Forum
A place to discuss topics/games with other webDiplomacy players.
Page 135 of 1419
FirstPreviousNextLast
Blackheath Wanderer (0 DX)
04 Sep 08 UTC
Cern
The End of the World on Wednesday or just the beginning of the next one?
26 replies
Open
Ivo_ivanov (7545 D)
05 Sep 08 UTC
Request to check for multi-accounting
Hello Kestas.

Please, can I ask you to check the game http://phpdiplomacy.net/board.php?gameID=5294 and more especially the players Leon Rey17 (http://phpdiplomacy.net/profile.php?userID=6348) and Nephilm (http://phpdiplomacy.net/profile.php?userID=7764)

Apologies if this turns out to be nothing.
10 replies
Open
amathur2k (100 D)
06 Sep 08 UTC
a unit under attack cant support a hold elsewhere rgiht ?
But the opposite has happened in this game
http://phpdiplomacy.net/board.php?gameID=5407

bohemia was moving to tyrr and yet the unit at tyrr supported a hold at trieste how is that possible ?
1 reply
Open
Fast game
Fast game starting where everyone will try the very very best not to go into CD even when they lose the odd SC.

http://phpdiplomacy.net/board.php?gameID=5529
1 reply
Open
DeliciousWolf (112 D)
05 Sep 08 UTC
Did McCain's Speech convince you to vote for him?
Must have watched it to answer!
21 replies
Open
I would like to know how we can force to be in civil disorder?
I would like to know how we can force to be in civil disorder?
3 replies
Open
xgongiveit2ya55 (789 D)
05 Sep 08 UTC
A Public Announcement
Dear Feckless Clod,

As promised, here is a formal statement regarding your game "Grab Your Partners" (not sure if innuendo is was intended). The game has ended in a crushing landslide victory by the solo kid, Harry Noballs.

Best Wishes,
xgongiveit2ya55

http://phpdiplomacy.net/board.php?gameID=5068
6 replies
Open
Darwyn (1601 D)
27 Aug 08 UTC
Rank System - RANKS!
I posted this in the Rank system vote thread, but I think it will get looked over, so I've copy and pasted it below. If we can implement an ELO system without having to eliminate the point system, this is what it might look like...
Page 1 of 4
FirstPreviousNextLast
 
Darwyn (1601 D)
27 Aug 08 UTC
Okay, I've made some divisions for the ELO system as I did in a previous thread when this was first brought up and assigned them a graphic. Now, we can surely use an agreed upon standard for the divisions and to their names, so this just an example of what it could look like.

Here is the link which shows the divisions and what it might look like on the message board and in-game. Note: ranking assignments in the message board picture were arbitrarily assigned by win percentage...the in-game picture was arbitrarily assigned by total points...we'd obviously be using the ELO system in both cases instead.

http://i416.photobucket.com/albums/pp248/nsdarwin/phpDip_medals2.jpg

http://i416.photobucket.com/albums/pp248/nsdarwin/phpDip_medals.jpg

I took the time to do this because not only would a ranking system more accurately reflect a players skill, but I think it would add an additional element of motivation...to gain rank, rather than increasing points.

Anyway to briefly explain the graphics (the names are open for debate should we get something like this going):

Apprentice - this is where first players start, no games complete, a first timer's ELO rating...a small gold button ready to be molded.

Journeyman - A single bar...the shape has molded...your learning process has begun. An agreed upon ELO rating above the first timer.

Graduate - A single green bar...the shape has molded, but tarnished. An agreed upon ELO rating below the first timer.

Senior - Two demerits, you are going backwards

Superintendent - Got a couple notches in your medal.

Director - A few more notches...

Representative - You have squared up and have earned your badge You are given a worthy title.

Ambassador - A diamond in the making...

Statesman - You've come full circle and are a rank away from mastery.

Diplomats - the iron cross...a common icon in the most prestiges of medals.

Grandmaster - seven pointed star, six opponents plus yourself, you've overcome all of them. :)

Anyway, those are just my thoughts...feel free to discuss...
sean (3490 D(B))
27 Aug 08 UTC
i like it darwyn. but at 17 different levels ....isn't that a wee bit too many?

i think maybe something like 6-8 would be more manageable.

im just worried that we would all get a bit too confused and forget what all the little symbols mean.....is a yellow circle higher than a yellow box etc.

but i like the idea of a little mark/symbol next to your name. Then we could keep the dip points game bet system entirely intact.
Darwyn (1601 D)
27 Aug 08 UTC
Yes, I think the point system should stay. I did a bunch of different levels to break the monotony of the possibility of stagnation. The more you gain rank, the more incentive or motivation you have to keep going. In fact, the more levels the better. "Oh, I'm a Rep now...time to get my Master Rep medal!!"

As far as managing it, I'm thinking it wouldn't be hard at all...a simple script that checks your elo rating and assigns the appropriate graphic. I'm no programmer though, so I may be wrong.
Darwyn (1601 D)
27 Aug 08 UTC
But again, the more levels the better to gauge your progress with. Imagine a good, big game you win that allows you to skip a few rankings. How sweet a victory would that be, aside from just the points?

Of course a legend could be permanently installed on the Hall of Fame page.

I tried to make the medals sollow somewhat of a logical order so it shouldn't be too hard to differentiate them. It'd take some familiarity with it, but that goes with any system.

It's basically a way to achieve something without it being another number (elo rating).
Churchill (2280 D)
27 Aug 08 UTC
I think that you need to take some of them out, and possibly make some a little more ornate.

And taking away stripes doesn't work too well, you should go from 1 to 3 greens, then begin with a single dot.
Darwyn (1601 D)
27 Aug 08 UTC
As to taking some out...is there a reason to take some out? Cuz I think more is better. As I tried to explain, it would allow for a greater range of ranks and give incentive to achieve higher and higher. With 6 - 8 rankings, I'd be afraid there would be a lot of stagnantion...seeing the same medal next to your name for long periods of time. It might give the medals less impact.

As to being ornate...I definitely hear you on that. In fact, I tried looking up medals on google to get an idea of the type that are given to non-military types. And some are ornate...However, it's difficult to get ornate in a 16x16 pixel graphic. It just won't happen.

And finally, all new players would actually start out at the "Apprentice" level with an introductory ELO rating of (what I think would be, correct me if I'm wrong) around 100. So yes, the single dot denotes a new player with no games completed.

Since the ELO rating can fluctuate below this entry level, I chose a green (as in inexperienced, new, fresh...or tarnished) medal that represents a backwards progression.

The game of Diplomacy assumes you are the controller of a country. If you are new to this (at least as far as phpdip is concerned) you'll start out as an apprentice like in any job market, or one who is new to the controller-of-countries markets as a graduate of the school where controller-of-countries go.

Backwards progression at the apprentice level would result in "going back to school". Thus you will have been deemed a graduate, with a single green bar. More backward progression will lead you to being a Senior and another green bar. And at the bottom of it all, is the student with three green (inexperienced, new, fresh), tarnished bars.

I'm just trying to explain fully the method behind my proposition, so if there's a better idea, I'm all ears. That is if there's interest in this.

Again, an ELO rating as a number would suffice just as well, I suppose. But then we'd just be staring at two different numbers...points and Elo. Might as well make the rankings fun and even funner to look at. :)
TheGhostmaker (1545 D)
27 Aug 08 UTC
Players tend to have an average Elo- of about 60 when the come in, and then to increase in skill with experience. However for each new player 100 points must be introduced, so I have decided that it is best to give them a starting rate of 60, and then give them 4 points at the end of each of the first ten games. This makes for a fairer representation of skill early on, reducing skew from playing new players and being inexperienced when you join.
Churchill (2280 D)
27 Aug 08 UTC
Hmm, very nicely said Darwyn... Still, I feel some of the graphics (especially the cookie-cutter looking ones) are rather bland. The top 3 are quite nice, and I do like the idea of the dot. Let me see what I can draw up and I'll post in a few hours.
Darwyn (1601 D)
27 Aug 08 UTC
Sounds good! I can't wait to see them.
ldrut (674 D)
28 Aug 08 UTC
I agree with lots of levels to keep players from stagnating, but the medals themselves are not intuitive enough. Given two symbols it is not obvious without the table what is higher than what. Even a noob needs to be able to make a reasonable guess what outranks what. Given that, I'd make as many ranks as you possibly can, so long as the symbols are in a resoanbly obvious order.

I really like the top ones, but the cookie cutters don't work at all.

Here is my suggestion. Keep the symbols for Apprentice. Double up the symbols for Journeyman to Director by having a tab under bar or color marked version. Then duplicate the whole group of seven, in green for a lower group and gold for a upper group.

Seventeen symbols that are pretty easy to keep in order.
kestasjk (95 DMod(P))
28 Aug 08 UTC
I'd love to see icons used for rankings, but as others have said that's probably too many, and the icons themselves aren't very clear as to which icon is better than which. Perhaps the number of rankings wouldn't be so bad if they progressed more clearly, but it is hard to tell at a glance which are worth more, and I think that should be the top priority, with increasing the number of possible ranks a distant secondary priority.

I have to say though, those icons are very nice indeed. I wouldn't have thought yellow would fit into the existing palette phpDip uses, but in the example you gave I think it looks great. They'd definitely be a very nice touch either to a new ranking system or to make the current ranking system more visual and clear
kestasjk (95 DMod(P))
28 Aug 08 UTC
My suggestion, based on which icons are my favorites, would be to use the Apprentice -> Director icons, with a Director icon with a blue circle in the middle the same size as the Master Diplomat one. That'd give six levels, including a medal-less level for newcomers, which would line up pretty nicely with the number of current "titles" in the existing ranking scheme. (Not that that is a big priority, but it would be convenient, and I think provide enough levels)

But I'm just throwing out my thoughts based on which icons are my favorites

And good work, by the way. Good to see something a little more solid come out of the never-ending ranking system discussions
Churchill (2280 D)
28 Aug 08 UTC
Ok, I've had some delay on the graphics, but I have, so far, 5 'below' ranks, 1 newcomer rank, 25 'above' ranks, and 1 unique rank.

-5 Trainee V
-4 Trainee IV
-3 Trainee III
-2 Trainee II
-1 Trainee I
0 Recruit
1 Basic
2 Soldier
3 Solider First Class
4 Sergeant
5 Petty Officer
6 Petty Officer First Class
7 Sr. Petty Officer
8 Officer Cadet
9 Officer
10 Sub-Lieutenant
11 Lieutenant
12 Senior Lieutenant
13 Sub-Captain
14 Captain
15 Brigade Captain
16 Sub-Commander
17 Commander
18 General
19 Major General
20 General of the Armed Forces
21 Emisary
22 Consul
23 Diplomat
24 Master Diplomat
25 Grandmaster
26 Sovreign

Churchill (2280 D)
28 Aug 08 UTC
A small change: take out Basic, and add Command Petty Officer above Sr. Petty Officer.
MajorTom (4417 D)
28 Aug 08 UTC
rank icons would be great!
and seeing as it would probably be an easier addition then the elo ranking system they could be added first and correspond simply to points (relative percentage as ranks are determined now) / win average and other stats, or a combination of the two

i think rankless as a newcomer is a good idea but i also think it'd be best for someone to pick up a rank even if they are below 100 points. perhaps the first rank should be gained after your first game or two on here on php regardless of points or win rate. after that icons can be distributed by a relative percentage system as they are now.
sean (3490 D(B))
28 Aug 08 UTC
darwyn, i meant more "manageable" in relation to the players seeing and intuitively knowing what symbol was higher ranked than others not in a coding sense.

something like this

http://sympatico.gamexl.ca/images/ranks/ranks_english.gif

http://files.bungie.org/beorn_ranks/wp/H3RanksDesktop01_1440.jpg

however it is a bit silly having U.S insignia in a European game.
i agree with most here, the top three rank insignias on your intial post look really cool.
Churchill (2280 D)
28 Aug 08 UTC
Darwyn:

Here they are! I 'borrowed' your ideas for the under-newrank people, and the two before the last

sean:

That's what I've worked towards, except using much simpler shapes that would be unique to phpDip (with some relevancy in rank names).

Let me know what you think!

http://b.imagehost.org/0754/Overview_copy.jpg

I've got them saved independently with the original paths in CS2, so I can easily edit them if needed. These were just something I threw together for demonstration.
sean (3490 D(B))
28 Aug 08 UTC
they look good churchill.
but do we need 5 levels of trainees?
i really like the blue and yellow mid levels but its a bit difficult to determine the which of the ;ast two red medals is higher.

whats PO?
are you thinking that only one player on this site can have the "sovereign" tag at one time?

cant wait for this to be coded. will that be difficult? and will it be based on elo or simple win percentage.
Churchill (2280 D)
28 Aug 08 UTC
Here's an example of the intergration:
http://b.imagehost.org/0625/ExampleIntergration.jpg

sean:

The Trainees are all below a certain determined ELO score that is determined. It's not necessary to have 5, but that illustrated the options.

I wanted a clear color progression black - white - green - blue - gold - red, that would be pretty intuitive, so I'm glad it worked out.

As far as discerning the fleur-de-lis from the cross, I propose we use darwyn's with the circle in it.

PO = Petty Officer, all of the abbreviations are mentioned in their full form once on the page

I was thinking that Sovereign would in fact be the top player.

In my ideal world, the ranks would be assigned to a certain ELO ranking.
Churchill (2280 D)
28 Aug 08 UTC
As I said, Darwyn put an idea out there, and a mix is always good, so I put my idea out there.
Churchill (2280 D)
28 Aug 08 UTC
I just thought of a better comparison. Think of a trainee as someone who has than a hundred points. i.e, they are below the level they started at.
Churchill (2280 D)
28 Aug 08 UTC
So, a player would start out as a Recruit, and when they finish their first game they would become a Soldier (or more) if they went up or stayed the same, or would be Trainee I (or less) if they went down.
Caviare (123 D)
28 Aug 08 UTC
Diplomacy is the name of the game, not military conquest. After head of state why not use diplomatic ranks?
From wikipedia:
* Ambassador
* Minister
* Minister-Counselor
* Counselor
* First Secretary
* Second Secretary
* Third Secretary
* Attaché
* Assistant Attaché
Perhaps then some joke ranks for novices
chief cook and bottle washer
sharpener of pencils
Churchill (2280 D)
28 Aug 08 UTC
Hmmm... possible. It's all up for discussion.

Although, the images are going to be the most important.

(Notice how I used more political/diplomatic names up top)
cgwhite32 (1465 D)
28 Aug 08 UTC
This is a really good idea, that doesn't delve too much into the 'my ranking system is better than yours' debate. I really like the symbols, and the debate, the only thing that I am worried about is making it abundantly clear which symbol is higher than another. That is why using the ranks from the army might make it easier to understand?

Great work by the way. The joke ranks would be funny ;)
Churchill (2280 D)
28 Aug 08 UTC
Thankfully, for once our points are all constructive (for once in this forum)!

Personally, I tried to use rank names that I felt created a clear hierachy. However, I thing that more Dip-appropriate names could be funny, (such as political ones) and fit right into our community (some themed ones like hobo or police might be ideas).

For me, the main thing is that the graphics cleary represent who is above who. That is why I have a clear color structure: black - green - blue - gold (with white being newbies and red being very, very high). I've also kept a theme in all of the ranks that people will generally understand (beginning with enlisted-like ranks, following onto officer-like ranks, and then moving to high-command ranks, then to more ornate ranks. Each group has a clear advancement progression, with incresingly better-looking (not to mention cooler) ranks as the player advances (more of a specific symbol is better than less of that. i.e. 3 stars beats 2 stars, 3 echelons beats 2, 2.5 stripes and a circle beats 2 stripes and a circle).

Recap:
For me, as it is proposed the graphic is going to be displayed (possibly with the full name of the rank as a tooltip) it's important the pictures be in a clear order. I've just tried to use ranks people will recognize as being in a specific order.
Churchill (2280 D)
28 Aug 08 UTC
Like I said, I've kept them open for change, so we might want to switch some elements arounds (as it's actually pretty easy).
cgwhite32 (1465 D)
28 Aug 08 UTC
You could always embellish the diplomatic corps ones:

Ambassador
* Minister
* Minister-Counselor
* Counselor
* First Secretary
* Second Secretary
* Third Secretary
* Attaché
* Assistant Attaché

And then add things like this in reverse order, the top being the bottom rank (can't be bothered to retype)
Pen pusher
Photocopier
Tea-maker
Bag-carrier
Aide
Researcher
Senior Researcher
Chief of Staff
Special Advisor
Gatekeeper

etc. That's another 10 ranks with ease. It took me nearly three years to get two thirds of the way up that list in real life ;)
Xapi (194 D)
28 Aug 08 UTC
Some thoughts:

(Assuming the ELO system is being used, the point system does not have this problem.)

1 - There are three distinct ways to handle what happens with new players:

A - New players should have a Rank of "initiate" or something until they have finalized their first 5 games. They start with 100 points, but they are unlisted in the Ranking.

Pros: Diferentiates clearly a new player from an "average" player. That player's rank depends solely on his own performance after the first 5 games.

Cons: New players are, in terms of the ELO system, just as good as an average player. Therefore, they are more likely to win than a below par player, and get less points from wins than they do. However, it is to be expected that, as newcomers, they should be less likely to win than most.

B - They get a fraction of their 100 points, and they are given back the difference over time.

Pros: The newcomer is cut some slack, he will join games with a fairly low chance to win (in terms of ELO) an thus will get more points from good or acceptable performances.

Cons: More complicated, would generate lots of "why do I have 60 points/why was I given 4 points if I lost" questions. Winning the first two or three games might make them go up a lot.

C - They just start with 100 points

Pros: Simple as hell

Cons: Inhability to tell the new players apart from the average players.
Churchill (2280 D)
28 Aug 08 UTC
Sure, whatever players want. The main issue is what the graphics look like and can they be implemented.

Page 1 of 4
FirstPreviousNextLast
 

114 replies
Blackheath Wanderer (0 DX)
03 Sep 08 UTC
President Palin or Biden?
They would be a heartbeart away from the job after all...
51 replies
Open
flashman (2274 D(G))
04 Sep 08 UTC
Okay, something straight out of Proust here...
Be indulgent and suggest the perfect diner party menu:

food and drinks

memories of things past even...
8 replies
Open
Yaniv (1323 D(S))
04 Sep 08 UTC
I need a favour from someone in the UK
My company is setting up operations in Britain. I've secured two freephone (toll free) numbers and need to test that they are working right, but a test can only be effected from within the UK and I know of no one who can do this for me.

If you're in the UK and are willing to telephone two freephone numbers for me, just to verify that they ring through properly, I would be most appreciative.

Drop me an e-mail at [email protected] and I'll provide you this the freephone numbers.

And thanks. Yaniv
22 replies
Open
valoishapsburg (314 D)
04 Sep 08 UTC
The Thread That Has No Topic
In response to Whitesammy's believe that all threads go off topic
21 replies
Open
Yaniv (1323 D(S))
05 Sep 08 UTC
Is there a way to disband a unit (ex: fleet) in order to be able to build an army?
Is there a way to disband a unit (ex: fleet) in order to be able to build an army?
7 replies
Open
Tetra0 (1448 D)
03 Sep 08 UTC
Strangest game ever?
What is going on in this game? any participating players care to enlighten me?

http://phpdiplomacy.net/board.php?gameID=4651
7 replies
Open
WhiteSammy (132 D)
04 Sep 08 UTC
Just for Kicks and Jiggles
*******************THIS IS IN NO WAY TO BECOME A********************* *****POLITICAL/RELIGIOUS/PERSONAL PREFERENCE DEBATE******


*and yes i took the time to line that^^^ up
anyways....

Since i have always wondered what makes people think that something either has a 100% chance of being possible and shuns all those who dont think likewise or that something is completely impossible and cant believe that anyone in their right mind could believe something so far-fetched, I have a good one.
63 replies
Open
po8crg (969 D)
02 Sep 08 UTC
Google Chrome
Google Chrome is a new browser; this site works fine in it.
9 replies
Open
Ultimarory (100 D)
04 Sep 08 UTC
COME JOIN!
Come join this game!

http://phpdiplomacy.net/board.php?gameID=5513

I've never won a game and I am on 20 credits. You will probably beat me!
1 reply
Open
Centurian (3257 D)
04 Sep 08 UTC
Ingame solution for multi-account?
I am strongly suspicious that france and turkey are the same person in a game I am playing:
http://phpdiplomacy.net/board.php?gameID=5374

This is based on past game history and France trying to talk me down from attacking Turkey (its 1902). I'm Italy in this game and it makes sense for me to avoid fighting france but to follow through with my stab on turkey. Assuming they aren't kicked off (which they should be) or until then what am I expected to do? This throw the game into an unfortunate loop.
1 reply
Open
Skipped phase in "002b"?
http://www.phpdiplomacy.net/board.php?gameID=5460 That's the URL. I think the current phase should be Autumn 1902, but there's a chance that I'm horribly mistaken. It now lists the current phase as Spring 1903. Will somebody check on that and make sure I'm not crazy?
3 replies
Open
xgongiveit2ya55 (789 D)
03 Sep 08 UTC
Support?
I know this has come up before, but here goes. I want to move a fleet in Constantinople to Bulgaria(sc) with support from the Black Sea. From what I've read in the forum in the past, this is a valid support. The game, however, does not give me the option to support a move to Bulgaria(sc); only Bulgaria and Bulgaria(nc). This is regarding a move that will be processed in 24 hours, so time is a factor for responses.
16 replies
Open
TheGhostmaker (1545 D)
28 Aug 08 UTC
League entrants- Last Call
We have entered the final day for applications to the league system. There is place for one player more. If somebody drops out, then you may be able to take their place, so even if somebody has taken the place, you could still get in.

Please email me, (email in profile), including your phpdip name. Thank you.
39 replies
Open
New Game, 26-point buy-in
It's called "No Civil Disorders, Please".
1 reply
Open
Shardz (0 DX)
03 Sep 08 UTC
Possible bug in game 5406
In game #5406, 'the greatest game ever told', shouldn't Tyrolia's attack on Munich in Autumn of 1902 have cut Munich's attack on Burgundy? Maybe it's changed since I last played, or maybe I'm just crazy.

Could anyone shed some light on this?
3 replies
Open
Archonix (246 D)
02 Sep 08 UTC
I might disappear for a few days
I'm sure many people have heard of the civil unrest here in Thailand incited by the PAD. There have been rumours that some protesters may attempt to cut Bangkok's power - if that happens I lose my access to the internet until it gets restored.

There was a clash between Government supporters and PAD protesters this morning and there was a death. The military did state that they would get involved soon afterwards. I do believe that since the rumours are so widespread that the military would be able to prevent it but I don't know for certain.

Anyways, my fingers are crossed that everything will be sorted out.
9 replies
Open
Texas Kelly (100 D)
02 Sep 08 UTC
Surrendering
I'm GMing my first Diplomacy game in a while at another site, and I've received a request from one of my players that I'm not sure how to handle. The player in question has the low supply center count and is in a very precarious situation (current season is Summer 1904), and has requested that he surrender his territories and units to another nation that he is allied with rather than have them fall into the hands of the nations that are attacking him.

I know this isn't in the scope of the official rules, so I'm curious to know if there's any precedent for allowing something like this or not. (My inclination is to allow it, but I'd appreciate some direction from people more knowledgeable than myself.) :-)
12 replies
Open
Yaniv (1323 D(S))
03 Sep 08 UTC
How do I delete d'Artagnan-2
I inadvertently created two new games when I only intended to create one
2 replies
Open
Jann (558 D)
02 Sep 08 UTC
Superfast game!!
Hour-long shifts!!
hurry hurry hurry
http://phpdiplomacy.net/board.php?gameID=5490
just for fun
lol
10 point bet
2 replies
Open
Blackheath Wanderer (0 DX)
01 Sep 08 UTC
Athens 1896: WTA game. 103 to join
Time to gamble those hard fought points of yours...
1 reply
Open
kestasjk (95 DMod(P))
02 Sep 08 UTC
Password reset screwup
I was resetting someone's password when I screwed up a query, resetting everyone's password to the same thing. As luck would have it my local web server has screwed up thanks to an update which means I can't load the passwords from backup yet.

If you registered in the last few days unfortunately I don't have your password backed up, so you'll have to e-mail me at [email protected] so I can e-mail you a new password

Sorry for the inconvenience
16 replies
Open
Imperator Dux (603 D(B))
02 Sep 08 UTC
25 Hours in a 24 hrs/ phase game?!
I don't know if it's just my computer, but it says that the phase ends in 25 hours in schnurstrax, a 24 hr/phase game.
1 reply
Open
Page 135 of 1419
FirstPreviousNextLast
Back to top