Forum
A place to discuss topics/games with other webDiplomacy players.
Page 846 of 1419
FirstPreviousNextLast
obiwanobiwan (248 D)
17 Jan 12 UTC
ANOTHER Reason I Won't Be Voting Red This November, It Seems...
http://news.yahoo.com/anti-immigration-tone-alienating-hispanics-162054757.html
Not in love with Obama--he's not great, not horrible...good personality, but not a commanding one, sadly--but I'm sorry, the GOP's totally turned me off...and here's ANOTHER reason...after all, what better way to win an election than to alienate the fastest-growing population in America (one I really care for, too...)
191 replies
Open
Dunecat (5899 D)
21 Dec 11 UTC
Dunecat's "No Pausing, No Canceling, No Drawing, No Bitching" World Game
So the last game turned into a clusterfuck, which sucks. This game isn't allowed to. Anyone who joins pledges to not pause, cancel, bitch or draw, no matter what, even if someone is banned. Going on vacation? Find a sitter.
33 replies
Open
Diplomat33 (243 D(B))
18 Jan 12 UTC
I FOUND A WAY AROUND THE WIKIPEDIA BLACKOUT!!!
Just stop the page loading before the blackout message pops up. It works! (though usually without pictures) Good stuff, since I have a project to work on today.
9 replies
Open
President Eden (2750 D)
15 Jan 12 UTC
Hey King Thucyjacket ulytau hows the symphony coming: the webDip memes archive
Please contribute to this growing archive of the Best Damn Internet Forum Period's meme collections. As a reward, enjoy to live game gameID=696969
63 replies
Open
Barn3tt (41969 D)
19 Jan 12 UTC
WTA-GB-57
eog
2 replies
Open
MrcsAurelius (3051 D(B))
16 Jan 12 UTC
We need a new italy!
Dear all, We are desperately in need of a replacement player for italy. Not the most popular of nations, I know ;) , but a crucial one nonetheless.
25 replies
Open
Draugnar (0 DX)
17 Jan 12 UTC
SOPA is dead and PIPA won't be far behind.
http://www.zdnet.com/blog/networking/sopa-derailed/1897

I love this quote. "The voice of the Internet community has been heard. Much more education for Members of Congress about the workings of the Internet is essential if anti-piracy legislation is to be workable and achieve broad appeal." - QFT!
22 replies
Open
Maniac (184 D(B))
18 Jan 12 UTC
Rules question
2 defenders fight off 4 attackers - see inside
23 replies
Open
Flameofarnor (306 D)
18 Jan 12 UTC
Cheap Normal Classic Diplomacy
Cheap game with classic rules. gameID=78175
0 replies
Open
gantz (3511 D)
18 Jan 12 UTC
We need a replacement here!!!
http://www.webdiplomacy.net/board.php?gameID=77953

Italy is not playing and it seems that he is going to CD soon...it is just the first move!!
0 replies
Open
Yellowjacket (835 D(B))
18 Jan 12 UTC
a day of remembrance
I'd just like to take this moment to remind everyone that 200 years ago we had to beat the crap out of the meddling British once again. Fortunately they've since learned their lesson and we've dominated their culture ever since.

Now if we could only get them to stop saying "lorry."
10 replies
Open
Fasces349 (0 DX)
17 Jan 12 UTC
Anti-Sopa initiative
http://wikimediafoundation.org/wiki/English_Wikipedia_anti-SOPA_blackout
Post here to talk about how bullshit SOPA is and how it mustn't get passed. I support the right to free speech, and so should everybody else.
22 replies
Open
Sandgoose (0 DX)
17 Jan 12 UTC
Musicaaa
What kind of music do you listen to during a diplomacy game?
8 replies
Open
abgemacht (1076 D(G))
17 Jan 12 UTC
January 18th--The Day the Earth Stood Still
Is everyone ready to be more productive tomorrow than they have been in the last decade combined?
3 replies
Open
icanhazconquest (100 D)
17 Jan 12 UTC
NEW GAME - Trouble and The End
Classic Dip. Points Per Center. 24 phases.
Come play!
1 reply
Open
Leonidas (635 D)
17 Jan 12 UTC
a struggle to enjoy this site at times
how do I get some reliable play time, it seems that this place is rife with Multis... I love this game, played it since 1979, online just recently, is there a better way to go about playing this game? there seem to be so many cheaters on here, is that just something I have to put up with or is there a better way?
would love some feed back on options, changes to the dealings of cheaters, or just your opinion
8 replies
Open
redhouse1938 (429 D)
17 Jan 12 UTC
Sanctified
Where are you?
0 replies
Open
Barn3tt (41969 D)
16 Jan 12 UTC
nmr/cd
If you are going to nmr and let your country cd because you have had a slight setback and would rather walk away than try and actually improve, please at least log off the site.

Thanks
24 replies
Open
Thucydides (864 D(B))
16 Jan 12 UTC
Hey President Eden how's the meme thread coming.
How.
9 replies
Open
slyster (3934 D)
04 Jan 12 UTC
CTGRC-2 EoG
Interesting game... Will put my EoG later.
16 replies
Open
Tettleton's Chew (0 DX)
17 Jan 12 UTC
Europe is in financial shambles
I posted on here about ten months ago that German bonds were a good investment because the disappearance of the Euro meant the reemergence of national currencies and the German Mark ( and German bonds denominated in Marks) would gain enormously. Europe isn't letting me down.
13 replies
Open
Indybroughton (3407 D(G))
15 Jan 12 UTC
Who knows the rules for AUTO DISBAND?
When a player's excess units are going to be auto-disbanded, what are the rules to determine which units disband?
Indybroughton (3407 D(G))
15 Jan 12 UTC
I shall be truly in your debt to know. Specifically, South Africa, gameID=73869
initdoby5 (0 DX)
15 Jan 12 UTC
Farthest from home center, other than that I don't know.
yebellz (729 D(G))
15 Jan 12 UTC
There's a known issue with how the auto-disband priority is calculated.
jmo1121109 (3812 D)
15 Jan 12 UTC
South Africa has orders entered so the answer is there will be no auto disband.
abgemacht (1076 D(G))
15 Jan 12 UTC
Furthest from nearest Home SC, fleets before armies, in alphabetical order. There are some issues with this site, but I don't know if they've been fixed/what exactly they are.
Alderian (2425 D(S))
15 Jan 12 UTC
From here: http://www.wizards.com/avalonhill/rules/diplomacy.pdf

"If a country in civil disorder has to remove units, the units farthest from the country are removed first. If units are equally distant, then remove Fleets before Armies and then in alphabetical order by the provinces in which they are located."

webdip has a table that is built one time for each variant that sorts the territories from furthest to closest including tiebreakers for each country. At one point that table was messed up for Classic and possibly the other variants. I do not know if that was ever fixed.
Should be distance from SC, and I think it's just alphabetical order from there, with the fleet/army designation skipped.
*HSC
orathaic (1009 D(B))
15 Jan 12 UTC
Rules say from home SC
Indybroughton (3407 D(G))
15 Jan 12 UTC
hmmm. I shall compare this to actual results in the World games and see if it is predictive. Many thanks, all!
Indybroughton (3407 D(G))
16 Jan 12 UTC
The rule held until I examined this game: gameID=72817
Autumn 2009, Froz had two SC's and three pieces: one on the ocean, one in HSC Len, and one in SC South Pole. The auto-disband destroyed the piece in his home SC.

Alas. Any comments?
zultar (4180 DMod(P))
16 Jan 12 UTC
You have too much time on your hand?
And how do you stand playing world games? They are wayyyy too long for me. I've only successfully completed one, and I got really bored.
orathaic (1009 D(B))
16 Jan 12 UTC
as far as i can tell the code just says 'ORDER BY i.destroyIndex ASC LIMIT 1'

and my mysql just isn't good enough to understand... (never really paid any attention to INNER JOIN commands)
and the comment just says
'Remove units at random for any destory orders that weren't successful' - which i don't think this code does...
Draugnar (0 DX)
16 Jan 12 UTC
@Indy - How do you know it was an auto disband in FA in gameID=72817?
Draugnar (0 DX)
16 Jan 12 UTC
@Ora - Why *don't* you pay attention to INNER JOINS? I know there is a table that contains the disbands for each SC relative to each nation providing a weight (destroyIndex), but if that table has incorrect entries, then the incorrect unit could get disbanded. The only way to fix it would be to review all the data and that could betime consuming for the world map.
orathaic (1009 D(B))
16 Jan 12 UTC
yep, i believe there is a table containing the disbands, but clearly i can't tell from a look at the code because i lack the mysql skill...

infact, i think i've always used php where i could, and simplified my sql queries (letting me do any join like operation outside of the database... pprobablly far less efficient that a well setup database)
Draugnar (0 DX)
16 Jan 12 UTC
Yes, and the destroy index is the order in which they should be destroyed for that nation. So by ordering by the index in ascending order, you get the first one to be destroyed.
Alderian (2425 D(S))
16 Jan 12 UTC
Except that doesn't account for the fleet before army tie breaker. But as PE says, perhaps that part is being skipped, not done correctly.
Draugnar (0 DX)
16 Jan 12 UTC
I haven't looked at the table, but there could be two entries with a fleet or army flag for coastal territories and the inner join restricts to only the appropriate entry for the current unit type.
Draugnar (0 DX)
16 Jan 12 UTC
So lets say you have territories A-G

A is 3 units away from F and only handles armies
B is 3 and is sea zone so only fleets
C is 3 and is coastal so handles both
D is 2 away and only does armies
E is 2 away and only does fleets
F is 2 away and only does armies

Deletion Indexes:
A would have 3
B would have 1
C with an fleet would have 2
C with an army would have 4
D would have 6
E would have 5
F would have 7

End result in order would be:

BF - 1
CF - 2
AA - 3
CA - 4
EF - 5
DA - 6
FA - 7
Alderian (2425 D(S))
17 Jan 12 UTC
I haven't had a chance to look at the auto-disband table code yet but have been wanting to. Your design seems ideal.
yebellz (729 D(G))
17 Jan 12 UTC
1) The code is on github (https://github.com/kestasjk/webDiplomacy). You don't even need to download it to take a look, as github does a nice job of providing the ability to browse and view code (even with syntax coloring) right in the browser.

1a) (side note) Github is really cool. For a trivial change in the timestamp code, I was able to fork, edit, commit, and pull request all within the browser without ever even downloading the code to my machine.

2) There are known issues with how auto-disbands are handled for CDed powers. I documented an issue in a classic game where DATC test cases 6.J.4 and 6.J.9 (see http://web.inter.nl.net/users/L.B.Kruijswijk/) seem to be violated and forwarded that onto Kestas. He confirmed that it appeared to be a bug and that it was on his todo list.

2a) There also probably issues in the world games as well, as there also seem to be some known issues in how the geography is handled (e.g., invalid retreat paths, etc.). I personally have not taken a deep look into those bug reports so I am not familiar with those apparent problems.

2b) Sleepcap, the maintainer of vdiplomacy, recently submitted a pull request on github with several fixes and updates to the variants. It does not appear that those changes have been rolled in yet, and I'm not sure how many of these specific issues that code has addressed, but it's worth taking a look at that to make sure you're not solving any problems that have already been fixed.

3) Another issue is that the entire sections 6.H, 6.I and 6.J of the DATC test pages seem to be omitted from the DATC tests run by WebDip (see http://www.webdiplomacy.net/datc.php). So, another important item for the todo list for coders that want to contribute would be to code up the test cases of those sections.

3a) The DATC test cases seem to be imbedded into an SQL install script (https://github.com/kestasjk/webDiplomacy/blob/dev/install/install.sql). See lines 195-221, in particular lines 204 and 221, which are very long and where all of the action is contained. It seems that it would be quite painful and tedious to manually add new test cases to this file, but hopefully Kestas has a script to generate them from a more manageable format.

As this thread is starting to get more technical, it would probably be a good idea to take this discussion into the developer forum (http://forum.webdiplomacy.net) in order to have a more stable record of this discussion.


22 replies
obiwanobiwan (248 D)
14 Jan 12 UTC
NFL Pick: 'em: Divisional Weekend--Who Dat vs. Who's Got It Better Than US! :D
OK, you know the rules...must get 2/4 to stay alive...3 strikes, you're out!
Saints@49ers! Broncos@Patriots!
Texans@Ravens! Giants@Packers!
PICK 'EM!
47 replies
Open
octopus_seppuku (728 D)
16 Jan 12 UTC
Sweet deal for vdip account takeover
Hi all.
TL;DR let me give you the password for a vdiplomacy account in a good position in this game, original owner can't play any more
http://vdiplomacy.com/board.php?gameID=4966
7 replies
Open
2ndWhiteLine (2606 D(B))
16 Jan 12 UTC
F St.P to Finland?!
See below.
87 replies
Open
redhouse1938 (429 D)
16 Jan 12 UTC
Quick question
Are GR ratings dependent on the ratio of scs a player holds with respect to another player in a draw? Or is it just YES/NO in the draw?
4 replies
Open
MrHolmes (0 DX)
11 Jan 12 UTC
Where are you from?
I´m from Brazil.
45 replies
Open
yebellz (729 D(G))
17 Jan 12 UTC
SOPA PIPA
http://www.techdirt.com/articles/20111122/04254316872/definitive-post-why-sopa-protect-ip-are-bad-bad-ideas.shtml
0 replies
Open
ryanrogers (1824 D)
17 Jan 12 UTC
Anyone interested in playing a game on VDiplomacy?
Message me...we've already got two.
1 reply
Open
Hgrpsmait (261 D)
16 Jan 12 UTC
Takeover needed
A takeover for Germany is desperately needed in gameID=75152.
Good position, lots of SC's, low bet.

Any takers?
1 reply
Open
Page 846 of 1419
FirstPreviousNextLast
Back to top