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A place to discuss topics/games with other webDiplomacy players.
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Eldred (696 D)
13 Sep 09 UTC
Bug in unit placement?
Hello,
shouldn't France be able to build a unit in Portugal here?

http://www.webdiplomacy.net/board.php?gameID=13266
2 replies
Open
obiwanobiwan (248 D)
13 Sep 09 UTC
Late Night TV Fans: Favorite Hosts and Favorite Jokes
Late Night in America has meant Johnny Carson and Ed McMahon, Leno, Letterman, Conan, Fallon (who's in the UK besides Grham Norton?) Tell who YOU think is the former/present/future "King of Late Night" along with one of your choice's classic jokes
4 replies
Open
MajorShenanigans (159 D)
12 Sep 09 UTC
I'm so happy
I have just returned to former PHP Diplomacy (sounds like PHP Dip like a Qualification ) after maybe 6 months or 1 year and I love the whole unequivecol scenario it's a bit like a perl pipe local eclonemy investment scenario oh yeah ------oooorah rah ooops I dunnit aggain lets go Bitches don't try to fuk me around I'll C U Later
0 replies
Open
Le_Roi (913 D)
10 Sep 09 UTC
15 Under
Only those 15 and under allowed.
Please, if you are older than that, do not apply.
PM me for the password.
18 point buy in
28 replies
Open
MajorFopa (1409 D)
12 Sep 09 UTC
Game status "Now" should be "Paused"... need Mod help
http://webdiplomacy.net/board.php?gameID=13191#gamePanel

I think all voted to pause the game but game does not show that. Can we straighten this out please?
1 reply
Open
hellalt (70 D)
12 Sep 09 UTC
New Game: A.G.C.O.P.P.S.C
aka
Anonymous Global Chat Only Points Per Supply Center
gameID=13363
24hrs/turn
0 replies
Open
djbent (2572 D(S))
08 Sep 09 UTC
School of War - Admissions Building, Fall Semester 2009
New players interested in improving their skills and more experienced players interested in helping others improve, please see within.

Page 4 of 9
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Centurian (3257 D)
09 Sep 09 UTC
I like Dunecat's idea, maybe adding graduates into the game as "professionals" will help. The one benefit of having in-game vets is if you are in a game with a talker, then you are more likely to talk, so if we can find us some press intensive up and comers, then that would be ideal.

I think if you just have three vets for the whole game, then only one of them is going to get the question, probably whichever one is highest ranked or first on the list. Either that or they will all get the same question and two vets will be wasting their time answering.

As a commentator, I liked how it was last time that I couldn't actually converse with the players. Then it was just me judging the map while knowing nothing about the diplomacy. If a player posted, "can you expand your thoughts on Italy?" I would. But direct questions rather than general inquiries are dangerous for commentators.
Dunecat (5899 D)
09 Sep 09 UTC
I think Centurian's right. I don't think you need to have individual professors if it's too difficult, but the playing "professionals" should be separate from the "professors." If there are only 2 or 3 "professors" that's fine, as long as the "professionals" that are playing the game are not part of that 2 or 3.
djbent (2572 D(S))
09 Sep 09 UTC
ok so it's agreed that commentators will not provide direct advice to student players.

what do we want to do about the professors/mentors? i read two different things in Centurian's and Dunecat's posts. i do agree that having talkative types in the games is good - and there is no way for us to ensure that the students are talkative, so having those be either vets or graduates of school of war works.

but what do we do about giving the student players direct advice if that's not happening *in* the game?
pootercannon (326 D)
09 Sep 09 UTC
But that's what we had last time! 2 vets playing and 2 more vets commentating on each game. I would suggest (politely) not changing too much from the original system - every single one of us had a great time and (I think) we all learned a ton from the various vets from their differing locations.

We learned from the vets in-game on how to truly play the game and we learned from the commentators what our actions could/would look like to outside parties. I think that departing from the scheme would deprive the future rookies of valuable insight.

I personally learned more from playing WITH Babak and The Wizard than reading Jacob and Centurian's commentary, because they (the in-game vets) were really good - and their press reflected that.

Unless the rookies immediately banded together and decided to unilaterally wipe-out all of the vets before fighting amongst themselves, I would be disappointed if most of the vets didn't take part in the draw or solo. The students are playing to learn and the vets are there to show them how to win. You can't do that, imo, by losing.
pootercannon (326 D)
09 Sep 09 UTC
Sorry. My previous post was in response to Dunecat.
Dunecat (5899 D)
09 Sep 09 UTC
@pooter: So, you're saying that previous games didn't have impartial mentors?
Centurian (3257 D)
09 Sep 09 UTC
What do you mean no direct advice? I'm not going to tell Italy to move to Piedmont and attack France, but I would like to tell him that he can do that, or move to Tyrolia and attack Austria. I'm not going to tell him to ally with Austria, but I'm going to point out the dangers of not doing so. What is the fine line here?

You can assure players are talkative by calculating their messages per game via their profile. But I think one of the most central messages of SoW is talk often and to everyone.

I think putting players like Jacob who is ranked 8th on the site in with a bunch of rookies is a little much. Look what happened last time.
Centurian (3257 D)
09 Sep 09 UTC
Hmm, interesting point pooter. Perhaps exposing players to superior play is a good idea. I know I learned alot when I played with MadMarx for the first time, even though he handed it to me.
djbent (2572 D(S))
09 Sep 09 UTC
@centurian - responding to PMs, answering direct questions like "what are the benefits of a move to tyrolia vs bohemia?" i think yall did a fine job of respecting that line last time around, even though it is a fine one.

as for putting Jacob with a bunch of rookies - TheWizard is no slouch and uclabb is well ranked on the Facebook version, yet they were both eliminated in their games. Fortknox, who also is a fine player, also was in the game with Jacob as well. so, i don't think it's too much at all. i also have a tendency to be of the "if it's not broke, don't fix it" mind, and since some many graduates of the first 4 games said that having the vets in the game with them was helpful, i think we should value that.

@Dunecat - yes, there were two vets and five rookies in each game. those two vets gave advice in the game, and also taught by example. two additional vets who were not in the game and not in communication with any of the rookies did the commentary.
djbent (2572 D(S))
09 Sep 09 UTC
sorry, one more thing about in game messages - a couple rookies who have asked to be included have no completed games, so you can't measure their game messages yet. i am inclined to not include someone who hasn't finished a game, but i kinda would rather include someone who is in 4 games and hasn't finished one, than someone who has finished 4, but is in currently playing 10.
Centurian (3257 D)
09 Sep 09 UTC
The in game messages comment was for the vets, or proffessionals or professors or whatever in-game. The rookies will probably have low press levels, but hopefully that will change.
Pete U (293 D)
09 Sep 09 UTC
Just following up on the idea of a 'professor' per 'student' - that was tried on the Facebook version, and it didn't work so well (I think) - the amount of input from mentors varied, from none, through general advice and suggestions, through to almost playing the game.

I like the idea of 'Consulting Professors', who the students can ask for advice - there are times when asking someone who knows if a set of moves will work would be really really useful
djbent (2572 D(S))
09 Sep 09 UTC
thanks for that insight Pete U. that's another factor that is very important.

i'm starting to come to the conclusion that with the addition of a "consulting professor" or two, we should stick to our previous format. two vets and five rookies in game, two vets commentating, and a consulting vet or two. but let's see where the discussion goes, get some more people to weigh in, and i'll make a decision tomorrow. hopefully we can get the game started by the end of the week.
Dunecat (5899 D)
09 Sep 09 UTC
Yeah, I'm not really proposing anything wildly different. There's no problem if the "professionals" (aka the vets who are in the game) give advice--the students should feel free to consider that advice with the advice of the unbiased "professors," aka vets who are not playing the game.

And yes, the professors should be discouraged from just telling the students what moves to enter.
Jacob (2466 D)
09 Sep 09 UTC
I think we're really moving in the right direction here. I agree with the points made about the commentators not being the consultants.

I think 5 students and 2 profs per game PLUS 2 prof commentators and 2 prof consultants sounds like a good mix.

I also agree with Centurian's comment about one game being more of a showcase game. I'm kind of torn between the desire to have more students having the opportunity to participate and the desire to have more people looking at the same game. I think it would really clinch it for me if I could here from some people who were looking at the previous SoW games, but not actually playing. Did you learn anything? Was it a valuable experience even though you were not playing?

Also, it strikes me that we may want to nail down some guidelines for who qualifies as a prof and who qualifies as a student. My first thought is that the people who want to get better would probably be happy if the skills they learned could help them to get into the top 10%-20% of ghost-rated players. So, I think the cutoff for prof should be either 10% or 20%.

As far as students go, I could probably be swayed by either the bottom 20% by ghost-ranking OR anyone below prof level that wanted to be a student. Also, I think students should at least have a minimum of one completed game and not have any CDs on their record. At the very least, these conditions could be used to give preference to some players over other players.
Jacob (2466 D)
09 Sep 09 UTC
ack - "if I could hear".....
jmo1121109 (3812 D)
09 Sep 09 UTC
@Jacob I definitely learned a lot by just looking at the School of War games, I think it was the 4th one where Italy got a triple build in the first year. That game basically showed me how to play Italy and helped me win me next game where I started as Italy. I am willing to play in any of the games, or act as a part time commentator if you need an extra person. While I have not checked for sure, I am guessing I am in the top 20-10% of ghost rated players at position 160.
Dunecat (5899 D)
09 Sep 09 UTC
I think Jacob makes good points. I would be more exclusive and say that professors (though not necessarily professionals) should be at least in the top 10%, according to the website at least. I have not looked into the percentiles for the ghost ratings so I can't say what the equivalent ghost rating percentile would be.

As for commentators, it should be at least as exclusive, maybe moreso.

I also agree with Jacob's standards for picking students.
Dunecat (5899 D)
09 Sep 09 UTC
Further, a single showcase game is much better all around. It keeps everyone focused that way--you can always have more classes later.
djbent (2572 D(S))
09 Sep 09 UTC
i've just looked over the ten evaluations we got from last time around, and they all are glowing. the consistent thing they all said was that the lack of commentary at the end of the game could have been improved, and a number said they relied much more on the commentary than on the in-game vets. on the other hand, they all said how it was great that everyone talked, and i think at least part of this must be attributed to the vets in the game.

we never did get any feedback from commentators or vets, but this is really for the students anyway, i suppose. roughly half of the students responded to our evaluation survey, which is quite a good number!
Jacob (2466 D)
09 Sep 09 UTC
hmmm...I don't think I every saw the evaluation survey. I also never received the fedback on the commentary that you just shared, dj =) (although really it's not too surprising to hear...I know SoW III suffered a couple times from lack of commentary - I blame it all on Cent :P)
Jacob (2466 D)
09 Sep 09 UTC
wow...I really can't type today..."every", "fedback"...sheesh...
djbent (2572 D(S))
09 Sep 09 UTC
sorry if i misstated Jacob - it was not a critique of the commentary, but on the fact that it tapered off and/or stopped for a while in some of the games. part of this was the fault of long pauses, and i think that's helpful to remember - this time, we should try to select players that don't expect to have any pauses needed for the next couple months.

everyone said that the commentary, when it was happening, was fantastic. and we didn't make an evaluation survey for vets or commentators.
Centurian (3257 D)
09 Sep 09 UTC
In SoW 3 we were hurt by a really long pause and then the game started getting into a really boring clean up for a three way draw game, so there wasn't alot to say. You can't go switching sides every year in the later years anyways, so its hard to actually say anything.

Djbent's cutoff for profs is roughly the top 100 players. I think anyone thats not in the top 150 can certainly be a student.
Centurian (3257 D)
09 Sep 09 UTC
Maybe three commentators would help fill the lack of commenting? Or perhaps two senior commentators and a junior commentator. Certainly not more than 3, but still.
fortknox (2059 D)
10 Sep 09 UTC
for the record: the SoW game I was in with Jacob, I recognized the power alliance, and tried to sway everyone else, but by the time they all listened, it was too late. This is probably because the commentary was very sparse, so no one thought what I said was serious until too late (see me withdrawing from an easy invasion of england to deal with russia).
tailboarder (100 D)
10 Sep 09 UTC
@fortknox- can you tell me what constitutes a power alliance?
Jacob (2466 D)
10 Sep 09 UTC
I just got lucky =)
denis (864 D)
10 Sep 09 UTC
i do have a resigned but that was a really jacked up live game and so ya don't count that as CD
Babak (26982 D(B))
10 Sep 09 UTC
GREAT conversation - I'm such a believer in more heads are better than one, and this is a case-in-point... so many great comments. I'd like to add a few thoughts to the mix as well...

1) The advent of the PM system does give us the opportunity to have the 'mentors' Dunecat envisioned... and in fact the idea of one vet to one player was the whole concept behind the 'Graduate Course'... I would still think its a good idea if we can pull it off, have some medium-skill SoW-grads who could improve their game to the next level by having specific tactical and diplomatic advice one on one from top-notch players... but as PeteU said, the risk is that you get 7 different levels of participation by the vets... I would not recommend this for the SoW 5 game though, for the reasons outlined...

2) I'm glad the concensus seems to be that including 2 in-game vets is the way to go... for the explicit reasons pooter mentioned... the in-game vets (or professionals ala Dune) lead by example... both by their diplomacy and offering advice to the further-away players showing... of course the advice is bias, but the players will have to recognize that, and in fat... that itself is a useful teaching tool... to see how good players can manipulate YOUR moves and by having vets there, it makes it even more obvious. In the case of game 3, from all I heard, Wizard and myself were able to provide solid advice that observers simply could not because they were not aware of the game-dynamics...

3) I also agree that we keep it to one show-case game for now... maybe start game 6 in 2-3 weeks if everything is going smoothly... OR we can make game 6 the Grad Course we've been talking about...

4) on standards... for the vets, ghostrrating points is a good idea... top 75 or top 100 is a good cut-off as well... for the students, I would suggest a few other parameters... how much they have shown interest on these SoW threads... i think in the requests above, there was one in particular that truly stood out as the type of go-getter student we are looking for... and if you look at past graduates like texas, pooter, troo, OM, eetc... they are now not only active forum members, but also up-and-coming players that many of the vets have enjoyed playing games with... part of that, I'd like to think, was the example that was set for them both in-game and in the comments through SoW...

so what I mean to say is, lets try to get 'rookies' who have shown a desire to be active and have asked insightful questions or participated in the last 4 SoW threads... and for game 6, we can then pick from those who have participated in the game 5 thread... after all, the best way to show you'll be a good student, is by BEING one even when you are not in the game...

5) to sum up... my opinion is this: 5 'active' rookies, 2 'professionals' in-game, 2 vet commentators + 1-2 grad students (who ask insightful questions and provide back-up comments), and 2 'vet' mentors... 1 game for now... then maybe in 2-3 weeks either SoW 6 OR our first grad course.


Thank you djbent for your phenomenal work keeping the school going, and I'm so happy to see this idea is helping the webdip community improve...

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255 replies
StevenC. (1047 D(B))
11 Sep 09 UTC
9/11 Memorial Game
See inside...
33 replies
Open
Jerkface (1626 D)
11 Sep 09 UTC
Do you get more points if you win with more than 18 centers?
Sorry if this question has been asked a million times but I just want confirmation that supply centers over 18 do not give more of the pot (in a ppsc game, of course). Thanks!
24 replies
Open
hellalt (70 D)
11 Sep 09 UTC
game paused but says "now"
gameID=13252
all paused the game but it says "now"
pls fix it.
5 replies
Open
Dunecat (5899 D)
12 Sep 09 UTC
Anonymous game promotion, 9/12/2009
A few new anonymous games, and a couple old ones for your anonymous pleasures.
1 reply
Open
Biddis (364 D)
12 Sep 09 UTC
The long awaited EOG statement from BIDDIS! for SOW1
Here it is folks - i hope it's worth it! My sincerest apologies to the guys in SOW1
6 replies
Open
Akroma (967 D)
10 Sep 09 UTC
all girls game
damn first post always has to be short
54 replies
Open
jarrah (185 D)
12 Sep 09 UTC
5-minute game, starting at midday Saturday GMT
Do we have 7 players up for a 5-minute game, WTA, Global Press only, and anonymous. My friend wants to start the game at high noon, GMT.
7 replies
Open
Dunecat (5899 D)
11 Sep 09 UTC
Anonymous Game Publicity: 9/11/2009
Anonymous games are hard to promote without revealing the identities of players involved. As such, I would like to publicise the following anonymous games of which I may or may not be a member. Sorted by time until join period ends, soonest to latest.
10 replies
Open
hellalt (70 D)
11 Sep 09 UTC
noobs! I'm not a noob
gameID=13318
pot: 10 ppsc public messaging only 24hrs/turn

2 replies
Open
denis (864 D)
12 Sep 09 UTC
9 11 live game
Who's interested and what should the settings be
1 reply
Open
flashman (2274 D(G))
10 Sep 09 UTC
Sicarius has returned!
Dip regains its most famous activist. Most welcome too. Where have you been detained for the past few months?
12 replies
Open
Babak (26982 D(B))
11 Sep 09 UTC
Friday RealTime game... any one up for a 10min deadline game
I'd say we would start within the next 2 hours... so let say by 10am EST (thats 3pm GMT)... 25pts, 10min turns, NO PAUSES --- who'd be in?
16 replies
Open
airborne (154 D)
10 Sep 09 UTC
anonymous game
Normal Press, anonymous (duh), 20 pt, 24 hrs password: dark http://webdiplomacy.net/board.php?gameID=13310
2 replies
Open
tilMletokill (100 D)
11 Sep 09 UTC
live games
I would suggest not alowing dave bishop and pandasun in your games.
They will not pause or draw when people have to go. also silly shouldnt play.
2 replies
Open
kivan26 (100 D)
11 Sep 09 UTC
We need two more players!
http://webdiplomacy.net/board.php?gameID=13315
0 replies
Open
judas (953 D)
11 Sep 09 UTC
Who wanna play live game?
please join
http://webdiplomacy.net/board.php?gameID=13336
0 replies
Open
rlumley (0 DX)
11 Sep 09 UTC
userID=10862
Is a muilti! No, just kidding airborne.

There seems to be a bug in his points though. says he has 100 D, 20 in play and 140 or something total...
9 replies
Open
g01df1ng3r (2821 D)
10 Sep 09 UTC
Points for Dollars
Has anyone played games on this site where the points translated to actual dollars?
17 replies
Open
Friday Live Game!!!
Anyone fancy 10minute phase live game full press this evening, starting as soon as possible?
3 replies
Open
tailboarder (100 D)
10 Sep 09 UTC
Feedback
New here and finished this game. gameID=12670
Looking for feedback from experienced players.
19 replies
Open
Sleepcap (100 D)
11 Sep 09 UTC
New map needs your help...
Developing a new diplomacy map (The colonial-variant).
See inside how you can help.

1 reply
Open
wydend (0 DX)
09 Sep 09 UTC
Lets try this again
WTA
111 D
36 hour phases
http://webdiplomacy.net/board.php?gameID=13282
16 replies
Open
Carpysmind (1423 D)
11 Sep 09 UTC
Support Question
hey I have a game question; Can a fleet in Ska support a fleet in St.P into Norway?
1 reply
Open
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