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A place to discuss topics/games with other webDiplomacy players.
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armageddon (100 D)
15 Jun 08 UTC
new game- blitzkrieg-3
come and get yer ass kicked
0 replies
Open
Gobbledydook (1389 D(B))
14 Jun 08 UTC
More wannabe Mapleleaf's!
There's a guy called mapleleafrulz (ID 6197)...
after the mapleleafisacnt, there seems to be another of the mapleleaf series!
9 replies
Open
Rumpole (100 D)
13 Jun 08 UTC
Lawyers
I am an advocate and I thought it would be nice to hold a game exclusively for lawyers. Anyone interested?
32 replies
Open
anlari (8640 D)
12 Jun 08 UTC
Wikipedia Article 'Internet Diplomacy'
http://en.wikipedia.org/wiki/Internet_Diplomacy

I thought it would be a good idea to move this into a separate thread. We should start paying more attention to the wikipedia article to make sure that it reflects us correctly.

The current article about phpdiplomacy on Wikipedia is not too bad, however it could be better and more comprehensive to make sure that the developers here are sufficiently credited for their work, especially considering attempts to portray things incorrectly by others (cough.. playdiplomacy)

I have a few points:

a) Is there anyone with a senior position as a contributor in Wikipedia and/or experience with writing articles there among us?

b) We should stress the point that phpdiplomacy is based on work of volunteer coders from the community and completely free

c) We should list all of the current forks of phpdiplomacy, not just the Facebook version.

d) We should see if we can say more about the unique community here as well as the features.

e) Perhaps more details as to the reason Kestas stopped coding for? Objectively, of course.
15 replies
Open
Blackheath Wanderer (0 DX)
12 Jun 08 UTC
To travel boycott or not
If a country has a regime with which you have an ethical difficulty, is it better not to travel to that country or to go and engage with local people?
14 replies
Open
obiwanobiwan (248 D)
13 Jun 08 UTC
How do I join League game B-1, was sent a link, clicked it, now what?
Basically, what the subject says.
7 replies
Open
Zarathustra (3672 D)
12 Jun 08 UTC
Minor Powers and Civil Disorder
Lately, I have been getting really ticked when someone takes over a CD country that has like one or two SCs late game. its so annoying because at that point the player is either a multi-accounter or joining just to screw over one of the other players because they can't really hope to win or even make a significant showing. Is there anything that can be done about that?
7 replies
Open
Chairman Mao (340 D)
12 Jun 08 UTC
Is it ok to give away your own SCs to allies?
Well, I am not pointing at anyone here, nor any specific game, but I would like to see some discussion on this:

Is it ok for a nation to give away some of his own SCs to an ally?
The situation I am in is as followed:
- France is on the verge of winning
- France promised England to get him 10+ SCs by the end of game
- England has no ability to get any more SCs from his opponent (i.e. Me, Turkey) unless he takes from France
- Instead of winning, France is taking stuff off his opponent, and giving off stuff from his back
- By doing so, France is delaying what is supposed to be a victory
- Is this similar to positioning yourself for 24 SCs to win in a PPSC game?

Perhaps this is right, perhaps this is wrong, but I want to know everyone's opinion on this. No strong comments...purely a discussion
30 replies
Open
Sicarius (673 D)
10 Jun 08 UTC
to all republicans
I'll see you at the RNC

good luck
;)
27 replies
Open
warrenthegreat (147 D)
12 Jun 08 UTC
There is luck in Diplomacy
It's called luck of the opponent.
6 replies
Open
zestythelemon (950 D)
13 Jun 08 UTC
Continental Breakfast II
That's right, folks. Continental Breakfast is back in its first sequel. Cost to join is 20, plus you have to bring a breakfast food appropriate to the country you get assigned. PPSC.

http://phpdiplomacy.net/board.php?gameID=4297
0 replies
Open
Katsarephat (100 D)
13 Jun 08 UTC
Orders not processed?
In "Revolution is no excuse for CD", I could swear I had entered orders for England (specifically, I'd wanted to snatch Spain from France, among other things) in Autumn whatever-year-we're-currently-on Diplomacy. It's now Autumn Retreats and my orders didn't get processed. Luckily I don't need to enter any retreats.

Anyone know why this might have occurred? (It is possible, though highly unlikely, that I just never finalized and took no notice of the alert on the top of my screen telling me to act...)
4 replies
Open
Kristopher (100 D)
13 Jun 08 UTC
Thomas Jefferson fornicated with ducks and goats.
Yes, it's true....


Join for 100 points!

http://www.phpdiplomacy.net/board.php?gameID=4292
0 replies
Open
TheGhostmaker (1545 D)
07 Jun 08 UTC
Dear Mr. Llama. Subject: League B
There are now seven people who wish to start the League B.

Please start a game WTA 15 pot on Thursday, as one player will be without internet until then. Please use a password and email the joining link to each of the players at their email addresses (in reply):
15 replies
Open
Treefarn (6094 D)
12 Jun 08 UTC
New Game - 200 bet PPS
Come join!
http://phpdiplomacy.net/board.php?gameID=4275

Called 'Big Money No Whammies"
3 replies
Open
cteno4 (100 D)
13 Jun 08 UTC
Two more players needed - "75 Buy-In"
And a question for y'all:

What happens if fewer than seven people join a game?
1 reply
Open
jpchewy01 (100 D)
12 Jun 08 UTC
New game
Hey guys! Join the new game:
a noob game
the bet is 5 points
thanks!
0 replies
Open
FamedPunnisher (100 D)
12 Jun 08 UTC
New Game
Join this new game so we can Get goin
2 replies
Open
Withnail160 (1204 D)
12 Jun 08 UTC
LOST
Im embarrassed to say that (until recently) I have been an avid fan of LOST - it panders to my interest in puzzles

I would love to hear opinions of the phpdip community on the programme...what are your thoughts?
6 replies
Open
fwancophile (164 D)
11 Jun 08 UTC
neutral question
i may have run up against a rule i wasn't familiar with, or some derivative of the old self-dislodgement rule. what would be the result if there is a unit in a territory ordered to attack another, and you know the attack fails. in addition, a hostile country orders a supported unit to this territory, but you also order another supported unit into this territory?
24 replies
Open
Marty (100 D)
12 Jun 08 UTC
all for one
my 1st game, anyone wanna join me?
1 reply
Open
fastspawn (1625 D)
09 Jun 08 UTC
My thoughts on ethics and the game
Since I have some time on the side, I am just for the hell of it writing this down
1. It is said that in order to successfully play this game, one has to make two lies at least.
2. In most ethical situations lying is a no-no. Especially if the lying leads to pure self-benefit (i.e. winning the game, making the other lose it)
3. The other option is meta-gaming (i.e. making a deal with another player over several games to share victories. Against phpdiplomacy rules)
4. Hence, it is said to be impossible to be ethical and still win diplomacy.

My reply below will be my thoughts on this.
21 replies
Open
jakethesnake (1112 D)
10 Jun 08 UTC
convoy cutting support
Shouldn't a failed convoy cut support the sameway a normal move would? in this case, i'm france, and was convoying to london. Still, London was able to suppurt edi to the north sea and boot germany out. is this a mistake, or do convoys not cut support?

http://www.phpdiplomacy.net/board.php?gameID=4050&msgCountry=Germany
10 replies
Open
fraushai (1781 D)
12 Jun 08 UTC
(RTC) Lt. Crackers
I believe that someone suggested banning (RTC) Lt. Crackers (See 'Hall of Fame') a while ago - why isn't he removed?
2 replies
Open
Treefarn (6094 D)
07 Jun 08 UTC
Points inflation and veteran players
I know this subject has been talked about ad nauseum, but I'm suprised at the number of veteran players who, when they know a game is ending, bring their point totals down to zero so they can get a free 100 points. I understand why new members do this, but I'm surprised that veterans do as well.

I suppose expecting diplomacy players to be 'ethical' is an oxymoron.
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Vampiero (3525 D)
09 Jun 08 UTC
i agree wtih Gobbledydook
alamothe (3367 D(B))
09 Jun 08 UTC
it appears Gobbledydook is a genius
TheGhostmaker (1545 D)
09 Jun 08 UTC
I can argue against the system after Gobbledydook's modification, because of the inherent problems with the original system.

The reason I suggest a rating system is because the point system, although perhaps entertaining, fails in distinguishing between the players. Ratings allow players to actually be compared, so that we know that a rating 2000 player is very strong, a 1600 player average and a 1400 player weak.

The Elo system could be adapted very effectively to Dilpomacy, and the player need not understand its mechanism, because the concepts it upholds are simple, common sense, and what matters.

The formulae may make your head hurt to look at, but the outcome is a simple number, which means that players are comparable properly, and we have achieved the objective of the system.

Of course, if nobody wants this and would rather have a system that allows players to bet, then this isn't up to the job, or we could have the two in parallel, but I assure you that the Elo system is better than the one we have now could ever be. I stress though that I do not criticise Kestas for using it, since I think he got it right in making a simple system and the focusing on the game itself. I just want to help get over this hurdle, by doing something I am capable of.
Chrispminis (916 D)
09 Jun 08 UTC
Well, the idea is that eventually points will relatively indicate the strengths of players. Stronger players will undoubtedly rise in points, while everyone in between will fall into some relative equilibrium (obviously increasing because of inflation). The only real problem is that if ever an incredible Diplomacy prodigy were to emerge, which nobody could defeat, then their points value might start running away from any relative ranking, into an absolute domination.

Gobble's solution is the one that I would advocate, it's simple, and would work.
TheGhostmaker (1545 D)
09 Jun 08 UTC
In the short term, Gobble's fix would sort out inflation to an extent, however I would hope for more. Essentially, I would like to see ratings be a reliable measure of a player's skill. It remains that if I beat six people in a 5 pot game, and then loose in a 500 pot game to the same six, I end up backwards in spite of being the second best player there at worst on the basis of those two results.
MarekP (12864 D)
09 Jun 08 UTC
I agree with TheGhostmaker -- the Elo-like rating system would be the best to measure players' strength.
Kristopher (100 D)
09 Jun 08 UTC
Lol I still like my formula better. Maybe if I gave it a fancy acronym as well.... Ok, let's try this:

CRAIG - Common Rating Awarding Intuitive Gain


I have way too much time on my hands....
alamothe (3367 D(B))
09 Jun 08 UTC
no, elo has turned every possible game into crap. believe me, it actually promotes not playing the game! the less you play, the better you are ranked
alamothe (3367 D(B))
09 Jun 08 UTC
our system makes you play games, because if you don't you will be eaten away by inflation. i believe this is a good thing

also, elo promotes playing only with the equally ranked players, while we are here constantly challenged both by novices and experienced
Kristopher (100 D)
10 Jun 08 UTC
Look at my formula and try plugging some numbers into it. I think it strikes a very rational balance between win percentage and number of games played. I.e. one example premise of it would be that it's easier to get a 100% win percentage after only 1 game than it is to get a 70% win percentage after 50 games. But then when you get into the higher numbers, like 600 games played vs 650, the difference isn't as great. The exponential variation is the key.

And yah I just took a look at ELO, and I agree it does look like total crap.
Kristopher (100 D)
10 Jun 08 UTC
Here it is in a cleaner, more simplified form:

Rg = Wg ^ (Wg / Lg)

Where Wg is total number of games won, Lg is total number of games lost, and Rg is the invisible result number used to determine the player's ranking relative to the other players (sorted highest to lowest).
Kristopher (100 D)
10 Jun 08 UTC
Try plugging in some random values for Wg and Lg, then compare them and see if you find any examples where it spits out a relative ranking you think is unfair or irrational. I dare ya! :P
Kristopher (100 D)
10 Jun 08 UTC
Err only flaw of course is if Lg is 0 lol. Ok, so let's revise it like so:

Rg = Wg ^ (Wg / (Lg + 1))


Ok, now try it.
Churchill (2280 D)
10 Jun 08 UTC
I'm quite in favor of CRAIG, as you are penalized for losing games rather than simply only being rewarding for playing them. The only oddity about CRAIG is that everyone who has won 1 game, no matter how many game played, will have a CRAIG score of 1. So, if I play 200 games and only win 1, a player who wins his first game will be my 'equal'. This can be adjusted by doing this:

Rg = (Wg + Wp)^ (Wg / (Lg + 1))

Although we should use this for the rankings (and should a little symbol awarded for different rank), I still believe that points system should be used to regulate what games may be entered.

If you want to just fix inflation by not implementing a new system: take away a point from every person on the top 100 every time a new person joins or points are reset.
Churchill (2280 D)
10 Jun 08 UTC
Also 0^0 will produce an error in a computer evaluation, simply don't run the formula if someone has won no games and award them a position based on the number of games they have played (so that players who play more games are lower)

Revised:

Rg = (Wg + Wp) ^ (Wg / Lg)
kestasjk (95 DMod(P))
10 Jun 08 UTC
45 replies, 45 ideas for new ranking systems (probably), 0 problems with the current ranking system that are based on more than opinion and require a new system (the 100 points minimum bug is known and doesn't require a new system)

No ranking system can sum up a players worth in a number. The current system for all its simplicity, and other benefits such as moderating the number of games joined, does as good a job as is needed :-|
If you think your formula really can express how good a player is as a number you're kidding yourself. Other phpDip forks that use different rating systems still get these suggestion threads; it's a problem with a solution that varies depending on opinion. No matter if you add taxes, points equity and hedge funds, require new players be given bonds with a friend's points used as collateral, have points backed against visits/day or gold in the US treasury, whatever; it'll still be unfair and all these modifications just make things more complicated.

Inflation: If someone makes it to the top of the ladder and leaves, should they stay there indefinitely? No, of course not. Inflation solves this problem; it's a clear outcome of a constant flow of points into the system and not out, and was seen as a positive advantage of the system :-|

I think I need to add a points system complaint question to the FAQ & points page, we've had this discussion before :-(
jarad (215 D)
10 Jun 08 UTC
"Inflation: If someone makes it to the top of the ladder and leaves, should they stay there indefinitely? No, of course not." Why not? If this person was/is so good that they got so high up in the rankings that no one else can reach them, how does leaving make him a worse player? If the player is no worse (and presumably the other players around him are no better) then why should he drop down in the rankings below these other, lesser, players. I understand why you would want to have a constantly changing ladder, but as far as rankings go, it sort of defeats the purpose. In my own, very humble opinion.
TheGhostmaker (1545 D)
10 Jun 08 UTC
Surely it is something of value to be able to see that Rait was the player of his day, should he not return?

Comparison between people who have relative inactivity and those who are playing 24/7 is the prime purpose of avoiding point inflation.

To questions/comments about Elo:

1. It is actually not an acronym but the name of the theoretical physicist who invented it.
2. Elo does not favour not playing unless it is used in a bad form that causes deflation. Your rating will remain the same in value forever if you don't play.
3. In Elo you are rewarded in proportion to the strength of players who you play. It is a symptom of the fact that I get as many points beating Rait as I do beating a newbie that causes uneven matchups, for the same bet, so playing Rait is plain stupid.
4. In Elo people generally play the same rate because it means a fair game. This is particularly important in a negotiation game where people might catch fright from the rate causing unintentional meta-gaming.

In Chess, Elo is used very effectively. In diplomacy, any rating is more circumspect, but the theme remains the same. I suggest it because it has been proven to work very well. It was not dreamt up by a layman but by a man who knew alot about statistics, and that is why I have recommended it.

I might program a simulation or two to show how powerful it can be.
Churchill (2280 D)
11 Jun 08 UTC
I still stand with Kristopher on this one.

Although, CRAIG doesn't sum up a player's ability in a number, it is an arbitrary way of ranking relative performance.

What you could do it take away the number after people's names (that would reduce the ego-trip of having lots of points). Then the system would be truly only a way of differentiating ability in games.
alamothe (3367 D(B))
11 Jun 08 UTC
> Your rating will remain the same in value forever if you don't play.

yes, that's why it promotes reaching high rank, and then making another account :-) i have seen it too many times

> In Elo you are rewarded in proportion to the strength of players who you play.

this just does not work with diplomacy. even if you are Rait, there's a probability of losing even when playing with noobs. diplomacy is not deterministic, unlike chess, where you can never beat a higher ranked player.

it would rather promote higher ranked players avoiding to play with noobs. the reward is small, and the loss could be great

> I might program a simulation or two to show how powerful it can be.

ask Kestas to give you access to the database, then calculate elo ratings for each of us. it might be fun to see the numbers!
TheGhostmaker (1545 D)
11 Jun 08 UTC
Point 1:

Rating decay could be used for players who are inactive for a long time. Multi-accounting is not allowed, so this shouldn't happen. In other games it is allowed.

Point 2:

I understand that it isn't deterministic, but all that means is that the normal curve is flatter. At present we cannot tell the difference between the noob and rait, because of the relatively poor system.

Point 3:

That would be good to do, if I can work out how to program it. My knowledge is very basic, but we can see how it goes. eg. in Excel I should be able to do it.
TheGhostmaker (1545 D)
11 Jun 08 UTC
and other than that I only know a bit of vb.
menace3society (927 D)
11 Jun 08 UTC
Ghost, in reply to your comment about not wanting to play Rait because the reward would be the same as beating a total noob, this problem is solved by the current system, because Rait has many many more points to bet than any noob.
alamothe (3367 D(B))
11 Jun 08 UTC
could you define more precisely what faults do you find in the current system? about the difference between rait and a noob, it's easy because rait has 8000+ points and noob only 100
TheGhostmaker (1545 D)
11 Jun 08 UTC
so? Rait played many 100 point games...

And with inflation, more and more people will have more and more points to bet.
alamothe (3367 D(B))
11 Jun 08 UTC
yes, but you said we cannot tell the difference. what do you mean by that?


56 replies
Stevelers (3084 D(G))
10 Jun 08 UTC
Problem with taking over CD country.
In the game: "Gravemakers&Gunslingers", I took over for Russia which was in CD. However, I can't open the game, for some reason... It says there is an error, dealing with "orders which have been completed, but should not be". That's what it says, at least... I don't have any orders to fill right now, so no big rush on getting this fixed, or anything.

Sorry, I can't provide the link to the game, seeing as how I can't open the game...
9 replies
Open
freakflag (690 D)
09 Jun 08 UTC
Skipping worthless phases
Currently in final hours, we are in a retreat phase. England is the only country that has a unit that was dislodged, and that unit cannot retreat. I was wondering if something could added to the to-do list to prevent the delay of waiting until the player submits that he is doing the only available option.
8 replies
Open
keeper0018 (100 D)
06 Jun 08 UTC
Where I disappeared to...
hey all, i know that i kind of took off suddenly from the site about a month ago, so i just wanted to let everyone know where i went. i got grounded from all communication indefinitely (hey, im only 14), so i could not go on the computer. I am sorry about all of the games that i left in CD, but i had no choice, and im sure that the people that took them over didnt mind! i am posting this now from school, the only time i can get on the computer. do not fret, though; i have a feeling that sometime within the next month or two i will be acquitted for my offense, and i will be back to kicking arse in no time. adu for now.

Nick (keeper0018)
22 replies
Open
Kent C. Tugood (483 D)
11 Jun 08 UTC
Joining a Private Game
Never done it before, but a bunch of gents from a Browser Based game wished to play a private foray. But I haven't a hot clue where to find it. Any pointers?
2 replies
Open
sundwn (0 DX)
09 Jun 08 UTC
Draw Request - ww3
All 3 parties have agreed to the draw. The game link is below:

http://phpdiplomacy.net/board.php?gameID=3930

They will publicly agree as a reply to this message I am sure.
3 replies
Open
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