"I for one want people to think twice before they stab me or get greedy."
You have to give them a chance to do that. You made your point to FRA once you took BEL and pushed into BUR, vote for a draw and move back, if he's stupid enough to attack you again you'll still be able to give me the game. If you want people to learn you have to give them a chance to learn and get a reward. Only negative motivation (what you're doing) is not going to get you anywhere. There needs to be a stick, but you also need a carrot. You're ruling out a win-win scenario with FRA because of emotions. This is poor play. You may disagree, but what I'm saying is not an opinion, it's a logical conclusion :)
"If you're against people throwing the game, why did you take the win?"
Soccer pundits have a saying "if there were no mistake there will be no goals". It's the same in here - if noone makes mistakes all games will be 3-5 people draws.
Plus, part of the credit goes to me :P - I played you well, making sure I'm always the third party and in position to change allies. I kept FRA isolated and my Balkan neighbors always on the brink and overextended, and then stabbed when they were most exposed. I'm quite happy with my play actually - very good decisions for logistics and timing, allowed me to move very fast :)
Anon gunboat looks like a place where one develops very brutal skills. It's like playing against AI bots, no human element, no names, no nothing... not sure whether I like it or not.