Game Where Everyone Are Honest
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Game Where Everyone Are Honest
I created a game (http://webdiplomacy.net/board.php?gameID=230397) called Honesty-3. that game is an unranked game, suposed to be a game where everyone are playing honestly. that means:
1.) if you are at peace with a country you don't enter it's teritory without that countries permission.
2.)if you bounce a country you are at peace with both of you can't do that move anymore.
3.) no backstabbing/suprise attack. you have to declare war in the global chat beforehand.
4.) if you declare war you have to declare a reason (and gaining power, he is weak, player z asked for it, ext... won't count).
the invite code is: HonestPlayToday
1.) if you are at peace with a country you don't enter it's teritory without that countries permission.
2.)if you bounce a country you are at peace with both of you can't do that move anymore.
3.) no backstabbing/suprise attack. you have to declare war in the global chat beforehand.
4.) if you declare war you have to declare a reason (and gaining power, he is weak, player z asked for it, ext... won't count).
the invite code is: HonestPlayToday
Re: Game Where Everyone Are Honest
What if x declares wars to y but only 5 minutes remained to turn end and he starts attacking 5 minutes later? y couldn't have a chance to see that. Is this allowed?
Re: Game Where Everyone Are Honest
All respect for the honor system, but diplomacy players can be less than honorable on occasion, and joining a game isn't agreeing to the rules you've set up.
If you do want something enforceable, email the mods ([email protected]) with your rules for sanity checking and we'll be happy to work something out with you. If you'd prefer to go it alone, that's fine too, but understand that you have little recourse if something goes wrong.
If you do want something enforceable, email the mods ([email protected]) with your rules for sanity checking and we'll be happy to work something out with you. If you'd prefer to go it alone, that's fine too, but understand that you have little recourse if something goes wrong.
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Re: Game Where Everyone Are Honest
So if I make peace with everyone and bounce in all my border provinces I'm safe forever?[email protected] wrote: ↑Tue Oct 23, 2018 3:51 am2.)if you bounce a country you are at peace with both of you can't do that move anymore.
Re: Game Where Everyone Are Honest
Absolutely! Until they declare war on you.LeonWalras wrote: ↑Tue Oct 23, 2018 10:43 pmSo if I make peace with everyone and bounce in all my border provinces I'm safe forever?[email protected] wrote: ↑Tue Oct 23, 2018 3:51 am2.)if you bounce a country you are at peace with both of you can't do that move anymore.
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Re: Game Where Everyone Are Honest
This would be very fun for the World Diplomacy Variant. The kind of Roleplay/Alliance Chains that come from this variant would benefit from so many players.
Re: Game Where Everyone Are Honest
Are you allowed to break any agreements you've formed with the countries you declared war on?
Re: Game Where Everyone Are Honest
I think you need to clarify in detail the rules quite a bit to avoid problems and confusion. And I think it would be way better on the world map, but you should test in on classic. you MUST do this with a mod supervising, and to enforce and kick out anyone who does not follow the rules.
Each player has a status towards every other player, there are four types: All players have the same reciprocating statuses towards each other. if player X is at Peace with Player Y, then player Y is also at peace with player X. Better statuses must be mutually agreed upon, by both players. One formally proposes, the other accepts. I think that this part must be done in GLOBAL, and only counts if done in global. And that's all global is used for. Status downgrades can be initiated by just one of the two players. So if I am allied, I can pull out of that and downgrade to peace, on my own, but only upgrade if mutually agreed upon. i think just one level of change up or down should be allowed per phase, not counting retreats as a phase, except when triggered by a MDP.
Assume 24 hours turns. In each turn, for the first 12 hours, players may negotiate/agree/break/change statuses. If the timer shows less than 12 hours, stats changes are not allowed. This is to prevent a player declaring war a few minutes prior to deadline and attacking while another player is offline.
Statuses:
War
Neutral/Peace: everyone starts in this status with everyone else.
Allied
Mutual Defense Pact [stronger form of alliance]
Restrictions.
You may NOT attack, nor support an attack on another player, nor enter any territory painted his color, even if he does not have a unit there, unless you are at war with him or he has given you explicit permission to do so.
I can write support holds, and beleaguered garrison defensive supports, for an allied nation, and these supports are valid in case of attack by another player, i do not need to be at war with the third player, I am merely defending my ally. and this does not change anyone's status.
I may not write defensive support orders for a neutral nation.
You may only convoy allied units. and you may only land a convoy in an attack if you are at war with the target player destination, or it's a neutral territory.
Mutual defense pacts trigger automatic declarations of war if your ally is attacked by a third party, be careful entering these!
Attacks on neutrals that bounce. Why do you want this to be prevented, and for how long? I think it should be for only 1 or 2 turns, after that it's free to be attacked again. Also I think that water is not anyone's territory, if there is not a fleet there, anyone can attack it. If there is a fleet already there, then all the above applies. So if Black stays empty, Turkey and Russia can bounce all they like there. It's international waters.
Each player has a status towards every other player, there are four types: All players have the same reciprocating statuses towards each other. if player X is at Peace with Player Y, then player Y is also at peace with player X. Better statuses must be mutually agreed upon, by both players. One formally proposes, the other accepts. I think that this part must be done in GLOBAL, and only counts if done in global. And that's all global is used for. Status downgrades can be initiated by just one of the two players. So if I am allied, I can pull out of that and downgrade to peace, on my own, but only upgrade if mutually agreed upon. i think just one level of change up or down should be allowed per phase, not counting retreats as a phase, except when triggered by a MDP.
Assume 24 hours turns. In each turn, for the first 12 hours, players may negotiate/agree/break/change statuses. If the timer shows less than 12 hours, stats changes are not allowed. This is to prevent a player declaring war a few minutes prior to deadline and attacking while another player is offline.
Statuses:
War
Neutral/Peace: everyone starts in this status with everyone else.
Allied
Mutual Defense Pact [stronger form of alliance]
Restrictions.
You may NOT attack, nor support an attack on another player, nor enter any territory painted his color, even if he does not have a unit there, unless you are at war with him or he has given you explicit permission to do so.
I can write support holds, and beleaguered garrison defensive supports, for an allied nation, and these supports are valid in case of attack by another player, i do not need to be at war with the third player, I am merely defending my ally. and this does not change anyone's status.
I may not write defensive support orders for a neutral nation.
You may only convoy allied units. and you may only land a convoy in an attack if you are at war with the target player destination, or it's a neutral territory.
Mutual defense pacts trigger automatic declarations of war if your ally is attacked by a third party, be careful entering these!
Attacks on neutrals that bounce. Why do you want this to be prevented, and for how long? I think it should be for only 1 or 2 turns, after that it's free to be attacked again. Also I think that water is not anyone's territory, if there is not a fleet there, anyone can attack it. If there is a fleet already there, then all the above applies. So if Black stays empty, Turkey and Russia can bounce all they like there. It's international waters.
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Re: Game Where Everyone Are Honest
Tugster's suggestions are good ones.
I am not sure this present game needs a mod supervising... I trust the other players to comply.
However, I suppose there are times where a disagreement about 'exactly' what happened might make an adjudication necessary.
I am not sure this present game needs a mod supervising... I trust the other players to comply.
However, I suppose there are times where a disagreement about 'exactly' what happened might make an adjudication necessary.
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Re: Game Where Everyone Are Honest
I'm struggling with the concept of an honest diplomacy player. I don't think I've ever met one.
Out of curiosity, how does a war start in this game?
Out of curiosity, how does a war start in this game?
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Re: Game Where Everyone Are Honest
In the current game, it seems that war starts with some kind of claim that is contested by another nation, or by a denouncement of some kind.
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Re: Game Where Everyone Are Honest
"Honesty" in the context of the game, then, is formulating an elaborate excuse for taking centres? More commonly known as lying :p.
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Re: Game Where Everyone Are Honest
I guess the honest part is stating your intentions before doing things, and being bound to your agreements and/or treaties.
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Re: Game Where Everyone Are Honest
How does that work in practice, though? Say I'm England and I've agreed to be allied to France, which I now regret. Germany attacks France, so I'm honour bound to act on his behalf. If I send a single fleet in Germany's general direction, knowing full well it won't be enough to save France, would that still count as honouring my commitments? Or would I be obliged to assist my ally to the best of my ability?
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Re: Game Where Everyone Are Honest
I've made another version of this as I missed out on the above, but with some of the alterations that Tugster suggested: http://webdiplomacy.net/board.php?gameID=230607.
The game will also be unranked, suposed to be a game where everyone are playing honestly. Again, would be good to test if this way of playing is possible, and i'm interested to see if it works.
Each player has a status towards every other player, there are four types: All players have the same reciprocating statuses towards each other. if player X is at Peace with Player Y, then player Y is also at peace with player X. Better statuses must be mutually agreed upon, by both players. One formally proposes, the other accepts. I think that this part must be done in GLOBAL, and only counts if done in global.
Statuses with other nations:
- War
- Neutral/Peace: everyone starts in this status with everyone else.
- Allied
- Mutual Defense Pact [stronger form of alliance]
Restrictions / rules include for this game:
1.) You may NOT attack, nor support an attack on another player, nor enter any territory painted his color, even if he does not have a unit there, unless you are at war with him or he has given you explicit permission to do so.
2.) no backstabbing/suprise attack. you have to declare war in the global chat beforehand.
3.) if you declare war you have to declare a reason (and gaining power, he is weak, player z asked for it, ext... won't count).
4.) I can write support holds, and beleaguered garrison defensive supports, for an allied nation, and these supports are valid in case of attack by another player, i do not need to be at war with the third player, I am merely defending my ally. and this does not change anyone's status.
5.) I may not write defensive support orders for a neutral nation.
6.) You may only convoy allied units. and you may only land a convoy in an attack if you are at war with the target player destination, or it's a neutral territory.
7.) Mutual defense pacts trigger automatic declarations of war if your ally is attacked by a third party, be careful entering these!
invite code is: HonestPlayToday <-- same as above game.
The game will also be unranked, suposed to be a game where everyone are playing honestly. Again, would be good to test if this way of playing is possible, and i'm interested to see if it works.
Each player has a status towards every other player, there are four types: All players have the same reciprocating statuses towards each other. if player X is at Peace with Player Y, then player Y is also at peace with player X. Better statuses must be mutually agreed upon, by both players. One formally proposes, the other accepts. I think that this part must be done in GLOBAL, and only counts if done in global.
Statuses with other nations:
- War
- Neutral/Peace: everyone starts in this status with everyone else.
- Allied
- Mutual Defense Pact [stronger form of alliance]
Restrictions / rules include for this game:
1.) You may NOT attack, nor support an attack on another player, nor enter any territory painted his color, even if he does not have a unit there, unless you are at war with him or he has given you explicit permission to do so.
2.) no backstabbing/suprise attack. you have to declare war in the global chat beforehand.
3.) if you declare war you have to declare a reason (and gaining power, he is weak, player z asked for it, ext... won't count).
4.) I can write support holds, and beleaguered garrison defensive supports, for an allied nation, and these supports are valid in case of attack by another player, i do not need to be at war with the third player, I am merely defending my ally. and this does not change anyone's status.
5.) I may not write defensive support orders for a neutral nation.
6.) You may only convoy allied units. and you may only land a convoy in an attack if you are at war with the target player destination, or it's a neutral territory.
7.) Mutual defense pacts trigger automatic declarations of war if your ally is attacked by a third party, be careful entering these!
invite code is: HonestPlayToday <-- same as above game.
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