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chaikshi (113 D)
29 Apr 08 UTC
Bug in building fleet in St Ptberg
HI , I am Russia in game "Beginning" .. I tried to make fleets on both south and north coast on St. ptberg but when I gave that order none of the fleet is built. It should either build fleet on both coast or it should not give option to build it on both coast. Please help me in building my 2 Sc's this turn.....
9 replies
Open
Tucobenedicto (100 D)
27 Apr 08 UTC
College
Sup gangstas,

So I'm starting to begin the college process and I was wondering if anybody could give me some US schools with very strong history departments. My college adviser is fairly incompetent and has only recommended Vassar...

I do realize that this thread will probably devolve into a flamewar between "anti-education factions" (ie. Sicarius) and everyone else and I've come to terms with it.
91 replies
Open
VIOLA (1650 D)
28 Apr 08 UTC
BUG at game 3580
I´m playing as England and i have a fleet at Norwegian Sea supporting an attack of my other fleet at North Sea to Norway.
Germany has an unit at Norway, and a fleet supporting from St Petersburg south coast, and the support worked when the south coast of St Petersburg have no border with Norway.
Please Kestas look at this
11 replies
Open
Gobbledydook (1389 D(B))
29 Apr 08 UTC
A PPSC 100-pointer...
After the ambitious fwancophile challenge, I now issue a less challenging challenge, for those who don't to take such great risks...
2 replies
Open
Kristopher (100 D)
28 Apr 08 UTC
POLL: Would you play a "live" variant of online Diplomacy if one existed?
Hi all,

I just realized that every single internet form of Diplomacy (including this one) conforms to the "play by mail" approach. However, the traditional board game version is much more fast-paced, with phases around 15-30 minutes if I remember correctly. Most internet games are setup in a more "live" environment anyway, so why not an incarnation of online Diplomacy? You host a game, same way you do now, but instead of making your moves then checking back in 12 hours or playing 20 games at once, you stick around and play it out like you would any other online game or indeed the traditional board game version. I know I personally would much more enjoy being able to play a live game now and then.

If there's sufficient interest, I have the programming expertise to make this happen with relative ease, either from scratch or, preferably, as a new setting option available in phpDiplomacy (if Kestas decides to send me a copy of the current src of course).

So with that explanation in mind, here's the question: Would you play a more fast-paced, "live" variant of online Diplomacy if one existed?

Yes - 1 (+1)
No - 0


Please post a reply voting "Yes" or "No", preferably in the format above so it's easier to count. And of course feel free to include your own thoughts with your vote. If there are enough "Yes" votes, then I'll pursue it.

Vote now! =)
Twenty (160 D)
28 Apr 08 UTC
Yes - 2 (+1)
No - 0

definantly interested as i dont have access to the internet 7 days a week. I could get my fix in a couple of hours.
abgemacht (1076 D(G))
28 Apr 08 UTC
Yes - 3(+1)
No - 0

I think this would be a lot of fun; however, I'd probably end up playing it very rarely because of time constraints.

I believe people have tried in the past to all agree to 5 minute rounds (or something like that). It doesn't matter that the turns are 24hrs if everyone agrees to finalize in a timely fashion. Does anyone know if that was a success?
sean (3490 D(B))
28 Apr 08 UTC
yes 4
no 0

is anyone going to vote no? yes i think people have tried that before abgemacht but what makes it difficult is time zones. at anyone time there is at least 7 seven players interested im sure but they are probably split equally between asia, US and europe. i think we tried it before using the forum, the first person posts and asks for interested parties but by the time the 7th person has signalled their interest anough time has passed that the 1st person is maybe not online anymore.
Braveheart (2408 D(S))
28 Apr 08 UTC
My 2 cents worth would be.... I think you'd have to have real-time chat/messenger service and also process the game immediately. Once turn is due at the moment - it can take 5-10mins for the server to process the game, which is fine. But if everyone is waiting for it then people will wander off.... and you lose momentum quickly.

Might also be difficult to play out the whole game in real-time.... would be good to have the ability to "convert" the game to 24 hours again at some point. So you might play the 1st 10 years/3 hours then remaining players can agree a draw or play it out using the 24-hour turn periods.

I'd happily vote yes - but in reality not sure how often I'd use it without the above suggestions.

yes 5
no 0
Kristopher (100 D)
28 Apr 08 UTC
I think the main issue with that is more a matter of human nature than anything else. Even with a good-faith agreement, working in a format that has 24-hour phases can make it very easy for people to forget they're supposed to be moving along faster. For example, having to refresh the page manually to see new developments, chats, etc. What we'd want is the live format to naturally encourage live behavior, such as having moves/chats auto-refresh as they occur (which isn't nearly as hard as it sounds from a scripting standpoint). The timer could be set by the host, but would default to, oh say 15 minutes, and cannot exceed something like 30 minutes and cannot be less than 3 minutes. And if a person logs-off (intentionally or otherwise), it gives the person 5 minutes (or until end of phase, whichever comes first) to return before their turn is automatically finalized as-is and the country goes into civil disorder. Of course this is just a conceptual outline; the specific details/numbers could be dealt with and discussed as the code is being written.

Regarding timezones, while your explanation has merit, keep in mind that most internet games are live, played by people across all different timezones, and it works just fine. Because an entire game would only last a few hours on average, anyone who's online when the game is first hosted will just join on the fly, typically already prepared to play it out for at least a few hours. I suppose another feature idea would be to allow the host to set a maximum game time, at which point the winner (if there's more than one player left) would be automatically determined by number of supply centers, or it'd just come out as a draw, etc.

Civilization IV is a good example of this (at least from a practical standpoint; the network code itself is a piece of garbage). A typical multiplayer game can go on for like 6 hours with roughly 7 players. If a person leaves, someone else can just join and take over that civ, just like you can now in phpDip. Of course, there's also others like Yahoo! Games, anything that uses GameSpy, etc. From what I can tell, this site definitely has a large enough returning player base to support a live gaming environment, since you're very likely to find enough people in or near your timezone to play a live game.

I think it'd be successful if the coding is done right. Certainly more effective than posting on a forum and hoping everyone remembers to finalize their orders quickly, since all it takes is one person to make the plan fail as it is right now.
MarekP (12864 D)
28 Apr 08 UTC
yes 6 (+1)
no 0
Kristopher (100 D)
28 Apr 08 UTC
RE: Braveheart....

Very good ideas! In fact, I don't see any reason why it would be difficult to have the server handle commands and whatnot in real-time. So long as you have the browser refreshing the input data correctly, it really would just be a simple matter of some extra JavaScript.

Regarding the other issue, we could make it so that the game can be "paused" if all the players agree, then can be resumed by the host at a later time when everyone's ready to continue. At least that's what I would think to be the most logical way to handle it.
Crazen Markay (113 D)
28 Apr 08 UTC
yes 7 (+1)
no 0

For God's Sake, If you can do it, do it!

It's like asking if I would eat ice cream if you made it available!
Kristopher (100 D)
28 Apr 08 UTC
Lol nice analogy! =)
GuanShao (537 D)
28 Apr 08 UTC
We've done it.
figlesquidge (2131 D)
28 Apr 08 UTC
yes 7
no 1 (+1)
If I could find a period of time when in advance I knew I was going to play real-time diplomacy I would get together some people from around where I live, and we'd play face-to-face
melbourne (100 D)
28 Apr 08 UTC
yes 8 (+1)
no 1

I'd have to know in advance though, and probably wouldn't do it that often. I like the live chat idea, you get by hitting refrest but it would enhance the experience
Kristopher (100 D)
28 Apr 08 UTC
Lol yeah I guess it doesn't mean all that much if you can just get together with people face-to-face. As for me I only know one other person who plays this game and he lives like 30 miles away, so being able to connect with random people online to play a live game would be a huge plus, at least for me.
canute (0 DX)
28 Apr 08 UTC
Yes 9(+1)
No 0
Labond (140 D)
28 Apr 08 UTC
Yes 9
No 2 (+1)

Its either php or a face-to-face game for me, thanks.
kestasjk (95 DMod(P))
28 Apr 08 UTC
phpDiplomacy used to have a feature that let people play short turns, but *no-one ever sticks to it*. People would join a game with short turns that would start at a certain time, play a few turns a day, then end for the day, but someone always isn't around for some reason leaving the game totally out of balance.

The only way it can work is if you are organized enough with other people to make sure theyre around to play, in which case why not just make sure everyone finalizes quickly?

phpDiplomacy supports turn times of any length, the only reason a turn time is going to be longer than it should be is if someone is missing their orders, in which case the turn lengths are clearly too short
kestasjk (95 DMod(P))
28 Apr 08 UTC
Also phpDip used to have live chat; the chatbox used to automatically update. The problem was the requests made by the script which checked for new messages overloaded the server and my host disabled the script. For a site of this size on shared hosting having live chat isn't practical
No-one missed it when it was disabled either, because people are rarely online at the same time

So both of these ideas have been tried and neither worked
Noirin (2827 D)
28 Apr 08 UTC
I think it could be interesting, but then you'd also need to limit the length of the game, like in tournaments.
menace3society (927 D)
28 Apr 08 UTC
No, because online you can't use my favorite face-to-face tactic: drug Russia and lock him in the closet. People used to call it cheating, but nothing in the rulebook ever prohibited it...
GuanShao (537 D)
28 Apr 08 UTC
No, bullying Russia was actually the most effective tactic of Austria/Germany in our RL games. Like, physical, "If you fuck me up, I'm going to fuck you and your car up."

Sure it was never meant, but then again, Austria wasn't ever knocked out early.
ednos (529 D(S))
28 Apr 08 UTC
I wouldn't want it as a feature of phpDiplomacy. I love the simple site; adding this feature would, in my opinion, fail Occam's razor (primarily because of the reasons Kestas stated above--this software already has the necessary capabilities). Now, if you want to develop it as a standalone application, I'll play it. I just see no reason for embedding it in the current system.
Thucydides (864 D(B))
28 Apr 08 UTC
Yes, I would still miss the open opportunities of real FtF, like stealing order sheets....
figlesquidge (2131 D)
28 Apr 08 UTC
Those sort of strategies are nice, but you have to clarify to what level you are following the implied rules and if its not against the rules you can do it. Second of these is great fun as you say, but can get violent from what I know. The cleverest I ever heard of was someone who set up camera's around the room, but I think that was just a rumour.
Yes- 10 (+1)
No- 2

Obviously I wouldn't be able to play this on the regular basis that I play php, but every once in a while I would be up for a game.


24 replies
lardboy (100 D)
25 Apr 08 UTC
Please Draw Game Duality
http://phpdiplomacy.net/board.php?gameID=3027

Russia
7 replies
Open
melbourne (100 D)
28 Apr 08 UTC
Didn't get builds
Playing as germany in the game "-2". Built an army in Kiel but it didn't appear.
3 replies
Open
gryncat (2606 D)
28 Apr 08 UTC
New game, come join
New game, low bet. "Twenty Days." http://phpdiplomacy.net/board.php?gameID=3706
0 replies
Open
dangermouse (5551 D)
23 Apr 08 UTC
Draw request
All 4 players have agreed to a draw in http://phpdiplomacy.net/board.php?gameID=3330.

They can confirm here.
6 replies
Open
dangermouse (5551 D)
27 Apr 08 UTC
Name and shame
In the game Comply or Die (http://phpdiplomacy.net/board.php?gameID=3459) it appears Italy is intentionally delaying his victory in order to allow other countries to pick up supply depots.

In my opinion, this is, at best, poor sportsmanship. At worst it's meta-gaming.
Thoughts?
20 replies
Open
Vampiero (3525 D)
27 Apr 08 UTC
help kestas
http://phpdiplomacy.net/board.php?gameID=3461

could you please process the moves so the turn goes, thx
5 replies
Open
menace3society (927 D)
27 Apr 08 UTC
Drinking Games, per sean's request
Here's a new thread for drinking games, based on the off-topic conversation of http://phpdiplomacy.net/index.php?viewthread=278402


11 replies
Open
keeper0018 (100 D)
27 Apr 08 UTC
question kestas
i thought that CD took 3 turns to go into? what is this message that i got regarding one of my games?

"You haven't entered the game for two turns, so your empire has fallen into anarchy. Your empire can now be taken by anyone, unless you take it back first!"
0 replies
Open
reptar_69 (122 D)
23 Apr 08 UTC
Kestas - Please investigate a possible multigamer
BoG75 and Jerkface.
Game is Office Linebacker
They're almost always logged on together or within a few minutes of each other. In the said game, BoG is Austria and Jerkface is France. Another country told me that he contacted France is his message was returned from Austria, not France, saying he was cool with his plans going into France.
It takes away from the game and makes me not want to play. Why do people waste their time? Do they honestly take this game that seriously?
27 replies
Open
Kristopher (100 D)
27 Apr 08 UTC
Help! (I'm new here)
This is in reference to the following game: http://phpdiplomacy.net/board.php?gameID=3327

I took over England and it's in the retreat phase. Everyone has a green checkmark next to their name except me, which I'm pretty sure means they're all waiting on me to end my turn, but I can't figure out how!

All it says is, "You have no orders to enter this phase." Does that mean we'll just have to wait 21 hours for the next turn, or is there a way to expedite it? If there's nothing I can do, is there an admin or something that can fix this? Doesn't make any sense to sit here for 21 hours when nobody has anything left to do in this phase.
10 replies
Open
McCain (100 D)
25 Apr 08 UTC
Please Draw this game
http://phpdiplomacy.net/board.php?gameID=3588&msgCountry=Russia
35 replies
Open
Tucobenedicto (100 D)
26 Apr 08 UTC
Last.fm thread
Post if you got 'em.

http://www.last.fm/user/mountainmen/
4 replies
Open
Jerkface (1626 D)
22 Apr 08 UTC
Is government really necessary?
Sorry if this topic bores anyone but here is a debate pertaining to the question posed in the subject line. All are welcome to contribute.
108 replies
Open
Treefarn (6094 D)
26 Apr 08 UTC
Join game Kaboobie for 25 points - PPS
http://www.phpdiplomacy.net/board.php?gameID=3686
0 replies
Open
Chrispminis (916 D)
19 Apr 08 UTC
Best Country in Diplomacy
So... you know the rules. +1 a country, -1 another, until we have a favourite country!

Don't vote in quick succession... let at least 3 other people vote before you vote again...

Oh, and don't be afraid to add justification to your votes, you might convince others! And without further ado...

England 20
France 20
Germany 20
Italy 20
Austra 20
Russia 20
Turkey 20
215 replies
Open
Vampiero (3525 D)
26 Apr 08 UTC
quick question
can two fleets support one another on an attack from opposite coasts?
for ex. can a fleet at finland support move norway-st. petersburg?
2 replies
Open
fraushai (1781 D)
25 Apr 08 UTC
Kestas, this automatically started hours ago before the time was due
http://phpdiplomacy.net/board.php?gameID=3433

I should be grateful if you could reverse it
2 replies
Open
Churchill (2280 D)
25 Apr 08 UTC
Cutting your own support... yes or no?
I this game: http://phpdiplomacy.net/board.php?gameID=3549
France supported a move to Wal with ENG, but moved Pic-ENG. This is an odd case, but could be interesting for deception etc...
13 replies
Open
Troutface (100 D)
25 Apr 08 UTC
Join here
90pt game Plz join
0 replies
Open
figlesquidge (2131 D)
23 Apr 08 UTC
Convoy Lines
I think the convoy lines should go through the fleets involved, because at the moment they can generate a real mess. I know this would take quite a bit more on the coding site, but it would be a great improvement in my opinion. Examples:
http://www.phpdiplomacy.net/mapstore/334/3344/13-smallmap.png
http://www.phpdiplomacy.net/mapstore/301/3011/26-smallmap.png
http://www.phpdiplomacy.net/mapstore/301/3011/29-smallmap.png
26 replies
Open
menace3society (927 D)
22 Apr 08 UTC
En pointes
On the help page for points it says:
>New players get 100 points to start out with, and if a game ends and a player has less than 100 points they get their bet back.

When I got knocked out of a game recently with 0 points, I got reset to 100 even though it was only a 5pt bet. I think this is the way it is supposed to be, with 100pts or less representing a noob; otherwise you'd get a situation where people bet all but 99 of their points, and thus were guaranteed their bet back at the end of the game.

Thoughts, comments, or corrections?
16 replies
Open
Sicarius (673 D)
24 Apr 08 UTC
press from capitalist vs. anti gam
just some press from the capitalist game. some will enjoy it
4 replies
Open
Kent C. Tugood (483 D)
19 Apr 08 UTC
I hate to point out blatant multi-accounting...
But in this game, it's fairly obvious that TokugawaIeyasu and GavriloPrincip2 are in cahoots.
http://www.phpdiplomacy.net/board.php?gameID=3593

I was going to let this slide at first, but then Austria Messaged Me the following:
TokugawaIeyasu (60) as Austria (): 3 supply centers.

03:45 PM are you going to bounce me again, or go to rumania? or?

I never Bounced Austria, but I did with Turkey.
8 replies
Open
Treefarn (6094 D)
24 Apr 08 UTC
New Game - 25 Points - PPS
Looking for 2 more players:
<a Href="http://phpdiplomacy.net/board.php?gameID=3654">Alex Ovechkin Is Golfing Now</a>

3 replies
Open
positron (1160 D)
24 Apr 08 UTC
Can you build on top of a Stalemated SC?
It's Fall 1901. Russia has armies at Ukraine and Moscow. Russia orders Ukraine to Warsaw and Moscow to Warsaw (to prevent Germany's Silesia to Warsaw). Can Russia build a new army at Warsaw during Fall 1901?

I should know this, but I don't.
7 replies
Open
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