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Special Rules Game: A center is randomly selected (through chance) at the start of the game. Whoever controls it a decade later (Fall 1910) wins. If you solo before then, you win as well. Draws are not allowed. There will always be one winner and 6 losers. Standard Map, 36 hour phases, WTA. 1. steephie22
I know that when you click save instead of ready, you get a gray check. But if time runs out before you click ready, are your saved moves inputed or do you have no moves for that turn?
Colorblindness update and live game display option
Colorblind options are now live. Live game display option is also live. Both settings can be changed under "settings." Much thanks to ATC and the dev team, including thorfi, Kestas, and Oli. ATC will also push out the auto update fix for the colorblind option soon. You might have to manually update your map to see the change at the moment. Please thank them for the work they do and let us know how much you enjoy these updates!
Krystle Marie Campbell (29), Lu Lingzi (23), Martin William Richard (8), and Sean A. Collier (27). Not to mention the 264 other injured people. The bomber does not deserve to have his name remembered by society, they do.
To fill out a locked game. Full disclosure several of us have played multiple games together, and some know one another personally, but we all leave that at the door and play to win. gameID=160620 Ppsc, full press, non anon, 1901
An Ancient Mediterranean Game, looking for players.
I would like to start a game in the Ancient Mediterranean. There will be messaging and press, and maybe anonymous players. This game will have normal turn lengths (1 day) and may or may not be password protected. Would anyone be interested in this?
Rule 1: READ THE RULES; It is your responsibility to know and follow all the rules (http://webdiplomacy.net/rules.php) Rule 2: Try the FAQ section (http://webdiplomacy.net/FAQ.php) Ask questions not covered by Rules 1 and 2 and receive wisdom.
You all heard the news before. I asked people not to forget, so I'm reminding people today again. There was a second quake this morning of similar magnitude (7.3), killing many, but more importantly right now, people are forced to live communally outdoors as the monsoon season approaches.
Poland, Russia, Ukraine, Turkey, Egypt, VS France, Germany, Italy, Britain, Spain, 36 Hour/Phases, PPSC, Full Press, Anonymous, Public Draw Votes, draw after only East or West is left
I am a great fan of live games, but they suffer from a lot of players disappearing. Missing moves once in a while I consider part of the game, after all creating and entering a tactically valid move set in 5 minutes is an art. Winning because both your neighbours disappear is not. So here is what I propose: I will not create nor join any games without a reliability requirement of at least 50%, and I call on everyone to do the same. This is not a high bar, most players won't be affected. But the few who are will have to be very reliable in games they already play, and in the few non-boycott games left. And those just above 50% have a great incentive to stay reliable. If this works, after a week or a month we could raise it to 60%, and so on. Would you join me in this requirement? Would you be affected or almost affected?
Out of the 10 games on the first page right now, only 4 have a requirement. Of course I'm not against setting it higher than 50%, but let's limit the options for notorious quitters.
abgemacht: 1 - someone deciding to join a game with unreliables is one less player availables for high-bar games, assuming every player has a maximum of simultaneous games. 2 - if fewer games exists for unreliables, they have a very good reason to start becoming more reliable. 3- Yes I am.
The issue is that with your approach the site will end up with an even seeder underground of CD-prone games as people have no chance to improve their RR in decent games.
Some people believe in punishment, some prefer rehabilitation. (I'm actually on the side of rehabilitation myself). But I just you getting into a loop here.
And what about the old method of manual inspection of RR? Or before that of resigns/CDs? That's equivalently "punishment". We JUST had a thread how it ruins other people's games if you don't stick it out, if you CD or resign or NMR or quit, and now we have a thread where apparently none of those things matter. There's obviously a plentiful contingent of people who don't mind spending their games and times playing with unreliable player, or players who need to raise their RR, so I see no problem with a contingent who rather not.
Valis: manually checking does not work for anonymous games, which are quite common, especially in gunboat. Anyway, I am pretty sure I am not going to convince most people, but I hope that a few more games with requirement will be created and joined in the future.
(psst, Arm, I agree with you, I made that argument to have RR gates instated, I in no way meant we should have manual checks and I've argued heavily they're an example of why we need actual gating mechanisms threadID=1258110)
My point was that gating people out of games by RR isn't philosophically different than former manual gating, that's all. They're both punishment, and the latter has been used for a while around here i.e. there's precedent.
When it comes to real-world crime I'm dramatically more on the side of rehabilitation than punishment, but having a smaller number of webDip games to join is hardly the death penalty.
I think that 50% is a good logical starting point. A player with a 51% RR is theoretically more likely to play the full game than not, if you'll pardon the oversimplification I just made.
If a large enough group of us do this, I think it has a good chance to increase the site's quality. Maybe not, but we won't know until we try!
So, to recap, the 50-percenters are me, Arminius, Valis, and...maybe Jeff and James?
I don't appear to have an RR yet. No finished games. I'm 100% in the games I'm currently playing. I don't approve of a boycott, but probably wouldn't join a game with less than a 90% requirement. But then if some people that I knew and liked were starting a game with a lower requirement, I might want to join. I really do just want to have fun. I'd also like to see metrics on messaging. That's at least as important to me as reliability.
@valis - That vDip forula, i don't think it means what you think it means. If I've never NMR'd or CD'd, and it's %, then it's ((100+100)/2)^3 = 100^3 = 1,000,000. If we use decimals, it's 1^3, which is 1, so there. But if someone is 50% NMRs and 10% CDs, it's .3^3, which is .027 - or 2.7%. I don't think that makes sense. Unless you have a different meaning of ^3 - maybe you meant x100 ?
Of course I mean .7^3, which is 34.3%. Did you mean shift the decimal point 2 places? that makes sense and is very simple.
I'd think CDs counted for more than NMRs. I'd try something like ((noNMR%+(2xnoCD%))/3). But as long as it's the same for everyone, whatever formula works. I can't imagine being below 50%. I guess I'm just old fashioned - when I join, I do my best to stay joined.
OK, one more question. Is noNMR% based on games, or moves? If it's based on moves, then I retract what I said, because an NMR would by it's nature cause less of a shift in RR because there are more moves than games. So a single NMR would really not affect your RR much.
So I have a 100% no CD record and a 95/96 = 98.9% noNMR (by moves received) record. by the formula, I'd have a 99% record, even if all decimals were truncated. My RR is 98%. So it must be something slightly different. Hopefully ATC can chime in and tell us.