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A place to discuss topics/games with other webDiplomacy players.
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dappen (0 D)
04 Feb 08 UTC
16 accounts
ha ha i have 16. And i have not played them in same game but since most games have high bets, i do not think it fair to penalise new players who have just joined. Its most disadvantageous for those who can only play one game at a time
22 replies
Open
********** (55 D)
06 Feb 08 UTC
Wiki for phpDiplomacy
I suggest that we should build a Wiki for phpDiplomacy, with screen shots, as an intro, history, etc.

The wiki articles should be divided into several categories, e.g. Games Finished, Games in process, Rules, How to Play?

I have seen wiki for many games, which was then an essential guide for me to get involved into this game.

Also, this can be a support to other running phpDiplomacy, for them to be an FAQ.
21 replies
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Gobbledydook (1389 D(B))
10 Feb 08 UTC
Wiki: How To Cheat
Cheating is easy. Follow these simple steps.

1. Think up about seven distinct, unrelated user names.
2. Join.
3. Open some large games, join with 2 or more of those accounts.
4. Play the games as if the accounts were one country
5. Shut up about your multi-accounts. If anyone asks, tell them 'You are jealous because you can't make such quality alliances like me.'
6. Enjoy!


Disclaimer: This guide is for the sole purpose of reference, and is created according to Flashman's suggestion. Please do not hesitate to add on or edit this guide. Thank you.
12 replies
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Google (131 D)
10 Feb 08 UTC
Webmaster, please delete my accout.
Please delete Google. I don't want to play two accounts at the same time any more. ;-)
0 replies
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fwancophile (164 D)
01 Feb 08 UTC
you blow if
heh i know its extremely ungracious. but better ungracious than unethical. just want to reiterate my longstanding position, that if you have just one or two SCs, and rather than work in the grand coalition to stop the runaway leader, you decide to bottom feed off his victory for a few pathetic points, you blow, and everything about you blows.
23 replies
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lukes924 (1518 D)
08 Feb 08 UTC
Quick Question...
I was just wondering, whats the general age of most people on this site? I'm in high school.
50 replies
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How Am I not able to retreat from Spa?
I had a fleet on the south coast of Spain. Now I can't retreat, even though there are multiple places I can retreat to.

http://phpdiplomacy.net/board.php?gid=2790
1 reply
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kynndal_says (100 D)
09 Feb 08 UTC
Just curious
hey all.

just inquiring to see how many girls are actually logged into this game.
22 replies
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Tman401 (126 D)
05 Feb 08 UTC
Best Dip Moment
What has been your best diplomacy moment on this site, a stab that was so great that you bring it up in your daily conversations, a victor so overwhelming, or just a strategy that you stuck to and did well.

I would have to say that I think mine would be in the game East (http://phpdiplomacy.net/board.php?gid=2378) where I saw that Russia had not turned in orders, changed mine real quick and ended up with three supply centers that turn.
13 replies
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MajorTom (4417 D)
09 Feb 08 UTC
Does keil have coasts?
Can fleets move from holland to kiel to berlin?
7 replies
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spinebag (337 D)
08 Feb 08 UTC
Quick Update on Updates/Fixes to Site?
Any news in the past month?
9 replies
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stoni90 (780 D)
09 Feb 08 UTC
olympiakos2 150 points
150 points is opened.
0 replies
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gryncat (2606 D)
09 Feb 08 UTC
Convoy issue
I'm sure this has been asked, so forgive my laziness in not checking, but is there a way to convoy from North Sea around Denmark? I can't convoy via Denmark, and Ska doesn't let me go to Baltic.
1 reply
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sean (3490 D(B))
06 Feb 08 UTC
World War I games
So we have had three so far right? with 2 wins to the Allies and 1 victory for the Axis powers. what did people think? i liked the team work involved but maybe a different mix of countries would make it more exciting and throw up battles in different places. With the current WWI teams it seems to lead to a diagonal line of units from tunis thru swiss and up to st petes once italy is removed from the picture. different teams and including italy, could we do it?
russia,turkey,england vs france,austria,germany ? the centre vs the periphery?
or a more hedgehog approach to team making?
ideas?
58 replies
Open
thewonderllama (100 D)
08 Feb 08 UTC
How you go into a game with players you've played before
It seems a lot of people have talked about going into games fresh and not bringing preconceptions about other players into the game, and for the most part I have agreed on this point. But I was thinking about it some more lately, and I think I've changed my stance some. I still agree coming into games always allying with the same people, unbreakable alliances, etc. are not good...but to say I shouldn't remember how I've seen X person play? I'm beginning to think something is lost there. Thanks to Kestas, we've been building up a community of players here, each with our own idiosyncrasies and playing styles...why not explore them?

Each game I play, I have the opportunity to learn how to play better...say, when using a certain tactic might not be a good idea/is particularly effective...why shouldn't I also learn what negotiation tactics work better with a certain player? Or that he or she stabs often or rarely? Doesn't my body of knowledge about a player and how I try to use it to my advantage take the game to higher level? Yes, a new player hasn't had the same amount of experience as me, but they'll get it soon enough...and it cuts both ways, as I, in turn, know nothing about them and he or she is a wild card and must be treated with differently. But would this prejudice people against allying with new players? I think not, as it would be foolish to limit your options at the get go. It's just a different kind of negotiations.

So that's what I've been thinking...I'm particularly interested in what the rest of you think.
lukes924 (1518 D)
08 Feb 08 UTC
I agree, there is no reason to not use whatever you have learned, if you know you can't trust a player, you shouldn't just forget that every following time you play with them.
kynndal_says (100 D)
08 Feb 08 UTC
I think i agree with both of you guys. working with other players strategies is a good strategy in itself. The only thing however, is just remembering that some players could double cross you if they sense you've buitl a certain level of trust with them. that would not be good.
Locke (1846 D)
08 Feb 08 UTC
I think the idea is a good one but there are a couple of things i would say players should consider before entering a game with players they've played frequently before;
A) Am i joining the game with player X because i KNOW he will ally with me.
B) Am i joining this game because at least one of these players would help me win instead of winning themselves.

If the answer to one or both of those questions is a resounding yes i, personally, would hesitate to join because it would make for a biased game that would probably not be enjoyable and no real experience would be gained.
Huey79 (2345 D)
08 Feb 08 UTC
To your point of joining a game in which you know you will have an ally:
Whats been popular lately is some of the team diplomacy games going on. I think you learn alot from that style of play as well. Learning the strategy behind a turkish/france alliance or a german/english alliance. It forces you to ally with a country you normally may not have thought to, which could change how you see some of your future games/negotiations.
In some cases, the fun of the game is ruined when you stack the deck. Its all on your mind set going into it. A new challenge versus being all about the points.
kynndal_says (100 D)
08 Feb 08 UTC
locke, very great point. you dont want to go into a game because of other players. you should be playing to gain points and win games, but again, having alliances with other players isn't necessarily a bad thing. It will help you obtain top positions in your game, or could help you support friendly players when you can.
Farcus189 (505 D)
08 Feb 08 UTC
Though when you get down to the question of wether or not you should join a game based on who is already there, i feel that if you are joining just because someone you know, have played with, or are good friends with is a little weak. Just joining because you feel you will have the edge in creating or establishing alliances is very childish. Why not join in a game where you know noone and the only way your going to win is by making alliances, and not banking on ones you will assume you will aquire because of outside relations with he/whe. This i feel will better yourself as a player because you will be on eaual playing field with everyone.

Obviously, for those of you who will comment that "what if you've played with so many people that it would then be difficult to find a game with all new foes?" To this i would say duh...my post was not to create a sence of mind that you must seek new people to play, but to not just seek those who you feel will give you an edge in the game.
EricHerboso (836 D)
08 Feb 08 UTC
Doing this with me would be more than slightly counterproductive, because I tend to go into an individual game with a specific playing style in mind, and keep that persona for the remainder of that game, and that game alone.

For example, sometimes I go into a game as the crazy guy who breaks every alliance with everyone, and sometimes I go in as the guy who refuses to break his word the entire game long. I've even played a game where I spent the whole time telling everyone else every secret I could get a hold of.

Back before the points system was implemented, I used to take over CD countries that only had one or two units left, and tried everything from making random moves to supporting unexpected holds for a neighboring country.

Anyway, the point is that each time I go into a game, I play genuinely differently. So if you take your knowledge of how I played in the last game with you, it may have no bearing at all on how I'll play in the next one.
thewonderllama (100 D)
08 Feb 08 UTC
In your case I would think/hope that after seeing you play in no consistent way a couple times, I'd remember that. I'm by no means suggesting that everyone plays the same every time, in fact I would suspect my fellow players also improve over time as I (hopefully) do. You would be an interesting case and I figure I'd be looking out to see if I could determine what persona/style you're playing this time.
Chrispminis (916 D)
08 Feb 08 UTC
I am like EricHerboso. I enjoy going into a game with certain objectives in mind.

I once played a game where I only told the truth, and broadcast my intentions to everyone. It didn't work so well, haha, but it was fun.

I can't tell you to forget the things you learn from others, but I encourage you to remember that things won't necessarily the same, and more, I encourage you to try to be unpredictable. If others can figure out your style, then you need to change it up. That's a good way to reduce metagaming and keep games varied and interesting.

Use what other players think your play style is to your advantage. Keep them guessing.
sean (3490 D(B))
08 Feb 08 UTC
i dont mind joining games with players i have played with before. i feel it would be like " oh those guys, yeah they make good enemies and/or good allies (ie good players). what i dont want to see is 3 or 4 guys who all go to the same school/work in the same company who automatically ally with each other despite the country mix they end up with and help one of their own to win rather than the strangers.
sean (3490 D(B))
08 Feb 08 UTC
sorry to double, but i like the idea crisp- and Eric stated above. might try that. have an ultra aggressive persona game or an odd strategy.
Noodlebug (1812 D)
08 Feb 08 UTC
Also bear in mind a useful sales maxim - customers rarely notice when you consistently get things right, but when you get just one thing wrong, they remember it forever.

People are more likely to remember you for that one stab, that one mistake, that one missed turn, that one game where you gave up. People remember negatives far more instinctively than they remember positives. That is why a good reputation is so very hard and time-consuming to earn, but can be ruined in a reckless moment.

If you're going to play different styles every game, its the times you play uncooperatively and confrontationally that people are more likely to remember.
Thucydides (864 D(B))
08 Feb 08 UTC
Yes I agree completely with you wonderllama. It seems from these responses not too many people were actually advocating a sort of "clean slate" philosophy.
flashman (2274 D(G))
08 Feb 08 UTC
The clean slate is definitely qualified...

My position is -

You do not take an ulterior motive into a game other than wanting to win within the spirit and letter of the rules.

Knowing about the players is of course all part of the intelligence you collect. It is up to you how you use that information.

If, for example, I consider a player to be unreliable, I will not rely on them. Simple.

If someone has managed to out-smart me in every single game since the Year Dot, I will try even harder to read their game and defeat them, but it would not preclude an alliance on the way to my dream...


The comment above about people tending to remember the negatives of your play is a very good one. It is a fact of life that reputations are much easier to lose than to build, and they are most often lost through something negative.
********** (55 D)
08 Feb 08 UTC
another way of donig this, is allow the palyers to form guilds, which a game must not consist of more then two players from a same guild, their success / failure, directly brings effect to the guild's point, and rank, of course.
Shisuren (587 D)
08 Feb 08 UTC
Guilds wouldn't hold to the spirit of the game outside of team-based games; it would be far too easy to fall into the trap of pure-guild-loyalty where those two allowed members would inevitably team with each other and draw once the map has been cleared. Or worse, insure the victory of one player or the other to raise the guild's overall rank.
********** (55 D)
08 Feb 08 UTC
Guild system, can be adjusted, such as disallowing any body from the same guild from playing in the same game.
Rait (10151 D(S))
08 Feb 08 UTC
interesting idea


18 replies
mingle (347 D)
05 Feb 08 UTC
Kestas: Request a draw in WW1 game
The link is here and i will get all players to agree to the draw.

http://phpdiplomacy.net/board.php?gid=2750

I, Italy agree to this here draw.
6 replies
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sam2121 (100 D)
08 Feb 08 UTC
The Red cup
Join the game 'the red cup'. I know its a weird name but it is because i saw a red cup when i was writing it
0 replies
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gameover (619 D)
08 Feb 08 UTC
New Game
Megatron-
Join for a little fun
0 replies
Open
kynndal_says (100 D)
08 Feb 08 UTC
yo
sup!!!!

i <3 farcus and lukes!!

thanks for your time

kynndal_says
4 replies
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flashman (2274 D(G))
04 Feb 08 UTC
Competition... Great Prizes... (to be announced)...
Roll up, roll up, for the Great phpDiplomacy Competition.

Two questions, both relate to a winning position on the map:

a) What is the largest area of colour that can be achieved for an 18 Supply Centre win...?

and, a little more difficult...

b) What is the smallest area of colour that can be achieved for an 18 Supply Centre win?

Name the starting country and the exact list of all territories gained, not only supply centres...

Have fun.
12 replies
Open
isbian (106 D)
07 Feb 08 UTC
53-pointer
Looking for a good game with an average pot? Join Ptkb6!
4 replies
Open
Noodlebug (1812 D)
07 Feb 08 UTC
Full disclosure
In which Noodlebug proposes a voluntary disclosure feature on profile pages.
13 replies
Open
figlesquidge (2131 D)
07 Feb 08 UTC
Simple Question
How does phpDiplomacy award points: Is it based on the number of SC's or units?
I had thought it was SCs, but someone has told me otherwise...
8 replies
Open
********** (55 D)
07 Feb 08 UTC
Stalemate
can any body give me a bit more detail on stalemate.
1 reply
Open
wawlam59 (0 DX)
05 Feb 08 UTC
To alamothe
alamothe, I have sent you a personal message (about a game on another site) to your gmail messager.

Check it immediately if you read this. (I have to post here because I could not find a better way to contact you)
4 replies
Open
flashman (2274 D(G))
03 Feb 08 UTC
Kestas: How can I contact you without using the forum?
It concerns multi-gaming evidence.
18 replies
Open
Lyle (16 D)
06 Feb 08 UTC
Kestas: Forgot Password & Username
Lost all of the information for my previous account and the only thing in my email related to this site was the Mastermind's series password. I played on here quite some time, and figured why not again. Did rather good too on my own part.

Anyways, my email was [email protected]. Was wondering if somehow you could refresh my password, give me it and my username or tell me that there is nothing that can be done.

Thanks
4 replies
Open
Civil Disorder
How is there a game with two countries in civil disorder from the beginning at 1901? Also, how does Civil Disorder Germany and Civil Disorder Italy always happen to be in civil disorder and always happen to enter a game as either Germany or Italy respectively? And how do they stay at 100 points?
9 replies
Open
wawlam59 (0 DX)
05 Feb 08 UTC
What's the feeling being the Top50 players on the site?
Being a player on the top of the ranking list, how are you feeling when you play a game?

Would your position affect your game in some way? Will your position helps or not helps to play with other players?

100point players may suggest you know, " let's finish Rait off first, he is dangerous and frequent to win!" while 1000point players may say to each other" let's elimite our green hand neighbour first and keep peace until we have to face each other at last."

12 replies
Open
sean (3490 D(B))
05 Feb 08 UTC
to the community - other sites
just wondering what the phpdip community can tell me about other diplomacy sites? im playing one email game thru one site, name forgotten, game unmemorable .yes email!
its just too much to remember who is who and whats going on. a lot of work for the judge too.
hiphip horay for phpdip.

1 reply
Open
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