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Wooble (450 D)
13 Sep 07 UTC
Stuck game: azcap returns
http://phpdiplomacy.net/board.php?gid=1468

The end of phase has been "due now" for quite some time; the last phase to process was on Monday at 4PM.
0 replies
Open
berlinerkindl (100 D)
12 Sep 07 UTC
Faster Pace
Game Faster Pace (please check in several times a day so the game moves) bid 100 to join. Email me to request password.
2 replies
Open
berlinerkindl (100 D)
12 Sep 07 UTC
Profiles
in the profiles, why not have the homepage field result in a hyperlink for those of us to lazy to copy and paste?
5 replies
Open
Vampiero (3525 D)
12 Sep 07 UTC
battle 3
there is a new game called battle 3 that i opened. were still looking for players to join. the buy in is 111 which should prevent newbies using all their points to join. regular players only plz, dont abandon!
0 replies
Open
Rait (10151 D(S))
10 Sep 07 UTC
Hehee..
dangermouse, are You sure You are not The 'puppet master', controlling multiple accounts (take a look at the game 'frankly my dear ') - how the hell You managed to drive 6 people into CD, win the game with just 10 units & take out all 700 points at once? :D :D
21 replies
Open
Gump (484 D)
12 Sep 07 UTC
Sorry!
I am in a few games at the moment. Unfortunately, my internet is going AWOL very frequently at the moment, and will only work sometimes! Weve contacted the provider, but nothing has been done yet. If i "disappear" from my games, this is why. I apologise sincerely. Due to my unreliability, albeit unavoidable, i will not be starting any new games after these are finished. In other words, at least not for a while, I shant be on the site again once my current games are resolved!
0 replies
Open
Vampiero (3525 D)
10 Sep 07 UTC
problem in my game
hi kestas, as england i have a fleet thats forced to retreat from st. petersburgs north coast and the only options i have are finland and the gulf of bothnia.
http://phpdiplomacy.net/board.php?gid=1499&orders=on#orders
thanks
33 replies
Open
Jeckal (43 D)
12 Sep 07 UTC
Superpoweresque
Join: Superpoweresque

NOW!
0 replies
Open
Mr. Smith (69 D)
11 Sep 07 UTC
Any learners?
Any other new guys wanna play a first game with other firsttimers? Topic title=game title.
1 reply
Open
svetozar (194 D)
11 Sep 07 UTC
Home SCs
How many turns can a player stay "alive" if he loses all of his home SCs, but still has other SCs?
2 replies
Open
bc2000 (990 D)
10 Sep 07 UTC
Penalty for Civil Disorder
What do you think about issuing a penalty (say 50 points) for Civil Disorder?
This could help preventing people abandoning games in which they are losing.

When Kestas will set up the button for immediate CD the penalty could remain only for those people not using this option and that leave unordered their units for 3 phases.
16 replies
Open
saulberardo (2111 D)
11 Sep 07 UTC
Doubt about supportig a unit wich is tring to move
Folk, please answer me this.

If A support B to hold, and;
B tries to move into C;
And B for any reason doesn't suceed moving to C;

So, this way A is still supporting B?
5 replies
Open
Salmaneser (6160 D)
10 Sep 07 UTC
Holiday
Sorry to tell you, but I'm leaving on holidays tomorrow till saturday. I doubt if I'll have internet there, so I probably won't be able to play this week. Sorry to all players that are in games where I'm in.
0 replies
Open
blipblopin (254 D)
10 Sep 07 UTC
"Slow Game"
I tried to retreat my fleet to Rome after it was forced out of naples. This was on a Spring turn. Instead, it was destroyed. Why did this happen? Rome is open, and I still have as many SC as units. It has significantly damaged my posistion, as I will have no chance of holding Rome this turn, and will consequently lose 2 SC's.
2 replies
Open
dangermouse (5551 D)
09 Sep 07 UTC
How civil disorder effects point totals
I've got a couple questions about how point distribution is effected by countries in civil disorder.

1) If I am in a game that finishes with a country in CD that still controls a few units (let's say 2 for this example), how are the final payouts divided? Do I get the same amount if that player had been present?
2) If a player lets his nation fall into CD and the game ends with no one else taking over, does he/she get a return if they still have units?
4 replies
Open
Rait (10151 D(S))
10 Sep 07 UTC
Setting up Masterminds VI
My previous attempt to create Masterminds VI with the bet of 200 credits failed due to little interest. So I suppose there is no sence to create anothe game untile there are enough players. So I suggest that all interested high-level players sign up here, when there is at least 6 people, I will give it another try. If 200 credits doesnt suit You, You can also suggest alternative bet (either smaller or bigger).
5 replies
Open
alamothe (3367 D(B))
08 Sep 07 UTC
Dementia - we would like a draw...
Hi Kestas, we players of the game Dementia have agreed on a draw (saulberardo, berencamlost7 & me). If it's not much of a hassle for you we would like the game to end in a draw and points be split according to the current situation. Thank you!
12 replies
Open
Rait (10151 D(S))
08 Sep 07 UTC
Note for kestas
Just a remark - at this point the highest possible bet to start a game is the amount of credit held by the 'richest' player. Actually the ceiling should be the amount of credit held by the minimum number of players to start the game (for instance, if the minimum number of players to start the game is 4, then the highest possible bet should be the amount of credit held by the player at the 4th place).
7 replies
Open
Zxylon (0 DX)
08 Sep 07 UTC
I just joined Masterminds IV and the pot is 200
Join or the game will be disbanded.
5 replies
Open
The Mahatma (1195 D)
08 Sep 07 UTC
A dissenting opinion
I was going to reserve judgment on the new points system, but I feel I now understand it well enough to conclude there are some major issues. I realize the response has been overwhelmingly positive, and if I'm the only one who feels this way, so be it.

What is the issue this was intended to resolve? In my opinion, the major issues on this site (aside from full compliance with the official rules) are players abandoning when it's not going their way and the length of time it takes to set an abandoned country into civil disorder. If the thinking was that this points system would dissuade players from abandoning, I don't see it - the system doesn't penalize going into CD any more than just plain losing, and, anyway, it has no impact on people who don't care about their points. Additionally, if you come in with 100 and you CD your first or second or even third game, you'll just get reset to 100 anyway.

I think the points system is a good indicator of something (not sure exactly what - maybe success over a period of time? - win ratio and average finish are more meaningful statistics), but I strongly disagree with using points to "buy in" to games. It totally closes off certain games to certain players (which you can do with a password anyway). I wondered whether experienced players would want to play with me in the future? I would provide stiff competition but little by way of reward other than enjoying a well-played game. How many of the players with several hundred or a thousand-plus points will agree to play a game with a stake of 10 points? Would you all agree to play or does this system dissuade any of you? I did see that Noodlebug was willing to play with players with lesser points and observed the dynamic that they might all come after him - but for his points, not based on the game at hand. Isn't that a form of meta-gaming? And should the site be encouraging meta-gaming in any form?

My alternative suggestions:
-Do away with the points system and stick with the old rankings and option to password games (again, why have both the buy in system and passworded games?)
-Keep the points system to rank players, but do away with betting points on games and requiring people to have enough points to be able to put up enough of a stake
-Make CD occur faster for missed turns. If 7 of us got together and played at my house and planned to play Saturday and Sunday and someone didn't show up Sunday, we'd probably make a couple of phone calls; if we didn't find anyone right away we'd set him in CD and keep playing - we wouldn't wait a predetermined number of turns. The first person (the original player or someone else) who said they wanted to take over the CD country would get it. A player wouldn't have the right to be absent for 4 or 5 phases and then be entitled to return
-Create an "abandon game" button that would set a country into CD instantaneously.

Thanks for taking the time to read this. These are just my opinions, and if all the high point players are willing to play in low stakes games, it may not matter. I believe that points should be reserved for tournament play and that there is no need to mix gambling with Diplomacy.
freakflag (690 D)
08 Sep 07 UTC
I like the points system as is. However, I strongly agree that an "abandon game" button should be put in place.
figlesquidge (2131 D)
08 Sep 07 UTC
Well, the time for someone to fall CD is a certain number of required phases (ie phases where they need to make a decision). Personally, I do think this number is currently a little to large, however that is down to the powers at be...
dangermouse (5551 D)
08 Sep 07 UTC
I'm in 3rd and the majority of the games I'm playing in right now are for quite low stakes.
aoe3rules (949 D)
08 Sep 07 UTC
no. abandoning the game would encourage cheaters who abandon right away when they're losing. the button should put you into CD in ALL of your games.

The Mahatma (1195 D)
08 Sep 07 UTC
Abandonment is a reality in Diplomacy, both home games and online. It is poor gamesmanship to abandon when you're losing, but it's not cheating. I think you should be allowed to CD from just one game, but word will get out that you're a quitter and no one will play with you. Also, other players would be able to take over the country just in the mess you left and not have to deal with the additonal losses incurred while you didn't submit moves (as now).
freakflag (690 D)
08 Sep 07 UTC
What is "cheating" about abandoning right away when you're losing? It guarantees that you get 0 points, instead of possibly getting a few by surviving until the end. It saves time for everyone.
Chrispminis (916 D)
08 Sep 07 UTC
The only true way to avoid metagaming is total anonymity. Which is still an option.

The points system does encourage metagaming to a degree because it creates preformed opinions on the skill and aptitude of players. Whether or not this makes things more difficult or more easy for a person with many or not many points remains to be seen.

I always thought that the points system was specifically meant to be a more accurate representation of phpDip, to replace the old scoring system which was deemed a bad standard. As well, the buy-in system creates a natural barrier for poor or unreliable players, and for more experienced players who want a more challenging game, a higher stake is an easy way to achieve a certain standard. Of course, very skilled players may have a low amount of points currently, but it is expected to balance out with time.

As well, the buy-in of points creates a natural cap on the amount of games a player can play at a time, and creates a balance between players who wish to play only a couple of games at a time, and those who wish to play several or a dozen. The more games you take on at a time, the lower the stakes are expected to be, but your mathematical expectations for your outcome, should be the same as if you took less, but higher staked games. That way, the number of games played is not the indicator for skill, but rather the ratio, and quality of the games played.

I think this system is good at the moment, and has no major issues yet. The points system does help reduce abandoning games, and more so amongst serious players. But it also naturally separates those who abandon games, and those who typically do not.
The Mahatma (1195 D)
08 Sep 07 UTC
"The points system does encourage metagaming to a degree because it creates preformed opinions on the skill and aptitude of players" - it's not just that, it also creates a motivation that is outside the game itself. Each game should be a unique and self-contained event unless it is part of a tournament.

"As well, the buy-in system creates a natural barrier for poor or unreliable players, and for more experienced players who want a more challenging game, a higher stake is an easy way to achieve a certain standard" - I was grateful to aoe3rules for setting up that list. I think word of mouth is the best way to identify good and/or reliable players with whom you would have a challenging game. Then you set up a password game and invite them.

"As well, the buy-in of points creates a natural cap on the amount of games a player can play at a time" - You're right, this is a very good feature of the system, though the number of games one could play at once was capped anyway.

"The points system does help reduce abandoning games, and more so amongst serious players" - this, to me, is a self-contradictory sentence. "Serious" players do not abandon games in the first place. And the points system will have no impact on abandonments by those who don't care about their points.
Locke (1846 D)
08 Sep 07 UTC
Personally i am in favour of the new points system and i think that it adds alot more spice to the game.....but then i play poker online as well so the 'buying in' and essentially gambling of points is second nature.

However, although it may sound like that i will only play in games that can make a decent return because of this, that is not so. I am in four games and only one of those is for serious players that can really afford large gambles, the rest are low point games that i am enjoying and finding the quality of play to be of a reasonable standard and good training for the high point game.
kestasjk (95 DMod(P))
08 Sep 07 UTC
The purposes of the points system:

- Let good players play with other good players
Players can't get points without playing well in games. The more points someone has the more likely they are to be a solid player. There's some luck involved, especially with the way starting scores were worked out, but generally more points = better player.
I'm sorry if you wanted to play with the top quality players and now they have a way to only play with each other, but if they want they can still play with players with fewer points. It's not fair that experienced players should be obliged to play with less experienced ones though.
Passwords aren't that good of a substitute either, because you have to keep an unwieldy list of trustworthy players, and that doesn't work when there are hundreds of players that are trustworthy. The points system filters out bad players and untrustworthy players automatically

- Make civil disorders less likely as you play in higher stakes games
Note that this is *not* because it punishes players by taking away their points. I agree that players that go into CD may not care about points anyway.
It doesn't work because taking away points is a deterrent, it works because players that go into civil disorder more often will lose all the points they have in a game more often. So a player who has a lot of points and plays in high stakes games won't be able to play in high stakes games for long.
So it's a process that weeds out the civil disorder players over time, and at the end if someone has lots of points you can be pretty confident that they're not the kind of player that goes into civil disorder.

- Provides a ranking table so players can fight for a limited number of top positions
I've heard from people who like that they now get something out of winning that adds up, and there were lots of valid complaints with the previous method of calculating which players were good

- Limit the number of games people are in
A complaint a while back was that people were in too many games, up to 40 in some cases, and then when that player left 40 games were damaged as a result.
Then a limit of 5 games per player was put on, but some players wanted to join more and were reliable players who don't have a problem joining many games at once.
The points system means that if a player has a choice between a few high quality games or lots of low quality games, and if they play lots of games at once and bet all their points and then leave they lose all their points. So if you were in lots of games and you leave you won't be able to join lots of games afterwards, and you'll be back to square 1.
Also people used to join lots of games because if they lost it was no big deal, and if they won it would help their score. But now if you lose a game your score is negatively affected, so you have to play to win.


A problem you talk about is that players will only be concerned about getting points and not winning. Winning or at least trying to win is the best way to get points, but for most people the points isn't much of an incentive to win, the points just work to filter out people who do win and are trustworthy whether they actively play for points or not.
If I removed all mention of points, removed the numbers next to players names, and just hid the higher stakes games so only those who can play in them see them, so that you couldn't tell there is a points system at all, the points system would still work in more or less the same way without anyone knowing it exists.
aoe3rules (949 D)
08 Sep 07 UTC
"I'm sorry if you wanted to play with the top quality players and now they have a way to only play with each other, but if they want they can still play with players with fewer points. It's not fair that experienced players should be obliged to play with less experienced ones though."
TheMahatma is just as good as any of the Masterminds. and then there's figlesquidge. i think he was a Diplomat before but now he only has 300 points.

figlesquidge (2131 D)
08 Sep 07 UTC
I've invested them all in big games. So actually, I am playing with the best. The only thing is that they have more left over at the moment.
I think the points system is very good, and have only two slight issues with it.
1) 10% of the pot for winning
2) If people are so worked up about rankings currently, reset all to 250 and work from there!
The Mahatma (1195 D)
08 Sep 07 UTC
Kestas, thanks for the thorough explanation. Those were my red flags, but now I will reserve judgment. I really do like the idea of hiding the points, or at least displaying them only on the Hall of Fame and player profile pages. I also hope the other suggestions (abandon button and faster CD) can be implemented.
figlesquidge (2131 D)
08 Sep 07 UTC
Kestas, if you decide to hide points, i htink it should be done completely. Then, they would be in the background and the only way of getting even a hint for them would be the rank of the player (Diplomat etc). Then, the value of the game could be calculated from the average points of each player in some way, and work off this.
My main comment is that points should show the total number of points someone has, not just the number that are not invested. My ranking dropped around 75 places because of the game's I've joined!
Chrispminis (916 D)
09 Sep 07 UTC
Indeed, I would only ask that you display the total number of points, at least alongside the current.

Anyways, hiding points is an intriguing idea, but one can always recognize hall of famers. I'll say again, that perhaps the only way to overcome metagaming, is total anonymity upon the joining of a game.
kestasjk (95 DMod(P))
09 Sep 07 UTC
I only mentioned hiding the points to make the point that the system doesn't have anything to do with how much people want to get points or how much people are afraid to lose points, it's just an algorithm that would work as well even if you didn't know about it

The reason I think points should be visible is because without knowing about them there needs to be a fixed bet (relative to the points of the player starting the game) that would have to be set automatically, and has to be large enough automatically to keep unwanted players out but small enough to allow a large enough mix of players in, and small enough to not mean that you're invisibly betting too many points.

I think the only place where it would be useful to hide points is for new players, where the amount they bet isn't important because their points are replenished anyway, and it would make things a bit simpler for them.
They could be shown points and realize that there is a points system behind the scenes only when they've got, say, 150 points or so. But that's not so important for now


16 replies
zrallo (100 D)
08 Sep 07 UTC
Do Points Affect Rating?
Recently, before the points system was added, I was an "experienced player". Then, after the points system was added, I jumped down to "casual player." After that, I actually won a game, and now I'm suddenly a "political puppet." Is there any explanation for this.
3 replies
Open
lzwqmang (869 D)
06 Sep 07 UTC
ask for problems about establishing a new game
I want to establish a game with a password. So that I can invite my friends to join in it. I have tried to establish the game. But my friends can't find the new game which I established in "Joinable games" . Could you please tell me how to solve this problem?
11 replies
Open
Rait (10151 D(S))
07 Sep 07 UTC
Back in business...
Hi everyone, I'm back in business (quite literally with this new fancy credit system and all :D ...) and willing to participate in some new games. How many Mastermind games have You started recently? What's the last Mastermind series? I would be happy to start another one - anyone cares to suggest the 'fee'? I hope I haven't become too rusty in this game after few months...
18 replies
Open
berlinerkindl (100 D)
08 Sep 07 UTC
Concede
To try and reduce the number of CD's due to people just giving up on a game because they are loosing, why not implement a concede option for non-defeated players.
0 replies
Open
TeutonicPlague (250 D)
08 Sep 07 UTC
Question About Retreats
Can a defeated army retreat to the space that the attacking army left? If not, is that rule implemented here?
1 reply
Open
freakflag (690 D)
07 Sep 07 UTC
not moving to next turn
Kestas, one of my games (battle for money) said orders were "due now" last night, yet it still hasn't rolled over to the next turn.
2 replies
Open
saulberardo (2111 D)
07 Sep 07 UTC
New game for those who don't fears the enemy....
Hi people!

All those who are courageous enough to accept a 35 bet game are invited to join me in this great battle.
(those who can see the game at least twice a day are prefered!)

"He who is not courageous enough to take risks will accomplish nothing in life".
Muhammad Ali
0 replies
Open
kestasjk (95 DMod(P))
30 Aug 07 UTC
Code change: points system
Finally got around to adding the points system.

There's a section on how it works in the help section, let me know if parts of it aren't clear enough. [ http://phpdiplomacy.net/points.php ]There's also a ranking of the top 100 users with the most points. [ http://phpdiplomacy.net/halloffame.php ]

The numbers that are next to our names are the number of points we have.

The way the starting points was worked out was by assuming that the amount bet on each game is the amount of the person with the least points in the game, divided by three. This isn't totally fair, because if a single inexperienced player joins a game the game's pot is worth a lot less, but I had to decide on something.

The edges are a little unpolished, because I couldn't spend long on it (it's study week and I had a couple of days spare), but it should be a step in the right direction.

It's also the largest code change in quite a while, so I expect there will be bugs. Let me know if you notice anything odd.
101 replies
Open
c4l3m (611 D)
07 Sep 07 UTC
Game when we are dead
I suggest you remove the game from our game list or give us the option to remove it when we are dead.


Thx
0 replies
Open
dangermouse (5551 D)
06 Sep 07 UTC
An impressive game
Ok, so I was just browsing some of the viewable games and came across what I think is one of the most interesting I've seen: Serbia's Revenge http://phpdiplomacy.net/board.php?gid=1324

Two impressive highlights include Turkey's recovery from ONE supply depot and unit to take the lead with a current count of 14 SDs (very impressive job experienced). Just as impressive, Germany managed to control 17 SD at the end of one year (1911 I think) He then took 3 more in the spring for a total of 20. But was driven back down to 17 in the Fall and as such didn't win. He has now been virtually eliminated.
8 replies
Open
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