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ava2790 (232 D(S))
02 Aug 08 UTC
Abjudicator screwup (urgent)
http://phpdiplomacy.net/board.php?gameID=4881&msgCountry=Global

I am France. I moved an army from Spain to Portugal, only to lose my control over Spain. Please restore control to Spain for me.

Thanks!
9 replies
Open
alex_spro (284 D)
02 Aug 08 UTC
Historical Accuracy?
Are there ever any variants of Germany, Austria, Ottoman vs. Russia, England, France, and Italy? 4 v. 3 would be quite unfair but the central powers are consolidated and could drive the others out.
11 replies
Open
ldrut (674 D)
01 Aug 08 UTC
For talkative people - Metagamed
This game is also caught up in the Infernox et al. problems details in the post "To many nox's". I'm just waiting for one more player to OK calling it a draw. The to metagamed positions are about to go CD - don't join them or you may loose points on the deal.

Kestas, I am just waiiting for Germany to OK a draw in the global post of the game. Everyone else has OKed it.
4 replies
Open
q93 (373 D)
01 Aug 08 UTC
Question
Situation:

Austria has an army in Serbia.
Turkey has an Army in Austrian owned Greece
Turkey has a Fleet in Rum

Austria suspects that Turkey is going to move Rum and Greece to Bulg for a bounce to hold all three SC's.

Can Austria support Greece to Bulg, would that result in the Greece unit being a 2 on 1 and winning the move, or would it still be a bounce?
4 replies
Open
DeliciousWolf (112 D)
02 Aug 08 UTC
Draw Request - Alliances & Coalitions
In fact, this is the correct draw request for England, Italy, Austria (myself) and Russia. Please draw this game, thanks Kestas! Others please confirm.
4 replies
Open
Frankie Ferdinand (100 D)
02 Aug 08 UTC
New Game - A Farewell to Arms
Very Fast - 1 hour per turn.
Pot - 10 points.
Did anyone say gunboat?
0 replies
Open
gameknight (132 D)
02 Aug 08 UTC
How long to take over a territory?
http://screencast.com/t/11F9OQzyAF

When will Italy control this territory? I am not clean on the rules on that.

Thanks in advance!
3 replies
Open
Frankie Ferdinand (100 D)
02 Aug 08 UTC
Private Game
When creating a game, how does one make it not private?
1 reply
Open
SilverFox (100 D)
01 Aug 08 UTC
Longer Phase = Less Diplomacy???
I started a game with 60 hour phases with the hope of having more correspondance. I even put the fact that it was a very slow game in the name. Unfortunately, the game was filled out by players who aren't interested in the diplomatic side of the game at all, or didn't realize what the length of the phases were. Oddly, the longer phase seems to have done the exact opposite of what I had intended. Now I'm stuck in a game where I don't want to be the slow guy that everyone turns on to speed up the game, which sucks.
I'd like to start another long phase game, but I don't want the same thing to happen. Is there any way to accomplish that?
11 replies
Open
youknowit (100 D)
02 Aug 08 UTC
join it
board.php?gameID=4917&join=on&gamepass=dad91bc8826869217f475dfa7341e41d
0 replies
Open
gameknight (132 D)
02 Aug 08 UTC
Any up for a fast game?
I just created a game called Fast Play for anyone interested in 1 turn ever 2 hours. It's Friday night here...so that sounded kind of fun. :)
3 replies
Open
DeliciousWolf (112 D)
02 Aug 08 UTC
Draw Request ! - Can't Get No! Sat-is-faaction!
Well, this is what I get for giving a game this name! England, Russia, Italy and myself have all agreed to a draw. Thanks, Kestas!
3 replies
Open
Katsarephat (100 D)
01 Aug 08 UTC
New VARIANT game: "Less Declamation and More Retaliation"
20 point bet, PPSC.

The URL is below-- don't follow it unless you are joining:
http://phpdiplomacy.net/board.php?gameID=4894&join=on&gamepass=0240a669e70016bec34f25ce7aee05ea

This game will be played under the variant rules I had come up with in the thread "A dumb, arbitrary, but potentially fun variant I've thought of".

Those rules will be detailed next post.
12 replies
Open
mindathlete (139 D)
01 Aug 08 UTC
Draw Request.
http://phpdiplomacy.net/board.php?gameID=4390

Myself and Austria would like to agree to a 17-17 draw, he will post here as well.

Thanks!
3 replies
Open
Leon Rey17 (1838 D)
01 Aug 08 UTC
Draw Request for World at War 2
I, Russia at 16 supply centers, am asking for a draw to end this game. Asking France, Italy and Turkey to verify.
1 reply
Open
Rules question -cross attacks
If Germany has an army in Belg and Ruhr and France have armies in Bur and Holland, what happens if Germany attack Belg-Bur supported by Ruhr and Fra attacks Bur-Ruhr supported by Hol?
1 reply
Open
Ibrahim (100 D)
01 Aug 08 UTC
Make 2 units in same suplly?
There is the possibility to 2 units in the same suplly?
2 replies
Open
ldrut (674 D)
31 Jul 08 UTC
Display Issue
In the Spring 1903 results for

http://phpdiplomacy.net/board.php?gameID=4759

The small map does not show the support from Warsaw to Ukrane. The large map does show it. Is this a known bug? Has anyone noticed it elsewhere?
9 replies
Open
Khan (317 D)
01 Aug 08 UTC
Taking over CD powers
I'm new to this board, though I've been playing Diplomacy for years. I'm confused about the points and how they work when one takes over a CD power. Do I understand correctly that I could lose points if I take over a two center power that is close to elimination? Doesn't this discourage people from taking over CD powers?
2 replies
Open
Giramondo (100 D)
31 Jul 08 UTC
What does Kestas do?
I was just wondering, what do you do when you don't deal with this site? Do you work in the computing industry?
3 replies
Open
Croaker (370 D)
30 Jul 08 UTC
Best Country?
Once in a while I hear about how some starting countries just naturally win more often than others. Having a little free time I thought I would run a quick and dirty check on the finished games from this site.

Total games finished: 2874
Games drawn: 95

Winningest countries by games won and percentage descending:

Turkey 525 18.89%
Russia 503 18.10%
France 434 15.62%
Germany 383 13.78%
England 380 13.67%
Austria 289 10.40%
Italy 265 9.54%

How does this match your expectations?
25 replies
Open
WhiteSammy (132 D)
30 Jul 08 UTC
Kestas PLEASE!!!
The people in my game posted earlier (http://phpdiplomacy.net/board.php?gameID=4501) about turkey and austria being the same person a while ago and the evidence that we supplied was solid.
13 replies
Open
TDM6 (163 D)
31 Jul 08 UTC
Another Rules Question
If an army is convoyed to the location of another army that is being convoyed in the same turn, is the second convoy disrupted?
16 replies
Open
jrigs (100 D)
01 Aug 08 UTC
12 Hr game - U-Turn-2
Some new folk trying to get a game going. Join it up
0 replies
Open
hermanobrown (925 D)
31 Jul 08 UTC
Vacation
How we take a vacation? I have to be ausent for a week and I do not know how to proced with the game that I am playing. Do anybody know the procedure?
6 replies
Open
Dz (100 D)
31 Jul 08 UTC
New Game
I played the game for the first time recently and it was great. Please join so that this game can be just as good. http://phpdiplomacy.net/board.php?gameID=4897
0 replies
Open
TheGhostmaker (1545 D)
31 Jul 08 UTC
Sitter needed
I would like a sitter starting from Monday, for a week, who is not part of the league 1 games, nor the game "Public relations"

I have nearly ended the league game, and entering orders is all that is needed, and Public relations is light on press.

Many thanks,

Ghost.
10 replies
Open
Katsarephat (100 D)
28 Jul 08 UTC
A dumb, arbitrary, but potentially fun variant I've thought of
Basically, the game is all about retaliation. It'd have to be played severely on the honor system... but it could be kind of fun. Rules detailed within.
Katsarephat (100 D)
28 Jul 08 UTC
The main rules are these:
1. You are not allowed to attack any other countries, either as a move or a support move. Here this is defined as either attacking where a foreign unit IS (or was, if it moves); or going for a supply center occupied by a foreign power at the beginning of the turn, whether it is spring or fall. Attacking where a unit is GOING is allowed if the territory is empty and is not a supply center occupied by anyone.
2. If you DO attack a foreign country, then your country is considered "marked" for retaliation; at this point, all of the other powers are honor-bound to beat the living daylights out of you.
3. Any attacks made on a marked power do not result in the attacker getting marked himself.
4. Any attacks on an unmarked power result in the marks being completely reassigned, based solely on attacks made that turn.
- 4a. This means if two countries had been marked earlier, but then a third country decides to attack another out of the blue, the first two are NO LONGER MARKED.
- 4b. If two countries are marked and one attacks someone else (even in defense of himself), but the other does not, then the latter loses his marked status.

With a little tweaking, I think this could be interesting... there's always bound to be a tussle breaking out in places like Scandinavia, the Low Countries, and the Balkans...
Katsarephat (100 D)
28 Jul 08 UTC
Oh, and I forgot. If multiple countries are marked at the same time, they are allowed to ally with each other or whatnot. But it's quite easy for one ally to promise to support a move, and then renege on the support, which allows him to lose his marked status since he didn't take part in the attack.
what an odd idea. I'm game if you can find 5 others
Braveheart (2408 D(S))
29 Jul 08 UTC
Hmmm - interesting. So I assume you continue to be MARKED indefinitely (assuming no-one else launches an unprovoked attack).

And can you move to a space of another country provided it's not a SC and not occupied e.g. 1st turn Munich moves to Burgundy. Is this considered an attack?

Only concern would be around the extent to which people are obliged to attack a MARKED country or countries. Would you expect all out assaults regardless of leaving yourself open on other fronts or only units in proximity would have to attack?
Feckless Clod (777 D)
29 Jul 08 UTC
What happens if nobody moves aggressively for a year or two for fear of being marked, and then everyone gets bored at the same time and attacks someone.... if everyone's guilty, who gets marked?
Katsarephat (100 D)
29 Jul 08 UTC
Braveheart:

1. Yes, you'd be marked indefinitely, until a new attack came about.
2. As for the second one, I actually was hoping to have some discussion about that one. It probably should be considered an attack, I think-- maybe I'll specify that you can only get away with attacking neutral territories, basically, unless there's an army. What do you think?
3. I'd say you're pretty well obligate to, especially if you're nearby. At least, that's what I would hope to see. But I know that's hard to do. The thing to keep in mind is that when you attack a marked player, you don't get marked, and once the neutral supply centers are gone, attacking a marked player is the only way you're going to get any more SCs without getting marked yourself.

Feckless: If multiple people attack at the same time, every one of those is marked... though I suppose that wouldn't be very effective if everyone just gets themselves marked at the same time...

How about this. You can only avoid being marked if you attack a marked country and you aren't marked yourself. If you attack a marked country while being marked, it's as if both of you were unmarked, and it'd be considered unprovoked and marks would be reassigned accordingly (possibly making you the only marked country).

Perhaps it's better to think of it like this: If you are NOT a country who has attacked an unmarked country when someone else has, those people become "privileged", and they can attack non-privileged (i.e., marked) countries without losing their privileged status. But if you're already marked, you can't be privileged against other marked countries.

Under this, if everyone attacks at the same time (as the Clod has suggested), everyone is marked, but that's basically the same as nobody being marked since there isn't anyone who'd be "privileged" and able to take advantage of it. This would not last indefinitely: Supposing everyone somehow agreed to attack, there'd be plenty of incentive to NMR or otherwise not attack and then become privileged as a result.

I'm thinking of two more variations to this that might make it better. Please discuss:
1. No press or global press only until somebody becomes marked;
2. An option to allow for attacks NOT to result in being marked if all parties involved post globally saying that they authorize it. (Obviously, this adds some strategery with the potential for skullduggery that arises by not affixing your agreement onto the attack and thus condemning the attackers to being marked.)

I know this is awfully contrived, but I really do see a potentially good variant in the works, maybe with a bunch of other fundamentals changed... I'd hoped it would be doable on a Diplomacy board with normal rules outside of these, but maybe it wouldn't be...
Shisuren (587 D)
29 Jul 08 UTC
I'm definitely in if it can all be worked out - will read more in depth when I get home.
thewonderllama (100 D)
29 Jul 08 UTC
I'm a variant whore, so I'll play once you get the rules figured out.
Katsarephat (100 D)
29 Jul 08 UTC
I need people to discuss if I want to get them figured out. >_>
Fidobot (100 D)
29 Jul 08 UTC
Sounds great for me. A newb will probably benefit greatly from this variant.
Churchill (2280 D)
29 Jul 08 UTC
This sounds fun, except that I believe that Marked countries should be able to attack other marked countries without penalty.
Churchill (2280 D)
29 Jul 08 UTC
So sign me up if you actually launch a game like this.
Katsarephat (100 D)
29 Jul 08 UTC
The reason I don't want them to be able to attack other marked countries without penalty is that if everyone becomes marked at the same time, then it just becomes regular Diplomacy.

I want this to be reminiscent of a group of extremely short-sighted and -tempered people who forget about earlier offenses when some other infraction occurs. Players get bonus points for roleplaying to that effect. >_>
Katsarephat (100 D)
29 Jul 08 UTC
Also, it's not really a penalty-- you go from being marked to being marked again; the question is, if you become the only marked country as a result of all this and find yourself screwed, or if the number largely stays the same.
MajorTom (4417 D)
30 Jul 08 UTC
There's no way to prevent, or even accuse with certainty, nations of moving "half-heartedly" against marked nations when it is not in their best interest.

In relation to that, could you define "beat the living daylights out you." As italy involved in a war versus Austria, would moving my unit in peidmont to marsielles while the all the rest continue east pass?

Could this not boil down to regular dip?
MajorTom (4417 D)
30 Jul 08 UTC
regardless, it's very creative and it sounds like a lot of fun :)
Katsarephat (100 D)
30 Jul 08 UTC
Well, it's not required to move against a marked nation, just a good idea if you want centers without getting marked.

I just think it'd be funniest to see it being all-out. =)
Feckless Clod (777 D)
30 Jul 08 UTC
I don't think that moving to any non-SC space should be considered an attack. It might be tactically advantageous to move to an allies territory in order to attack a mutual enemy. It might even be agreed with the owner of that territory. Of course, this might also be true of an ally's SC, especially if you're just moving through it, but not planning to occupy it in autumn....which is where it gets complicated..... this would have to be considered to be an attack, I think, in order for the variant to be workable.
Churchill (2280 D)
30 Jul 08 UTC
I think it's only an attack if you actually take possession of the SC or attempt to dislodge a unit: that's pretty simple but effective isn't it?

And I'd like to be in if possible.
Feckless Clod (777 D)
30 Jul 08 UTC
It's simple and effective, but it does raise the possibility that an enemy action might force your unit to spend the autumn in an allied territory which you intended and attempted to vacate, by bouncing you from your intended destination. Inadvertently missing a turn could have the same effect.... you'd be marked for an attack that you did not intend to make. I'm not saying that this would be a bad thing.....
Katsarephat (100 D)
30 Jul 08 UTC
Clod: That was one of the variants I was discussing earlier: if all involved parties post globally saying that they aren't considering it an attack, then no retaliation should need to occur.

I think that in that case, the original "attacker" would also be encouraged to post globally that he's going to leave the territory, and if he is bounced by someone else after he posts this then it's not considered an attack.

As far as inadvertently missing a turn goes, all I can say to that is be careful, and don't go into an ally's center in the spring if you're afraid of that. =)

So how about this, then. We'll use Churchill's notion of an attack and add that attacking an established allied territory is also an attack.

However, any of these (including actually losing the supply center) can be labeled as a non-attack if all parties post agreement in global chat that they have agreed on it. I'm thinking of also stipulating that if you agree that it's not an attack, then that cannot be overruled. (This prevents someone posting that it won't fly right before the moves are processed)

If nobody else has anything to discuss at this point, I think I'll tabulate what we have so far in a single post, we'll tweak that as needed, then we'll start.
MajorTom (4417 D)
30 Jul 08 UTC
That's what my second question was getting at.
If there's no requirement to move against a marked nation what's the disadvantage of being marked or the advantage of not being marked. If there is none you may end up playing old fashion dip :)
Churchill (2280 D)
30 Jul 08 UTC
No, I think that if a person is marked they are marked. The simple and effective way is a great rule, it allows for plenty of nasty plans and sublte stabs... "oops you took that SC... what a shame"...

You could say this, that a mark lasts only for the remainder of the year...
So if you are marked in Spring 1901, you lose the mark in spring 1902.
if you are marked in autumn 1901 you lose the mark in spring 1903 and so on and so forth

then, you say that while a person is marked all players are honor bound to attack no one else.

i.e. X Y and Z are playing... Z is marked b/c he attacks y in spring. X and Y cannot attack each other (honor rule) until Z loses it's mark. If an honor rule is broken you are marked for the next turn (note the original mark(s) remain so) and you are forced to non-movement.
Churchill (2280 D)
30 Jul 08 UTC
So in the example X attacks Y in autumen when Z is marked. Even though Z's mark has run-out, X is now marked and cannot order a move or support move order.
Churchill (2280 D)
30 Jul 08 UTC
You could also ban communication with a marked coutry andn enforce that as an honor rule...
Katsarephat (100 D)
30 Jul 08 UTC
Agh, now it's just getting too complicated.
Thucydides (864 D(B))
30 Jul 08 UTC
I think. It should just be. You can't move, or attempt to move into a square that isn't your color (even if it used to be or something. I'm talking about how you can convert say, Tyrolia to green as Italy). You also can't attack another army or fleet that is sitting in a neutral spot. This covers seas and orange land. Exceptions will be allowed only by correct treaty procedures (borrowing from UN):

In private diplomacy you work out what kind of treaty you want and its terms. Then one nation works up a draft and shows it to the other. When they agree one of the countries posts the treaty's text, and the involved parties. Then each involved party must ratify for it to be binding. If not, if say, I said I'd ratify but lied, well then too bad. This covers an forseeable weird exception thing, and the treaties can even be written broadly, but the only thing the treaties would have to abide by are the general rules of the variant.

For instance: If England were the only marked country, and everyone was sending fleets up to attack him, you could draft a treat between Turkey, Austria, Italy and France maybe, or maybe even more depending, saying "if any fleet attacks another signatory's fleet without support in open waters, this shall not be considered an attack; the instigator of such a move remains unmarked, unless the signatories decide by a majority to overrule this treaty on a case-by-case basis."

Things like that. Or other things like Russia says I hereby let Turkey into Ukraine, no problemo. Or even more bold, like I hereby let Turkey into Warsaw on the Spring of this turn, provided he should quit the city before Autumn should arrive. Should he fail to enact such procedures, the signatories do hereby agree that he shall be considered marked.

All that stuff. Long and complex as it may seem, I really don't think it would be. I'm in this happens for sure. Also I think the phases should be rather long. Like 72 hours or something.
Thucydides (864 D(B))
30 Jul 08 UTC
The only treaties that wouldn't be allowed are BS treaties that basically circumnavigate the rules, and this would have to honor based. One such might read:

We six signatories agree that if one of us enters marked status, the other five may vote if this is convenient, and if a majority should vote that the marked status is inconvenient, the nation will not be marked that phase. Should he continue to make moves that make him eligible for marking the next phase, another will be taken up.

No. That's garbage. Lol. Stuff like that, it's not hard to figure. Also another kind to disallow are any authorized SC capturing. No SC capturing can happen without getting marked or when attacking a marked man.

The only last problem I sense is the self-defense concept. Does that really mark you? If I'm Turkey and Austria attacks, can I not strike back? Someone made it seem like I too would be marked but I don't see how this makes sense.
Katsarephat (100 D)
30 Jul 08 UTC
If Austria attacks Turkey, Austria becomes marked, so Turkey can attack Austria at this point without being marked.

And I'll consider broadening it to a treaty-based game with only those basic rules. That actually makes things more interesting.
Katsarephat (100 D)
30 Jul 08 UTC
Alright, new draft of the rules.

BASIC RULES:
1. No power may attack another power as defined below:
- a. If X gains a supply center belonging to Y, X is said to have attacked Y.
- b. If X moves to a territory Y occupies, whether or not the move is successful, X is said to have attacked Y.
- c. Regarding unoccupied non-SC territories belonging to Y, if X moves to such a territory X has NOT attacked Y by default. However, Y may make a statement that move to the territory in question will be considered an attack; this can be done unilaterally, but it must be before the move is processed. It only applies to the Diplomacy phase in question.
- d. Two units bouncing over a territory that does not already have a unit in it, REGARDLESS OF WHETHER IT HAS AN SC, is not an attack.
- e. All of this applies in both Diplomacy and Retreats. Forward retreating is not a way around this system!

2. If you have attacked a country by these rules, you are considered "Marked". The marks are considered to have been applied after a Retreat phase, but before the next Diplomacy phase. (Thus, if you forward retreat into a country that wasn't marked but will become marked, you yourself will be marked as well!)

3. If you are not marked and you perform an attack on a marked country, above, then you are not marked.

4. Countries may make treaties to form exceptions to the rules listed above. The treaties can be pretty much whatever you want, as long as you want, as complicated as you want, between as many people as you want (but not everyone); subject to the following caveats:
- a. The treaty should be discussed in individual chats, or globally if absolutely necessary.
- b. Once the terms have been agreed upon, one of the powers involved should post it in the global chat, naming the affected parties.
- c. All affected members must ratify it in order for it to be binding.
- d. The treaty must be ratified BEFORE orders are evaluated that would otherwise break the treaty. That is, treaties cannot be used as a last-ditch effort not to get marked.
- e. Once the treaty is ratified, there is no way out of it unless you establish another treaty canceling the first one.

5. When a treaty is formed, the countries not involved may try to override the treaty. If all of the other countries vote in favor of an override, then the treaty is overridden.
- a. Yes, this can be done by just one country unilaterally if six powers try to form a big treaty. So don't do it. =)

6. If another actual attack on an unmarked power occurs later on, the marks are dropped completely and reassigned just by the attacks that turn.

-------------

How's that? Can we start a game with that?
Katsarephat (100 D)
30 Jul 08 UTC
Oh, forgot one more thing. Treaties must discuss one particular situation and must be finite, preferably lasting one phrase. Also, the unilateral claim that a move to a specific non-SC territory can be overridden by a treaty; the only way to override the treaty and get the unilateral warning back out is to get the treaty reversed by another treaty by the same people, or overridden by everyone else.
Katsarephat (100 D)
30 Jul 08 UTC
...Oh, crap, one more change. Okay. Moving toward an unoccupied territory of ANY kind, SC or not, is not considered an attack by default, unless the to-be-attacked makes a statement that he will see it as an attack (before the move occurs, of course).

Another way to think of it is to take 1c above, and say that it applies not just to non-SCs, but to all unoccupied territories that belong to the power in question.

Also, this should be obvious, but a country cannot issue a warning about an attack on a territory that isn't already his. =)
aoe3rules (949 D)
30 Jul 08 UTC
this is amazing! i just thought of something - since no one is actually attacking, everyone would have to move into position for an attack, but not actually attack: if germany moves to BEL, MUN, and RHR (presumably for an attack on france) then france would have to move into position to attack germany. but if he actually did retaliate, he would become marked, even though germany was the attacker!

eventually this would have everyone scattered with units on opposite sides of the board, eg English A GAL and Turkish F GAS. and it would be incredibly funny if everyone stabbed everyone else at the same time, allowing normal diplomacy to resume - but with the incredibly weird circumstances. or better yet, everyone except one person stabs everyone else, and everyone is marked except that person - therefore meaning everyone except that person is allowed to make alliances - so it would be better if he/she actually DID stab everyone else.
Katsarephat (100 D)
30 Jul 08 UTC
You don't get immunity from having the marks resorted if you attack a marked country while you yourself are also marked. =)
aoe3rules (949 D)
30 Jul 08 UTC
still, you'd be marked even if you didn't... but you would have more enemies.
Katsarephat (100 D)
30 Jul 08 UTC
If you attack someone and happen to be the only one, then everyone else loses their marked status and is privileged to attack you without suffering being marked.
Thucydides (864 D(B))
31 Jul 08 UTC
But at the same time? If all but one attack at once? Also I'm still confused about two markies attacking eachother.

Also:

What if two people say Germany and England bounce over a Russian territory. And what about moving to a space I am vacating, that could be interpreted as an attack, or are we saying that's ok? Also to cancel a treaty all orignal signatories must cancel together. And the re-marking thing is only when an UNmarked nation attacks another such nation, right?

Thucydides (864 D(B))
31 Jul 08 UTC
But otherwise that sounds cool
Katsarephat (100 D)
31 Jul 08 UTC
If two countries attack each other at the same time and they are both marked or both unmarked, marks get reassigned and they both get marked. (Unless it's just one moveset, a bounce, and neither has a unit on the territory in question). If all but one attack at once, marks are reassigned and they all get marked (unless some attacked an already marked country and they themselves were unmarked; this exempts those attackers from being marked). If two marked countries attack each other, marks are reassigned and they are marked again.

By "marks are reassigned", I mean that looking at JUST THE MOST RECENT DIPLOMACY/RETREAT PHASES, everyone loses their mark. Then, a marked country attacking anyone or an unmarked country attacking is marked. So if two marked countries attack each other when there are also three other marked countries, but the other three don't attack, they lose their marked status.

Germany and England bouncing over Russian territory is not an attack from Germany to England or vice versa, unless there's a treaty saying otherwise. (In general, bounces on a territory that didn't house one of the two bouncing countries' units are not attacks). If there's a Russian army, then both Germany and England have attacked Russia, and will be marked. If it's an unoccupied Russian territory and nobody gets the supply center (if there is one) then pursuant to 1c above, it's only an attack if Russia proclaims that it will treat a move there from either country as hostile.

Moving to a space an army vacates is moving to a space that had an army, so it's an attack by default unless there's a treaty in place.

To cancel a treaty all original signatories must cancel OR to override all non-signatories must vote to override.

Re-marking occurs whenever a marked nation attacks, and whenever an unmarked attacks an unmarked. And again, the marks are totally obliterated and re-assigned based solely on the results for that turn.
Churchill (2280 D)
31 Jul 08 UTC
I think the treaties add unneeded complexity.
Katsarephat (100 D)
31 Jul 08 UTC
It's not that complex, really-- they don't need to be nearly as formal as Thucydides has been writing them. All they are is, an agreement between powers to circumvent the rules, for one particular instance or small set of instances of possible infractions. No need to make them formal.

I'm going to make the game now. It'll be a 20 point buy-in, and it will be password'd. I'll send the password to anyone who has expressed interest.
Katsarephat (100 D)
31 Jul 08 UTC
Actually, I'll just post it here. The password is "Eldrant" (no quotation marks, case sensitive). Please don't join unless you know what you're getting into. =)
Katsarephat (100 D)
31 Jul 08 UTC
You'll want the name of the game, too, I suspect? It's "Less declamation and more retaliation!". Password "Eldrant", like I said earlier.


43 replies
maxx001 (100 D)
28 Jul 08 UTC
Game for Newbies now open! - ELMO
Game started for players with less than 100 points - newbies preferred!
17 replies
Open
cteno4 (100 D)
30 Jul 08 UTC
Strange support orders
Some of the options in the support menus are illegal and don't make much sense. For instance, I ordered a support move to the Eastern Mediterranean and one of the options I was presented with was a move from Greece. Greece was held by an army at the time, and furthermore Greece doesn't even border the Eastern Mediterranean.

I've noticed similar oddities with convoy orders (Black Sea was listed as able to convoy from Constantinople to Greece), or in the vicinity of the Mid-Atlantic Ocean (it was either an army being able to support a move into a sea territory or else a fleet being able to support an army's move into a sea territory).

I know there have been other move options that made me stop and scratch my head, and I've never ordered any such move. What happens if you do? Is there any way these could be systematically listed and then corrected for in the next release of phpDiplomacy?
5 replies
Open
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