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A place to discuss topics/games with other webDiplomacy players.
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kickboxer (128 D)
29 Jan 08 UTC
new game. Three wars
this is a team game with france and turkey allied, england and russia allied and germany and austria allied with italy neutral.:-)
1 reply
Open
figlesquidge (2131 D)
29 Jan 08 UTC
Forum Tidyness
As part of the update, I think that a simple system for sorting the forum should be added. It would just be until someone puts in the very hard work of converting the forum completely to work as a fully features forum should.
My simple request is that when posting a thread you have to set a category for it. Those would be vague, but still sensible, possibly:
-> Misc (Other stuff, like conversations or forum games)
-> Feature/Bug
-> Games (organising new games, tournaments etc.)
-> Ingame (reporting suspected Multiple accounts etc, might not be needed once moderators are in - as long as players have the power to mail a moderator)
-> Private (any private messages you have)

These would appear across the top of the page as tabs, and you could then select what you were after.
14 replies
Open
Nick Douglas (408 D)
29 Jan 08 UTC
What famous game lines apply to Diplomacy?
I recently found my perspectives on Diplomacy expanding: Some forum threads taught me about threatening to give SCs to another player, and I've found more creative approaches for every stage of the game. Then I remembered the line from a recent popular video game: "Now you're thinking with portals!" Only now I'm thinking with psychology. Know another famous line from a game that applies to Diplomacy? I'm sure someone can draw from Mousetrap.
0 replies
Open
sean (3490 D(B))
25 Jan 08 UTC
win/loss ratio
just wanted to ask people here if they had any ideas about changes to this site? i really like the layout and bold colours. its simple and clear- leaving the games themselves to be complex and difficult, just the way we like it. but i would like our win/draw/\loss ratio to be displayed next to our sign on names rather than points. Points and the hunger for them may be partly to blame for the high number of draws. win/loss ratio displayed next to our names might mean less games played but of better quality.
for example player A- 10 games played, 1 win,4 draws, 5 losses could be Player A (.3) (thats =1 win,half awarded for draws = 2 and zero for the losses divided by the number of games played to equal .3)
player B 10 games, 5 wins, 2 draws and 3 losses would be Player (.6)
player C 0wins,3 draws and 7 looses playerC(.15)
thats pretty simple i know and i havent really thought about any further implications of such a system. so
figlesquidge and ilk i know you like a bit of maths so please have a say about what would be a good system.
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Noodlebug (1812 D)
26 Jan 08 UTC
Yes, I'm getting wiped out a lot, the key thing is that guys even stronger than me (a category that is increasing all the time!) are left unfettered. The high-stakes game Rait won says it all, but that's typical of most games I have played in recent months.
alamothe (3367 D(B))
27 Jan 08 UTC
guys please let Noodlebug win so he doesn't complain anymore
Noodlebug (1812 D)
27 Jan 08 UTC
No, don't listen to alamothe. STOP letting people win.
alamothe (3367 D(B))
27 Jan 08 UTC
i just don't see this problem in my games. there's 1 particular player i know who likes to play for second (Salmanesser) but i can't think of anyone else
figlesquidge (2131 D)
27 Jan 08 UTC
You actually think Salmaneser plays for 2nd? Well, from my games with him, I don't think that's true, and judging from the fact he's won 37 games I can't follow your logic: You don't win that much if you always come 2nd!
alamothe (3367 D(B))
27 Jan 08 UTC
that's my subjective opinion, but if you think he's not second placer, then i don't know any other player who does that
Chrispminis (916 D)
27 Jan 08 UTC
Nobody is habitually a second placer. But there is habitually a second placer in most games. Someone always steps up to the plate, to take the opportunity to end ingloriously as the runner-up.

Has Rait really won 45 of 60 games? That's INSANE. Honestly, is there nobody who can stand up to him? I once tried. I really did. I gave it my all. He just kept his little Turkish corner stalemated, and despite my perseverance, the rest of the world soon caught up, and he broke free and boomed! HOWWWWWW.

Oh, and Salmaneser is not a second placer. While he has never had a problem with allied play, even before the advent of points, he has his fair share of wins as well. I respect him too much as a player to think of him as a habitual second placer. He's also been here even longer than I have.
Noodlebug (1812 D)
27 Jan 08 UTC
I've avoided naming names, partly because it would take too long and partly because it is petty and snide. Salamaneser is a good player, and I'm sure in most games he is as anxious to win as anyone. But he was the villain of the piece who allowed Rait to reach 8000+ in the rankings, in a game he could have won himself. I was surprised he would play in such a way as I'm sure the other players were also, but his motivation was wholly down to guaranteeing himself a points return in a very high stakes game.

I don't want this to be a witch-hunt against individuals - don't blame the individuals, blame the system (don't blame the player, blame the game?). But at the same time, we should encourage individuals, and the forum at large to play competitively and to try to win for as long as it's possible to do so, out of fairness and courtesy to other players. That way everybody has a good experience, and if you lose a few points in a few games along the way because you went for glory, que sera sera.
alamothe (3367 D(B))
27 Jan 08 UTC
well does winner-takes-all games satisfy you and you won't bitch anymore? then the solution is easy and we don't need further elaboration

otherwise please let our system doesn't depend on you unable to win games lately
anlari (8640 D)
27 Jan 08 UTC
I think one of the reasons Rait wins so often is because people are afraid to stab him - Whenever I stab him, even when it is the perfect stab, it somehow ends up biting me back in the ass. Check the game Damage if you want to see how. He is quite good at persuasion.

I'm not saying I don't play to win when I'm allied with him, but if I stab him I try to make sure that it is a situation that is impossible for him to recover from - and even then he somehow manages to turn it around!
figlesquidge (2131 D)
27 Jan 08 UTC
Anlari - bad memories of #333 again?
I do agree that it is not just the fault of others that you get "2nd placers". A good player will persuade the other that they should fall in line - that is the nature of the game. It is not coincidence that when you stab someone like Rait, you yourself are stabbed or attacked by another player. Now, he might come into this thread soon and admit that it is just luck, but even then I wouldn't believe it.
Rait (10151 D(S))
27 Jan 08 UTC
So, I have just come to this thread :) I see that the discussion about win/loss ratio has once again turned into discussing my personal matter :P If anyone wonders, then my actual win/loss ratio is 45/69, which is obviously worse than 45/60

I thought that the best way to display the statistics would be a matrix of many different indicators. In addition to nr. of games played, won, drawn etc. there could be different country statistics - how many times You have played & won as England etc. As a general table perhaps first 100-200 results could be shown (not to make the database & uploading that slow), in personal profile all of this statistics could be shown. In case of this matrix, You should be able to choose Yourself by which indicator You want to sort the table (for instance, if I would like to know, who is the best player to play Turkey for instance). I don't know anything about programming - would that be hard to write? This kind of statistics would be really useful when doing some espionage about players.
alamothe (3367 D(B))
27 Jan 08 UTC
and the percentage they play each opening as austria would be nice
Noodlebug (1812 D)
27 Jan 08 UTC
Rait, just to confirm is that win/loss or win/games? I sincerely hope it's win/loss!

I proposed win/games because everyone clearly has a different definition of what a "loss" is, and knowing how many games someone has played is more important than instantly seeing how many they didn't win.
figlesquidge (2131 D)
28 Jan 08 UTC
Rait: All of those are possible
Noodles: What people start with could be done, although because of the way it currently works without some database changes you wouldn't be able to find out about games where they were replaced in CD.
Total points calculations could also be used to find out how many points a certain player had gained or lost through other means, such as loosing points into a pot by being taken over CD or by ending with less than 100 and being given some by the site
Rait (10151 D(S))
28 Jan 08 UTC
Noodle - it's win/games i.e. I have played 69 games in total & won 45 of them.
thewonderllama (100 D)
29 Jan 08 UTC
that's right folks, rait's won an unbelievable 65% of his games. and that number is sure to keep on rising!
Rait (10151 D(S))
29 Jan 08 UTC
actually not, it has been constantly falling for last few months ...
figlesquidge (2131 D)
29 Jan 08 UTC
Ever since people introduced points and realised you were good?
Noodlebug (1812 D)
29 Jan 08 UTC
The ratio may be falling but the rating just keeps going up and up..!
figlesquidge (2131 D)
29 Jan 08 UTC
Exactly. Although he might not be at his previous levels, he is still above the normal 3/7 that I would expect for a good player.
I wonder if the points system has also affected it in that you now player with less new players than you used to Rait?
Noodlebug (1812 D)
29 Jan 08 UTC
hehee, only the best can afford to play at Rait's table..!

I'm kidding, he's not like that. I'm sure he'll play anyone, but when you have a bag full of cash it's the higher stakes games that catch your eye most often.
fastspawn (1625 D)
29 Jan 08 UTC
yeah, big boy. and i noticed there was someone with a better ratio than rait. something like 7/10.


53 replies
flashman (2274 D(G))
27 Jan 08 UTC
Kestas - draw requested for game 2496...
Please can we have a draw for the game Crazy9s ID 2496.

All three remaining players have agreed to a draw and should be making this public in this thread over the next 24 hours...

Thank you.
3 replies
Open
Davetroll (100 D)
29 Jan 08 UTC
Eric
I have started a new game, anyone is welcome.
I have gone all-in, so the bet is 50 points.
0 replies
Open
obiwanobiwan (248 D)
29 Jan 08 UTC
Open Game: Napoleonic Age
I am looking for the creme de la creme, and I'm calling out
thewonderllama in particular. 50 points is the bet, and so the total, when collected, will be a healthy 350.

Thsi is Napoleonic Warfare, khavers and khaveras. Be intelligent, be devious, be your usual selves. I am hungry for a challenge- let the war begin, mein khavers and du khazers!
0 replies
Open
Noodlebug (1812 D)
27 Jan 08 UTC
Universal messages
I note kestas is including a universal message tab in the next version so we can send a message to everyone in the game. I'm a little worried about this. I know in face to face games it's possible to make announcements to everyone, but does it happen that often? Is it good etiquette? Three-way and four-way huddles might be more complicated to code, but are a more accurate reflection of (how I imagine) face to face negotiations progress. But even those would cause me concern.

Why? Well the dynamic of the negotiating table is changed. It will be much harder now to question someone's sincerity and truthfulness, to sow seeds of doubt, and to play people off against each other. If you make an announcement to everyone, no-one is in any doubt that everyone has heard the same thing. If there is any duplicity about it, at least one of the other people who heard the announcement must be in on the duplicity ("I'm going to announce this, but don't worry, it's just a ploy"). It is going to be much harder to go cowboy and play people off against each other. To keep your options open about which way your loyalties will ultimately fall. If anyone has doubts about you, or even if they don't, but are just naturally cautious players, their retort to any assertion you make about the actions, motives and intentions of another player will be "well tell me in front of him." If you cannot think of a damn good excuse not to, you're in trouble.

Yes there will be things you can't share in front of everyone, obviously you don't want your enemies to know your alliance's plans. But there will be things which it is safe to disclose to your enemies and neutral parties, but can ruin an alliance. The sort of "cover your back" negotiations and manouvers good players use can kill trust as quickly as any tactical stab, if they are brought to light.

Misinformation will not be wiped out, but for a canny player there will soon be a powerful weapon he can use to verify what you purport to be the truth.

I'm sorry if that was a bit complicated to follow, I'm still thinking about it and trying to get my head around the implications, and trying to think of firm examples to illustrate my concern. But I'd like to know if anyone else thinks this could have a big effect on the way people negotiate and communicate. For players who claim sincerity and honesty is their greatest weapon, it could be either the best thing ever to happen to them, or it could kill their diplomacy careers..!
20 replies
Open
arthurmklo (879 D)
27 Jan 08 UTC
not trying to win
In http://phpdiplomacy.net/board.php?gid=2562, France has more than enough chances to win, but rather than winning, he is leaving other countries SC when it is his already and letting England take back his home SC while letting Russia gain in the Balkans. England is also moving in and out of France's SC when if he backstabbes him, England is most likely to win (Belgium, Holland, Brest, Kiel, Berlin)...It seems that either France is trying to get a 15 SC to stomething like 20 SC (Serbia, Rumania, Warsaw, Naples, Tunis) bump to get more points, or hes a multi accounter, anyhow, its defintely not a good attitude and I hate to be in this stupid game
8 replies
Open
Noodlebug (1812 D)
28 Jan 08 UTC
Winner takes all games
When the option is implemented next month, how many of you will be looking forward to playing in winner takes all games, and who will be avoiding them like the plague? And will there be many of you who will happily play both options indiscriminately, or those who don't even look to see which they're playing?
13 replies
Open
mapleleaf (0 DX)
28 Jan 08 UTC
Kestas re. THIRTY ONE game.
Looks like a multi-accounter in this one as well. In the new version, are you planning to eliminate these worms?
0 replies
Open
Comrade (100 D)
28 Jan 08 UTC
New Game for dulles decent
this game is not for david and matt, but for the new people at dulles playing diplomacy.
http://phpdiplomacy.net/board.php?gid=2842

password is the name of the instrument I play with no spaces
************ <like that
5 replies
Open
jernau (80 D)
28 Jan 08 UTC
New Game
Just joined up and there were no open games, so I started up a new one, no password. Hopefully some folks join up, I haven't played since High School and I'm looking forward to it.
1 reply
Open
Shisuren (587 D)
27 Jan 08 UTC
Kestas - move glitch?
Kestas, could you please take a look at the following game?
http://phpdiplomacy.net/board.php?gid=2589

In the spring, I set Portugal to move to Spain and Spain to move to Portugal; however, they attacked each other and simply held position. I understand that this would be a legal move in the board game and is a glitch - can you fix the moves? Thanks.
14 replies
Open
DumbDrummer (150 D)
28 Jan 08 UTC
Server
Is it having some problems again?
6 replies
Open
gryncat (2606 D)
28 Jan 08 UTC
stuck game
The game TWENTY ONE http://phpdiplomacy.net/board.php?gid=2582 is stuck on "due now." Also, I have notice very slow loading, as was note on the last post. Can we fix this please?
0 replies
Open
figlesquidge (2131 D)
26 Jan 08 UTC
Suggestion
Along the top of the page we've all got used to the list of games (indeed I wonder just how many people can remember before that was here - or even the old chat system, that was horrible!).
At the moment a game appears if you haven't finalized (with a x) or have a new message (with an envolope), I think that you should get a little yellow ! and a game in the list if you haven't been on it scince it last processed. It wouldn't be at all hard to add, just a few small modifications here and there, and it would make using the site much simpler in my opinion - I know that there have been several times when I haven't noticed my game had cycled, and this would solve the problem.
Comments..?
10 replies
Open
kestasjk (95 DMod(P))
26 Jan 08 UTC
Status report on 0.8
It's Australia day, a nice occasion to recap on how 0.8 is going. But I'm going to include it inside of a thread so it doesn't take up too much room.
11 replies
Open
thewonderllama (100 D)
16 Jan 08 UTC
Grand Festive Diplomacy Tournament Round 1 Results
I've trolled through the games and compiled what I believe to be the results of the first round of the tournament. For each game I've given a link, whether the game was drawn or won outright, and the top three players from each game with the number of units and SCs they had at the end of the game (in the format username (# units/# SCs)). Please correct me if any of this is wrong.

TOgilvie, if you're alive and well and not buried under a mountain of non-phpdip related stuff, mind setting up round 2?

Okay, here goes...

Game 1:
http://phpdiplomacy.net/board.php?gid=2132
Game drawn.
SlkySmoothOtter (9/9)
Sirither (9/9)
Rait (8/9)
Note: james3838 withdrew from this game.

Game 2:
http://www.phpdiplomacy.net/board.php?gid=2149
Game drawn.
Mythago (12/14)
Gobbledydook (10/10)
wawlam59 (8/10)

Note: wawlam59 has since said that he won't have the time to play if the next round begins before February (see http://www.phpdiplomacy.net/index.php?viewthread=260432#260432). The last country to be eliminated was Russia, played by Ironclad, who had 3 SC at the time of his elimination.

Game 4:
http://www.phpdiplomacy.net/board.php?gid=2147
Game won.
stoni90 (19/19)
Chairman Mao (6/6)
Evilduck (5/5)


Game 5.1:
http://www.phpdiplomacy.net/board.php?gid=2144
Game won.
LucusVonLucus (18/18)
Signalseven (10/10)
TheMaster (6/6)

Game 6:
http://www.phpdiplomacy.net/board.php?gid=2136
Game won.
thewonderllama (17/18)
Darwyn (9/9)
Otto Von Bismark (6/7)

Game 7:
http://www.phpdiplomacy.net/board.php?gid=2151
Game won.
figlesquidge (18/18)
abab (12/12)
mightyrobot (4/4)
30 replies
Open
TheGhostmaker (1545 D)
26 Jan 08 UTC
Moving to the North Coast of Spain.
Whenever I have moved from Portugal or Mid Atlantic to Spain, I have automatically moved to the South Coast, whereas the North coast is often more useful. Is there a way of moving to the North coast (other than from Gascony) or is this a know issue, or indeed as it is intended to be?
2 replies
Open
sean (3490 D(B))
26 Jan 08 UTC
Grrrrrrr these people!
http://phpdiplomacy.net/profile.php?uid=4454

check out this guy.
3 replies
Open
Noirin (2827 D)
26 Jan 08 UTC
Retreat Spain to Portugal
In NPT G2 (http://phpdiplomacy.net/board.php?gid=2720 - no press game) I've been dislodged from Portugal and wanted to retreat to Portugal (where there are no units and where no units attempted to go during last turn), but I can't.

So there is no way to convince phpD let me retreat where I can? :P
6 replies
Open
sean (3490 D(B))
26 Jan 08 UTC
dp points?
quick nooblike question. the DP points return to 100 when you finish your last active game and you have less than 100 DPs or whenever you finish any game and you have less than 100 DPs? if the latter i can see why people play so many games at once.
2 replies
Open
Gobbledydook (1389 D(B))
26 Jan 08 UTC
35-pointer
Yet another novelty...
Join 35-pointer!
1 reply
Open
Noodlebug (1812 D)
25 Jan 08 UTC
Books All Diplomacy Players Should Read
ok after all the complaining and whining and ranting on the forums lately (I'm as guilty as anyone!) lets try and start another nice discussion thread, which may well morph into another elimination thread if it proves popular enough.

The theme is books, and particularly which books are the most relevant, educational and useful essential reading for any Diplomacy player with aspirations. I think The Prince and The Art of War are pretty much a given and likely to be unanimous choices (although in all honesty I have not read either!), but lets see what other obvious and off-the-wall suggestions you can come up with. As ever, don't just name a title (like I just did!), try and justify why it should be included in the list ahead of other candidates.

Hopefully some suggestions may well intrigue people so much that they actually go out and read the books, which can only be a good thing!
22 replies
Open
keeper0018 (100 D)
26 Jan 08 UTC
Join Game "Armadillo," Needs 2 More Players
Joni Game "Armadillo," it needs two more players... the bet is 100, so please, medium rollers only (Rait, please stay out of this).

http://phpdiplomacy.net/board.php?gid=2822
3 replies
Open
wawlam59 (0 DX)
24 Jan 08 UTC
How to deal with Such kind of Allies..
Headache, headache..if you have an alliance who threaten you that if you do not move like he suggested, he would attack you... if you (England) join Germany and Italy agaisnt him(France) he would throw his dots to Italy while stopping you from getting any dots of him, or even worse, an alliance who is good at blaming, violence/extremism in words (always with a good reason) .

How should I deal with such kind of alliance?
I believe some of you must have similiar experiences. Are there any good suggestions? Thanks very much!!
11 replies
Open
MajorTom (4417 D)
26 Jan 08 UTC
How much force is required to overcome an enemy CD unit
basically the subject.
can you destory a unit in Civil Disorder by simply attacking it with one unit
or does it still take support?
3 replies
Open
MajorTom (4417 D)
26 Jan 08 UTC
What if you dont finalize your moves?
Say you go through and select all of the movement options that you normally would, thus you completely specify your moves, but, you dont hit finalize, instead leave the page and just wait for the countdown to reach zero and enter the next phase of the game.

What happens?
are the order that you had, but didnt finalize, carried out?
do all of your units simply hold?
3 replies
Open
comerade marx (102 D)
25 Jan 08 UTC
right... silly noobish question that must be asked
My friends and myself are long time Diplomacy players but are new to php. We trying to start a game and when I made the game I set a password. The issue is that when my friends cant find it, is there something special we need to do?

thank you for your time
3 replies
Open
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