Positron is funny : ).
No, I suspect points inflation doesn't really have too much of an impact on the site and is certainly (as Menace suggested) better than insufficient point-supply. If points inflate drastically (lose their value) then the worst that could happen is that certain players become 'points barons' and start some very high-stake games (which may actually be good, as some players like high-stakes games). Because of the refunds to 100 point for players with less, players with less than 100 points are always protected from 'point poverty ; )' and the fact that games can be started with any stake (5+) means that it doesn't really matter what a point is worth. Though you might find the mean average stake increases after a while, new players can always challenge new players and I'm sure no real 'point class-different' will develop (where new players are removed from points-barons and there is very little 'Diplomatic mobility' between the two ; ). It is a bit silly to worry about it and I just find it interesting that inflation takes place, even if it has no real effect (except, hypothetically, in the long run).
May I say, Colon (::::::::::, whichever you prefer), you argue your case very well - you scoop up the CDs, keeping those games balanced, while causing a little inflation that doesn't hurt anyone really.
What (if you have time, that is) I'd be interested to know is, what is your motive? Is your motive to buy-in to all the CD games, altruistically, or to win the big-points rollover? Is it both of these? Is it something else?
As to points tax - I considered mentioning it, but it would be a sledge-hammer to crack a nut. Because all points here are 'property', in that they have been allocated to players, it seems unfair to take any away, especially if the dangers of inflation don't really exist critically. The best tax would be to take a small sum (1 or 2 points) from the pot of each game started (this is, perhaps, negligable, and isn't a penalty to any particular player). However, a tax would be silly and may risk a fall in supply if it is too high. A better approach (in the long run, if there is a problem) might be to destroy very-inactive accounts and remove their points from the system. However, I don't know the gubbinz, so this may not be easy, right or proper.