? It looks CRAZY. You can only build in one or two places. It allows for more than one unit to occupy the same space, and there are all those crazy extra provinces! WOW.
22 replies
Open
czarm (100 D)
16 Apr 12 UTC
be quick: a game starts in 5 min
Need 4 players extra!!!
1 reply
Open
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