Draugnar: The indefinite stalemate is the fault of both sides. Punishing one side for it is ridiculous. I don't know a maximum because I don't have an absolute standard for each game. Truthfully even a five-year minimum is in doubt -- I say that because I expect that after five years of sitting at a minimal stalemate line the other side will feel free enough to do something about it, that it's not a temporary ploy for me to sweep in and win the instant they turn their backs.
rollerfiend: Correct. Amended -- Why should the tiebreaker always go toward the group wanting a forced draw? Progress CAN be made. That's the thing. Progress in reducing the draw size. And the point isn't "I will talk them out of a draw to help me win."
Which I feel is something I haven't adequately explained. The reason I feel it's wrong to side with the drawing party at all times is because I'm not arguing from a "pull back to stalemate lines so they'll stab and I can swoop in and win." Personally, once I hit a legitimate stalemate line, I almost always concede the win. Once that happens I fall back and try to shrink the draw size -- and I'm completely honest about it, not just using it as an excuse to win. If I've been stopped, I acknowledge it.
(The exception is if I end up waiting for an inordinate amount of time because the coalition is exceedingly incompetent in killing the small parties. I only ask for either nonessential players in the line or tiny powers on critical spots to die; so in this example, England is gone because he's unnecessary for the line, and Russia is gone because while he owns Nwy/Stp, which is critical to the line... that's all. Mos/War can be lost safely. So in essence he's a 2-center power, and should be squeezed out. If France and Germany took more than five years or so with me waiting and England/Russia weren't close to dead, I would absolutely pounce, because FG were being way too incompetent.)
This, I feel, is much different from the "stalemate-line-withdrawal-as-an-excuse-to-get-them-fighting-while-I-surge-forward-for-the-win" strategy, and deserves different coverage.
Here's my alternate proposal. The logic behind not squeezing anyone out of the draw, aside from emotional reasons that should be discounted*, is always "The leader would come back and try to win while we were infighting." Since the moderators always investigate the situation before forcibly drawing, they would ask the leader his intention.
If the leader has a strategy for winning that isn't "waiting for an NMR/misorder/infighting," let them play on.
If the leader is doing one of the above, let it play out for the 3-year standard Mr. Birsan mentioned above, then force the draw.
IF, however, the leader says "I intend to draw, but I want the draw to be reduced in size because x and y players can easily be killed if I back off without losing the line," then the moderator should relay this message to Global chat.
At that point, the leader is obligated to follow through and not attempt to win. In exchange, the other players are obligated to kill off the nonessential players. The game is then drawn at a more reasonable size. If the leader betrays this obligation, the leader gets some kind of punishment for lying to the moderators.
The reason why I think this should get special favor is because the leader, in saying this, is giving up his right to try to win. All parties have agreed the game has been played out and should be drawn, the disagreement is simply how many people should be included.
To immediately force a draw is to override one party's desires for no justifiable reason. It's certainly not "fun" for a leader to get an equal share to a Frenchman living in Liverpool just because no one could root the Frenchman out in time, but that aspect of "fun" gets unjustifiably ignored every single time the game is forcibly drawn.
This solution allows for a compromise -- the coalition gets its draw, though not with everyone involved; the leader gets a smaller draw, certainly not as good as the win the leader wanted but better than a large draw.
Any objections to that idea?