The rules in the real diplomacy state that you can use any means to win, e.g. eavesdropping is allowed (almost encouraged). In theory why shouldn't a knowledgeable individual be allowed to hack into someone else's account and steal their info, etc? Or, maybe my posting in this forum is a ruse to get my fellow players (in the above game) banned. The point is these methods are unrealistic on web based game where there are necessary boundaries. However, those limits need to be clearer. I gave a draw for a couple of reasons. Firstly, I am honestly a nice guy. I'd rather not offend anyone than win. Obviously I stab people, lie, etc. to win a game of diplomacy. But, if everyone says they want a draw and some people really mention that they don't feel up to playing I’ll give it. Hey it’s only a game and sometimes I may need a draw as well. Secondly, it was clear that people were upset in that game for some reason or other (and to be honest I still haven’t figured out exactly what the reason is) and I didn’t want to play in such a hostile environment (ok it’s diplomacy!) so I figured I’d leave. What spoilt it was that I essentially wasted an hour.
My point is how do you define what is external and what is internal. I’ve heard a lot of people complain that others have not been giving pauses when requested. Isn’t that a tactically sound move as well? I mean if you know someone (say a neighbor) is about to CD and so requests a pause wouldn’t it benefit you by not giving a pause?
It’s all well and good to define the boundaries for internal and external rules but obviously they’ll be manipulated in certain situations. This is fine from a diplomacy perspective, but, unfortunately, there are some genuine people in this world!