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A place to discuss topics/games with other webDiplomacy players.
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jebus (100 D)
03 Jan 09 UTC
New Game, Magnificent Seven looking for players
http://phpdiplomacy.net/board.php?gameID=7786
0 replies
Open
EdiBirsan (1469 D(B))
02 Jan 09 UTC
Team Game Easy Does It Style
One of the aspects of Team Tournament Play is that the end result is more the sum of individual games rather than the sum of a team effort despite some efforts at back seat
discussions on the games of the Team...However......
5 replies
Open
Centurian (3257 D)
02 Jan 09 UTC
The Weak Suffer What They Must- WTA
Back due to popular demand: a low buy-in Winner Takes All
http://phpdiplomacy.net/board.php?gameID=7770
24 hours
32 points
2 replies
Open
Denzel73 (100 D)
02 Jan 09 UTC
Unpausing needed
http://www.phpdiplomacy.net/board.php?gameID=7321

Turkey has been inactive since Dec 17th.
2 replies
Open
diplomat1824 (0 DX)
30 Dec 08 UTC
Policy Change
I will stop my threads that do not have to do with Diplomacy. However, I will continue to start threads that are legitimate questions and suggestions. Also, I will post on threads when/if appropriate. Kestas, don't ban me for starting this thread; I just wanted to announce my new policy.
83 replies
Open
diplomat1824 (0 DX)
30 Dec 08 UTC
Tanks? Really?
Why are armies represented by tanks when tanks were not used until later in the First World War?
20 replies
Open
Black Cherry (100 D)
02 Jan 09 UTC
Empires! Legions! Kingdoms! Oh My!
Come join the new game I have started, named above. Its a 72 hours phrase and only costs 5!
1 reply
Open
Sicarius (673 D)
29 Dec 08 UTC
Free Book!!
I have a pdf copy of "how non-violence protects the state" by peter gelderloos
I think this is a very informative book and I am willing to share it, eager even.

if you want a copy let me know and I can email it to you
36 replies
Open
diplomat1824 (0 DX)
02 Jan 09 UTC
New Game, hosted by diplomat1824
5 pt buy-in, PPSC. "Vladmir Putin is unstoppable"

...because he is!
0 replies
Open
Friends
When friends cooperate to the point where they may as well be one power
http://phpdiplomacy.net/board.php?gameID=7479

Austria and Germany in this game are friends outside of Diplomacy. Austria has only ever played in games with his friend, and they cooperate every step of the way.

I know this isn't looked on as badly as multiaccounting, but if two powers pool their power and are never going to turn on each other, isn't it just as bad?

The ironic thing is that my friend is also in this game, and he usually does what he can to frustrate my efforts, to the point of putting his own game in jeapordy.
Denzel73 (100 D)
02 Jan 09 UTC
You should get some new friends :)
RBerenguel (334 D)
02 Jan 09 UTC
I somewhat agree with Denzel :) But what they are doing spoils all the fun in the game. Say it so in the general chat of that game, and ask for support to eliminate both of them. And hope for it to work...
Denzel73 (100 D)
02 Jan 09 UTC
I agree. It is better to start a game where nobody is your RL friend... If you make friends with someone DURING a game, and your alliance wins, than Diplomacy had some meaning.
figlesquidge (2131 D)
02 Jan 09 UTC
I think what you're asking is "is metagaming illegal" and the answer is yes.

On a separate note, I disagree about playing with friends. As long as they know its a game of diplomacy and play properly then it's fine.
EdiBirsan (1469 D(B))
02 Jan 09 UTC
Another aspect to look at is what happens when two powers make an unbreakable emotional based alliance regardless of whether they are friends or not outside.

The way this has been dealt with in the game is to form Grand Alliances to stop the Great Pair with a large number of people in the draw. Eventually the Great Pair gets the idea that maybe flexibility is a better approach.
Arctavius (113 D)
02 Jan 09 UTC
"I think what you're asking is "is metagaming illegal" and the answer is yes"

If the answer is yes, why is it allowed to continue? According to president pericles, it's also been going on for some time.

If two people cooperate every step of the way and there is no
indication they will ever turn on each other, you may as well say that it's a multi-account due to it being played exactly like one. On the other hand, having looked at their profiles, it doesn't seem as though they are cleaning up by employing that strategy.

Here's another variation of the same problem, which leads to a question. A person enters a game and discovers through messages that they have the same likes and dislikes, share the same philosophy concerning the game etc, with their neighboring country. They ally, and having the advantage of trust, win the game. They conclude that it worked so well they ought to join another game and do it again.

But since they do not know each other in the real world, is it considered meta-gaming?

Denzel73 said: If you make friends with someone DURING a game, and your alliance wins, than Diplomacy had some meaning.

So the two players could argue that they are merely bringing some meaning to every game they play :)

As for me, If I see those two had signed up for a game, I wouldn't play in it.
TheGhostmaker (1545 D)
02 Jan 09 UTC
Nobody is going to ally with a compulsive stabber, and a good ally will reap rewards later down the line, that is inevitable, however to join a game with the intent to ally with a certain player, is wrong, and to join games with a certain player over and over is equally wrong.
That was one of my reasons for pointing it out to everyone, so that they are held to account for meta-gaming.

I didn't realse they were friends until very recently, and they are now in an almost insurmountable position, otherwise I'm sure their advance could have been countered.
Crashless (424 D)
02 Jan 09 UTC
I find that even when I do with my friends on here, they are willing to backstab me for some points.
TrueHeart (162 D)
02 Jan 09 UTC
I have only played a few games (less than 20) on this site, and am relatively new to Diplomacy. But I have found that I do good, when I am able to make a long term agreement with another player and it usually ends up going all the way to the end. Even though we are allies and we carefully work out moves out togerher things still happen usually on my side, where I move to wrong location like Ven or Vie. So even though are are allied and intend to sweep the board together, things can still happen. But I tend to do better if I can get a long tern alliance.
Centurian (3257 D)
02 Jan 09 UTC
Trueheart, you tend to do better or you tend to win? Because if you aren't a winner, you are a loser. That is a mentality that needs to be kept up in diplomacy, it makes for more interesting fluid games.

As for the topic, friends can play with eachother just as long as it doesn't change their gameplay. I don't understand this whole complete trust thing, it is pointless. Beating a friend is much more satisfying.
EdiBirsan (1469 D(B))
02 Jan 09 UTC
We need to be careful in this discussion to make sure that we are understanding what is going on and what the response is.

1. People should not enter a game where they and another party are specifically going to ally because of reasons outside of that game.
this violates the FIRST rule of Diplomacy Gaming:
It is a game and the purpose of play is to have fun and make it fun for OTHERS.

2, If on entering a game you find another set heading off in a long term alliance then the response to that should be in the game by the other players, When I see this I try to form the largest Grand Alliance I can to oppose them and if that does not break the alliance then I am content to force the mass draw on the Pair as a way of giving them a negative result so that they will think again before going into a Locked Alliance.

3. If you are one of those that is in the Locked Pair then you should look at the goals you set for yourself and will you accept the consequences of that? This goes in with the Second Rule of Diplomacy:
We play the game to achieve recognition from our peers.
For example I have a game going now where there is a Locked Pair and they have stated that as they are friends and many times fight they wanted to have this game where they would ally from the beginning. So my response is to allow them to achieve that goal of working together and they can have a 5 way draw with me and two single center powers to celebrate their achievement. They are discussing now whether their goal of working together for the game is worth the same as a 5 way draw.

Will on average Locked Pairs work against players, in this environment maybe on average if what you are playing for is the over all points but that will soon become boring and destructive of your own enjoyment so you will leave the hobby and its wake will be dissatisfied victims who will attribute their own failure not to their poor response to the Locked Pair but to the unfairness of it all.
So if you enjoy the game of Diplomacy, and you enjoy the hobby, then you will refrain from making a Locked Pair as a reflex default style and will use it only occasionally and then normally as it is forced upon you by the chaos of those around you.



Jacob (2466 D)
02 Jan 09 UTC
It is the responsibilty of the other players to sniff out and stop alliances like these. If there is a blatant 2-player alliance in the game in addition to a history of those two players allying together then I really don't feel bad for the other people in the game if they let the alliance win.
TrueHeart (162 D)
02 Jan 09 UTC
WOW, this is really interesting. Since I am new, I have never even considered some of the aspects of the game that you guys are bringing out. I really appreciate this insight into this game. Thanks alot
diplomat1824 (0 DX)
02 Jan 09 UTC
Myself (as England) and France. Please view the game "All In-2"
Chrispminis (916 D)
02 Jan 09 UTC
Ah... this old debate. Edi already said what I would have said as the old anti-metagaming bulldog on the site, but I'll just throw my weight in here anyway because maybe if people understand that most people considering metagaming to be illegal and terrible sportsmanship they'll stop. It's not effective, and it's not fun. Believe me, you can have so much fun if you're paranoid of your friend and more so if they're paranoid of you!


17 replies
sswang (3471 D)
31 Dec 08 UTC
Very good CD Italy
5 units, mostly contiguous in homeland, in a pretty high pot winner-take-all game.
7 replies
Open
BPM aka HMF (100 D)
02 Jan 09 UTC
Convoying
If you have a line of fleets can you convoy a unit from the beginning of the line to the end in one turn, for example say I have fleets at the english channel, mid atlantic and western med could i convoy my unit from london all the way to tunis?
4 replies
Open
Sicarius (673 D)
19 Dec 08 UTC
What is it you value about civilization?
And why

141 replies
Open
Argento (5723 D)
02 Jan 09 UTC
GFDT & League
Well, I know that the tournaments already began, but I want to join the GFDT and the league. Is it possible to do it at this time? What I have to do in that case?
8 replies
Open
DipperDon (6457 D)
01 Jan 09 UTC
Game needs restart after extended pause.
http://www.phpdiplomacy.net/board.php?gameID=6864

2 replies
Open
xcurlyxfries (0 DX)
02 Jan 09 UTC
Undue button
Is it possible to add a "withdraw" button to not be in a game anymore... I realised I joined a game I couldn't keep up with ( 1 hour phases) 5 minutes after I joined and now I'll prolly go CD and lose
3 replies
Open
DollyDagger (0 DX)
02 Jan 09 UTC
1 Hour Turn Game, 15 Points, PPSC
http://phpdiplomacy.net/board.php?gameID=7760
1 reply
Open
General Greivous (479 D)
01 Jan 09 UTC
Anyone up for a 10-hour per phase game?
http://phpdiplomacy.net/board.php?gameID=7750

4 replies
Open
El Choch (100 D)
31 Dec 08 UTC
VERY FAST GAME
Starting soon. 1 hour per phase. "New Years"
5 replies
Open
thejoeman (100 D)
01 Jan 09 UTC
new game, awsome and slow game the first
http://phpdiplomacy.net/board.php?gameID=7745
1 reply
Open
General Greivous (479 D)
01 Jan 09 UTC
Anyone up for a quicker game?
I had tried to set up a 10 hour per phase but only got one taker (thanks Horatio!). I'd be up for 10 or 12 (or less) if others were interested. Hit me back.
1 reply
Open
Emerson (108 D)
01 Jan 09 UTC
New year...new game
9 points to join...hangover optional
0 replies
Open
join Defcon 3
http://phpdiplomacy.net/board.php?gameID=7700
2 replies
Open
Commodore64 (0 DX)
31 Dec 08 UTC
Ban a player?
Can we have Wobble_Clock banned and unbanned so that he just goes CD. He is not putting in orders and it is wasting a lot of people's time.
3 replies
Open
Canada rocks, America lags behind
Canada went to war on the side of the allies twice, in WWI and WWII, two full years before the Yanks.
43 replies
Open
General Greivous (479 D)
01 Jan 09 UTC
Fast (10 hour) Game - Still Need Players
Hey all - Winter War could still use a few players if anyone wants a quicker game for this New Year's weekend.

http://phpdiplomacy.net/board.php?gameID=7734
0 replies
Open
Dexter.Morgan (135 D)
01 Jan 09 UTC
Two new games - 101 and 75 points each to join
Two new PPSC games:
101 points to join game ID 7740 (The End of the World As We Know It) - 36 hour turns
and
75 points to join game ID 7741 (“I do think you have to talk to enemies&rdqu) - 24 hour turns (the name for this latter game was intended to be a General Petraeus quote, “I do think you have to talk to enemies" - Petraeus... but apparently a quote followed by a dash translates into gibberish).
0 replies
Open
Jerkface (1626 D)
29 Dec 08 UTC
Why's it called "anarchy"?
If anarchy is not about stripping everyone of power, shouldn't it be called "panarchy"?
78 replies
Open
ag7433 (927 D(S))
31 Dec 08 UTC
New Game
http://phpdiplomacy.net/board.php?gameID=7722

PPSC, 24 hr, 15 pt
1 reply
Open
General Greivous (479 D)
31 Dec 08 UTC
Anyone want to join a quick (10 hour) game?
http://phpdiplomacy.net/board.php?gameID=7734

"A Winter War" is up and looking for folks to play! Come on aboard.
0 replies
Open
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