@Draugnar, yes, (as I mentioned earlier) for WTA games, the GR simplifies to down to:
1) Each player pays 2/35th of the GR into a pot.
2) That pot is split according to the WTA rules (a winner would get all of it or each d-way drawer gets 1/d of it, and losers get nothing).
The way the calculations are presented instead casts this as:
change in rating = V*(actual result - expected result), but when you simplify the equations for WTA you get the above described behavior, since V = (sum of initial ratings)*(2/35), and expected result = initial rating/(sum of initial ratings) . Hence, each players change in rating simplifies to:
change = (sum of initial ratings)*(2/35)*(actual result) - (initial rating)*(2/35)
so it's equivalent to each player contributing (initial rating)*(2/35) into a pot, and then splitting that pot according to the WTA rules (where actual result is equal one for a solo, 1/d for a d-way draw, and 0 for a defeat or survive).
However, Alderian and I were specifically talking about the PPSC solo adjustments, wherein I was making the point that the formulas, as explained on the webpage:
http://tournaments.webdiplomacy.net/theghost-ratingslist
would imply that with the way expected result is calculated, no player can lose points for winning.
For PPSC games that involve a solo, one does not simply contribute 2/35th of one's GR into a pot that is split according to PPSC rules, since doing so would result in conditions wherein a player with a ridiculously high ranking could actually lose points when winning against players with much lower rating, because the actual result is at most 18/34 (for classic) which could be less than the relative fraction of the pot that the highest ranked player has contributed. Apparently, Alderian has confirmed that the current GR code actually does not max it out at 18/34, which would allow players to needlessly extend a game in order to go for overkill (taking more than 18 SCs at the point of victory) in order to maximize their SC gain from a win. The lack of a maximum would seem to contradict what is stated on the Ghost Rating page and what I remember from chatting with Ghost along time ago, where I believe he specifically stated that the intent was to max it out at 18 to avoid needlessly extending games and abuse.
Ok, the max result for PPSC being limited to a value less than one, a bunch of messy formulas (which I don't fully agree with the philosophy behind, but that's a whole separate issue to get into later) were developed to prevent the expected result from ever being larger than 18/34 in order to ensure that a person winning a PPSC game wouldn't ever lose rating. I specifically remember Ghost explaining that this was the intent when chatting with him a long time ago.
Here is why the PPSC expected result is always less than 18/34:
Note: I'm going off of the formulas from this page:
http://tournaments.webdiplomacy.net/theghost-ratingslist
which may be different than what the code actually does.
Ok, for player i, his expect result is given by:
E[i] = (18/34)*("chance of i winning") + (16/34)*("expected success for i in non-victory")
"chance of i winning" = R[i] / ( SUM )
where "SUM" = sum{all k} R[k]
(the sum of all initial ratings over all players)
"expected success for i in non-victory" = sum_{k != i} ( (R[k] / SUM) * (R[i] / (SUM - R[k]) ) )
where "sum_{k != i}" denotes the sum over all terms where k does not equal i.
Note that the term value (R[i] / (SUM - R[k]) ) is less than one, hence
"expected success for i in non-victory" < sum_{k != i} (R[k] / SUM)
Hence, "chance of i winning" + "expected success for i in non-victory" < R[i] / ( SUM ) + sum_{k != i} (R[k] / SUM) = SUM/SUM = 1
Further, E[i] < (18/34) * ("chance of i winning" + "expected success for i in non-victory") < (18/34) * 1.
Therefore, E[i] < (18/34).
Going back to the equation:
change in rating = V*(actual result - expected result)
since the "expect result for player i" (that is E[i]) is less than 18/34, and a PPSC winner would have an actual result (at least) (18/34), you can see that the "change in rating" for the winner is always positive.