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ava2790 (232 D(S))
02 Aug 08 UTC
Abjudicator screwup (urgent)
http://phpdiplomacy.net/board.php?gameID=4881&msgCountry=Global

I am France. I moved an army from Spain to Portugal, only to lose my control over Spain. Please restore control to Spain for me.

Thanks!
9 replies
Open
alex_spro (284 D)
02 Aug 08 UTC
Historical Accuracy?
Are there ever any variants of Germany, Austria, Ottoman vs. Russia, England, France, and Italy? 4 v. 3 would be quite unfair but the central powers are consolidated and could drive the others out.
11 replies
Open
ldrut (674 D)
01 Aug 08 UTC
For talkative people - Metagamed
This game is also caught up in the Infernox et al. problems details in the post "To many nox's". I'm just waiting for one more player to OK calling it a draw. The to metagamed positions are about to go CD - don't join them or you may loose points on the deal.

Kestas, I am just waiiting for Germany to OK a draw in the global post of the game. Everyone else has OKed it.
4 replies
Open
q93 (373 D)
01 Aug 08 UTC
Question
Situation:

Austria has an army in Serbia.
Turkey has an Army in Austrian owned Greece
Turkey has a Fleet in Rum

Austria suspects that Turkey is going to move Rum and Greece to Bulg for a bounce to hold all three SC's.

Can Austria support Greece to Bulg, would that result in the Greece unit being a 2 on 1 and winning the move, or would it still be a bounce?
4 replies
Open
DeliciousWolf (112 D)
02 Aug 08 UTC
Draw Request - Alliances & Coalitions
In fact, this is the correct draw request for England, Italy, Austria (myself) and Russia. Please draw this game, thanks Kestas! Others please confirm.
4 replies
Open
Frankie Ferdinand (100 D)
02 Aug 08 UTC
New Game - A Farewell to Arms
Very Fast - 1 hour per turn.
Pot - 10 points.
Did anyone say gunboat?
0 replies
Open
gameknight (132 D)
02 Aug 08 UTC
How long to take over a territory?
http://screencast.com/t/11F9OQzyAF

When will Italy control this territory? I am not clean on the rules on that.

Thanks in advance!
3 replies
Open
Frankie Ferdinand (100 D)
02 Aug 08 UTC
Private Game
When creating a game, how does one make it not private?
1 reply
Open
SilverFox (100 D)
01 Aug 08 UTC
Longer Phase = Less Diplomacy???
I started a game with 60 hour phases with the hope of having more correspondance. I even put the fact that it was a very slow game in the name. Unfortunately, the game was filled out by players who aren't interested in the diplomatic side of the game at all, or didn't realize what the length of the phases were. Oddly, the longer phase seems to have done the exact opposite of what I had intended. Now I'm stuck in a game where I don't want to be the slow guy that everyone turns on to speed up the game, which sucks.
I'd like to start another long phase game, but I don't want the same thing to happen. Is there any way to accomplish that?
11 replies
Open
youknowit (100 D)
02 Aug 08 UTC
join it
board.php?gameID=4917&join=on&gamepass=dad91bc8826869217f475dfa7341e41d
0 replies
Open
gameknight (132 D)
02 Aug 08 UTC
Any up for a fast game?
I just created a game called Fast Play for anyone interested in 1 turn ever 2 hours. It's Friday night here...so that sounded kind of fun. :)
3 replies
Open
DeliciousWolf (112 D)
02 Aug 08 UTC
Draw Request ! - Can't Get No! Sat-is-faaction!
Well, this is what I get for giving a game this name! England, Russia, Italy and myself have all agreed to a draw. Thanks, Kestas!
3 replies
Open
Katsarephat (100 D)
01 Aug 08 UTC
New VARIANT game: "Less Declamation and More Retaliation"
20 point bet, PPSC.

The URL is below-- don't follow it unless you are joining:
http://phpdiplomacy.net/board.php?gameID=4894&join=on&gamepass=0240a669e70016bec34f25ce7aee05ea

This game will be played under the variant rules I had come up with in the thread "A dumb, arbitrary, but potentially fun variant I've thought of".

Those rules will be detailed next post.
Katsarephat (100 D)
01 Aug 08 UTC
BASIC RULES:
1. No power may attack another power as defined below:
- a. If X gains a supply center belonging to Y, X is said to have attacked Y.
- b. If X moves to a territory Y occupies, whether or not the move is successful, X is said to have attacked Y.
- c. Regarding unoccupied territories belonging to Y, WHETHER THERE IS A SUPPLY CENTER OR NOT, if X moves to such a territory X has NOT attacked Y by default. However, Y may make a statement that move to the territory in question will be considered an attack; this can be done unilaterally, but it must be before the move is processed. It only applies to the Diplomacy phase in question.
- d. Two units bouncing over a neutral territory that does not already have a unit in it, REGARDLESS OF WHETHER IT HAS AN SC, is not an attack. Nobody can unilaterally claim it as one, either.
- e. All of this applies in both Diplomacy and Retreats. Forward retreating is not a way around this system!

2. If you have attacked a country by these rules, you are considered "Marked". The marks are considered to have been applied after a Retreat phase, but before the next Diplomacy phase. (Thus, if you forward retreat into a country that wasn't marked but will become marked, you yourself will be marked as well!)

3. If you are not marked and you perform an attack on a marked country, above, then you are not marked.

4. Countries may make treaties to form exceptions to the rules listed above. The treaties can be pretty much whatever you want, as long as you want (but finite), between as many people as you want (but not everyone); subject to the following caveats:
- a. The treaty should be discussed in individual chats, or globally if absolutely necessary.
- b. Once the terms have been agreed upon, one of the powers involved should post it in the global chat, naming the affected parties.
- c. All affected members must ratify it in order for it to be binding.
- d. The treaty must be ratified BEFORE orders are evaluated that would otherwise break the treaty. That is, treaties cannot be used as a last-ditch effort not to get marked.
- e. Once the treaty is ratified, there is no way out of it unless you establish another treaty canceling the first one.
- f. Treaties must be specific and finite. It is up to the non-signatories to override the treaty (see #5) if it circumvents the basic rules completely.

5. When a treaty is formed, the countries not involved may try to override the treaty. If all of the other countries vote in favor of an override, then the treaty is overridden.
- a. Yes, this can be done by just one country unilaterally if six powers try to form a big treaty. So don't do it. =)

6. If another actual attack on an unmarked power occurs later on, the marks are dropped completely and reassigned just by the attacks that turn.

--------

These are the basic rules, with some modifications I had already posted about added in. Below, I will post some clarifications I had made in the other thread.
Katsarephat (100 D)
01 Aug 08 UTC
If two countries attack each other at the same time and they are both marked or both unmarked, marks get reassigned and they both get marked. (Unless it's just one moveset, a bounce, and neither has a unit on the territory in question). If all but one attack at once, marks are reassigned and they all get marked (unless some attacked an already marked country and they themselves were unmarked; this exempts those attackers from being marked). If two marked countries attack each other, marks are reassigned and they are marked again.

By "marks are reassigned", I mean that looking at JUST THE MOST RECENT DIPLOMACY/RETREAT PHASES, everyone loses their mark. Then, a marked country attacking anyone or an unmarked country attacking is marked. So if two marked countries attack each other when there are also three other marked countries, but the other three don't attack, they lose their marked status.

Germany and England bouncing over Russian territory is not an attack from Germany to England or vice versa, unless there's a treaty saying otherwise. (In general, bounces on a territory that didn't house one of the two bouncing countries' units are not attacks). If there's a Russian army, then both Germany and England have attacked Russia, and will be marked. If it's an unoccupied Russian territory and nobody gets the supply center (if there is one) then pursuant to 1c above, it's only an attack if Russia proclaims that it will treat a move there from either country as hostile.

Moving to a space an army vacates is moving to a space that had an army, so it's an attack by default unless there's a treaty in place.

To cancel a treaty all original signatories must cancel OR to override all non-signatories must vote to override.

Re-marking occurs whenever a marked nation attacks, and whenever an unmarked attacks an unmarked. And again, the marks are totally obliterated and re-assigned based solely on the results for that turn.
Katsarephat (100 D)
01 Aug 08 UTC
Oh, and the game begins in 7 hours. It'd be nice to see more than just me in the game at that point. =)

If you want to enter the password manually, it's "Eldrant". Just FYI.
Fidobot (100 D)
01 Aug 08 UTC
I joined. =D
Katsarephat (100 D)
01 Aug 08 UTC
Thanks! ...Here's hoping for three to five more!
Katsarephat (100 D)
01 Aug 08 UTC
ARGH I KEEP FORGETTING TO MENTION STUFF.

It's 30 hours per phase. Allows a little more time for negotiations and treaties and stuff.
Fidobot (100 D)
01 Aug 08 UTC
It seems Global Press will be used excessively.
Katsarephat (100 D)
01 Aug 08 UTC
Yeah... I'll just take this time to encourage people only to use global press for announcing/signing treaties or for warning another country off of one of your unoccupied territories. Please use it for nothing else.

I will also be using it for announcing new marks, at least for the first few turns.
Fidobot (100 D)
01 Aug 08 UTC
oh well...noone is coming.
Shisuren (587 D)
01 Aug 08 UTC
Bah, sorry; I'm gonna be heading out of town for 2 weeks and might have trouble enough just with keeping the games I've got straight, completely skipped my mind in the other thread :\ - if this comes around again once I get back though, I'll be more than happy to jump in.
Churchill (2280 D)
01 Aug 08 UTC
The rules have gotten too complex for this variant's intended purpose if you ask me... but I'll join
gameknight (132 D)
02 Aug 08 UTC
Mind if I ask a dumb question? What is Global Press?


12 replies
mindathlete (139 D)
01 Aug 08 UTC
Draw Request.
http://phpdiplomacy.net/board.php?gameID=4390

Myself and Austria would like to agree to a 17-17 draw, he will post here as well.

Thanks!
3 replies
Open
Leon Rey17 (1838 D)
01 Aug 08 UTC
Draw Request for World at War 2
I, Russia at 16 supply centers, am asking for a draw to end this game. Asking France, Italy and Turkey to verify.
1 reply
Open
Rules question -cross attacks
If Germany has an army in Belg and Ruhr and France have armies in Bur and Holland, what happens if Germany attack Belg-Bur supported by Ruhr and Fra attacks Bur-Ruhr supported by Hol?
1 reply
Open
Ibrahim (100 D)
01 Aug 08 UTC
Make 2 units in same suplly?
There is the possibility to 2 units in the same suplly?
2 replies
Open
ldrut (674 D)
31 Jul 08 UTC
Display Issue
In the Spring 1903 results for

http://phpdiplomacy.net/board.php?gameID=4759

The small map does not show the support from Warsaw to Ukrane. The large map does show it. Is this a known bug? Has anyone noticed it elsewhere?
9 replies
Open
Khan (317 D)
01 Aug 08 UTC
Taking over CD powers
I'm new to this board, though I've been playing Diplomacy for years. I'm confused about the points and how they work when one takes over a CD power. Do I understand correctly that I could lose points if I take over a two center power that is close to elimination? Doesn't this discourage people from taking over CD powers?
2 replies
Open
Giramondo (100 D)
31 Jul 08 UTC
What does Kestas do?
I was just wondering, what do you do when you don't deal with this site? Do you work in the computing industry?
3 replies
Open
Croaker (370 D)
30 Jul 08 UTC
Best Country?
Once in a while I hear about how some starting countries just naturally win more often than others. Having a little free time I thought I would run a quick and dirty check on the finished games from this site.

Total games finished: 2874
Games drawn: 95

Winningest countries by games won and percentage descending:

Turkey 525 18.89%
Russia 503 18.10%
France 434 15.62%
Germany 383 13.78%
England 380 13.67%
Austria 289 10.40%
Italy 265 9.54%

How does this match your expectations?
25 replies
Open
WhiteSammy (132 D)
30 Jul 08 UTC
Kestas PLEASE!!!
The people in my game posted earlier (http://phpdiplomacy.net/board.php?gameID=4501) about turkey and austria being the same person a while ago and the evidence that we supplied was solid.
13 replies
Open
TDM6 (163 D)
31 Jul 08 UTC
Another Rules Question
If an army is convoyed to the location of another army that is being convoyed in the same turn, is the second convoy disrupted?
16 replies
Open
jrigs (100 D)
01 Aug 08 UTC
12 Hr game - U-Turn-2
Some new folk trying to get a game going. Join it up
0 replies
Open
hermanobrown (925 D)
31 Jul 08 UTC
Vacation
How we take a vacation? I have to be ausent for a week and I do not know how to proced with the game that I am playing. Do anybody know the procedure?
6 replies
Open
Dz (100 D)
31 Jul 08 UTC
New Game
I played the game for the first time recently and it was great. Please join so that this game can be just as good. http://phpdiplomacy.net/board.php?gameID=4897
0 replies
Open
TheGhostmaker (1545 D)
31 Jul 08 UTC
Sitter needed
I would like a sitter starting from Monday, for a week, who is not part of the league 1 games, nor the game "Public relations"

I have nearly ended the league game, and entering orders is all that is needed, and Public relations is light on press.

Many thanks,

Ghost.
10 replies
Open
Katsarephat (100 D)
28 Jul 08 UTC
A dumb, arbitrary, but potentially fun variant I've thought of
Basically, the game is all about retaliation. It'd have to be played severely on the honor system... but it could be kind of fun. Rules detailed within.
43 replies
Open
maxx001 (100 D)
28 Jul 08 UTC
Game for Newbies now open! - ELMO
Game started for players with less than 100 points - newbies preferred!
17 replies
Open
cteno4 (100 D)
30 Jul 08 UTC
Strange support orders
Some of the options in the support menus are illegal and don't make much sense. For instance, I ordered a support move to the Eastern Mediterranean and one of the options I was presented with was a move from Greece. Greece was held by an army at the time, and furthermore Greece doesn't even border the Eastern Mediterranean.

I've noticed similar oddities with convoy orders (Black Sea was listed as able to convoy from Constantinople to Greece), or in the vicinity of the Mid-Atlantic Ocean (it was either an army being able to support a move into a sea territory or else a fleet being able to support an army's move into a sea territory).

I know there have been other move options that made me stop and scratch my head, and I've never ordered any such move. What happens if you do? Is there any way these could be systematically listed and then corrected for in the next release of phpDiplomacy?
5 replies
Open
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