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kickboxer (128 D)
29 Jan 08 UTC
new game. Three wars
this is a team game with france and turkey allied, england and russia allied and germany and austria allied with italy neutral.:-)
1 reply
Open
figlesquidge (2131 D)
29 Jan 08 UTC
Forum Tidyness
As part of the update, I think that a simple system for sorting the forum should be added. It would just be until someone puts in the very hard work of converting the forum completely to work as a fully features forum should.
My simple request is that when posting a thread you have to set a category for it. Those would be vague, but still sensible, possibly:
-> Misc (Other stuff, like conversations or forum games)
-> Feature/Bug
-> Games (organising new games, tournaments etc.)
-> Ingame (reporting suspected Multiple accounts etc, might not be needed once moderators are in - as long as players have the power to mail a moderator)
-> Private (any private messages you have)

These would appear across the top of the page as tabs, and you could then select what you were after.
14 replies
Open
Nick Douglas (408 D)
29 Jan 08 UTC
What famous game lines apply to Diplomacy?
I recently found my perspectives on Diplomacy expanding: Some forum threads taught me about threatening to give SCs to another player, and I've found more creative approaches for every stage of the game. Then I remembered the line from a recent popular video game: "Now you're thinking with portals!" Only now I'm thinking with psychology. Know another famous line from a game that applies to Diplomacy? I'm sure someone can draw from Mousetrap.
0 replies
Open
sean (3490 D(B))
25 Jan 08 UTC
win/loss ratio
just wanted to ask people here if they had any ideas about changes to this site? i really like the layout and bold colours. its simple and clear- leaving the games themselves to be complex and difficult, just the way we like it. but i would like our win/draw/\loss ratio to be displayed next to our sign on names rather than points. Points and the hunger for them may be partly to blame for the high number of draws. win/loss ratio displayed next to our names might mean less games played but of better quality.
for example player A- 10 games played, 1 win,4 draws, 5 losses could be Player A (.3) (thats =1 win,half awarded for draws = 2 and zero for the losses divided by the number of games played to equal .3)
player B 10 games, 5 wins, 2 draws and 3 losses would be Player (.6)
player C 0wins,3 draws and 7 looses playerC(.15)
thats pretty simple i know and i havent really thought about any further implications of such a system. so
figlesquidge and ilk i know you like a bit of maths so please have a say about what would be a good system.
53 replies
Open
flashman (2274 D(G))
27 Jan 08 UTC
Kestas - draw requested for game 2496...
Please can we have a draw for the game Crazy9s ID 2496.

All three remaining players have agreed to a draw and should be making this public in this thread over the next 24 hours...

Thank you.
3 replies
Open
Davetroll (100 D)
29 Jan 08 UTC
Eric
I have started a new game, anyone is welcome.
I have gone all-in, so the bet is 50 points.
0 replies
Open
obiwanobiwan (248 D)
29 Jan 08 UTC
Open Game: Napoleonic Age
I am looking for the creme de la creme, and I'm calling out
thewonderllama in particular. 50 points is the bet, and so the total, when collected, will be a healthy 350.

Thsi is Napoleonic Warfare, khavers and khaveras. Be intelligent, be devious, be your usual selves. I am hungry for a challenge- let the war begin, mein khavers and du khazers!
0 replies
Open
Noodlebug (1812 D)
27 Jan 08 UTC
Universal messages
I note kestas is including a universal message tab in the next version so we can send a message to everyone in the game. I'm a little worried about this. I know in face to face games it's possible to make announcements to everyone, but does it happen that often? Is it good etiquette? Three-way and four-way huddles might be more complicated to code, but are a more accurate reflection of (how I imagine) face to face negotiations progress. But even those would cause me concern.

Why? Well the dynamic of the negotiating table is changed. It will be much harder now to question someone's sincerity and truthfulness, to sow seeds of doubt, and to play people off against each other. If you make an announcement to everyone, no-one is in any doubt that everyone has heard the same thing. If there is any duplicity about it, at least one of the other people who heard the announcement must be in on the duplicity ("I'm going to announce this, but don't worry, it's just a ploy"). It is going to be much harder to go cowboy and play people off against each other. To keep your options open about which way your loyalties will ultimately fall. If anyone has doubts about you, or even if they don't, but are just naturally cautious players, their retort to any assertion you make about the actions, motives and intentions of another player will be "well tell me in front of him." If you cannot think of a damn good excuse not to, you're in trouble.

Yes there will be things you can't share in front of everyone, obviously you don't want your enemies to know your alliance's plans. But there will be things which it is safe to disclose to your enemies and neutral parties, but can ruin an alliance. The sort of "cover your back" negotiations and manouvers good players use can kill trust as quickly as any tactical stab, if they are brought to light.

Misinformation will not be wiped out, but for a canny player there will soon be a powerful weapon he can use to verify what you purport to be the truth.

I'm sorry if that was a bit complicated to follow, I'm still thinking about it and trying to get my head around the implications, and trying to think of firm examples to illustrate my concern. But I'd like to know if anyone else thinks this could have a big effect on the way people negotiate and communicate. For players who claim sincerity and honesty is their greatest weapon, it could be either the best thing ever to happen to them, or it could kill their diplomacy careers..!
20 replies
Open
arthurmklo (879 D)
27 Jan 08 UTC
not trying to win
In http://phpdiplomacy.net/board.php?gid=2562, France has more than enough chances to win, but rather than winning, he is leaving other countries SC when it is his already and letting England take back his home SC while letting Russia gain in the Balkans. England is also moving in and out of France's SC when if he backstabbes him, England is most likely to win (Belgium, Holland, Brest, Kiel, Berlin)...It seems that either France is trying to get a 15 SC to stomething like 20 SC (Serbia, Rumania, Warsaw, Naples, Tunis) bump to get more points, or hes a multi accounter, anyhow, its defintely not a good attitude and I hate to be in this stupid game
8 replies
Open
Noodlebug (1812 D)
28 Jan 08 UTC
Winner takes all games
When the option is implemented next month, how many of you will be looking forward to playing in winner takes all games, and who will be avoiding them like the plague? And will there be many of you who will happily play both options indiscriminately, or those who don't even look to see which they're playing?
13 replies
Open
mapleleaf (0 DX)
28 Jan 08 UTC
Kestas re. THIRTY ONE game.
Looks like a multi-accounter in this one as well. In the new version, are you planning to eliminate these worms?
0 replies
Open
Comrade (100 D)
28 Jan 08 UTC
New Game for dulles decent
this game is not for david and matt, but for the new people at dulles playing diplomacy.
http://phpdiplomacy.net/board.php?gid=2842

password is the name of the instrument I play with no spaces
************ <like that
5 replies
Open
jernau (80 D)
28 Jan 08 UTC
New Game
Just joined up and there were no open games, so I started up a new one, no password. Hopefully some folks join up, I haven't played since High School and I'm looking forward to it.
1 reply
Open
Shisuren (587 D)
27 Jan 08 UTC
Kestas - move glitch?
Kestas, could you please take a look at the following game?
http://phpdiplomacy.net/board.php?gid=2589

In the spring, I set Portugal to move to Spain and Spain to move to Portugal; however, they attacked each other and simply held position. I understand that this would be a legal move in the board game and is a glitch - can you fix the moves? Thanks.
14 replies
Open
DumbDrummer (150 D)
28 Jan 08 UTC
Server
Is it having some problems again?
6 replies
Open
gryncat (2606 D)
28 Jan 08 UTC
stuck game
The game TWENTY ONE http://phpdiplomacy.net/board.php?gid=2582 is stuck on "due now." Also, I have notice very slow loading, as was note on the last post. Can we fix this please?
0 replies
Open
figlesquidge (2131 D)
26 Jan 08 UTC
Suggestion
Along the top of the page we've all got used to the list of games (indeed I wonder just how many people can remember before that was here - or even the old chat system, that was horrible!).
At the moment a game appears if you haven't finalized (with a x) or have a new message (with an envolope), I think that you should get a little yellow ! and a game in the list if you haven't been on it scince it last processed. It wouldn't be at all hard to add, just a few small modifications here and there, and it would make using the site much simpler in my opinion - I know that there have been several times when I haven't noticed my game had cycled, and this would solve the problem.
Comments..?
10 replies
Open
kestasjk (95 DMod(P))
26 Jan 08 UTC
Status report on 0.8
It's Australia day, a nice occasion to recap on how 0.8 is going. But I'm going to include it inside of a thread so it doesn't take up too much room.
kestasjk (95 DMod(P))
26 Jan 08 UTC


Lots of variable names and object names have been changed to be more consistent. Everything is now documented with phpDoc, which makes the code easier to understand. Functions and constants which weren't needed were dropped, and the code takes advantage of PHP5 OOP to be much nicer to work with. Similar groups of functions have been bundled up into static objects, to keep things more organized.
Compatibility with other databases has been dropped. This means phpDip only works with MySQL, but it also means better performance and clearer SQL code. (The code to convert the current database to a 0.8 database currently takes over an hour to complete, because there is so much change and the dataset is so large.)

The way phpDip deals with coasts, and the way orders work (both in the code and the database) is completely changed, and works much, much better. Performance, code clarity, adherence to the official rules, are all improved with 0.8 orders.

The "occupations" table, which stores info about units, coasts, and territories, has been replaced with a TerrStatus table, which is much more consistent and logical.

The map code has been completely scrapped and re-done, with the drawing code and logic code separated. It is much, much easier to alter and understand now.

At the moment there are some games that are so old that they can't be accessed. The occupations table is so large that it had to be split up at various points, and old orders were only recorded using an orderlogs.txt text file.
In 0.8 the old orderlogs.txt files and occupations tables will be pieced back together into proper orders and a full terrstatus table, and old games reconstructed so that all games are accessible, no matter how old. This isn't a key feature for most people, but a consistent database for all the games is something that I really wanted in 0.8.
To keep the working database size within limits old game data is archived into archive tables (something figlesquidge suggested a long time ago), so that when the code changes in the future even the first games will be as accessible as games currently being played.

Users now have different permission levels. There are system accounts; GameMaster and the civil-disorder placeholder players, and there is Admin, Moderator, User, and Banned.

There is now a tab in games where all players can talk to all other players at the same time.

Also code which is only useful in certain places is only included in those places, and it is more logically organized. Now code which is only used for adjudication isn't mixed in with code which is only used for entering orders, which makes things much easier to change.

Instead of showing how many units you have in the game summaries, now the number of supply centers is shown instead, which is more relevant.

Winner-takes-all games, as opposed to points-per-supply-center games. This means that if you don't win you don't get anything, so alliances should only be used if they're going to make it more likely that you win, without compromise.


Okay, that's about all that comes to mind. Most of it is changes to internal code to make development easier, rather than actual features. But it will make adding on features easier, both now and during future development. Here's what's left to do:

The adjudicator! I could easily update the current adjudicator to work with the database changes, but I'd rather make a large update to bring it really close to compliance with the official rules. The database updates will definitely make this easier than it would have been before, but this is what I'm spending most of my phpdiplomacy time looking in to right now, and deciding whether or not it would be worth it. The main issue is the convoys, which make an otherwise simple adjudicator difficult.

A moderator control panel, so that moderators can help me take care of meta-gaming, drawing games, pausing games, etc.

Keeping "total points" separate from "spendable points", so that when you see someone's number of points that number includes the amount they have bet into games, so that when they gain a supply center within a game their total points increases. This will give a better reflection of skill, because at the moment a new player has more points than someone who's in a game.

Make the map able to draw all of the orders differently, and able to display units which are retreating, and make standoff territories more clear, and display which units were created and destroyed.


That's about it. In a lot of ways 0.8 is more of a developer's release than a release containing lots of cool new features. It's more of an investment in future development than anything else, but hopefully that'll pay off in the long run.

0.8 will be out by 18th Feb at the latest, as that's the time when I go back to uni. I want there to be a intermediate release, which has all the database changes but lacks a few features. This will be 0.79, and will let me have a week or two to debug before 0.8 is released with the extras.
I'm also hoping to have ads in 0.8. It's something I'd rather not have, but it's either ads, or I have to work constantly during holidays to support my uni fees.
I think most people would rather see phpDiplomacy.net improve at a consistent rate than not have ads, and if not there'll be an option to donate $10 and not see the ads again. Also moderators, and possibly people who have the highest scores, will not see the ads.
Also if the ads don't pay off I'll drop them, and hope that the features which make development easier will help attract other developers to the project.


That's all from this massive post. Happy Australia day everyone!
figlesquidge (2131 D)
26 Jan 08 UTC
He's alive!!!
Well Kestas, thank you very much for all that.
A few questions then: apart from the adjudcation script, what else isn't fixed? I know that might sound depressing, but if it's just a case of lots of things here and there I can offer to do some of them for you.
As I posted in a separate thread not too long ago it would be great to have a warning when a game has processed and you haven't been in (just check last accessed time and game process time?).
Also, when a game finishes, I can't remember if the old code set the process time to the time when it finished? If so, please could we have some date related information on the profile and game data, or some sorts. Again, I would be happy to arrange for this to happen if not, but since you're currently working through an update I thought I'd make the suggestions now.
Would you like any debugging/beta testing assistance?
figlesquidge (2131 D)
26 Jan 08 UTC
Sorry to double post and ask yet another question, but is the winner takes all going to be the default or an alternative option?
As many know, I think there should be 3 options (victor,50/50,SC)
Noirin (2827 D)
26 Jan 08 UTC
Great news Kestas, all of this sounds very interesting and even more promising :)
If you need betatesters or debuggers, just tell.

Happy Australia day :)
Noodlebug (1812 D)
26 Jan 08 UTC
I'm sure I speak for everyone when I say that all the work you do on the site is greatly appreciated, and I would be quite happy to tolerate ads if that is what it takes to maintain your commitment to the site. I just hope we're talking banners, not pop-ups!
anlari (8640 D)
26 Jan 08 UTC
I second that
alamothe (3367 D(B))
27 Jan 08 UTC
omg
crimson (501 D)
27 Jan 08 UTC
Thanks!
kestasjk (95 DMod(P))
27 Jan 08 UTC
Fig: You mean a date for when the game finished? I agree that would be good, I'll add it to the todo list.
There won't be a 50/50 option, because it just seems like a compromise between the two other options. If you go to 50/50 you might as well make it completely configurable, because why 50/50 and not 30/70 or 70/30, etc, and I don't want to make things overly configurable. Sane defaults are always preferred.

Debugging assistance etc; it's appreciated, but basically you are all my debuggers and beta testers anyway. ;-)
Most of the new code can be tested out by importing current databases, and letting the adjudicator, and map and order generators process the database. That'll test most of the new code, and not much serious testing is needed beyond that (hopefully).
alamothe (3367 D(B))
27 Jan 08 UTC
but kestas, if the new adjudicator is correct, then the result won't be the same as in old one! :-)
figlesquidge (2131 D)
27 Jan 08 UTC
Kestas: Yes, a real-life date for game over. This would among other things allow you to see how peoples play changed over time.
50/50 : It didn't seem to get much support before, so i understand why you don't follow it. My view was that it was a compromise, but by giving one option then you stem the need for the rest. I would like to play in games where you get a bit for surviving, but most is for victory.
Map: What did you decide about making the map work with Javascript?

Obviously, congratulations on the progress, nice to hear from you again, and if you want any assistance send me an email!


11 replies
thewonderllama (100 D)
16 Jan 08 UTC
Grand Festive Diplomacy Tournament Round 1 Results
I've trolled through the games and compiled what I believe to be the results of the first round of the tournament. For each game I've given a link, whether the game was drawn or won outright, and the top three players from each game with the number of units and SCs they had at the end of the game (in the format username (# units/# SCs)). Please correct me if any of this is wrong.

TOgilvie, if you're alive and well and not buried under a mountain of non-phpdip related stuff, mind setting up round 2?

Okay, here goes...

Game 1:
http://phpdiplomacy.net/board.php?gid=2132
Game drawn.
SlkySmoothOtter (9/9)
Sirither (9/9)
Rait (8/9)
Note: james3838 withdrew from this game.

Game 2:
http://www.phpdiplomacy.net/board.php?gid=2149
Game drawn.
Mythago (12/14)
Gobbledydook (10/10)
wawlam59 (8/10)

Note: wawlam59 has since said that he won't have the time to play if the next round begins before February (see http://www.phpdiplomacy.net/index.php?viewthread=260432#260432). The last country to be eliminated was Russia, played by Ironclad, who had 3 SC at the time of his elimination.

Game 4:
http://www.phpdiplomacy.net/board.php?gid=2147
Game won.
stoni90 (19/19)
Chairman Mao (6/6)
Evilduck (5/5)


Game 5.1:
http://www.phpdiplomacy.net/board.php?gid=2144
Game won.
LucusVonLucus (18/18)
Signalseven (10/10)
TheMaster (6/6)

Game 6:
http://www.phpdiplomacy.net/board.php?gid=2136
Game won.
thewonderllama (17/18)
Darwyn (9/9)
Otto Von Bismark (6/7)

Game 7:
http://www.phpdiplomacy.net/board.php?gid=2151
Game won.
figlesquidge (18/18)
abab (12/12)
mightyrobot (4/4)
30 replies
Open
TheGhostmaker (1545 D)
26 Jan 08 UTC
Moving to the North Coast of Spain.
Whenever I have moved from Portugal or Mid Atlantic to Spain, I have automatically moved to the South Coast, whereas the North coast is often more useful. Is there a way of moving to the North coast (other than from Gascony) or is this a know issue, or indeed as it is intended to be?
2 replies
Open
sean (3490 D(B))
26 Jan 08 UTC
Grrrrrrr these people!
http://phpdiplomacy.net/profile.php?uid=4454

check out this guy.
3 replies
Open
Noirin (2827 D)
26 Jan 08 UTC
Retreat Spain to Portugal
In NPT G2 (http://phpdiplomacy.net/board.php?gid=2720 - no press game) I've been dislodged from Portugal and wanted to retreat to Portugal (where there are no units and where no units attempted to go during last turn), but I can't.

So there is no way to convince phpD let me retreat where I can? :P
6 replies
Open
sean (3490 D(B))
26 Jan 08 UTC
dp points?
quick nooblike question. the DP points return to 100 when you finish your last active game and you have less than 100 DPs or whenever you finish any game and you have less than 100 DPs? if the latter i can see why people play so many games at once.
2 replies
Open
Gobbledydook (1389 D(B))
26 Jan 08 UTC
35-pointer
Yet another novelty...
Join 35-pointer!
1 reply
Open
Noodlebug (1812 D)
25 Jan 08 UTC
Books All Diplomacy Players Should Read
ok after all the complaining and whining and ranting on the forums lately (I'm as guilty as anyone!) lets try and start another nice discussion thread, which may well morph into another elimination thread if it proves popular enough.

The theme is books, and particularly which books are the most relevant, educational and useful essential reading for any Diplomacy player with aspirations. I think The Prince and The Art of War are pretty much a given and likely to be unanimous choices (although in all honesty I have not read either!), but lets see what other obvious and off-the-wall suggestions you can come up with. As ever, don't just name a title (like I just did!), try and justify why it should be included in the list ahead of other candidates.

Hopefully some suggestions may well intrigue people so much that they actually go out and read the books, which can only be a good thing!
22 replies
Open
keeper0018 (100 D)
26 Jan 08 UTC
Join Game "Armadillo," Needs 2 More Players
Joni Game "Armadillo," it needs two more players... the bet is 100, so please, medium rollers only (Rait, please stay out of this).

http://phpdiplomacy.net/board.php?gid=2822
3 replies
Open
wawlam59 (0 DX)
24 Jan 08 UTC
How to deal with Such kind of Allies..
Headache, headache..if you have an alliance who threaten you that if you do not move like he suggested, he would attack you... if you (England) join Germany and Italy agaisnt him(France) he would throw his dots to Italy while stopping you from getting any dots of him, or even worse, an alliance who is good at blaming, violence/extremism in words (always with a good reason) .

How should I deal with such kind of alliance?
I believe some of you must have similiar experiences. Are there any good suggestions? Thanks very much!!
11 replies
Open
MajorTom (4417 D)
26 Jan 08 UTC
How much force is required to overcome an enemy CD unit
basically the subject.
can you destory a unit in Civil Disorder by simply attacking it with one unit
or does it still take support?
3 replies
Open
MajorTom (4417 D)
26 Jan 08 UTC
What if you dont finalize your moves?
Say you go through and select all of the movement options that you normally would, thus you completely specify your moves, but, you dont hit finalize, instead leave the page and just wait for the countdown to reach zero and enter the next phase of the game.

What happens?
are the order that you had, but didnt finalize, carried out?
do all of your units simply hold?
3 replies
Open
comerade marx (102 D)
25 Jan 08 UTC
right... silly noobish question that must be asked
My friends and myself are long time Diplomacy players but are new to php. We trying to start a game and when I made the game I set a password. The issue is that when my friends cant find it, is there something special we need to do?

thank you for your time
3 replies
Open
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