Forum
A place to discuss topics/games with other webDiplomacy players.
Page 255 of 1419
FirstPreviousNextLast
lulzworth (366 D)
27 Apr 09 UTC
Rules Question - What happens?
Let's say you have territories A, B, C, and D all of which can move into one another.
Country 1 controls A and B, country 2 controls C and D.
Country one moves A to C with support from B, meanwhile Country two moves C to A with support from D.
2 replies
Open
superchunk (4890 D)
27 Apr 09 UTC
JOIN NOW 8hrs 25pts ppsc
http://phpdiplomacy.net/board.php?gameID=10394
0 replies
Open
iMurk789 (100 D)
27 Apr 09 UTC
rules question
say i have an army in provinces A, B and C. A and B border each other, and C borders A. can the army in B and the army in A switch places if i order the army in A into B, the army in B into A, and C supports B into A?
8 replies
Open
figlesquidge (2131 D)
26 Apr 09 UTC
Crealey
http://www.phpdiplomacy.net/profile.php?userID=13939
Please will you email me, I couldn't get through to you with the email address in your profile. If anyone else gets this and shares a game with him, please pass on this message
3 replies
Open
mapleleaf (0 DX)
27 Apr 09 UTC
Another new game...
All are welcome....
1 reply
Open
mapleleaf (0 DX)
25 Apr 09 UTC
New game
All are welcome(a good way to bury points for the league games)
;0)
12 replies
Open
davinci (0 DX)
27 Apr 09 UTC
Hurry Join Beginners Game.
Only 77 minutes left until 1st phase!! beginners only!!
0 replies
Open
Denzel73 (100 D)
27 Apr 09 UTC
Slow Gunboat game
http://www.phpdiplomacy.net/board.php?gameID=10396
36 hours, 102 pt entry, ppsc

If you like being brutal while keeping your mouth shut, please join!
0 replies
Open
danikine74 (167 D)
22 Apr 09 UTC
Change passwords

Can two countries playing the same game change his passwords so one can make the turn of the other?? is this allowed??
27 replies
Open
djbent (2572 D(S))
24 Apr 09 UTC
stalemate ethics
seeking the community's perspective on the right thing to do when a stalemate line has been reached. please chime in!
46 replies
Open
davinci (0 DX)
27 Apr 09 UTC
Beginners Game!!!!
http://phpdiplomacy.net/board.php?gameID=10389
14 Hour Phases.
Only Beginners allowed!!
22 point buy in.
0 replies
Open
Onar (131 D)
25 Apr 09 UTC
Help with moves?
Turkey and Italy seem to be my worst two countries. Anyone have any advice to offer with good opening moves for them?
9 replies
Open
Captain_Jay (241 D)
26 Apr 09 UTC
Player Won't Finalize!
http://phpdiplomacy.net/board.php?gameID=10214

In this game, the player of Austria (mutface) won't finalize because he wants to survive for as long as possible. He clearly stated this in the global chat. Is there a way to force the game to continue? I for one, do not have the patience to wait 35 hours.
7 replies
Open
OMGNSO (415 D)
26 Apr 09 UTC
Are their polite chat rules?
Specifically does what Russia (ThEaNgEl7) said to me (Turkey) break these rules.
6 replies
Open
P.Ginsberg (125 D)
26 Apr 09 UTC
New Game
http://phpdiplomacy.net/board.php?gameID=10382
24 hours, 10 points, PPSC
4 replies
Open
tom12 (0 DX)
26 Apr 09 UTC
New game
http://phpdiplomacy.net/board.php?gameID=10380
58 points (all of mine) 24 hour phases
0 replies
Open
jbalcorn (429 D)
25 Apr 09 UTC
Mechanics of CD
I thought when someone went CD that was it. I'm in a game where a player in a losing position purposely won't finalize because he's being obnoxious (That's not speculation. He said so in global chat). He went CD, but now he's active again, even though he's not putting in any orders. If a CD player comes into a game, do they have the option of re-activating?
5 replies
Open
Lord&Master (146 D)
25 Apr 09 UTC
Profanity has no place in diplomacy
This is the whole conversation in the A Clash of Kings. iMurk is a sore loser that has resorted to profanity and personal attacks. Please deal with him.
18 replies
Open
TheSleepingBear (100 D)
25 Apr 09 UTC
Rule issue.
My Diplomacy rulebook at home says that support can be supported (the 2000 version). I thought this site followed to normal rules of Diplomacy. If so, I should have gotten Tunis, right (see the next post for the link)?
http://phpdiplomacy.net/board.php?gameID=9866
airborne (154 D)
25 Apr 09 UTC
Yes a supporting unit can be supported but, the support can be cut; Support can be cut without a dislodge. The system is programmed right.
But support was not cut in that turn, right? He attacked my supporter, I supported my supporter, therefore my supporter should be able to support.
airborne (154 D)
25 Apr 09 UTC
No Support can be cut without a dislodge.
If you ordered
F Tys S Ion-Tun
F Ion-Tun
F Apu-Ion
Turkey
F Aeg-Ion
You would of taken Tunis but, a stand-off would occur at the Ionian
But that means I need 3 supporters against 2 attackers (in the scenario that occurred, with F Tys attacking and F Ion supprting).
Alderian (2425 D(S))
25 Apr 09 UTC
Unit A can support B who is supporting C to move to D. If C is hit be E, then C's support of D is cut. Unit A's support of B is only to hold its position. It does not stop the support from being cut.
Gobbledydook (1389 D(B))
25 Apr 09 UTC
Really, with all these elementary problems, Kestas should post the Avalon rules here.
That would be really helpful, since I based my moves on the rulebook I have for the game.

As for Alderian: So, if A, B, and C support D who is supporting E. and F attacks D, is support cut?
spyman (424 D(G))
25 Apr 09 UTC
From the Rulebook (2000):
Support is cut if the unit giving support is attacked from any province except the one where support is being given. The support is cut whether this attack succeeds or not.
spyman (424 D(G))
25 Apr 09 UTC
Yes D's support is cut. D was going to help out E but now he has to defend himself.
jbalcorn (429 D)
25 Apr 09 UTC
When the rules say support can be supported, they mean you can keep the supporting unit from being _dislodged_. You can't keep it's support from being cut.
But the rulebook (2000) also says that "support cannot be convoyed." Conserving the usage of the term throughout the whole rulebook is the only logical way to write a rulebook. Thus, "support can be supported" implies that the _support itself_ is supported, and not simply the unit's position. Think about it. It makes no sense in the context "every unit is of equal strength."
Oh, and I wouldn't be spending so much time arguing this if I didn't think that this site is awesome. I am going to lose that game anyway. A, T, and R have a triple alliance, and F, E, and G are trying to kill each other. I am in the middle; so don't think I am merely being petty.
TheClark (831 D)
25 Apr 09 UTC
Your on the loosing end on this argument. The language of the rule book, or any statement, can be misconstrued. But the rule is simple. an attack on a supporting unit - cut support. Support is against dis-lodgement only. It has always been thus.
Chrispminis (916 D)
25 Apr 09 UTC
TheSleepingBear, trust us when we say this is how the hobby's been played for the past few decades.

It makes absolute sense in the context of every unit is of equal strength. Without the Aegean Sea and Apulia, it would be two on two and nothing would happen. With them, it's 3-on-3 and nothing happens.
Noirin (2827 D)
25 Apr 09 UTC
Support cannot be supported, but supporting units can be supported.
lkruijsw (100 D)
25 Apr 09 UTC
If you want more info on all kinds of rules issue, you can look at my DATC:

http://web.inter.nl.net/users/L.B.Kruijswijk

I also wrote an article about adjudication in the last Pouch:

http://www.diplom.org/Zine/S2009M/Kruijswijk/DipMath_Chp1.htm

The adjudicator of this site is tested against the DATC and the DATC is independent from this site. So, it is verified against an independent set.

Lucas
I still disagree, so I emailed Avalon (which is now owned, I guess, by Wizards of the Coast).
alamothe (3367 D(B))
26 Apr 09 UTC
i can bet this game is twice as old as you :-) are you saying people have been playing wrongly for the last 40 years?
No, but maybe you have been. Anyways, is it a crime to question? Furthermore, you argument is pretty weak: just because you do something doesn't make it correct.

Look, all I am pointing out is that the _spirit_ of the support rule is to allow a unit to do something that it otherwise could not do, such as support another unit because it is being attacked. Simply adhering to the wording of a rule can work most of the time, but, since this game is awesome enough for complex situations to arise, a more thoughtful reading of the rules is necessary.

Finally, before you take pot shots at my age (ad hominem?), try reading some Thoreau.

In any case, Wizards/Avalon will probably agree with you, so no worries. I will post the email when I get it.
Chrispminis (916 D)
26 Apr 09 UTC
TheSleepingBear, you seem to be under the impression that this is a debate. This is not the case. There's no ad hominem, and we're not appealing to tradition.

If it were a debate, I would point out that support of a moving unit allows that unit to take more strength when moving, but support of a non-moving unit allows it to hold it's position with more strength, with no regards to it's supports.

I would also point out that despite we've appealed to authority, and pointed out that the rules have been much more carefully thought out before, you've decided to ignore this and instead go with Wizards/Avalon, which is but another appeal to authority. There have been many debates about rules over the years, but this has not been one of them. Lucas, who's done extensive work on adjudication has already posted... so have many experienced players... I don't think Wizards/Avalon know the answer better than Lucas or say, Edi Birsan, who may or may not grace this thread with his presence.
spyman (424 D(G))
26 Apr 09 UTC
It is not a crime to question. But the rules are unambiguous about this matter. Take the passage I quoted. Your interpretation of the rules is not logically consistent with the stated rules. How else could the quote I provided be interpreted?
TheClark (831 D)
26 Apr 09 UTC
It's great to question. Just listen to the answer - especially when it is not one to your liking.

Chrispminis:

"If it were a debate, I would point out that support of a moving unit allows that unit to take more strength when moving, but support of a non-moving unit allows it to hold it's position with more strength, with no regards to it's supports."

--Doesn't this actually support my idea that support allows a unit to do what it couldn't do alone?

"There's no ad hominem, and we're not appealing to tradition."

--See alamothe's post above, and your's..."TheSleepingBear, trust us when we say this is how the hobby's been played for the past few decades."

--With regard to your third paragraph. The posts above didn't appeal to any authority other than the authority of the author of the post. Avalon Hill makes the rules, right? So that is a true appeal to authority.

TheClark:

--It's not about not liking the answer so much as not liking that the answer isn't backed up with logic. Sure, this may have been resolved before (although I think someone above said that this issue has never come up), but no one is addressing the fact that other rules and statements in the rulebook contradict the attack = cut rule (or at least complicate it).

Spyman:

--Sigh...As I keep stating, other rules/statements contradict (or at least complicate) the issue.


spyman (424 D(G))
26 Apr 09 UTC
You have stated that you perceived a contradiction but you have not demonstrated an actual contradiction. The complication is only in your mind. *sigh* :P
I think the origin of your confusion is the following statement from the rules:
"Support can be offensive (supporting an attacking move order) or defensive (supporting a hold, support, or convoy order)."
Taken out of context I can see how this statement could be ambiguous. The ambiguity however is resolved within a few paragraphs by this statement:
"Support is cut if the unit giving support is attacked from any province except the one where support is being given. The support is cut whether this attack on the supporting unit succeeds or not."
It is inconceivable that the above statement is logically consistent with your interpretation of the rule. Thus you are wrong and have been proven to be wrong.
Don't get me wrong it is good to question these things if only to gain a better understanding. But you claim to be arguing from logic, but I am afraid you are not.
spyman (424 D(G))
26 Apr 09 UTC
Btw at no point in the official rules does the phrase "support can be supported" appear.
You're right, I should have put the full quote in the first place, my bad: Page 9, Overview, paragraph 2--
"Support can be offensive (supporting an attacking move order) or defensive (supporting a hold, support, or convoy order). By supporting each other, attacking or defending units gain increased strength."

Funny how it specifies between a hold versus support...!
spyman (424 D(G))
26 Apr 09 UTC
You're not the first person to raise this question. The first edition of the rules was ambiguous about supports. But the main issue was whether the attacked unit could cut the support of an attack upon itself by attacking the supporting unit (it can't and this was made clear in a later edition of the rules).
I have read somewhere online that in the early days there was debate between prominent members of the hobby about whether you should be able "to cut the cutting of support". But this idea did not gain traction.
TheClark (831 D)
26 Apr 09 UTC
The rules of the game will not always comport to mathematical purity. I think your are basing your argument on an aesthetic principle of logic rather than the practical nature of the game. The kind of rule interpretation you are suggesting would not be workable.

And, I would submit that in any human institution, (this game and its community, worldwide, certainly are an institution) tradition is all important.

This game essentially took 5 years to workout the details of play. It has been played by a community that has understood the rule you question for 50 years. Many professional diplomats have stated this is their favorite game. The likes of John Kennedy and Henry Kissinger. I mention this to emphasize the solid traditions. The rule was in the original game as developed by Allan Calhamer and it has remained the rule. The rule has been understood for all those years. When I began playing it with my friends, we misinterpreted a few rules, probably even this one.

Many playing see ways to change the game. They create their own variants. You sound like a smart, creative person. Create a variant, involve the community at large and see if it gains traction. If it works for enough folks, you have the sleeping bear variant.
Thanks for the two above posts. It seems like you two (and probably the others) really know the history of the development of this game.

I think spyman's and my disagreement mainly comes from a difference in how to interpret texts. A similar battle over arguably much more imporant documents, such as the bible, or the US constitution. Some people focus on a single line or rule within the text. Others look at the intent of the author(s), the historical context, context of the rule within the wording of the whole text, etc. Both sides make rational arguments, and both are right, in that sense.

I think TheClark's latest post is probably the most important to this thread: if an interpretation of a rule does not work practically with the game, then that interpretation is invalid. Tradition, with respect to the interpretation of rules, is therefore important (i.e. you guys have hammered it out what works over 50 or so years).

Thanks for your time. Sorry I got sorta feisty; not my original intent.
"...docments _exists_," is what I meant.


31 replies
laurenceofarabia (100 D)
25 Apr 09 UTC
Question
If Italy takes Constantinople with Ankara and Smyrna supporting, and if Turkey takes Ankara with Constantinople and Black Sea supporting, what happens? Do both Ankara & Constinople switch owners?
17 replies
Open
flashman (2274 D(G))
24 Apr 09 UTC
Waiting so long for the Leagues and GFDT to restart!
Just as it says on the tin...
16 replies
Open
Kea (254 D)
26 Apr 09 UTC
what will happen to orders which are not finalized?
will the orders be executed or is it a hold to every fleet / army?

thx in adv
3 replies
Open
Xapi (194 D)
26 Apr 09 UTC
A multi account acusation
http://phpdiplomacy.net/board.php?gameID=10328
2 replies
Open
Skenderbeg (370 D)
25 Apr 09 UTC
Question about support
Hi. I'd appreciate if someone could shed some light on this situation.

Here's the game in question:
http://phpdiplomacy.net/board.php?gameID=9864n
12 replies
Open
ThEaNgEl7 (100 D)
26 Apr 09 UTC
...
Join the NOOOOBS R US game
0 replies
Open
ThEaNgEl7 (100 D)
26 Apr 09 UTC
Noob only game
the game is called wwwwwwwwwwwwwwwwwwwwwwww
2 replies
Open
mlempic2 (377 D)
25 Apr 09 UTC
Realtime game
Anyone in? 1 hr phases, only 5 pts
http://phpdiplomacy.net/board.php?gameID=10364
0 replies
Open
Suleiman II (339 D)
25 Apr 09 UTC
Riders of Rohan!
A new game, 20 point buy in, for all you LoTR fans.

http://phpdiplomacy.net/board.php?gameID=10362
3 replies
Open
Geofram (130 D(B))
25 Apr 09 UTC
Any mods online?
We started that live game and everyone but Italy is here. Is it possible to force him into CD or do we need to wait the hour?
1 reply
Open
TheWizard (5364 D(S))
25 Apr 09 UTC
Sitter needed...
from sunday until tuesday afternoon.
3 replies
Open
Page 255 of 1419
FirstPreviousNextLast
Back to top