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Special Rules Game: A center is randomly selected (through chance) at the start of the game. Whoever controls it a decade later (Fall 1910) wins. If you solo before then, you win as well. Draws are not allowed. There will always be one winner and 6 losers. Standard Map, 36 hour phases, WTA. 1. steephie22
I know that when you click save instead of ready, you get a gray check. But if time runs out before you click ready, are your saved moves inputed or do you have no moves for that turn?
Colorblindness update and live game display option
Colorblind options are now live. Live game display option is also live. Both settings can be changed under "settings." Much thanks to ATC and the dev team, including thorfi, Kestas, and Oli. ATC will also push out the auto update fix for the colorblind option soon. You might have to manually update your map to see the change at the moment. Please thank them for the work they do and let us know how much you enjoy these updates!
Krystle Marie Campbell (29), Lu Lingzi (23), Martin William Richard (8), and Sean A. Collier (27). Not to mention the 264 other injured people. The bomber does not deserve to have his name remembered by society, they do.
To fill out a locked game. Full disclosure several of us have played multiple games together, and some know one another personally, but we all leave that at the door and play to win. gameID=160620 Ppsc, full press, non anon, 1901
An Ancient Mediterranean Game, looking for players.
I would like to start a game in the Ancient Mediterranean. There will be messaging and press, and maybe anonymous players. This game will have normal turn lengths (1 day) and may or may not be password protected. Would anyone be interested in this?
Rule 1: READ THE RULES; It is your responsibility to know and follow all the rules (http://webdiplomacy.net/rules.php) Rule 2: Try the FAQ section (http://webdiplomacy.net/FAQ.php) Ask questions not covered by Rules 1 and 2 and receive wisdom.
You all heard the news before. I asked people not to forget, so I'm reminding people today again. There was a second quake this morning of similar magnitude (7.3), killing many, but more importantly right now, people are forced to live communally outdoors as the monsoon season approaches.
I'm more or less new to the site, and there are sometimes games i just can't continue because of lack of time or something. I've looked everywhere for a "quit" or "leave" button, but I've had no luck. Therefore, in these given situations I've either had to resort to losing as quick as possible, or just closing the browser and missing bunches of turns, which had killed my reliability percentage. I've only had 2 or 3 of these instances happen, and just those alone have cut my reliability rating in half, which has kept me out of games. My question: does such button exist? If not, would there be a possibility of implementing one?
The point of reliability rating is to reward players who turn in orders every turn and finish out every game. Allowing players to quit would circumvent this rating as well as essentially disregard the written rules of the game itself.
The good news, though, is that a new player with a few missed turns can easily recover RR by playing only a few more games, given the small sample size.
Always be sure you can commit to a given phase length before joining a game. Quitting is bad sportsmanship and ruins a game for everyone else on the board. If we allowed players to quit, then it would result in players quitting anytime they drew a country they did not want to play without penalty.
IMO a "quit game now" button wouldn't be a bad thing - provided it forces the country into CD immediately, you lose all your bet points as you would if you were replaced, then let the country be replaced.
If you have to quit a game, please be courteous and do one of the following PRIOR to quitting:
--find a sub: this means you go to the forums and try to find someone that is willing to take over your game permanently. If someone is found, let a mod know. They will force you into CD immediately and another person can immediately join
--Find a sitter: If the leave is temporary but longer than should be allowed for an appropriate pause, but you know you'll be back, i.e. you leave in 1904 and will be back in a few weeks which may mean you return around 1912 assuming the game is still continuing. For this type of temporary quit, find someone that is willing to sit your account and play your games for you. Go to the forum or PM people you trust and ask for a sitter. Include the length of time you'll be gone, if you know.
Please don't just quit and CD. I know the temptation is high, but this is about good gamesmanship. There are other real people playing this game with you who have invested time into it. Quitting without taking care to ensure your game isn't ruined only ruins it for others.
A "quit game now" button wouldn't be a bad thing - provided it forces the country into CD immediately, and all bet points are lost with no reimbursement for noobies, otherwise good behaviour is not reinforced. It's a pain for all the other players in the game, both the vultures and the envious non-adjacent countries.
There should be a quit button. When you press it, though, it shouldn't quit you out of the game, it should just pop up a notification saying you can't quit and to find a sub if you really can't continue the game
Perhaps the Quit Game Now button can pop up a window in which you may enter a credit card number. I recently recieved an email from a seemingly reliable credit card processor based out of The Congo. I could forward the info if you want
I play a lot of games right now where losing countries simply go NMR then CD and are never heard from again. If those players actually had a Quit Now button (which lost them all their bet points), we might actually get replacements before any NMR turns, which would be a better outcome.
That said, I am interested in this credit card processor in The Congo. I have 800 million US dollar from Gaddafi's son that I need to put through an account somewhere.
There's not such button, and it won't be implemented any button that fits what you're looking for.
The've already told you that, and that the point is that this is to reward people that finish games.
But WHY IS IT SO IMPORTANT?
Because of the position of units that has a player A, is important for the planning and considerations of players B, C and D. Even if player A has a bad position, maybe only 1 unit, that unit can be essential to avoid that player B gets a solo, for example.
It's also a VERY BAD PRACTICE to try to be defeated on purpose (it will largely benefit to your closest neighbor, in detriment of all the other players). PLEASE DON'T DO IT (that behavior should be denounced). If you really cannot continue playing, then try to find a sub/sitter as the Ninja said.
@ What I think thare could be, is a 'sub me' button, that opens your position to any player (you'd still be in the game till that player appears).
We're very unlikely to add a "leave game" button; other sites have tried it and it tends to result in more players CDing in losing positions. That's not good for the site.
We should probably find a way to clarify the expected commitment of a game to new players - including communicating the length of time a game is expected to go for at a given phase length.
If you want to give up a position, you can always advertise in the forum for a replacement and the mods can switch you out. Yes, automating this would be nice.
We're considering better models for how to handle NMRs so that they impact the game less (but don't pause games forever like Wait-for-Orders mode does - we used to have this mode but it had to be removed as an option because people were abusing it).
Would "wait for orders" = automatically set "request a sub" perhaps play well together? Obviously there should still be an RR penalty for missing the deadline... and presumably you should lose your bet points as if you were replaced due to CD?
By the way, I didn't find this question in the FAQ, where it should be top (I'd go further and +1 a "why no quit" button in the game interface, as abgemacht described)
The FAQ *really* needs an update. We welcome submissions of things to add to the FAQ (bonus for including a draft answer with the question) to [email protected].
I agree with principians that there should be a 'sub me' button, which lets your country appear in the joinable list but does not remove you from the game until a replacement has taken over. It might be called "I have to leave" and it would give a text like "Sorry to hear you can't finish this game. Since all other players depend on you, you cannot quit this game yet, but your country has appeared in the list of joinable games. If you wish to speed this up, you may want to announce this game on the forum. When another player takes over, you will lose your points, but your reliability rating won't be affected."
+1 @thorfi idea - allow a wait for orders feature but if you miss a turn, it requests a sub and you get the NMR on your record. Consequences for missing a turn for the player - but the only consequence for the game is a wait for the sub. A player could return and not give up their position by submitting orders before a sub comes in...but they still get the NMR.
Interesting. I don't remember to have played with the wait-for-orders functionality; whats the effect of this? If a player misses turn, game's phase proceeds (so you have a country in temporary civil disorder), or doest it add time to the phase?
Hey, whilst we're discussing replacements... is there some reason why joining as a replacement should cost you any points at all? I'm a lot more likely to take on "lost causes" replacement positions if they don't cost me any points. As it is the only replacement positions I'd take are positions in PPSC games where there's someone about to solo, or positions in either WTA or PPSC games where the country is guaranteed somehow to be part of any likely draw. And otherwise, NMR countries pretty much just sit NMR and are unlikely to get a replacement even if there *is* an advertised sub.
@thorfi - It should cost something, otherwise people would just join an when they decided they couldn't get anything, they'd just let it CD again. But the advantage of taking over a CD is that it repairs your RR rating quicker than playing games from the beginning.
Also - One of my 2 wins was a CD takeover of Turkey.
Yeah - but the question is, is that worse or better than simply having countries go completely NMR forever? Which is what happens now - nobody is going to take on a lost cause country. I'm currently playing a few replacement positions, but I'm losing points in most of them, which means in future I'm pretty much never going to take on replacement games unless there's a serious chance of getting somewhere. Whilst those kind of takeover positions exist, they're a lot less common than the "abandoned because losing" kind.
Poland, Russia, Ukraine, Turkey, Egypt, VS France, Germany, Italy, Britain, Spain, 36 Hour/Phases, PPSC, Full Press, Anonymous, Public Draw Votes, draw after only East or West is left