Forum
A place to discuss topics/games with other webDiplomacy players.
Page 69 of 1419
FirstPreviousNextLast
dappen (0 D)
04 Feb 08 UTC
16 accounts
ha ha i have 16. And i have not played them in same game but since most games have high bets, i do not think it fair to penalise new players who have just joined. Its most disadvantageous for those who can only play one game at a time
22 replies
Open
********** (55 D)
06 Feb 08 UTC
Wiki for phpDiplomacy
I suggest that we should build a Wiki for phpDiplomacy, with screen shots, as an intro, history, etc.

The wiki articles should be divided into several categories, e.g. Games Finished, Games in process, Rules, How to Play?

I have seen wiki for many games, which was then an essential guide for me to get involved into this game.

Also, this can be a support to other running phpDiplomacy, for them to be an FAQ.
21 replies
Open
Gobbledydook (1389 D(B))
10 Feb 08 UTC
Wiki: How To Cheat
Cheating is easy. Follow these simple steps.

1. Think up about seven distinct, unrelated user names.
2. Join.
3. Open some large games, join with 2 or more of those accounts.
4. Play the games as if the accounts were one country
5. Shut up about your multi-accounts. If anyone asks, tell them 'You are jealous because you can't make such quality alliances like me.'
6. Enjoy!


Disclaimer: This guide is for the sole purpose of reference, and is created according to Flashman's suggestion. Please do not hesitate to add on or edit this guide. Thank you.
12 replies
Open
Google (131 D)
10 Feb 08 UTC
Webmaster, please delete my accout.
Please delete Google. I don't want to play two accounts at the same time any more. ;-)
0 replies
Open
fwancophile (164 D)
01 Feb 08 UTC
you blow if
heh i know its extremely ungracious. but better ungracious than unethical. just want to reiterate my longstanding position, that if you have just one or two SCs, and rather than work in the grand coalition to stop the runaway leader, you decide to bottom feed off his victory for a few pathetic points, you blow, and everything about you blows.
sean (3490 D(B))
01 Feb 08 UTC
yes IF you can join a coalition and survive and "fight the power" go for it.
but if your 1or 2 units are alone ,hemmed in and outnumbered by the superpower then you recommend a kind of charge of the polish cavalry into the panzer style ending? not sure about that at all. surely its up for every player to decide their own policy no?
Farcus189 (505 D)
01 Feb 08 UTC
first off, wow you're some character fwancophile. Lets just looks at some of your qualities.
1- no will to survive...who cares if someone wants to get a few points by surviving; a few points are better then none.
2-ignorant...anyone who doesn't understand that the object to this game is to win or survive needs to look at a basic diplomacy web site.
3-uncompetitive...if you think that it is best for this game for it to be an unspoken rule that if you get a lead that it is then necessarry for everyone else to just turn on you otimatically. This would discourage the whole idea of diplomating and making alliances, because you would then know that if you do ever get a lead that those alliances would go no where, and that would make for a very boring game.
and finnally something you do have right ungracious...just because you may(or may not) have been in a couple of games where some infant countries could of helped you obtain a stalemate or even overtaken the current leader doesn't mean you can come out and say to everyone that has ever done this to blow
Farcus189 (505 D)
02 Feb 08 UTC
To conclude...just because someone wants to gain back a few points or doesn't automatically turn against the leader doesn't give you the right to post that everyone who does this blows...grow up and realize what is most important for the game and not just yourself
fwancophile (164 D)
02 Feb 08 UTC
sure sean, let everyone decide. but there are right choices, and there are wrong choices. you can decide, well, i'm impovershed, so i have to steal to feed my family. feeling compelled to do something out of necessity often, and in this case, results in unethical action.

you're a douchebag farcwad, so really you can say whatever you want about unethical play. the objective of the game is never described as "to survive" - the clear objective of the game if you bother to read the rules is to prevail, the only other permissible conclusion to the game in the rules of diplomacy is a predetermined number of turns.

because that is the objective, the only competitive play is that which honors the design and objective of the game. what makes this game uncompetitive is players that abandon their competitive obligation to attempt to win.

there is absolutely no getting around that the object of the game is one winner, not a bunch of also-rans pathetically grubbing for points. the rules are precise - get them out yourself - the objective of the game is for every player to attempt to dominate europe. because the game and its techniques is designed around this concept, anything other than that undermines the integrity of the game.
LighthouseGuard (28 D)
02 Feb 08 UTC
Fwanco, I feel that gains maximization is the only objective of this game. In diplomacy, usually, the only way to "win" is to win with 18 SC - and that is your only gain. But in this website, things are a bit different. Points are a form of gains, too, and if some people value that, then you should try to manipulate the situation to your advantage. There are no rules stating that one must always gain 18 SC, and those who do not attempt to do so should not be blamed - in fact, you could've pretended to be all big and mighty and gather the support of those who like points. Even if you don't, you can still try convincing them that they can get most of the pot if they stab. And if that fails - well, not every game can be won.
I am completely unaware as to the significance "ethics" plays in this game - which may be because I'm unethical. But I hold another view. In this game, we can backstab without remorse. We can lie through our teeth, sometimes just for the heck of it. It is difficult to cling to ethics in such a situation. As long as gains are maximized, the spirit of the game is fulfilled. And here, gains can be points.
And a word about ethics - if the alternative of stealing is seeing your family die before your eyes, I don't think a lot of people would mind taking a coin away from the haves. The situation here is much lighter, of course. Compel with the big leader or perish within the year.
All the insulting is tiring, though.
Noodlebug (1812 D)
02 Feb 08 UTC
Although in general I applaud fwancophile's idealism, I don't think it is realistic to expect someone to sacrifice themselves so another person can win. Sacrifice has it's place in a good diplomacy player's arsenal, but certainly never the fatal variety!

People down to one or two supply centres are a special case that don't really fit in with the general theory of diplomacy. Perhaps we could call such situations "quantum diplomacy?"

It's no more in their interest for superpower A to win than for superpower A to not win and someone else to win. The only thing such people can do is survive, doing whatever it takes, and hoping that circumstances change and allow them to grow into contention before the game ends. It may be a long shot but if it's the only shot you have, surviving in such a demeaning manner is perfectly understandable. And it's still motivated by a desire to win.

The ones I don't understand are the people who actually have a serious chance of winning, but allow another to win. If you have 5 or 6 supply centres, and the leader has 13 or 14, it doesn't mean he is bound to win (subject to position and other's willingness to work with you, of course). I've seen and been in sooo many games where people come back from such situations.

Like I say, the hard part is getting from 1 or 2 up to 5 or 6, especially when someone is trying to pick you off.
fwancophile (164 D)
02 Feb 08 UTC
at least insults aren't contrary to the purpose of the game :P though certainly not good strategy.

it may not be realistic that every player on this sight will prize victory above points, but that depends on what you do - it depends on your action, and hopefully your informed action.

and yes, i'm sure that the people who do make the choice to deliberately lose to save a few points are lovely people outside the game and not worthy of playground namecalling, but for the purposes of a game whose objective is victory, it sucks. why are you choosing to do this? it is not the end of the world, this does not happenall the time, it doesn't hurt me bad, but seriously, why are you making this choice that is antithetical to the reason we are playing this game?

yes, you can win an election with a rigged voting machine, you can steal that ring while the jeweler's back is turned, you can lie to your lover when you know you can get away with it - and these things will always happen as in playing-to-lose-diplomacy - but i think raising this issue, at least in part, brings up the discussion of the design of the game. as just one facet of the game, diplomacy is designed for that situation in which you have two units and a couple of other countries have one or three units and you have to work together to strategize - and if you lose then, that is honor. it is designed for you to make the tough choice and risk elimination, not to piggyback off of somebody else. if you just suckle at the teet of the winner, it is like the opposite of the reason that this game exists. it is supposed to be about your self-interest, and the only self-interest that this game has as its objective is victory.
Noodlebug (1812 D)
02 Feb 08 UTC
Are you Hillary Clinton?
fwancophile (164 D)
02 Feb 08 UTC
and i think the ethics are related to the competition - within the domain of the competition, otherwise unethical behavior such as lying is not prohibited, but the framework for those kinds of strategies of lying or betrayal is the victory. i mean, you can play civ 4, and use the world builder to maximize your points - after all the higher the score, the better you have done as per the design of the game. but doing so, it makes the whole thing pointless!
fwancophile (164 D)
02 Feb 08 UTC
heh my concern for ethics is merely a ruse :P
fwancophile (164 D)
02 Feb 08 UTC
by the way, i know this is whiny bitchery. though hopefully someone who didn't realize that the point of the game is to win may ask himself, "is the point of the game to win?" but because people can play however they want, including ways i think are illegit, i think labeling such behavior as undesirable in a player is fair.
Farcus189 (505 D)
02 Feb 08 UTC
Obviousle the objective of the game is to conquere europe, but what i was repulsed by was that you that a struggling country should do what ever he sould just to hold up the leading nation.

What you are mislead on is what, phpdiplomacy.net, brings to the game; unlike most other sites. When there is points involved it is acceptable to try to survive just to get some points back from your original bet. Everyone can agree that some points are better than none, so why isn't it acceptable to tag along with a leading country and survive long enough for those few points. Why would they risk backstabbing that country for just a few SC when they would just be turned upon, overrun, SC-less and eliminated from the game. Its perfectly reasonable not to risk something that would eliminate you from the game.

Now i will agree with you on one thing. Granted if someone has a good chance at rebuilding and getting back into the game, then they should do so; but if they don't, then that doesn't mean they blow they could be timid, unsure, or ignorant of the game.
Farcus189 (505 D)
02 Feb 08 UTC
Do you mean to tell me you don't lie cheat and steal when you are trying to win as well. You don't just do these things in playing-to-lose-diplomacy, how original by the way. These things are used in the aspect of the game. What you fail to realize is that if the only way you are going to survive and recieve some points is by hanging on to that leading nation, then it is very smart to do so.

NoodleBug--i do believe he is, but one day he will realize that trying to survive is part of THIS GAME, diplomacy.net, just like bill found out that oral sex still is type of sex...but that is another matter
Popoi (121 D)
02 Feb 08 UTC
This game needs a "fall on your sword" option for players who can't fight any more but still wish to maintain their honor.
Razz (144 D)
02 Feb 08 UTC
Frankly, I'd like to get rid of the points system entirely. Make only wins count. Too may people play solely for points, which is contrary to the basic principles of the game, in my opinion.
Noodlebug (1812 D)
02 Feb 08 UTC
*vigorously applauds Razz*
I'm trying to remember what people played for before we had Dip-points... oh yeah that's it. Wins! (and occasionally pride!)
sean (3490 D(B))
02 Feb 08 UTC
we could have both. if a win/loss ratio was set along side your name in phpdip rather than the number of points people would see/think about wins more. but still keep the point system for everything it does today - managing entry into new games/ scoring of game points etc. Your number of points could be in your profile rather than next to your name.
LighthouseGuard (28 D)
02 Feb 08 UTC
Good idea, sean. I applaud that.
kynndal_says (100 D)
08 Feb 08 UTC
farcwad. ha. ha. ha.

personally, i think that the win lose ratio is a matter of personal relevance...and the amount of points you earn reflects you ability and devotion to the game.

not whether you're a douchebag or not.....

or if you say to conclude.
like dear farcwad did.

kynndal_says (100 D)
08 Feb 08 UTC
farcwad. ha. ha. ha.

personally, i think that the win lose ratio is a matter of personal relevance...and the amount of points you earn reflects you ability and devotion to the game.

not whether you're a douchebag or not.....

or if you say to conclude.
like dear farcwad did.

lmatt (100 D)
10 Feb 08 UTC
Well, since the introduction of the points system, it has changed the way games are played. The main incentive is to attempt to gain as many points as possible, with no other factors. Some players might argue this is not "ethical" and that every player should work together against the largest player, but what is the incentive for this behaviour?

Personally, I think the points system was a bad idea from the start. It encourages meta-gaming, and distorts game objectives. Perhaps a winner-takes-all points system would be better, but I still cannot understand why points are required in the game.
Farcus189 (505 D)
10 Feb 08 UTC
DONT POST

this is an old worhtless post from way back...just let it filter down the list so i dont have to look at "you blow if" every time i take a look at the forum
lmatt (100 D)
10 Feb 08 UTC
:p


23 replies
lukes924 (1518 D)
08 Feb 08 UTC
Quick Question...
I was just wondering, whats the general age of most people on this site? I'm in high school.
50 replies
Open
How Am I not able to retreat from Spa?
I had a fleet on the south coast of Spain. Now I can't retreat, even though there are multiple places I can retreat to.

http://phpdiplomacy.net/board.php?gid=2790
1 reply
Open
kynndal_says (100 D)
09 Feb 08 UTC
Just curious
hey all.

just inquiring to see how many girls are actually logged into this game.
22 replies
Open
Tman401 (126 D)
05 Feb 08 UTC
Best Dip Moment
What has been your best diplomacy moment on this site, a stab that was so great that you bring it up in your daily conversations, a victor so overwhelming, or just a strategy that you stuck to and did well.

I would have to say that I think mine would be in the game East (http://phpdiplomacy.net/board.php?gid=2378) where I saw that Russia had not turned in orders, changed mine real quick and ended up with three supply centers that turn.
13 replies
Open
MajorTom (4417 D)
09 Feb 08 UTC
Does keil have coasts?
Can fleets move from holland to kiel to berlin?
7 replies
Open
spinebag (337 D)
08 Feb 08 UTC
Quick Update on Updates/Fixes to Site?
Any news in the past month?
9 replies
Open
stoni90 (780 D)
09 Feb 08 UTC
olympiakos2 150 points
150 points is opened.
0 replies
Open
gryncat (2606 D)
09 Feb 08 UTC
Convoy issue
I'm sure this has been asked, so forgive my laziness in not checking, but is there a way to convoy from North Sea around Denmark? I can't convoy via Denmark, and Ska doesn't let me go to Baltic.
1 reply
Open
sean (3490 D(B))
06 Feb 08 UTC
World War I games
So we have had three so far right? with 2 wins to the Allies and 1 victory for the Axis powers. what did people think? i liked the team work involved but maybe a different mix of countries would make it more exciting and throw up battles in different places. With the current WWI teams it seems to lead to a diagonal line of units from tunis thru swiss and up to st petes once italy is removed from the picture. different teams and including italy, could we do it?
russia,turkey,england vs france,austria,germany ? the centre vs the periphery?
or a more hedgehog approach to team making?
ideas?
58 replies
Open
thewonderllama (100 D)
08 Feb 08 UTC
How you go into a game with players you've played before
It seems a lot of people have talked about going into games fresh and not bringing preconceptions about other players into the game, and for the most part I have agreed on this point. But I was thinking about it some more lately, and I think I've changed my stance some. I still agree coming into games always allying with the same people, unbreakable alliances, etc. are not good...but to say I shouldn't remember how I've seen X person play? I'm beginning to think something is lost there. Thanks to Kestas, we've been building up a community of players here, each with our own idiosyncrasies and playing styles...why not explore them?

Each game I play, I have the opportunity to learn how to play better...say, when using a certain tactic might not be a good idea/is particularly effective...why shouldn't I also learn what negotiation tactics work better with a certain player? Or that he or she stabs often or rarely? Doesn't my body of knowledge about a player and how I try to use it to my advantage take the game to higher level? Yes, a new player hasn't had the same amount of experience as me, but they'll get it soon enough...and it cuts both ways, as I, in turn, know nothing about them and he or she is a wild card and must be treated with differently. But would this prejudice people against allying with new players? I think not, as it would be foolish to limit your options at the get go. It's just a different kind of negotiations.

So that's what I've been thinking...I'm particularly interested in what the rest of you think.
18 replies
Open
mingle (347 D)
05 Feb 08 UTC
Kestas: Request a draw in WW1 game
The link is here and i will get all players to agree to the draw.

http://phpdiplomacy.net/board.php?gid=2750

I, Italy agree to this here draw.
6 replies
Open
sam2121 (100 D)
08 Feb 08 UTC
The Red cup
Join the game 'the red cup'. I know its a weird name but it is because i saw a red cup when i was writing it
0 replies
Open
gameover (619 D)
08 Feb 08 UTC
New Game
Megatron-
Join for a little fun
0 replies
Open
kynndal_says (100 D)
08 Feb 08 UTC
yo
sup!!!!

i <3 farcus and lukes!!

thanks for your time

kynndal_says
4 replies
Open
flashman (2274 D(G))
04 Feb 08 UTC
Competition... Great Prizes... (to be announced)...
Roll up, roll up, for the Great phpDiplomacy Competition.

Two questions, both relate to a winning position on the map:

a) What is the largest area of colour that can be achieved for an 18 Supply Centre win...?

and, a little more difficult...

b) What is the smallest area of colour that can be achieved for an 18 Supply Centre win?

Name the starting country and the exact list of all territories gained, not only supply centres...

Have fun.
12 replies
Open
isbian (106 D)
07 Feb 08 UTC
53-pointer
Looking for a good game with an average pot? Join Ptkb6!
4 replies
Open
Noodlebug (1812 D)
07 Feb 08 UTC
Full disclosure
In which Noodlebug proposes a voluntary disclosure feature on profile pages.
13 replies
Open
figlesquidge (2131 D)
07 Feb 08 UTC
Simple Question
How does phpDiplomacy award points: Is it based on the number of SC's or units?
I had thought it was SCs, but someone has told me otherwise...
8 replies
Open
********** (55 D)
07 Feb 08 UTC
Stalemate
can any body give me a bit more detail on stalemate.
1 reply
Open
wawlam59 (0 DX)
05 Feb 08 UTC
To alamothe
alamothe, I have sent you a personal message (about a game on another site) to your gmail messager.

Check it immediately if you read this. (I have to post here because I could not find a better way to contact you)
4 replies
Open
flashman (2274 D(G))
03 Feb 08 UTC
Kestas: How can I contact you without using the forum?
It concerns multi-gaming evidence.
18 replies
Open
Lyle (16 D)
06 Feb 08 UTC
Kestas: Forgot Password & Username
Lost all of the information for my previous account and the only thing in my email related to this site was the Mastermind's series password. I played on here quite some time, and figured why not again. Did rather good too on my own part.

Anyways, my email was [email protected]. Was wondering if somehow you could refresh my password, give me it and my username or tell me that there is nothing that can be done.

Thanks
4 replies
Open
Civil Disorder
How is there a game with two countries in civil disorder from the beginning at 1901? Also, how does Civil Disorder Germany and Civil Disorder Italy always happen to be in civil disorder and always happen to enter a game as either Germany or Italy respectively? And how do they stay at 100 points?
9 replies
Open
wawlam59 (0 DX)
05 Feb 08 UTC
What's the feeling being the Top50 players on the site?
Being a player on the top of the ranking list, how are you feeling when you play a game?

Would your position affect your game in some way? Will your position helps or not helps to play with other players?

100point players may suggest you know, " let's finish Rait off first, he is dangerous and frequent to win!" while 1000point players may say to each other" let's elimite our green hand neighbour first and keep peace until we have to face each other at last."

12 replies
Open
sean (3490 D(B))
05 Feb 08 UTC
to the community - other sites
just wondering what the phpdip community can tell me about other diplomacy sites? im playing one email game thru one site, name forgotten, game unmemorable .yes email!
its just too much to remember who is who and whats going on. a lot of work for the judge too.
hiphip horay for phpdip.

1 reply
Open
Page 69 of 1419
FirstPreviousNextLast
Back to top