Granted, while multis are randomly assigned, the effects of having multis in a game can be rather significant. When CD's are rampant, they shape games. Players win with 3 centers, countries have unfair advantages or disadvantages, games that might end in a draw might end in a win instead, or might have unfair two-way draws or other things of that nature.
Simply because a "bias" might be assumed to be evenly distributed doesn't mean that it doesn't shape the data in some significant fashion.
That's the reason I calculate all of my statistics by hand. Sure it takes a while but you get a more true feel for how the nature of the game is.
Also, when dealing with CD's, they shape games far less after the first year if the country is small. The reason is as follows: If a country CD's within the first year, even if someone takes over the country, there are often alliances that have already formed making it more difficult for the fill-in to do as well as if they had started the game out fresh. In addition, it gives countries an unfair advantage early on, especially where neutral centers are concerned.
If a CD occurs after the first year and the country is small (a few centers since the player quits assuming they have no chance left) then its a result of alliances that have already worn down the country and effects will be minimal (the victorious countries will take the centers a bit quicker than normal). However, if the country that CD's is larger, it gives major advantages to their neighbors and often the game ends with the CD'd country having listed as a "resign" with a few centers left. These games skew data heavily if they're not thrown out.