Okay, thank you for your inquiries.
I accept your offers to help. The MUD is going to be an RPI MUD, which stands for "role-playing intensive." That means that players will spend most of their time on the game in character. Those of you who have enjoyed the "Extreme Personalities" games here sponsored by Fortress Door should be quick fans of this game.
The game is going to be a Post-Apocalyptic action game. In the context of the game, players will play a person stranded in an isolated village. The hills outside of the village are drilled through with a variety of dangerous caves, inhabitated by groups of alien beings that somewhat resemble zombies. The village elders will "volunteer" the characters for weekly expeditions to go purge the caves of zombies. Technology has debilitated to roughly the bronze age. Which means that the poor characters will be stuck in a small-scale zombie war, using only materials like swords and axes. Just to keep things interesting, the hills will also be populated by roving monsters of various descriptions, most of which will be more than strong enough to eat the hapless characters should they make a wrong turn.
While groups of players may cooperate to achieve shared goals, most players will compete through a process similar to the Diplomacy game. Corruption, shady-dealing, lying and betrayal shall be the normal way to accomplish business. The strong shall prey upon the weak. This game will be more difficult than most MUD, with a difficulty level comparable to Diplomacy.
Players will be playing mercenaries, outlaws, criminals, warlords, or other characters suited to the rough and tumble lifestyle of the isolated land.
Main inspirations for the game will be Dune, Fallout and the writings of H.P. Lovecraft. We will be pulling as source material primarily from the public domain to avoid copyright problems.
Here is the game roadmap outline:
Selection of codebase (probably from Atonement, SOI or Bristlecone) (probably in ANSI C)
Building game infrastructure (SVN, SILC)
Selection and implementaiton of (minimal) new features
Game writing/building
Alpha Testing
Beta Testing
Opening
How can you help? Principally what I need at this point will be beta testers, which means that (starting in about a month or so) I will need people willing to log on once per week at the scheduled time and follow the leader down into a dark cave where you will be assaulted by monsters and zombies. So if you're scared of zombies, this probably isn't the role for you.
Obviously, technical talent will be at a premium. The main thing I'm looking for in a coder is someone who is willing to work on the technology selected by the steering committee. I'll probably be hiring a part-time professional coder, and possibly be hiring part-time professional game staff. We might need one or two hard-core coders to work on the MUD, but there will certainly be opportunities for junior technical people to work on the Discussion Forum, CVS and support software.