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A place to discuss topics/games with other webDiplomacy players.
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Wooble (450 D)
13 Sep 07 UTC
Stuck game: azcap returns
http://phpdiplomacy.net/board.php?gid=1468

The end of phase has been "due now" for quite some time; the last phase to process was on Monday at 4PM.
0 replies
Open
berlinerkindl (100 D)
12 Sep 07 UTC
Faster Pace
Game Faster Pace (please check in several times a day so the game moves) bid 100 to join. Email me to request password.
2 replies
Open
berlinerkindl (100 D)
12 Sep 07 UTC
Profiles
in the profiles, why not have the homepage field result in a hyperlink for those of us to lazy to copy and paste?
5 replies
Open
Vampiero (3525 D)
12 Sep 07 UTC
battle 3
there is a new game called battle 3 that i opened. were still looking for players to join. the buy in is 111 which should prevent newbies using all their points to join. regular players only plz, dont abandon!
0 replies
Open
Rait (10151 D(S))
10 Sep 07 UTC
Hehee..
dangermouse, are You sure You are not The 'puppet master', controlling multiple accounts (take a look at the game 'frankly my dear ') - how the hell You managed to drive 6 people into CD, win the game with just 10 units & take out all 700 points at once? :D :D
21 replies
Open
Gump (484 D)
12 Sep 07 UTC
Sorry!
I am in a few games at the moment. Unfortunately, my internet is going AWOL very frequently at the moment, and will only work sometimes! Weve contacted the provider, but nothing has been done yet. If i "disappear" from my games, this is why. I apologise sincerely. Due to my unreliability, albeit unavoidable, i will not be starting any new games after these are finished. In other words, at least not for a while, I shant be on the site again once my current games are resolved!
0 replies
Open
Vampiero (3525 D)
10 Sep 07 UTC
problem in my game
hi kestas, as england i have a fleet thats forced to retreat from st. petersburgs north coast and the only options i have are finland and the gulf of bothnia.
http://phpdiplomacy.net/board.php?gid=1499&orders=on#orders
thanks
33 replies
Open
Jeckal (43 D)
12 Sep 07 UTC
Superpoweresque
Join: Superpoweresque

NOW!
0 replies
Open
Mr. Smith (69 D)
11 Sep 07 UTC
Any learners?
Any other new guys wanna play a first game with other firsttimers? Topic title=game title.
1 reply
Open
svetozar (194 D)
11 Sep 07 UTC
Home SCs
How many turns can a player stay "alive" if he loses all of his home SCs, but still has other SCs?
2 replies
Open
bc2000 (990 D)
10 Sep 07 UTC
Penalty for Civil Disorder
What do you think about issuing a penalty (say 50 points) for Civil Disorder?
This could help preventing people abandoning games in which they are losing.

When Kestas will set up the button for immediate CD the penalty could remain only for those people not using this option and that leave unordered their units for 3 phases.
16 replies
Open
saulberardo (2111 D)
11 Sep 07 UTC
Doubt about supportig a unit wich is tring to move
Folk, please answer me this.

If A support B to hold, and;
B tries to move into C;
And B for any reason doesn't suceed moving to C;

So, this way A is still supporting B?
5 replies
Open
Salmaneser (6160 D)
10 Sep 07 UTC
Holiday
Sorry to tell you, but I'm leaving on holidays tomorrow till saturday. I doubt if I'll have internet there, so I probably won't be able to play this week. Sorry to all players that are in games where I'm in.
0 replies
Open
blipblopin (254 D)
10 Sep 07 UTC
"Slow Game"
I tried to retreat my fleet to Rome after it was forced out of naples. This was on a Spring turn. Instead, it was destroyed. Why did this happen? Rome is open, and I still have as many SC as units. It has significantly damaged my posistion, as I will have no chance of holding Rome this turn, and will consequently lose 2 SC's.
2 replies
Open
dangermouse (5551 D)
09 Sep 07 UTC
How civil disorder effects point totals
I've got a couple questions about how point distribution is effected by countries in civil disorder.

1) If I am in a game that finishes with a country in CD that still controls a few units (let's say 2 for this example), how are the final payouts divided? Do I get the same amount if that player had been present?
2) If a player lets his nation fall into CD and the game ends with no one else taking over, does he/she get a return if they still have units?
4 replies
Open
Rait (10151 D(S))
10 Sep 07 UTC
Setting up Masterminds VI
My previous attempt to create Masterminds VI with the bet of 200 credits failed due to little interest. So I suppose there is no sence to create anothe game untile there are enough players. So I suggest that all interested high-level players sign up here, when there is at least 6 people, I will give it another try. If 200 credits doesnt suit You, You can also suggest alternative bet (either smaller or bigger).
5 replies
Open
alamothe (3367 D(B))
08 Sep 07 UTC
Dementia - we would like a draw...
Hi Kestas, we players of the game Dementia have agreed on a draw (saulberardo, berencamlost7 & me). If it's not much of a hassle for you we would like the game to end in a draw and points be split according to the current situation. Thank you!
12 replies
Open
Rait (10151 D(S))
08 Sep 07 UTC
Note for kestas
Just a remark - at this point the highest possible bet to start a game is the amount of credit held by the 'richest' player. Actually the ceiling should be the amount of credit held by the minimum number of players to start the game (for instance, if the minimum number of players to start the game is 4, then the highest possible bet should be the amount of credit held by the player at the 4th place).
7 replies
Open
Zxylon (0 DX)
08 Sep 07 UTC
I just joined Masterminds IV and the pot is 200
Join or the game will be disbanded.
5 replies
Open
The Mahatma (1195 D)
08 Sep 07 UTC
A dissenting opinion
I was going to reserve judgment on the new points system, but I feel I now understand it well enough to conclude there are some major issues. I realize the response has been overwhelmingly positive, and if I'm the only one who feels this way, so be it.

What is the issue this was intended to resolve? In my opinion, the major issues on this site (aside from full compliance with the official rules) are players abandoning when it's not going their way and the length of time it takes to set an abandoned country into civil disorder. If the thinking was that this points system would dissuade players from abandoning, I don't see it - the system doesn't penalize going into CD any more than just plain losing, and, anyway, it has no impact on people who don't care about their points. Additionally, if you come in with 100 and you CD your first or second or even third game, you'll just get reset to 100 anyway.

I think the points system is a good indicator of something (not sure exactly what - maybe success over a period of time? - win ratio and average finish are more meaningful statistics), but I strongly disagree with using points to "buy in" to games. It totally closes off certain games to certain players (which you can do with a password anyway). I wondered whether experienced players would want to play with me in the future? I would provide stiff competition but little by way of reward other than enjoying a well-played game. How many of the players with several hundred or a thousand-plus points will agree to play a game with a stake of 10 points? Would you all agree to play or does this system dissuade any of you? I did see that Noodlebug was willing to play with players with lesser points and observed the dynamic that they might all come after him - but for his points, not based on the game at hand. Isn't that a form of meta-gaming? And should the site be encouraging meta-gaming in any form?

My alternative suggestions:
-Do away with the points system and stick with the old rankings and option to password games (again, why have both the buy in system and passworded games?)
-Keep the points system to rank players, but do away with betting points on games and requiring people to have enough points to be able to put up enough of a stake
-Make CD occur faster for missed turns. If 7 of us got together and played at my house and planned to play Saturday and Sunday and someone didn't show up Sunday, we'd probably make a couple of phone calls; if we didn't find anyone right away we'd set him in CD and keep playing - we wouldn't wait a predetermined number of turns. The first person (the original player or someone else) who said they wanted to take over the CD country would get it. A player wouldn't have the right to be absent for 4 or 5 phases and then be entitled to return
-Create an "abandon game" button that would set a country into CD instantaneously.

Thanks for taking the time to read this. These are just my opinions, and if all the high point players are willing to play in low stakes games, it may not matter. I believe that points should be reserved for tournament play and that there is no need to mix gambling with Diplomacy.
16 replies
Open
zrallo (100 D)
08 Sep 07 UTC
Do Points Affect Rating?
Recently, before the points system was added, I was an "experienced player". Then, after the points system was added, I jumped down to "casual player." After that, I actually won a game, and now I'm suddenly a "political puppet." Is there any explanation for this.
3 replies
Open
lzwqmang (869 D)
06 Sep 07 UTC
ask for problems about establishing a new game
I want to establish a game with a password. So that I can invite my friends to join in it. I have tried to establish the game. But my friends can't find the new game which I established in "Joinable games" . Could you please tell me how to solve this problem?
11 replies
Open
Rait (10151 D(S))
07 Sep 07 UTC
Back in business...
Hi everyone, I'm back in business (quite literally with this new fancy credit system and all :D ...) and willing to participate in some new games. How many Mastermind games have You started recently? What's the last Mastermind series? I would be happy to start another one - anyone cares to suggest the 'fee'? I hope I haven't become too rusty in this game after few months...
18 replies
Open
berlinerkindl (100 D)
08 Sep 07 UTC
Concede
To try and reduce the number of CD's due to people just giving up on a game because they are loosing, why not implement a concede option for non-defeated players.
0 replies
Open
TeutonicPlague (250 D)
08 Sep 07 UTC
Question About Retreats
Can a defeated army retreat to the space that the attacking army left? If not, is that rule implemented here?
1 reply
Open
freakflag (690 D)
07 Sep 07 UTC
not moving to next turn
Kestas, one of my games (battle for money) said orders were "due now" last night, yet it still hasn't rolled over to the next turn.
2 replies
Open
saulberardo (2111 D)
07 Sep 07 UTC
New game for those who don't fears the enemy....
Hi people!

All those who are courageous enough to accept a 35 bet game are invited to join me in this great battle.
(those who can see the game at least twice a day are prefered!)

"He who is not courageous enough to take risks will accomplish nothing in life".
Muhammad Ali
0 replies
Open
kestasjk (95 DMod(P))
30 Aug 07 UTC
Code change: points system
Finally got around to adding the points system.

There's a section on how it works in the help section, let me know if parts of it aren't clear enough. [ http://phpdiplomacy.net/points.php ]There's also a ranking of the top 100 users with the most points. [ http://phpdiplomacy.net/halloffame.php ]

The numbers that are next to our names are the number of points we have.

The way the starting points was worked out was by assuming that the amount bet on each game is the amount of the person with the least points in the game, divided by three. This isn't totally fair, because if a single inexperienced player joins a game the game's pot is worth a lot less, but I had to decide on something.

The edges are a little unpolished, because I couldn't spend long on it (it's study week and I had a couple of days spare), but it should be a step in the right direction.

It's also the largest code change in quite a while, so I expect there will be bugs. Let me know if you notice anything odd.
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undef (1390 D)
06 Sep 07 UTC
I believe the game doesn't end until someone has 18 *units*, regardless of SC's.
kestasjk (95 DMod(P))
06 Sep 07 UTC
Good point about having over 18, in the future it'll only be possible to get 18/34 of the pot, if you get 21 you'll be scaled down to 18 and the other players will get scaled up by whatever small amount is necessary.

But I think that having an extra bonus for the winner would be a mistake. As it is people will still try and win as best they can, because the more units they get the better. But if there's a large bonus for winning then people are more likely to meta-game so two people will benefit from making a deal so that each one wins in one of the two games they're both in.
There's also the problem of CDs, because if someone leaves a game it can set the whole thing off balance, because an adjacent player will get free units.
Also it's just simpler to understand; win 1/2 the supply centers get 1/2 the points, take over a CD with 1/5 of the supply centers pay 1/5 of the points. If special modifiers and bonuses need to be added I think it'll only be done to correct a clear problem
dangermouse (5551 D)
06 Sep 07 UTC
@kestas - Did you switch it from armies to SD? I had thought you hadn't, but from the previous post it appears I am mistaken

@undef - The game winning condition was (correctly) changed from units to SD a while back.
aoe3rules (949 D)
06 Sep 07 UTC
noodlebug: lol, it's easy to win a game with less units than your enemy! in my first game i was turkey and stalemating with germany, but the lines had holes in them and in the last two turns i took a gamble and destroyed 4 enemy units, but lost a center. i had 16 units and germany had 15, but i lost.
aoe3rules (949 D)
06 Sep 07 UTC
okay, how about 2% bonus if you have 1,2, or 3 SC's?
figlesquidge (2131 D)
06 Sep 07 UTC
No! That would just incourage people to give up their 4th SC...
Chrispminis (916 D)
07 Sep 07 UTC
Well, I think that taking the 4th SC would probably give you more points anyways so people wouldn't give it away...

But I don't like bonuses to anyone other than the winner idea as a whole. I'm not even sure if I like the bonus to the winner idea.

I also don't really like the idea of scaling down the winner's prize if they get over 18. With it being units, the max is 20, I believe (How 21?). I think that if a player really cares about the little extra bit of points, they can go and risk it, and try to get more. Of course, prolonging the game might put them at a certain risk. It is true that getting extra centres is usually a sign of opponent inactivity, perhaps with this new system, players will remain active to fight off any attempts to take more than 18.
Chrispminis (916 D)
07 Sep 07 UTC
Although I think I would prefer the use of SC's in the distribution of D$ instead of units, an advantage to the units argument, is that it places more emphasis on the importance of the home centres, since it is possible to have several SC's, but only 1 unit, and one may be unable to create new units, and so will receive less points.
dangermouse (5551 D)
07 Sep 07 UTC
How are points divided now when one or more of the countries remaining at the end are in civil disorder?
aoe3rules (949 D)
07 Sep 07 UTC
Chrispminis: that just makes it worse.

oh, and 21 units is possible as russia.
alamothe (3367 D(B))
07 Sep 07 UTC
Counting units is not in the spirit of the game. Only SCs should matter


101 replies
c4l3m (611 D)
07 Sep 07 UTC
Game when we are dead
I suggest you remove the game from our game list or give us the option to remove it when we are dead.


Thx
0 replies
Open
dangermouse (5551 D)
06 Sep 07 UTC
An impressive game
Ok, so I was just browsing some of the viewable games and came across what I think is one of the most interesting I've seen: Serbia's Revenge http://phpdiplomacy.net/board.php?gid=1324

Two impressive highlights include Turkey's recovery from ONE supply depot and unit to take the lead with a current count of 14 SDs (very impressive job experienced). Just as impressive, Germany managed to control 17 SD at the end of one year (1911 I think) He then took 3 more in the spring for a total of 20. But was driven back down to 17 in the Fall and as such didn't win. He has now been virtually eliminated.
8 replies
Open
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