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A place to discuss topics/games with other webDiplomacy players.
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Fluminator (1500 D)
20 Jun 17 UTC
(+3)
Safe space for right wing Conservatives
This is a thread for conservatives to talk away from the judging eyes of liberal progressives.
Please come in and share your feelings. This thread is going to be our home.
45 replies
Open
Spitnaz (496 D)
27 Jun 17 UTC
Convoy question
If an army is being convoyed into territory A by a fleet in sea B and is supported into A by another unit, what happens if a fleet in Territory A is supported into Sea B?

Do they bounce because of equal force, or does the fleet from A dislodge the fleet in B before the convoy is successful?
2 replies
Open
CAPT Brad (40 DX)
18 Jun 17 UTC
In ‘Megan Leavey,’ a Marine, Her Dog and a Bond Forged in War
i saw it today, great movie. it even gives Sen Schumer some props.
26 replies
Open
michael_b (192 D)
27 Jun 17 UTC
New Live Game!!
Hoping to create a live game for Modern map for a change. Please join! We need 10 players!

http://webdiplomacy.net/board.php?gameID=201108
1 reply
Open
wpfieps (442 D)
25 Jun 17 UTC
(+1)
A new metric
I am (humorously only) proposing a new metric for judging users via their profiles, the "Likeability Metric (LM)"
45 replies
Open
swordsman3003 (14058 D(G))
23 Jun 17 UTC
high-level gunboat - any interest?
I'd like to play a game with, say, folks who are in the top 50 gunboat players according to the ghostratings. Would we be able to put a game together?
22 replies
Open
swagdaddy69 (100 D)
26 Jun 17 UTC
Live Game Tonight!
Bumping a live game full press.

Here is the game ID: http://webdiplomacy.net/board.php?gameID=201073
0 replies
Open
slypups (1889 D)
22 Jun 17 UTC
(+2)
New team-play game - PAIRS
I'm looking to set up a new team-play game on the Modern Diplomacy II map for five pairs of players to work as teams.
62 replies
Open
Jacob63831 (160 D)
24 Jun 17 UTC
Best song
If anyone has an even better one please post it
8 replies
Open
captainmeme (1632 DMod)
21 Jun 17 UTC
(+2)
British Safe Space
This is a thread for actual English-speakers to show their true colours, away from those bloody Americans.

If you happen to live on the first floor and need take a lift down to the pavement and fetch some aluminium foil from your car boot, this is the thread for you!
44 replies
Open
Valis2501 (2850 D(G))
23 Jun 17 UTC
(+2)
Peterwiggin is in my room
what do
18 replies
Open
Waustin (0 DX)
19 Jun 17 UTC
(+1)
A prealliance WW1 mock?
Does this sound balanced or does it need work? Obviously it doesn't require actual diplomacy but I just wanted to think about the map and how well it correlates to WW1.
15 replies
Open
peterwiggin (15158 D)
27 Mar 17 UTC
(+4)
Spring 2017 School of War thread
This thread is for commentary and discussion on the spring 2017 School of War Game: gameID=194759
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Alright, so I finally have some time infront of a computer to start writing down my opening thoughts.

Lecture 1: Elements of Play

At its core, the game is comprised of three parts: tactics, strategy and diplomacy.

Tactics is the physical movements of the troops. Which way do you attack a province from, forcing destroys, etc. Having a strong tactical ability is essential in the game. Poor tactics can throw away a surefire solo (#getrektme), cripple an alliance, or put a target on your back. Good tactics can help you survive against overwhelming odds against a superior foe, long enough for perhaps the board state to change enough to be saved. Or they can ensure that a good stab becomes a lethal one.

This is a critical element of the game. In some ways, more important than the others. Know which unit to move where, whether support holds or cutting supports will be more effective. Know your stalemate lines! This is something that I guarantee will make or break the game for some of you in the coming years. Be sure to talk with your TAs so you can see the weaknesses in your moves, and how likely it is that your enemy can exploit it. Knowing tactics - and thus the weakness of your movesets - is essential when forming strategy and conducting diplomacy. It does not dictate, but rather informs, these two elements.

Strategy is a broader scope look at the world. Where tactics is a question of "How do I take 'X' province," strategy is a question of "Which province should I take?" There are certain provinces out there which are more important than others. Galicia, MAO, Ionian, North Sea, etc. Tactics informs you of which ones give you an upper hand on the other players. Strategy requires reading the board and planning out how you are going to solo. Which power is it that you are going to take on first? What moves do you need to do to get an ally on board? What level of risk of a backstab are you willing to take? Strategy answers these questions and more, and is ultimately informed by tactics and diplomacy. You cannot have good strategy without developing a rapport among other nations, or at least knowing what they say they will do. And you cannot tell if they're lying to you or not without being able to read the board and see the path their strategy is taking them on.

Diplomacy, obviously, is the art of convincing someone else to act in your best interests. It is a skill that ultimately cannot be taught, imo. Some people are better at it than others. But everyone develops a style. A way of reasoning, or of coming around to a decision. A risk tolerance that they are willing to take. You must learn to read other people's moods, see what line of reasoning is most likely to sway them to your side. Do they like a quid-pro-quo? Do they always hold back until they see someone commit to them? Are they rash? How far into the future do they plan? All questions that you must try to answer as quickly as possible, as they will help you be more effective when talking to someone. Diplomacy both informs strategy and is its implementation. It is a way to gather information about the board, but it is also an essential component of getting others to execute their moves according to what your strategy calls for.

What I am trying to say in all of this is that Diplomacy is a well-rounded game, and you as players need to be well-rounded to gain mastery over it. Play 1v1's to get a handle on tactics. Look through the game histories of others to find examples of successful strategies - and know their limitations! And talk, talk, talk to everyone every. single. phase. in order to develop the relationships necessary for successful diplomacy.
Lecture 2: Opening Moves

So, you heard me blather on in general terms. Here's where the real stuff starts coming out. Opening moves. For the most part, this is not the most important phase of the game. In my opinion, that is fall 1901/spring 1902. But nevertheless, opening moves are important for signaling purposes (and, rarely, the start of an outright attack).

A rule of thumb I like to play by is 'Don't lie to someone unless you're going to kill them.' People lying about their opening moves is frustrating as hell to me because it establishes you as unreliable, and swings opinion against you for the very important fall moves. Just because Russia didn't DMZ Black Sea as promised doesn't mean that he has Austria on his side. All Russia has done is crown Austria kingmaker in a fight in the east. Russia gains the *potential* for higher gain through his unit positioning, but not the assurance of it. He's broken Turkey's trust for at least two phases, and you can be sure Turkey will be messaging everyone and their mother for help.

Which brings me to my second point - if you are going to be bold, do not be bold alone. If you are opening to the Channel as England, make sure France plans to DMZ Burgundy and ensure Germany moves with you. You don't want to wait until the builds phase to have confirmation of whether or not someone is with you. Give yourself time to recover diplomatically in the case of a betrayal before you commit too much. Now there are some moves that are unilaterally bold. The Key Lepanto, for instance, places all risk on Austria. Just be aware of these situations and tread cautiously! Get a good read on the player and the board before you attempt.

Third, and maybe this should be first in terms of importance, as this is general advice and not just pertinent to spring 1901 moves: Do not waste your moves. Each turn is an investment in your units' time. Every space away from your home SC's represents time invested in putting that unit where it is. In the time that it takes for A Warsaw to reach Bohemia, for example, it could've been in Berlin or Munich. Which is the better way to invest your unit? Essentially what I am saying is twofold: Do not make wasteful moves with your units and do not keep them idle unnecessarily.Russian fleet in Sweden sitting around idle? Don't have it hold; tap that German fleet in Denmark to ensure an attempted stab will be less successful. Now, of course, this is a general rule but not necessarily a universal one. Sometimes holds are necessary for diplomatic purposes. But just get into the mindset that holds are wastes of potential and question yourself - is the diplomatic/strategic benefit from holding worth it?

I'll close out by saying this - give yourself options this phase. Ambiguity is your friend. You want to be able to move in such a way that both your friends and your enemies think you're moving the way they want you to. This is difficult to achieve. Sometimes, people see right through it. In that case, fall back on honesty - its a good backup. If Germany is mad that France supported himself to Burgundy (rather than bounce), France can easily explain this away as being overly concerned about defense. So, not necessarily convince Germany that the move is friendly, but convince him that its not hostile. (Note: Clearly, some moves - such as France opening to the Channel - cannot be explained away as such. Take this at your own discretion). What I'm saying, by and large, is give yourself options. Don't dig yourself into a hole, and don't make yourself immediately reliant upon another power's goodwill.

Best of luck everyone, I look forward to seeing the opening moves. Maybe I'll get in another lecture tomorrow, but most likely not.
peterwiggin (15158 D)
29 Mar 17 UTC
So MajorMitchell thinks that Spring 1901 moves are the most important, and Goldie disagrees. Would either of you like to expand on that?
Zybodia (355 D)
29 Mar 17 UTC
I am not a professor here, but I tend to share Goldie's opinion that, while you don't want to royally mess up spring 1901, the two or three phases after that are the ones that decide the early game. Spring 1901 can be the most important phase for negotiation, but usually the bland moves, setting up for future strikes, are the most successful.
ghug (5068 D(B))
29 Mar 17 UTC
Spring '01 is important because it sets the tone for relationships, but I have to agree with my co-prof that the next few phases' moves teams to be more important. I think a lot of alliances are solidified in the '01 builds or '02 spring, and that's what's really gonna set the course for the game.
A_Tin_Can (2234 D)
29 Mar 17 UTC
I've seen ghug NMR in spring 01, just so he can make someone feel sorry for him and work with him.
sandyshu47 (512 D)
29 Mar 17 UTC
i would definitely have to agree that the most important phases are autumn '01 and spring '02. One can usually explain away a spring '01 move if they are a strong enough diplomat. However, after that players moves become much more transparent and alliances become easier to see.
peterwiggin (15158 D)
29 Mar 17 UTC
Just a reminder that students and TAs should avoid posting in the thread.
sandyshu47 (512 D)
29 Mar 17 UTC
Oh my bad I didn't know, my lips are sealed from now on.
CommanderByron (801 D(S))
29 Mar 17 UTC
(I know I'm not suppose to talk here but can we get a link for ATCs claim)
ghug (5068 D(B))
29 Mar 17 UTC
gameID=154806

Better result than goldie's Con-Sev swap. Take that as you will.
Students don't do that. Do note that he was immediately attacked by both of his neighbors, and only survived due to their poor tactics in attacking him
And I'm sure it was this failure in tactics on Austria's part that was a factor in causing Russia to turn on him
Oh, and do read uclabb's opening remarks in the other thread. They are very good.
ckroberts (3548 D)
29 Mar 17 UTC
I have a question for the professors that I probably won't be around to read!

This early in the game, the very early game here, how much are you thinking about your big picture strategy? At what point do you start to say, "OK, this is how I think I am getting to 18 centers"?
Typically, I have a vague idea of what I want to do before my first moves, but I don't really set my plans till after the first year when I can start to see how the board has shaped up. The most I try to think in the first year is "This is the nation I'm going to attack. This is what I need to do to deceive them. This is going to be my partner"

Once I get through that initial stage of seeing who is my ally and who is my enemy, I start to plan out a map to 18 centers. If anyone in Spring 1901 is trying to sell me on a plan of an alliance longer than 3 years, I don't trust them.
peterwiggin (15158 D)
29 Mar 17 UTC
"If anyone in Spring 1901 is trying to sell me on a plan of an alliance longer than 3 years, I don't trust them."

That's why goldie never trusts me...
Matticus13 (2844 D)
29 Mar 17 UTC
Interesting. Are we talking about a long term plan with specifics or general ideas (or both)?
goldfinger0303 (3157 DMod)
30 Mar 17 UTC
(+1)
Several interesting moves to report on this. Let me think on them a bit more to get a full lecture of stuff, but almost every power (save maybe France) has some interesting decisions to make this coming year.
Star
MajorMitchell (1605 D)
30 Mar 17 UTC
Daffy old MajorMitchell's commentary, post two
I see excellent moves by England and Turkey, very good moves by Austria, reasonable moves by France and Germany & average moves by Russia.
Why do I rate them thus ?
England..has made a risky set of moves, total commitment to a "go North, go hard" strategy..moving his army to Edinburgh, not Yorkshire was the big gamble, but it has positioned England well, he can convoy his army to Norway, and use fleet North Sea to bounce Germany in Holland, or try for Belgium.
Diplomacy / strategy for England.. France didn't try a move to the English Channel, and clashed with Germany in Burgundy so England can encourage France to fight Germany by offering support to France, and exploit this situation.
I read those comments about the importance of the Autumn 01, Spring 02 moves and recognise their importance, but England provides a good example ( army to Edinburgh, not Yorkshire to protect London if France had moved to English Channel ) of bold Spring 01 moves setting up great possibilities in Autumn 01
Turkey, I like what I see, no half measures, puts pressure on Russia from the get go. Hindsight might tempt the viewer into thinking gee he shouldn't have done that, he's missed the opportunity to go for Greece and Bulgaria by moving army Bulgaria to Greece and if he'd moved his other army to Constantinople he could have that follow by moving from Con to Bulgaria.
I disagree, Turkey's moves maximise his negotiating position with both Russia and Turkey, Greece is not a certainty even in this situation.
Austria.. May have gone back on a promise to Russia regarding a DMZ in Galicia, but "safety first non move" of fleet Trieste has prevented a sneaky attack by Italy from succeeding.
Italy..average, imho, but I must emphasise that I am useless with Italy. But my criticism..didn't move armies to either Piedmont and Venice, or to Tyrolia and Venice, or to Tuscany and Apulia.. Be decisive..set up to attack France, or set up a better attack against Austria, or do neither... A half hearted, failed attack on Trieste is the least desirable outcome.
Germany, I'm not a fan of the move to Burgundy. France won't forgive that easily, or forget it. Locked into not bouncing Russia in Sweden now, imho..I'll have to look at the map, but maybe cunning gamble..fleet Denmark to North Sea and army Kiel to Denmark is worth considering.. It concedes Holland to England but captures North Sea, which will give England a hatful of headaches in 02.
Diplomacy.. Make friends with Russia.
Russia, I suppose my bias against having a unit hold in Spring 01 shows, but I await a brilliant set of moves for the Autumn move. Work the Diplomacy.. with Germany to get Sweden and offer support Against England ? In the South, well encourage Italy to continue to attack Austria. With Turkey ? Try to get Turkey to change his strategy.. Good luck with that, lol

Re the which set of moves are important, they all are. But Spring 01 moves are critical, eg Austria moving to Galicia and holding in Trieste, he's correctly predicted the move to Trieste, the non move to Galicia by Russia and is now positioned to make a supported move from Galicia to Rumania, Diplomacy wise / strategically.. He might get away with offending Russia, because Turkey has made moves that put pressure on Russia, and so has England.
Mercy (2124 D)
30 Mar 17 UTC
@MajorMitchell
You didn't correctly see the direction of the arrow between Trieste and Venice. Austria attacked Italy, not vice versa.
Claesar (4665 D)
30 Mar 17 UTC
You label it as an attack, but I would call it a defensive move to block Ven-Tyr, Rom-Ven. Nonetheless, they likely have something to chat about.
Mercy (2124 D)
30 Mar 17 UTC
^ I agree that it was likely a defensive move; I would even guess that Austria told Italy beforehand that he would do that. I didn't mean something agressive with the word 'attack', though I now see it comes across as such.
Claesar (4665 D)
30 Mar 17 UTC
It's funny because I would certainly label Ven-Tri as an attack.
Mercy (2124 D)
30 Mar 17 UTC
I would also label Ven - Tri as an (agressive) attack.
ghug (5068 D(B))
30 Mar 17 UTC
"If anyone in Spring 1901 is trying to sell me on a plan of an alliance longer than 3 years, I don't trust them."

I don't like this one bit. Sure, it's infeasible to lay out exact moves, but there's nothing wrong with a strong early alliance. There are a lot of different ways to solo, but most of them start with a good early game ally.

To answer ckr, I wouldn't say I have a concrete solo plan laid out at this phase. I'm usually not looking at counting a specific 18 until I'm around 10-12, thinking more in terms like "OK, I'll have my home centers and nearby neutrals, I'll eventually own all of this neighbor and some of this neighbor if things go right, and then I have to grab one or two out of these four across the stalemate line to ensure I don't get stuck at 17". I would be planning at that level right now, but there doesn't have to be any exclusivity to it. If I'm England I have a plan for an alliance with France and another for an alliance with Germany. Both of those will have further variations based on what's going on with other powers, primarily Russia. Most of those plans get abandoned early, but it's important to think every route through to help with decision making. Gold seems to be saying that he comes into games with an idea of which way he wants to go, which is not how I play at all. Any alliance or crazy opening *can* work well, so which path you take should be defined by the people.

As for the discussion of Ven-Tri, it's an attack unless Austria has told you he's going to move to Venice, and then it doesn't really matter what you do (unless he's lying to you, and then i the joke's on him.

I'll give some thoughts on moves in a minute.
ghug (5068 D(B))
30 Mar 17 UTC
Alright, it's been a bit more than a minute, and I promised, so it's time for grades! In the spirit of a middle school math teacher I remember very fondly, we'll be posting all of your grades publicly in order to foster a competitive spirit and ensure that everyone knows why that fuckboy Robin was crying in the hallway last period. For now I'll separate it into West and East because those are the spheres with visible interaction right now. Please don't take this to mean that only the people in your group should matter to you. Keep trying to influence everyone. Now, without further ado...

THE WEST:

FRANCE - A+
Ah, the Burgundy bounce. Marseilles is still free to take Spain. Munich can't do shit. You either have Belgium or get to gift it to England without any German say in the matter. MAO picks up a center as well, so you're probably +2 or +3 this year.

Big things to think about are how to manage your reputation as an early leader, especially if you get six centers, and obviously where you want to go next. Presumably the bounce was planned, so there's no reason you can't still work with the German, meaning that you have a lot of options.

ENGLAND - B
Pretty standard opening, which is what's expected given that you're England. You've gotta think about whether you want to convoy to Norway and attack Russia or attempt to put your army in Belgium and give yourself more of a say in western affairs. Germany and France aren't in conflict, but clearly they don't exactly trust each other. Try to use that to your advantage.

GERMANY - D
Why? Could you really not convince France that Burgundy wasn't a necessary move? He's just bullied you out of having any say on Belgium, and you've gotten nothing out of it. If you intend to work with him, you're gonna want to find a way to healthier relations. If that won't work, you better hope England is nice.


THE EAST:
TURKEY - B+
Good stuff. You have a nice start on Russia, and Austria seems inclined to help. On top of that, the Greek question is up in the air, and you'll have influence on that too. Everyone should be trying to be your friend right now.

ITALY - B-
Italy is naturally inclined to wait and see a bit, so it's kind of hard to excel here early. Your moves are as typical as they come here, but that's alright given how the rest of the east is shaping up. The hardest thing for Italy early on is getting a build after Tunis, but you're in a good position to at least contest Greece, and there's enough conflict elsewhere that it's unlikely anyone's gonna want to fight you for a little while.

AUSTRIA - C+
I hate hate hate hate hedgehogs. Gold tried one once. We all made fun of him. Great time. Ask him about it. If all of your neighbors want you dead from the get go, you're gonna die. Austria is vulnerable. That is what it is. What you should be doing is trying to kill that vulnerability, by getting bigger. Greece should be yours, and now instead you're probably the third most likely to get it. You could get Rumania with Turkish help here, which keeps this from being awful, and R/T conflict in general is always good for Austria, but you could have brought this from OK to great by doing something useful with your fleet.

RUSSIA - D
Fine moves in themselves, but you're in trouble. Two immediate neighbors lied to you (or convinced you to be OK with things you shouldn't have been OK with), and you have an England positioned to convoy to Norway and a Germany who could be eager to ally with him. Ideally you can convince the Italian to come in and help against at least one of your neighbors, and you should be able to convince Germany he won't benefit by weakening you even further bouncing Sweden. Beyond that, the road is less clear, though luckily you'll have plenty of time to turn things around. You've got a lot of press to send.
I'm at work, so will probably be unable to post full grades for a while, but I would like to add to Ghug's commentary on England. Holland is always an option, in addition to Belgium
This is really why Germany's bounce in Burgundy hurts so much. If there is an Email/F brewing, Germany could be stuck with just one build, and it's not looking like Russia would have the ability to come to the rescue either.
*E/F

Stupid phone autocorrect

Also, I would like to correct the impression I seem to have given about coming into a game with preconceived ideas of alliances and openings. There are certain ones I fall back on more often than others, but flexibility is key. Sell plans of alliance to each of your neighbors as ghug says, yes, but keep the majority of that pitch focused on how *they* will stand to benefit initially. The goal of most players at the very beginning is not to end up on the wrong side of a 2v1, not a game-spanning alliance. It's not to say it can't transform into that, but I pretty much discard any longer term plans given to me until I can gauge how trustworthy my ally is.

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378 replies
brainbomb (295 D)
20 Jun 17 UTC
Is the devil real?
Does anyone have evidence of the existence of the devil.
25 replies
Open
Jacob63831 (160 D)
21 Jun 17 UTC
Why does my leg hurt?
Can someone help me?
28 replies
Open
bakay_ilya (100 D)
23 Jun 17 UTC
hello
hi all,I came from Russian community
20 replies
Open
Smokey Gem (154 D)
20 Jun 17 UTC
(+1)
Do any females ( real ones) play dip ?
Do any women play diplomacy at F2F events or online ??

I think not..
44 replies
Open
Manwe Sulimo (419 D)
14 Jun 17 UTC
(+1)
Why?
Discuss...
127 replies
Open
CommanderByron (801 D(S))
19 Jun 17 UTC
I hate to be that guy

78 replies
Open
SerbijaJeBosna (0 DX)
21 Jun 17 UTC
Foreigners
Any other Non Americans here?
5 replies
Open
bakay_ilya (100 D)
23 Jun 17 UTC
go blitz classic
hello,boys and girls,go play blitz game
0 replies
Open
Jeff Kuta (2066 D)
23 Jun 17 UTC
#BLM
Black or blue?

http://www.rawstory.com/2017/06/white-st-louis-cop-shot-black-off-duty-officer-then-claimed-it-was-a-friendly-fire-incident/
1 reply
Open
CptMike (4384 D)
22 Jun 17 UTC
Fair play :-)
Hello guys. I just wanted to congratulate Dagabs0 for his fairplay here agreeing to reroll after a misorder of his opponent... Fairplay.

2 replies
Open
orathaic (1009 D(B))
21 Jun 17 UTC
Are question of morality.
Reading about anti-fa and communist resistance in Auschwitz.

Were they culpulable collavorators who didn't do enough to save the many executed? Or did they do as much as anyone could be expected to do in resisting Nazi power and surviving the camp? https://libcom.org/history/life-centurys-midnight
2 replies
Open
Jamiet99uk (1307 D)
20 Jun 17 UTC
(+2)
Unsafe space
This is a thread for vile insults, vicious personal attacks, and hurtful, hurtful remarks of all kinds.
25 replies
Open
Hauta (1618 D(S))
21 Jun 17 UTC
Who is ready to take the challenge?
I'll boycott liberal media and read only right wing shit if one of y'all agree to read only left wing media. The challenge is only for a week. Anyone accept?
57 replies
Open
Jacob63831 (160 D)
22 Jun 17 UTC
(+1)
Feature request
Why should we have to like everything

We need a dislike button
8 replies
Open
Ezio (1731 D)
21 Jun 17 UTC
'Murican Safe Space
We need a space where we can talk about Guns and Freedom without ridicule. Too many people on the forum are too judgmental about real 'Murican values.
5 replies
Open
swordsman3003 (14058 D(G))
21 Jun 17 UTC
Gunboat Solo-win plan: Germany
(A) almost always taken
(B) usually taken
(C) sometimes taken
(D) rarely taken
4 replies
Open
Chaqa (3971 D(B))
20 Jun 17 UTC
The Safe Space Safe Space
Where you can be safe from all these bullshit threads
11 replies
Open
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