The original rules manual for Diplomacy, while detailed, is lacking in certain scenarios that I was wondering if any of you might be able to shed some light on.
We already know that if two countries try to enter an unoccupied space with equal force, they all bounce and the space remains empty. But here's my question: What if the space -is- already occupied, by a third nation, one who doesn't have sufficient support? Under normal circumstances, the occupying unit would be forced to retreat, but does it have to in this case, even if the two attacking opponents bounce off each other?
For example, let's say that Germany is attacking Vienna from Bohemia with support from Tyrolia. Russia is attacking Vienna from Galicia with support from Budapest. Austria has an unsupported army unit sitting in Vienna. If just one of those nations were attacking, he'd have to retreat. But can he stay there if the attackers are evenly-matched; i.e. do they "cancel each other out," or do they simply not get to take the space but still force the lone occupant to retreat?
For another question, can you support a convoy move? I.e. a unit in Sweden supports a move to Norway from London via convoy?
If somebody goes into civil disorder (and never comes back) and is required to disband a unit, how is it determined which unit is to be disbanded? Is it just random? If so, how was this handled on the actual board game? Dice? Adjudicator discretion? Etc.
Why do we park on driveways and drive on parkways?
Is it ever possible for remaining players to hit a perpetual stalemate that can only be ended either with a draw or with a stupid mistake?
That's all I can think of at the moment. Thanks!
i think the rules specify all of these.
no the unit is not forced to retreat.
yes you can support a convoyed move, (although there are some paradoxes which make things messy) it's just like a normal move. (you can also support the convoying fleet to hold, making the convoy less likely to be disrupted, I believe you can also specify multiple convoying routes, making your convoy more likely to suceed, alhtough i'm no sure how this is implemented in phpdiplomacy)
You remove the units furthest from the CDing players home builds first, (with armies counting distance as if they could cross water) and then if there is a tie, based on their location in alphabetical order.
see:http://www.wizards.com/default.asp?x=ah/prod/diplomacy
also yes, there are lots of stalemate lines.
see: http://www.diplom.org/Online/StalematesAtoY/visual.htm
I always wondered why there were so many drawn games. I figured it was just allies who didn't WANT one to win. I just recently ran into my first stalemate, which we will shortly be asking Kestas to draw. Unless someone makes a dumb mistake, it won't ever resolve itself.
The stalemate lines runs with England owning StPete, Germany France and everything north of that line, and Turkey owning Austria, Italy,Tunis and everything south. 17 vs 17.
(Actually, France is still alive with a unit in Portugal, but that will shortly be rectified. THEN it will be 17-17.