The purposes of the points system:
- Let good players play with other good players
Players can't get points without playing well in games. The more points someone has the more likely they are to be a solid player. There's some luck involved, especially with the way starting scores were worked out, but generally more points = better player.
I'm sorry if you wanted to play with the top quality players and now they have a way to only play with each other, but if they want they can still play with players with fewer points. It's not fair that experienced players should be obliged to play with less experienced ones though.
Passwords aren't that good of a substitute either, because you have to keep an unwieldy list of trustworthy players, and that doesn't work when there are hundreds of players that are trustworthy. The points system filters out bad players and untrustworthy players automatically
- Make civil disorders less likely as you play in higher stakes games
Note that this is *not* because it punishes players by taking away their points. I agree that players that go into CD may not care about points anyway.
It doesn't work because taking away points is a deterrent, it works because players that go into civil disorder more often will lose all the points they have in a game more often. So a player who has a lot of points and plays in high stakes games won't be able to play in high stakes games for long.
So it's a process that weeds out the civil disorder players over time, and at the end if someone has lots of points you can be pretty confident that they're not the kind of player that goes into civil disorder.
- Provides a ranking table so players can fight for a limited number of top positions
I've heard from people who like that they now get something out of winning that adds up, and there were lots of valid complaints with the previous method of calculating which players were good
- Limit the number of games people are in
A complaint a while back was that people were in too many games, up to 40 in some cases, and then when that player left 40 games were damaged as a result.
Then a limit of 5 games per player was put on, but some players wanted to join more and were reliable players who don't have a problem joining many games at once.
The points system means that if a player has a choice between a few high quality games or lots of low quality games, and if they play lots of games at once and bet all their points and then leave they lose all their points. So if you were in lots of games and you leave you won't be able to join lots of games afterwards, and you'll be back to square 1.
Also people used to join lots of games because if they lost it was no big deal, and if they won it would help their score. But now if you lose a game your score is negatively affected, so you have to play to win.
A problem you talk about is that players will only be concerned about getting points and not winning. Winning or at least trying to win is the best way to get points, but for most people the points isn't much of an incentive to win, the points just work to filter out people who do win and are trustworthy whether they actively play for points or not.
If I removed all mention of points, removed the numbers next to players names, and just hid the higher stakes games so only those who can play in them see them, so that you couldn't tell there is a points system at all, the points system would still work in more or less the same way without anyone knowing it exists.