Forum
A place to discuss topics/games with other webDiplomacy players.
Page 431 of 1419
FirstPreviousNextLast
Perry6006 (5409 D)
14 Dec 09 UTC
New 202D WTA Game!
http://www.webdiplomacy.net/board.php?gameID=16660
Up for a high quality WTA game?
Three more players needed!
0 replies
Open
Iceray0 (266 D(B))
14 Dec 09 UTC
Live game
http://webdiplomacy.net/board.php?gameID=16887
0 replies
Open
radziu (100 D)
14 Dec 09 UTC
fast game
http://webdiplomacy.net/board.php?gameID=16885
0 replies
Open
Crazyter (1335 D(G))
14 Dec 09 UTC
Mods please end game
http://webdiplomacy.net/board.php?gameID=15764

Everyone voted to Draw except Austria last month. We've PM'd him several times. Please draw the game for us. Thank you very much.
0 replies
Open
Draugnar (0 DX)
13 Dec 09 UTC
The Tolkien-themed game is accepting signups.
See thread=509315
17 replies
Open
BrightEyes (1030 D)
11 Dec 09 UTC
Decision to cancel
In our game gameID=16391 I think we've decided to cancel the game. The two earlier players in question have not logged on the game in three days, and as the game is paused, they won't go cd. I don't know the situation regarding whether they were multiaccounting or not, but I think that waiting three days or so is enough. figlesquidge, if you could update me on the situation, I would greatly appreciate it.
9 replies
Open
girmo (100 D)
12 Dec 09 UTC
End of decade
We nearly finnished this decade, and I am intrested to know what do people think the symbols of the decade would be. I will open the first categorys, but fill free to add more.
47 replies
Open
Puddle (413 D)
13 Dec 09 UTC
Its inappropiate right?
To post chat logs on global chat from a game right? just because someone stabbed you in a way that was not against the rules?
http://webdiplomacy.net/board.php?gameID=16342&msgCountry=Global&rand=6643#chatboxanchor

Its Mr Tortoise, I guess he is new, and decided that my stabbing him warranted opening up the chat logs
51 replies
Open
Crazyter (1335 D(G))
12 Dec 09 UTC
Ghost Tourney Phase Length
How do people feel about the 50-hour phase in the Ghost tournament?
13 replies
Open
Maniac (184 D(B))
12 Dec 09 UTC
Bearnstein replacement needed
gameID=16469 Bearnstein was russia, 1901 - fair position. Anonymous game 100 point buy-in. Please join.
2 replies
Open
Helljumper (277 D)
14 Dec 09 UTC
Live Game
gameID=16864 - We need 2 more!
10 replies
Open
StevenC. (1047 D(B))
14 Dec 09 UTC
Diplomatic and Tactical LOW Points....
What are your worst moments here at WebDip?
6 replies
Open
Macrado (706 D)
11 Dec 09 UTC
FFFFFFFUUUUUUUUUUU
http://i181.photobucket.com/albums/x111/macrado/DiplomacyRage.jpg
22 replies
Open
sister bear (0 DX)
13 Dec 09 UTC
Favorite Province
Hey Y'all,

I was just wondering what your favorite province in the game is?
16 replies
Open
TheWizard (5364 D(S))
14 Dec 09 UTC
1 year!
My anniversary on the site :)
Thanks everyone for making this great and a fun place to return to!
You all make this what it is.
And thanks to Kestas + mods for keeping the site running.
3 replies
Open
denis (864 D)
14 Dec 09 UTC
Your Diplomatic and Tactical High points
Show off brag about how awesome you are at diplomacy.
32 replies
Open
Gobo (100 D)
14 Dec 09 UTC
Unpausing?
What is the appropriate thing to do when games can't seem to get unpaused?

A new question for the FAQ perhaps?
2 replies
Open
denis (864 D)
14 Dec 09 UTC
Suggestion for GR list
IF a person isn't active in any games or has not played in over 2 months, or is banned can we remove them from the officail list? Ghost would still have a master list... and if you come back you can always be added in
22 replies
Open
DocVanHellsing (207 D)
14 Dec 09 UTC
live game
http://www.webdiplomacy.net/board.php?gameID=16853

4 to go... ^^
2 replies
Open
hellalt (80 D)
14 Dec 09 UTC
2009-10 TMG Masters, Round 4, Game 2
hello
someone needs to arrange the country selection, mske the game a normal communications one and renew the time for the first turn
1 reply
Open
vamosrammstein (757 D(B))
14 Dec 09 UTC
New game
I'm trying to get a new game going, don't really care about pot size/point distribution, but I would like it to be a regular game with somewhere around 36 hour phaselengths. jasoncollins is already interested, so we only need five more.
5 replies
Open
Shafto (138 D)
14 Dec 09 UTC
Errors
Error: 'null' is null or not an object on line: 143, script: http://www.webdiplomacy.net/board.php?gameID=15293&msgCountry=Global&rand=8310.
Please report this error in the forum so it can be fixed. (Please include info on your web-browser and what caused the error!) Thanks for your patience.

Using IE 8
0 replies
Open
yourBALDneighbor (204 D)
14 Dec 09 UTC
possible metagaming
there was some suspicious activity in Live Game!-3 gameID=16835
turkey and russia might have been metagaming, and russia has been in almost all of turkeys games. please look in to this.
17 replies
Open
Iceray0 (266 D(B))
14 Dec 09 UTC
Live game
http://webdiplomacy.net/board.php?gameID=16847
5 minute phases
PPSC
19 replies
Open
doofman (201 D)
14 Dec 09 UTC
new live game,
http://www.webdiplomacy.net/board.php?gameID=16848
5min phase, 5bet
0 replies
Open
doofman (201 D)
14 Dec 09 UTC
live game, phases=5min
http://www.webdiplomacy.net/board.php?gameID=16845
14 replies
Open
kestasjk (95 DMod(P))
12 Dec 09 UTC
NMR auto-pause rules
A thread for people interested in discussing the rules under which large numbers of detected NMRs should stop a game processing, to stop accidents happening
kestasjk (95 DMod(P))
12 Dec 09 UTC
I'd like players to be able to tune games so that in the important ones games won't go forward without everyone being around, without crippling the normal&low-point/live games where NMRs are an unfortunate reality which can't hold up a game.

But I can't think what the rules should be exactly, and I think people in these games might have a better idea to what they should be.
This is the best I've got:

Loose: >1/2 of players NMR, and those players represent >1/3 of the units on the board, and the game is paused.

Normal: >2/7 players NMR or >4/7 players have uncomplete orders, and those players represent >1/7 or >2/7 of the units on the board respectively, and the game is paused.

Strict: Games won't go ahead until all players have completed entering their orders

The concerns are abuse, i.e. losing players using the new rules to block processing intentionally. Strict games are supposed to be for tournaments etc so that's less of a concern
Also are the balances right, or is Strict far more strict than Normal and there needs to be something between?

(Thanks to fig and/or TGM btw, one/both of which suggested this)
Tantris (2456 D)
12 Dec 09 UTC
Perhaps, there should be a soft deadline where if everyone has entered order but not finalized, that the game moves forward. And, then, a hard deadline(twice the soft deadline), at which the game moves forward and anyone that hasn't entered orders is forced into CD. Once you are past the soft deadline, and you log into the site, you can not join or enter orders on any other games until you enter the orders on your past soft deadline games(in order of the shortest to hard deadline).
Tantris (2456 D)
12 Dec 09 UTC
Sorry, I may have responded to this badly. Whole different idea, and all...

As for the things above:
Strict would be useful in league type games, though, we have had drop outs for CD'ing, and that would mean having to get in contact with them somehow to get them to agree to dropping out. If nothing else, strict with force CD on the people that haven't entered orders might be nice.

I fear all of these others, since this means that in any game the losing players can stop the winner from winning.
figlesquidge (2131 D)
12 Dec 09 UTC
The last one (strict) is just the same as removing the phase time limit?

Need to consider how to save players pause votes as well. If a game auto-pauses, then a mod removes this pause then everyones pause votes will have been lost.

How about completely separating it from the standard pause? This is just a theory, and someone will soon show why I'm wrong, but if its just to deal with the site crashing maybe if there is an issue with the orders, then anyone can click to confirm everything is ok.

As another issue, at what point should the mods hit the panic mode pause option?
TheGhostmaker (1545 D)
12 Dec 09 UTC
"one/both of which suggested this"

"which"? lol :P

strict should give the player some sort of warning at the end of the phaselength, and reset the phase. Then, if they haven't entered moves again, they get CDed.
TheGhostmaker (1545 D)
12 Dec 09 UTC
Re Panic mode, I'll talk to you on MSN, figle.
Onar (131 D)
12 Dec 09 UTC
I like the idea of auto-pause when a player NMR's, but how about you simplify the system, and put it in as an option, for example: if player(s) NMR for X amount of turns, auto-pause. Otherwise, the game follows the rules normally. I assume this would be set by the person creating the game, rather than making it a site thing...
gjdip (1084 D)
12 Dec 09 UTC
What Onar said.
Tantris (2456 D)
12 Dec 09 UTC
@Onar/gjdip:
I think all of these were meant to be settings when the game is created. As of right now, if a player NMR for 2 turns in a row, they are removed from the game.
gjdip (1084 D)
12 Dec 09 UTC
Exactly. So, make it an option when a game is created whether a game should be paused without processing the turn when a player hasn't issued orders at the deadline. 0, 1 and 2 turns should be enough.
figlesquidge (2131 D)
12 Dec 09 UTC
That's just what Kestas is asking about: what should the options be?
Goldeye (190 D)
12 Dec 09 UTC
What I'd do for strict:
Strict: If any player hasn't entered moves at the end of a phase, pause and CD that player.
Draugnar (0 DX)
12 Dec 09 UTC
I disagree about CDing the player as that would open up tournaments for potential abuse. The mods can force someone into CD, so if it is paused and the person is deemed to not be coming back, they could then put the position in CD and send the URL and password to the replacement. I like the idea of forcibly pausing the game if orders are missing on strict (you could even call it "tournament mode". In fact, I'd pause it before the turn processes so that it wouldn't screw up tourney and league games.

As far as the rest, why not make it a selectable set of percentages at set up. And you could make it be "% of players nmr" or "% of total owned SCs nmr" or both. I know it is a bit more work, but I would play in general games where someone (or a group of someones) with more than X% of the owned SCs NMRs, then the game pauses. That way you get in a three way situation (2 holding against one), the leader NMRing could cause a pause, even though he is only 1/3 of the players if he had more than 1/3 of the SCs. the more flexible, the better in terms of allowing your site residents to feel they can choose how they want to select the games.

However, if you do want to lock the percentages, make them an "or" based set of rules, not an "and" based set. In other words...

Loose: >1/2 of players NMR, OR those players represent >1/3 of the units on the board, then the game is paused.

Normal: >2/7 players NMR or are incomplete, OR those players represent >1/7 of the units on the board, and the game is paused.

Additionally, it could be as simple as a switch that says "Pause if NMR discovered" and another that says "Pause if incomplete orders discovered" although I doubt many would select the latter.
kestasjk (95 DMod(P))
12 Dec 09 UTC
The system is really about adapting to stability issues, so that people can set a threshold above which things are probably going wrong. I don't think these changes will help stop people going CD, just let people customize what happens so that in critical games a CD is assumed to be a mistake and the game stops, and in non-critical games CDs won't hold things up as now

>strict with force CD on the people that haven't entered orders might be nice.
In strict mode if someone went CD the game wouldn't process until a mod stepped in and manually CDed them. The point of strict would be that at no point is there a situation where a country hasn't entered orders; the game stops until the person or a mod&replacement player is found, to prevent critical tournament and high point games from getting screwed up if an accident happens

> I fear all of these others, since this means that in any game the losing players can stop
> the winner from winning.
The number of NMR units has to be above a certain %, in addition to the number of NMR players, and this is supposed to make it harder for people to block games like that

> The last one (strict) is just the same as removing the phase time limit?
Quite a few people will use all the time they can get, and don't finalize ever. In the new system there are flags which set whether a player has no orders, has submitted orders, has completed all orders, and is ready for the next turn.
Strict would let people complete their orders and not finalize, letting the phase go on as long as usual, but when the phase ends it moves on only if they all entered complete orders. So although it lets any player hold the game up until a mod shows up it's not like requiring finalization exactly

> "which"? lol :P
bah, whom

> strict should give the player some sort of warning at the end of the phaselength, and
> reset the phase. Then, if they haven't entered moves again, they get CDed.
That seems a bit similar to doubling the phase length, I can see where you're coming from but hmm, this system is intended to halt games which are having an unusual number of NMRs, letting the game creator define how many NMRs is unusual, it's not really supposed to change how players fall into CD

>at what point should the mods hit the panic mode pause option?
When the **** hits the fan, hard to give a specific example but if someone is attacking the server or people are experiencing corrupt games, something like that would prompt using the panic button

>if player(s) NMR for X amount of turns, auto-pause
Interesting idea, but it wouldnt be very flexible. X could be 1, 2, maybe 3, but after that a player could be NMR for so long a pause after that wouldn't be very helpful, and the player either won't be back or will come back and the game will be too far past to be salvageable
Crazyter (1335 D(G))
12 Dec 09 UTC
I think in Live Games this is especially important. 2 examples:
1. sometimes you wait a while and no one joins, you go to the bathroom and oops, the game has started and there are only 3minutes left til deadline or worse, you missed the first turn. In that instance, there should be an automatic pause or rewind or something so it can start properly with all 7 people.
2.Everyone wants to pause except 1 unethical player who refuses to pause when everyone else wants to , so they just wait until everyone else NMRs becasue it is 2 AM. Or even worse, someone CDs and then they return at the last minute to steal the game or be part of Draw that was meant to exlude them.

These might be tough problems to fix. Good luck trying to fix them!
Crazyter (1335 D(G))
14 Dec 09 UTC
bump
The Czech (39715 D(S))
14 Dec 09 UTC
Why not a blind draw of some sort. If a player NMRs then the active players supply orders in an extended deadline of X hours. The computer program ranks the orders by unit and the order that has the highest number is used. Ties = hold. Example: France NMRs in Spring 01. The 6 other players get to issue orders within a X hour window of the deadline. 5 of the 6 issue Par-Pic, 4 of 6 issue Bre-MAO, 3 of 6 issue Mar-Bur and 3 of 6 issue Mar-Spa. That gives someone who takes over (hopefully) a fighting chance. Also, as the game progresses, most will issue orders to stop the winner (I would hope). Just a thought. I know it means more programming, but it is a solution for NMRs until a replacement is found and it keeps the game moving.
Draugnar (0 DX)
14 Dec 09 UTC
Too confusing...


18 replies
Puddle (413 D)
14 Dec 09 UTC
Ghostranking
Why hasn't the ghost ranking system been implemented into the site, and become the ranking system we see on each other's profiles?
1 reply
Open
Civil Disorder!!! (580 D)
14 Dec 09 UTC
2009-10 TMG Masters, Round 4, Game 4 - digitsu, Sayjo the Lion-Hearted, and DonXavier
....
1 reply
Open
The Big Doak (100 D)
14 Dec 09 UTC
Live game! 30 point PPSC 10 minute phases
http://webdiplomacy.net/board.php?gameID=16842
0 replies
Open
Page 431 of 1419
FirstPreviousNextLast
Back to top