Forum
A place to discuss topics/games with other webDiplomacy players.
Page 1263 of 1419
FirstPreviousNextLast
Jamiet99uk (808 D)
18 Jun 15 UTC
(+3)
Nutjob gun owner kills nine people
The President of the United States:
"At some point, we as a country have to reckon with the fact that this type of massacre does not happen in other advanced countries".

Discuss.
143 replies
Open
krellin (80 DX)
24 Jun 15 UTC
(+2)
OMG....Let's get hysterical....
Yes....so....feel free to comment, because it's what you live for.
15 replies
Open
Gronch (100 D)
23 Jun 15 UTC
(+1)
Stalemate Lines
Could someone explain the concept of a stalemate line and the maneuvering surrounding it? Much obliged
21 replies
Open
orathaic (1009 D(B))
24 Jun 15 UTC
Radicals vs ?
A recent conversation made me look once more at what i think of politics...

Also i have a clear idea in my head if what a radical is, but what is their opposite? A non-radical? A (small c) conservative? A compromiser?
24 replies
Open
Strauss (758 D)
17 May 15 UTC
(+1)
Zeitgeist
part two
17 replies
Open
yassem (2533 D)
24 Jun 15 UTC
(+1)
How the hell did I just now discovered this?
http://www.conservapedia.com/Main_Page
This page is absolutely brilliant : D
16 replies
Open
abgemacht (1076 D(G))
16 Jun 15 UTC
(+4)
F2F in Boston Wed 24th
Only one week left until our F2F meet-up at the Highball Lounge in Boston. If you're coming, please respond here (or on the Boston FB page). We'll be starting at 6pm.
86 replies
Open
Ace881 (100 D)
24 Jun 15 UTC
Play HERE!!
2 replies
Open
ssorenn (0 DX)
24 Jun 15 UTC
The Dead
Soon to be "Fare the well"

8 replies
Open
Crazy Anglican (1067 D)
24 Jun 15 UTC
Pathfinder RPG
Anyone play this? Any ideas for good supplementary sources?
8 replies
Open
A_Tin_Can (2234 D)
23 Jun 15 UTC
Site Issue
Hey everyone - our DNS host has gone offline, which means that some users won't be able to get to the site (depending on whether or not their local DNS server has cached webdip's address).

I'm not sure how long this will go on for, but I've paused adjudication until it is fixed.
19 replies
Open
ssorenn (0 DX)
20 Jun 15 UTC
(+1)
Abge looks for friends, i look for enemies
Who wants to be my enemy?
20 replies
Open
bo_sox48 (5202 DMod(G))
23 Jun 15 UTC
(+1)
Geomagnetic Storm
If you are anywhere in the northern third of the United States or Canada, the aurora should be very visible tonight with clear (and dark, outside of cities) skies due to an ongoing geomagnetic storm. Check it out if you can.
4 replies
Open
Sevyas (973 D)
22 Jun 15 UTC
Password protected games
So passwords should make sure only invited players join a game ... but sometimes the gametitle gives a very strong hint towards what the password might be... anyone else sometimes tempted to test if a hunch is right? And I wonder about how the mods would react to someone sneaking into a private game by guessing the password ...
12 replies
Open
happyfrog (35 DX)
23 Jun 15 UTC
(+1)
Hoes are beautiful
I like hoes the hoe the ground they make seeds feel snug and happy for that reason I like hoes hoe diddly hoe down hoe doe
1 reply
Open
A_Tin_Can (2234 D)
21 Jun 15 UTC
Average fleets to solo?
I'm thinking of pulling some stats on the number of fleets that each country usually has in a solo (I think Tru did something similar a while back, but we've had a lot more games finished since then). But, before I do that, let's argue about it on the forum!

Who wants to guess at the average number of fleets each country has in a WTA solo?
18 replies
Open
Ienpw_III (117 D)
22 Jun 15 UTC
Need one more to start a game
3 replies
Open
abgemacht (1076 D(G))
20 Jun 15 UTC
(+1)
With Friends Like These EOG
Not even sure what to say...
gameID=160770
28 replies
Open
Ace881 (100 D)
22 Jun 15 UTC
Game @ 4:50
1 Day Phases...Starts @ 4:50
0 replies
Open
jlsart (100 D)
19 Jun 15 UTC
(+1)
Gun Boat for Beginners
Just wondering if there are ways to cooperate without talking? Does anyone ever throw support by guessing and then establish alliances without talking? I am in a game where I have not attacked one front, and they have not attacked me, but no one expects help so there is no planning. Just wondering if there are some patterns or codes people use... or does that defeat the point of playing gunboat?
A_Tin_Can (2234 D)
19 Jun 15 UTC
"Just wondering if there are ways to cooperate without talking?"

Yes, absolutely.

The biggest thing I didn't realise when I was new to gunboat is that positioning is key. You can signal that you want to work with someone by just being in a far better position to attack them than to attack someone else. A clear example is F Sev->Rum - this says to Austria that you want peace, and (probably) want to fight Turkey together. Gunboat is about reading the board.

You can also signal by helping others - if you move somewhere that your intended ally can support you to, it signals that you want support there. Or, you can move somewhere to cut support. If Italy is in Piedmont, and France has armies in Mars and Bur, with Germany in Ruh and Mun, then Pie->Mar shows Germany that Italy wants to attack France with him.

This is contentious, but I personally think that gunboat requires more experience than full press games, because experience of how alliances usually work allows you to predict supports.

For example, in a typical R/T alliance, Turkey gets Bulgaria, Serbia, Greece and Trieste, whereas Russia gets Rumania, Budapest and Vienna. In an R/T, it's usually clear which centre is "next" for the alliance, and so supports are easy to construct, even in gunboat. Of course, in a press game, the R/T alliance might end up with a different distribution of centres, because you can talk about it.

Sometimes it does involve just throwing a support out there, when there's no other way to have previously signalled (or when your intended ally hasn't interpreted your signal correctly). Because of this, sometimes supports take a couple of turns to set up. And then, there are dishonest supports - where you really want someone to tap an enemy unit, you can support them one turn, and then not do it again the next turn.

Also, there's support for moves that you know don't need support, to signal that you're expecting them. For example, as an E/G against Russia, with an English fleet in Sweden and a German fleet in the Baltic (and no relevant Russian units), England can support Baltic->GoB. This says "I want to work with you". And since you're moving Germany closer to St P, England is also saying "I think you should have St P".

The beauty of gunboat is that the board does the talking for you.

I think many mid-level press players ignore what the board is saying, and playing some gunboat (well) is a great way to learn to listen to the board.
A_Tin_Can (2234 D)
19 Jun 15 UTC
(+1)
This should probably be in the FAQ, actually. Would some experienced gunboaters like to collaborate together on some answers to "But how can I communicate without talking?"?
wjessop (100 DX)
19 Jun 15 UTC
@ATC: including this a section in the FAQ is a great idea.

One of the simplest pieces of advice is offer is: always check the Orders log at the bottom of the page. It provides a list of all the movements orders submitted for every country/player. Sometimes players offer support holds or support moves that might not show up on the board (because they failed) but were entered to signify/symbolise/initiate cooperation and goodwill.
A_Tin_Can (2234 D)
19 Jun 15 UTC
Good point, I forgot about the order log!

I've been thinking about listing failed supports on the main board page, but haven't hit on a way to do that nicely yet.

If we were ever to move to an SVG map, we could easily add tooltips to the map to show unit orders too. That would be cool.
thorfi (1023 D)
19 Jun 15 UTC
\o, (experienced gunboater here).

ATC: In regards to your "contentious" statement... I think it's simultaneously true and not true. In some ways, gunboat is the raw "true game" - there are pieces on the board. Those pieces can take certain actions. Those pieces and their actions are the things that determine whether you win, lose, or draw the game.

Communication (of any kind) simply helps you modify what those pieces do - so it both helps (in that most humans are more practiced at communication, after all, we all do it daily), and hinders (in that communication is actually *not* the mechanical game part which is what causes you to win or lose).

Drop the majority of that communication, and you're left with "just" the game mechanics - which is a very deep pit of theory just on its own. I think it's easier to learn the basic game mechanics in gunboat because you don't have to worry (as much) about that level of human communication... but the mechanics aren't everything, because the game requires communication and cooperation, even in gunboat.

On to gunboat specific tips, +1 to everything else ATC said, that's pretty much what I would have said, plus:

In gunboat games, it can be even more important than non-gunboat to take the "guaranteed" options when you have them, rather than taking the guesswork options. This helps you form allies too, because predictable forced options are what your allies want. (ATC: That's one of the reasons my F2F play is overly conservative, too much gunboat.)

Apart from that, there's endgame gunboat - knowing stalemate lines and counting SCs and who's heading for a stalemate line is absolutely key.

In a WTA game, because you need to know when any single power is threatening to solo, at which point *all other powers on the board* can and should be breaking for the stalemate line. This applies to you even if you think some other power is just going to kill you - it doesn't matter if you die in the attempt to form a stalemate line, because the solo threat is going to solo if you don't.

For PPSC it's the flip - once there's a power looking like they're almost guaranteed to solo, you should flip to collecting as many SCs as you can, and everyone else is going to as well.

Gunboat openings are... fraught, but extremely important. Depending on what country you are playing, the openings can very much determine who's going to ally with you or not. E.g.: Turkey & Russia commonly bounce over Black Sea, but if you're wanting to propose the R/T juggernaut, it can be worth taking the hit as either party of *not* moving to Black.

Also you can and should be reading your opponents in gunboat, just as you would in a press or F2F game. Order sets are extremely informative - is that player tactically clever? A risk taker? Unreliable? Just bad at the tactics?
thorfi (1023 D)
19 Jun 15 UTC
ATC: Re: failed supports, why not use the same icon indicator as for failed moves (an X further back along the bar), and display the line in either red or maybe gray?
wjessop (100 DX)
19 Jun 15 UTC
@ATC: is there any possibility of introducing an option to manually select the page you want to skip to on a forum thread? (Rather than having to click the 'next page' arrow ceaselessly). This would be especially for Mafia games but could also be useful for the philosophical discussion pages.
A_Tin_Can (2234 D)
19 Jun 15 UTC
Thorfi: Failed supports are intentionally not shown on the small map for readability. They are drawn on the large map.

WJ: I'm not intending to make changes to for forum for a while, I'm afraid. I can stick it on the todo list though.
thorfi (1023 D)
19 Jun 15 UTC
ATC: Hrm. Do they really cause that much of a readability problem? I'll take your word for it though. Otherwise... Maybe just display the single season's orders below everything?
Tasnica (3366 D)
19 Jun 15 UTC
"This applies to you even if you think some other power is just going to kill you - it doesn't matter if you die in the attempt to form a stalemate line, because the solo threat is going to solo if you don't."

On the flip-side, why should you care whether or not they solo if you're sure to die in the process? I'd rather not die and maybe they get a solo than die for sure but stop the solo. If the choice is between dying for sure and a solo for sure... well, then it depends on who I like more.
thorfi (1023 D)
19 Jun 15 UTC
Tasnica: Well, I guess it depends on whether you care about points and ghost rating or other rating or not. For WTA you get the same points for a loss to solo as survive. Zero. So there's no value in surviving.
thorfi (1023 D)
19 Jun 15 UTC
Tasnica: Also, rarely is it as poised as that - it's more like, one power is up to 13-4 SCs, and if the board doesn't rally they *will* get to 18, and if you're one of the existing powers, odds are you might risk losing an SC or two before others figure out the stalemate line needs to happen. Or sometimes there are small powers than can be safely eliminated without failing to hit the stalemate line in time.

But certainly in a WTA game if you're not the board leader, if you just sit on your units and don't even try to stop a solo, zero points is what the outcome will be.
wjessop (100 DX)
19 Jun 15 UTC
@ATC: No worries, thanks.
mrh308 (197 D)
20 Jun 15 UTC
@wjessop, if you use the arrows to select a page, the url changes from just viewthread= to threadid=...&page-thread=... At this point you just type in the page number you wish to visit and it will take you directly there.

For example the current mafia thread is http://webdiplomacy.net/forum.php?viewthread=1266590#1266590

If you use the forward arrow to page 2 you get...

http://webdiplomacy.net/forum.php?threadID=1266590&page-thread=3#threadPager

you can easily change the 3 after the page-thread= to visit any page.
wjessop (100 DX)
20 Jun 15 UTC
@mrh: thank you! That's helpful, good to know
jlsart (100 D)
22 Jun 15 UTC
Thanks, that is helpful. I figured as much but was not sure if it was a regular parlance. I wonder how many people check the logs?
thorfi (1023 D)
22 Jun 15 UTC
jlsart: In my experience, I would guess some do, but not most.


17 replies
yassem (2533 D)
14 Jun 15 UTC
Q: Mathematical notation
So you guys helped me once already, I wonder if I can have another question...
44 replies
Open
krellin (80 DX)
19 Jun 15 UTC
(+6)
A GAME Site..,so I am told...
So I have had a few run-ins with the mods. Fair enough...I deservewhat they give me. But I am told that this is PRIMARILY A GAMING SITE, and that my negative forum behavior negatively impacts the GAME SITE. SO......I have noticed that there are a few forum *INSTIGATORS* - FREQUENT FORUM POSTERS who DO NOT PLAY GAMES. Who is with me that the privilege of using the FORUMS should be tied to PLAYING GAMES ON THIS GAME SITE???
39 replies
Open
Valis2501 (2850 D(G))
20 Jun 15 UTC
fuck
I left the autoclave on with my LB agar in it at work. Gotta go back and take care of that but I'm already in my pajamas
19 replies
Open
ssorenn (0 DX)
20 Jun 15 UTC
The plays for England
it seems to me, that all too often, England is a nation to suffer. I know people have won as England, but early attacks are very common and you rarely see the Pink and Blue in alliance anymore,Why?
43 replies
Open
bo_sox48 (5202 DMod(G))
21 Jun 15 UTC
Bushcraft Knife Safety
Does anyone know anything about teaching knife safety? I am looking for material to fill about 40 minutes but I have never taken a knife safety class myself (WFA/R don't count).
30 replies
Open
ghug (5068 D(B))
21 Jun 15 UTC
(+1)
June GR
http://tournaments.webdiplomacy.net/theghost-ratingslist

No categories yet. Sorry guys.
26 replies
Open
basvanopheusden (2176 D)
21 Jun 15 UTC
Linguistic Harbingers of Betrayal
So I just saw this interesting paper analyzing 249 online diplomacy games, with around 145,000 messages. They're studying which linguistic cues (number of messages, sentiment, politeness, etc) predict upcoming betrayal. Best part: they're going to make all the data available online! http://vene.ro/betrayal/ and http://vene.ro/betrayal/niculae15betrayal.pdf
6 replies
Open
Ace881 (100 D)
21 Jun 15 UTC
jion pls
http://webdiplomacy.net/board.php?gameID=163282
2 replies
Open
ssorenn (0 DX)
21 Jun 15 UTC
(+3)
Father's Day
Happy Father's Day to all my dip friends who are dads, or dads to be.
15 replies
Open
Captain Tomorrow (438 D)
20 Jun 15 UTC
Question about moves resolution Bul Con switch?
Suppose i have a f(Bul sc) and f(Con). Would it be a valid move if i order f(Bul sc) -> Con and f(Con) ->Bul nc.

I don't seem to be able to figure it out.
9 replies
Open
Page 1263 of 1419
FirstPreviousNextLast
Back to top