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A place to discuss topics/games with other webDiplomacy players.
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armageddon (100 D)
15 Jun 08 UTC
new game- blitzkrieg-3
come and get yer ass kicked
0 replies
Open
Gobbledydook (1389 D(B))
14 Jun 08 UTC
More wannabe Mapleleaf's!
There's a guy called mapleleafrulz (ID 6197)...
after the mapleleafisacnt, there seems to be another of the mapleleaf series!
9 replies
Open
Rumpole (100 D)
13 Jun 08 UTC
Lawyers
I am an advocate and I thought it would be nice to hold a game exclusively for lawyers. Anyone interested?
32 replies
Open
anlari (8640 D)
12 Jun 08 UTC
Wikipedia Article 'Internet Diplomacy'
http://en.wikipedia.org/wiki/Internet_Diplomacy

I thought it would be a good idea to move this into a separate thread. We should start paying more attention to the wikipedia article to make sure that it reflects us correctly.

The current article about phpdiplomacy on Wikipedia is not too bad, however it could be better and more comprehensive to make sure that the developers here are sufficiently credited for their work, especially considering attempts to portray things incorrectly by others (cough.. playdiplomacy)

I have a few points:

a) Is there anyone with a senior position as a contributor in Wikipedia and/or experience with writing articles there among us?

b) We should stress the point that phpdiplomacy is based on work of volunteer coders from the community and completely free

c) We should list all of the current forks of phpdiplomacy, not just the Facebook version.

d) We should see if we can say more about the unique community here as well as the features.

e) Perhaps more details as to the reason Kestas stopped coding for? Objectively, of course.
15 replies
Open
Blackheath Wanderer (0 DX)
12 Jun 08 UTC
To travel boycott or not
If a country has a regime with which you have an ethical difficulty, is it better not to travel to that country or to go and engage with local people?
14 replies
Open
obiwanobiwan (248 D)
13 Jun 08 UTC
How do I join League game B-1, was sent a link, clicked it, now what?
Basically, what the subject says.
7 replies
Open
Zarathustra (3672 D)
12 Jun 08 UTC
Minor Powers and Civil Disorder
Lately, I have been getting really ticked when someone takes over a CD country that has like one or two SCs late game. its so annoying because at that point the player is either a multi-accounter or joining just to screw over one of the other players because they can't really hope to win or even make a significant showing. Is there anything that can be done about that?
7 replies
Open
Chairman Mao (340 D)
12 Jun 08 UTC
Is it ok to give away your own SCs to allies?
Well, I am not pointing at anyone here, nor any specific game, but I would like to see some discussion on this:

Is it ok for a nation to give away some of his own SCs to an ally?
The situation I am in is as followed:
- France is on the verge of winning
- France promised England to get him 10+ SCs by the end of game
- England has no ability to get any more SCs from his opponent (i.e. Me, Turkey) unless he takes from France
- Instead of winning, France is taking stuff off his opponent, and giving off stuff from his back
- By doing so, France is delaying what is supposed to be a victory
- Is this similar to positioning yourself for 24 SCs to win in a PPSC game?

Perhaps this is right, perhaps this is wrong, but I want to know everyone's opinion on this. No strong comments...purely a discussion
30 replies
Open
Sicarius (673 D)
10 Jun 08 UTC
to all republicans
I'll see you at the RNC

good luck
;)
27 replies
Open
warrenthegreat (147 D)
12 Jun 08 UTC
There is luck in Diplomacy
It's called luck of the opponent.
6 replies
Open
zestythelemon (950 D)
13 Jun 08 UTC
Continental Breakfast II
That's right, folks. Continental Breakfast is back in its first sequel. Cost to join is 20, plus you have to bring a breakfast food appropriate to the country you get assigned. PPSC.

http://phpdiplomacy.net/board.php?gameID=4297
0 replies
Open
Katsarephat (100 D)
13 Jun 08 UTC
Orders not processed?
In "Revolution is no excuse for CD", I could swear I had entered orders for England (specifically, I'd wanted to snatch Spain from France, among other things) in Autumn whatever-year-we're-currently-on Diplomacy. It's now Autumn Retreats and my orders didn't get processed. Luckily I don't need to enter any retreats.

Anyone know why this might have occurred? (It is possible, though highly unlikely, that I just never finalized and took no notice of the alert on the top of my screen telling me to act...)
4 replies
Open
Kristopher (100 D)
13 Jun 08 UTC
Thomas Jefferson fornicated with ducks and goats.
Yes, it's true....


Join for 100 points!

http://www.phpdiplomacy.net/board.php?gameID=4292
0 replies
Open
TheGhostmaker (1545 D)
07 Jun 08 UTC
Dear Mr. Llama. Subject: League B
There are now seven people who wish to start the League B.

Please start a game WTA 15 pot on Thursday, as one player will be without internet until then. Please use a password and email the joining link to each of the players at their email addresses (in reply):
15 replies
Open
Treefarn (6094 D)
12 Jun 08 UTC
New Game - 200 bet PPS
Come join!
http://phpdiplomacy.net/board.php?gameID=4275

Called 'Big Money No Whammies"
3 replies
Open
cteno4 (100 D)
13 Jun 08 UTC
Two more players needed - "75 Buy-In"
And a question for y'all:

What happens if fewer than seven people join a game?
1 reply
Open
jpchewy01 (100 D)
12 Jun 08 UTC
New game
Hey guys! Join the new game:
a noob game
the bet is 5 points
thanks!
0 replies
Open
FamedPunnisher (100 D)
12 Jun 08 UTC
New Game
Join this new game so we can Get goin
2 replies
Open
Withnail160 (1204 D)
12 Jun 08 UTC
LOST
Im embarrassed to say that (until recently) I have been an avid fan of LOST - it panders to my interest in puzzles

I would love to hear opinions of the phpdip community on the programme...what are your thoughts?
6 replies
Open
fwancophile (164 D)
11 Jun 08 UTC
neutral question
i may have run up against a rule i wasn't familiar with, or some derivative of the old self-dislodgement rule. what would be the result if there is a unit in a territory ordered to attack another, and you know the attack fails. in addition, a hostile country orders a supported unit to this territory, but you also order another supported unit into this territory?
24 replies
Open
Marty (100 D)
12 Jun 08 UTC
all for one
my 1st game, anyone wanna join me?
1 reply
Open
fastspawn (1625 D)
09 Jun 08 UTC
My thoughts on ethics and the game
Since I have some time on the side, I am just for the hell of it writing this down
1. It is said that in order to successfully play this game, one has to make two lies at least.
2. In most ethical situations lying is a no-no. Especially if the lying leads to pure self-benefit (i.e. winning the game, making the other lose it)
3. The other option is meta-gaming (i.e. making a deal with another player over several games to share victories. Against phpdiplomacy rules)
4. Hence, it is said to be impossible to be ethical and still win diplomacy.

My reply below will be my thoughts on this.
21 replies
Open
jakethesnake (1112 D)
10 Jun 08 UTC
convoy cutting support
Shouldn't a failed convoy cut support the sameway a normal move would? in this case, i'm france, and was convoying to london. Still, London was able to suppurt edi to the north sea and boot germany out. is this a mistake, or do convoys not cut support?

http://www.phpdiplomacy.net/board.php?gameID=4050&msgCountry=Germany
10 replies
Open
fraushai (1781 D)
12 Jun 08 UTC
(RTC) Lt. Crackers
I believe that someone suggested banning (RTC) Lt. Crackers (See 'Hall of Fame') a while ago - why isn't he removed?
2 replies
Open
Treefarn (6094 D)
07 Jun 08 UTC
Points inflation and veteran players
I know this subject has been talked about ad nauseum, but I'm suprised at the number of veteran players who, when they know a game is ending, bring their point totals down to zero so they can get a free 100 points. I understand why new members do this, but I'm surprised that veterans do as well.

I suppose expecting diplomacy players to be 'ethical' is an oxymoron.
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fastspawn (1625 D)
07 Jun 08 UTC
do they really? that's dumb. i usually don't look at points to determine how good a player is. I usually tell by their win percentage.
Darwyn (1601 D)
07 Jun 08 UTC
That's why the win percentage (or whatever chosen indicator of greatness) should be displayed along side of points. In fact, points don't really matter, they can be hidden.
TheGhostmaker (1545 D)
07 Jun 08 UTC
Win percent and points are awarded without discrimination of the standard of players. A poor player becomes rich by playing poor players, then other mediocre players become very rich off him, and the plague spreads.

Ratings, like the Elo system used in chess or Leagues, like has begun trials already, are the way to tell the good players to the lucky.
jarad (215 D)
07 Jun 08 UTC
How about a sort of "Points Per Game" system? (These points are just for an example and would obviously be heavily modified if this system is implemented) So for example 3pts for a win, 2pts for a draw, 1pt for surviving and nothing for being eliminated. Then these would be averaged out into your average points per game into a sort of GPA. So for example, Treefarn (sorry for putting you on the spot, you started the thread and I'd obviously have just 0.00) would have 1.88PPG, Rait would have 2.10PPG, and poor nooblets like me would have 0.00.

The only flaw in this system that I can think of is that it ignores the number of games played, but we could put either the Diplomacy points or simply number of games played after the PPG value.

- anxiously awaits his idea being shot down -
jarad (215 D)
07 Jun 08 UTC
Also, I think once you've played more than 20 or so games then you should have a pretty accurate representation of your abilities, so you could also maybe set it so no PPG value is shown until after a certain number of games have been completed
Chrispminis (916 D)
07 Jun 08 UTC
It's not a bad idea jarad, but I think our current point system is better. It simply and easily utilizes the principles of economics. Yours doesn't take into account the differing skill of the other players in a game, whereas the current system covers that with the option of high stakes games, with only players that have proved themselves worthy. A tougher game, but more rewarding to the victors.

I had no idea veterans took part in the inflation. I have hardly bet any of my points, haha, so have never approached 0.

The inflation problem is real, but a new point system should not be adopted. Instead, a new way to reimburse new players when they lose should be initiated.
bihary (2782 D(S))
08 Jun 08 UTC
I am not sure I understand... So if you are down at 0 point and one of your games end, you get 100 point free? I thought you only get up to 100 if you are below 100, and you do not play any games.
sean (3490 D(B))
08 Jun 08 UTC
yes im confused about that too, and surely these so called "veteran" players are all in the (at least) 300 plus dpoints by now. i know some players seesaw a bit due to investing in big pot game.
TheGhostmaker (1545 D)
08 Jun 08 UTC
What is needed is to have a proper rating system rather than the dip-point system, should we want to improve the system in any way.

There are very many factors needed to create an effective system, and so it would be very difficult to make one, however I enjoy these things and so will likely give it some thought. The Elo system has developed to cope with Chess. Adaptations should make it work for diplomacy.
alamothe (3367 D(B))
08 Jun 08 UTC
i believe we already have a perfect system. thanks kestas!! i must admit you were genius to develop the current point system. it does not mean we shouldn't inforce stricter rules for noobs - like getting only your bet back if you're below 100, and only when the game finishes
flashman (2274 D(G))
08 Jun 08 UTC
Jarad, try joining one of our leagues then... That gives a different way of assessing performance.

All technical questions directed to The Ghostmaker... ;)
menace3society (927 D)
08 Jun 08 UTC
We could set up a thing like the NCAA football rankings, where the computer takes your win/draw/survive/loss/leave rates and factors in the rates of all your opponents (and maybe your opponents' opponents!) This way, survival in a game with Rait, MarekP, etc would be worth more than survival against a bunch of noobs, and possibly better than winning over a bunch of noobs.

Of course, then we'd have to kick out anyone who ever played for money, screen for drugs and GPA-eligibility, and have big arguments over who's "really" the best around, because the system is so bizarre no one understands it.
jarad (215 D)
08 Jun 08 UTC
flashman, I would except I don't like the idea that you pretty well have to be at a computer at least once a day for many months on end (however long a "season" lasts) I'm not joining any new games after this next week for that reason, simply because I'm going to be away from any computers for one weekend in the beginning of July. It's the one major problem with Diplomacy (though not a complaint as I see no way to fix it)
belsherj (258 D)
08 Jun 08 UTC
I like the Elo rating system, but I'm not sure how it would work with a multi-player game like diplomacy. With the Elo system that I am familiar with (chess) the points in equals the points out. So if I lose a game and my score drops -10.3 my opponents rating will raise 10.3. I'm not sure how that would be implemented in diplomacy without some obscure, and not necessarily illuminating, mathematical formula (just like the NCAA football rankings).

I am intrigued by jarad's suggestion though. I would suggest the following modifications: 1. If you get eliminated you still 0 points for being eliminated. 2. If you survive but don't win you get 1-17 points depending on how many supply centers you own. 3. If you win the points are variable depending of the level of competition. 20 points if the average of your opponents score is in the bottom 25%, 25 if it is in the bottom 50%, 30 if it is in the bottom 75% and 35 if it is in the 75%-100% range. When a new game is started a minimum rating could be set to join the game. That would allow the games between only players who have proven themselves to continue.
Medi (280 D)
08 Jun 08 UTC
Augh! The endorsement of differentiated game results beyond "victory," "draw with x players," and "loss" in a supposedly authoritative system! It burns! It burns!

*covers eyes*
TheGhostmaker (1545 D)
08 Jun 08 UTC
Belsheri, what we need to do to modify the Elo system is find a value to assign to the skill of all 6 loosers (take the mean), then calculate the profit in the usual way, multiply by 3.5 to adjust for the greater number of players, and give that to the winner, and then distribute the losses to the other players with even % loss.
belsherj (258 D)
08 Jun 08 UTC
TheGhostmaker, that (or something similiar) would be a workable option. However, it would make every game WTA and do away points-per-supply center though. I personally enjoy the distinction between surviving and being eliminated. Although once I actually win a game I might feel different.
TheGhostmaker (1545 D)
08 Jun 08 UTC
Sorry, I am very WTA-minded.

There is no such thing as a draw in the Elo system, it is counted as half a win and half a loss for each player.

This means that we can easily translate into PPSC, with having x supply centres being x/34 of a win etc.

The formulae would be a bit long winded, but very easy to work out for this.
mamuchka (427 D)
08 Jun 08 UTC
i think it is easy to resolve, just give 100 points if somebody reaches 0, but take them back as soon as he has 200 points, alowing only one game at a time untill then.
like a bank
bihary (2782 D(S))
08 Jun 08 UTC
I like this idea of mamuchka.
TheGhostmaker (1545 D)
08 Jun 08 UTC
That wouldn't work, because there would be people who would have to borrow and borrow and borrow, plus limiting people to one game would break the site, stopping people from persisting.

The dip-point system has the inherent flaw of inflation, a problem to which there is no quick fix for as long as you have hand-outs that are necessary.

If Kestas decides that there is a need for change, there is no point in trying to patch up what is a fairly rudimentary system (it had to be- there was no point wasting time on it at the expense of the game itself). Either we make a new system entirely, or we make do with what we have.

I am more than happy to design a way to complete ratings based on the Elo system, and will do so anyway. If kestas wants to have a look/ use it, then he is more than welcome to do so.
mamuchka (427 D)
08 Jun 08 UTC
but that is so complicated,
just as long as you haven't repaid, you can only play one game
even if it is 1.000.000
points should be valuable and not an easy this to get
because the game is not just winning, that is why the game is so interesting
alamothe (3367 D(B))
08 Jun 08 UTC
every economy must have inflation, i don't see a problem with it
crisatunity (105 D)
08 Jun 08 UTC
@alamothe - or deflation; but true that entropy will ensue and those that worry about it are the same sorts who compare automobile horsepower and penis length.
sean (3490 D(B))
09 Jun 08 UTC
crisa, you must be REALLY unworried about your equipment at zero then ;)
Gobbledydook (1389 D(B))
09 Jun 08 UTC
I say that if the system counted all games you had bet in and are still surviving to see if you got 100 points, there wouldn't be the problem.
Basically, if someone wanted to spend their fortune in a Bank account then those poitns would be counted too in the reimbursement...
and make it so that you receive only the bet you put into the game.
Should do the job.
Kristopher (100 D)
09 Jun 08 UTC
Howzabout this formula:

Rg = (Tg * (Wp)) ^ Wp

Where Rg is the rating (not displayed, just higher the number means higher ranking), Tg is total number of games played, and Wp is the win percentage (i.e. 60% would be .6).

This makes it so that win percentage is weighed against the number of games played. The exponential part ensures that, the more total games are played, the less relevant that becomes.

Here are a few practical examples:

Total games: 1
Wins: 1 (100%)
Outcome: (1 * 1) ^ 1 == 1

Total games: 4
Wins: 4 (75%)
Outcome: (4 * .75) ^ .75 ~= 2.28

Total games: 10
Wins: 6 (60%)
Outcome: (10 * .6) ^ .6 ~= 2.93

Total games: 100
Wins: 36 (36%)
Outcome: (100 * .36) ^ .36 ~= 3.63

Total games: 100
Wins: 12 (12%)
Outcome: (100 * .12) ^ .12 ~= 1.35

Total games: 1000
Wins: 360 (36%)
Outcome: (1000 * .36) ^ .36 ~= 8.32

Total games: 1000
Wins: 120 (12%)
Outcome: (1000 * .12) ^ .12 ~= 1.78


Lol and yes, I just realized I could simplify the equation by replacing (Tg * Wp) with just Wg (total games won).

As I said, the resulting number would make no sense to anyone looking at it so it's pointless to show it, but rather could be used to sort the rankings. The highest number is top ranking, and so-on.
Kristopher (100 D)
09 Jun 08 UTC
Typo correction: On the 4 games example, the games won is suppoesed to be 3, not 4.
Kristopher (100 D)
09 Jun 08 UTC
Another typo correction: On the previous typo correction, "supposed" is supposed to be "supposed", not "suppoesed".

....Perhaps Kestas should add an "edit post" feature to this forum....
Gobbledydook (1389 D(B))
09 Jun 08 UTC
Nah...no need of such deliberations.
Fixing the faulty point reimbursement system so that players only get their bet back if all of the bets in their other games plus their score is lower than 100. Even then, they only receive their original bet back, not back up to 100. Also, the reimbursement cannot raise the total value of the plater above 100.

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56 replies
Stevelers (3084 D(G))
10 Jun 08 UTC
Problem with taking over CD country.
In the game: "Gravemakers&Gunslingers", I took over for Russia which was in CD. However, I can't open the game, for some reason... It says there is an error, dealing with "orders which have been completed, but should not be". That's what it says, at least... I don't have any orders to fill right now, so no big rush on getting this fixed, or anything.

Sorry, I can't provide the link to the game, seeing as how I can't open the game...
9 replies
Open
freakflag (690 D)
09 Jun 08 UTC
Skipping worthless phases
Currently in final hours, we are in a retreat phase. England is the only country that has a unit that was dislodged, and that unit cannot retreat. I was wondering if something could added to the to-do list to prevent the delay of waiting until the player submits that he is doing the only available option.
8 replies
Open
keeper0018 (100 D)
06 Jun 08 UTC
Where I disappeared to...
hey all, i know that i kind of took off suddenly from the site about a month ago, so i just wanted to let everyone know where i went. i got grounded from all communication indefinitely (hey, im only 14), so i could not go on the computer. I am sorry about all of the games that i left in CD, but i had no choice, and im sure that the people that took them over didnt mind! i am posting this now from school, the only time i can get on the computer. do not fret, though; i have a feeling that sometime within the next month or two i will be acquitted for my offense, and i will be back to kicking arse in no time. adu for now.

Nick (keeper0018)
22 replies
Open
Kent C. Tugood (483 D)
11 Jun 08 UTC
Joining a Private Game
Never done it before, but a bunch of gents from a Browser Based game wished to play a private foray. But I haven't a hot clue where to find it. Any pointers?
2 replies
Open
sundwn (0 DX)
09 Jun 08 UTC
Draw Request - ww3
All 3 parties have agreed to the draw. The game link is below:

http://phpdiplomacy.net/board.php?gameID=3930

They will publicly agree as a reply to this message I am sure.
3 replies
Open
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