Forum
A place to discuss topics/games with other webDiplomacy players.
Page 1242 of 1419
FirstPreviousNextLast
CommanderByron (801 D(S))
24 Mar 15 UTC
Realistic Rebellion Diplomacy
So I was thinking of a new variant idea. The variant would play like regular diplomacy except that if you leave a occupied supply center open for a full year then that nation gets to build an Army on that area. It would simulate the effects of occupation in that occupation doesn't always go as planned. (more to follow)
7 replies
Open
GOD (389 D)
24 Mar 15 UTC
LIVE GAME
Saw that the old live game thread is closed...anyone up to play?
4 replies
Open
Valis2501 (2850 D(G))
24 Mar 15 UTC
(+1)
Cancelling
It's disgraceful to cancel ONLY when you realize the NMR doesn't favor you.
10 replies
Open
steephie22 (182 D(S))
24 Mar 15 UTC
Putting a new product on the market..
So I built my first prototype of an idea for a product I had and it's better than expected. I still am trying to figure out the best materials etc., but I plan to produce and sell the products eventually.
Anything I should keep in mind? I guess I should get a patent? Other things?
11 replies
Open
ejb0527 (967 D)
23 Mar 15 UTC
Thinking of starting a league of honest
Many people who play web diplomacy cheat together or lie. I would like to start a brotherhood in which live games are played and everyone has to be honest with each other when it comes to being allies....thoughts?
26 replies
Open
MaximillianTheFirst (0 DX)
24 Mar 15 UTC
Joining new games
has anyone had issues joining new games with the password? I've reset my password, and logged back in twice, and the password won't work for joining a new game. Am I supposed to use a different password than my login?
4 replies
Open
grking (100 D)
23 Mar 15 UTC
(+1)
Mint Chocolate Chip is hands down the best ice cream flavor
Prove me wrong.
12 replies
Open
thdfrance (162 D)
24 Mar 15 UTC
Inviting a friend
I have a close friend who I would love to introduce to the site. He's never played diplomacy but he's expressed an interest in learning. I'm looking for advice from people who actually know some of the people they play with on this site. How do I introduce my friend without breaking any of the meta rules?
8 replies
Open
Wusti (725 D)
23 Mar 15 UTC
Do any of you WebDippers play EVE Online?
Simple question - love to see your answers and list Alliance and sign up date too please:

Wusti - June 2006 - C0NVICTED
17 replies
Open
CommanderByron (801 D(S))
23 Mar 15 UTC
Vote Byron 2032
See Inside
17 replies
Open
ejb0527 (967 D)
24 Mar 15 UTC
Need 1 Please
1 reply
Open
ejb0527 (967 D)
23 Mar 15 UTC
Live Gameeeeee
gameID=157405

Would really like to fill up this live game with good players, starting in an hour
0 replies
Open
abgemacht (1076 D(G))
23 Mar 15 UTC
(+1)
The Boroughs Tournament/webDip F2F
The Boroughs will be held from Aug 22-23 in Marlborough, Ma. We will be hosting the second webDip F2F and a meet-and-great on Friday evening for those who arrive early. See https://sites.google.com/site/boroughsdiplomacy/home for info on Tournament, Hotels, etc. Please contact TheBoroughsDiplomacy to register.
3 replies
Open
TrPrado (461 D)
22 Mar 15 UTC
This is my 2000th post
I officially have no life.
9 replies
Open
Hellenic Riot (1626 D(G))
21 Mar 15 UTC
(+1)
Mod Team Announcement
See inside for details.
31 replies
Open
Tolstoy (1962 D)
20 Mar 15 UTC
What would happen if an 800 kiloton nuclear bomb detonated over Manhattan?
https://www.lewrockwell.com/2015/03/no_author/if-an-800-kiloton-nuclear-warhead-detonated-above-manhattan/
37 replies
Open
KingCyrus (511 D)
22 Mar 15 UTC
Chuck Norris is Dead
(not literally)
3 replies
Open
Sylvania (4104 D)
22 Mar 15 UTC
New gunboat game - one spot left
Modern Diplomacy II, 36-hr phases, 80 point buy in, PPSC, anon
gameID=157258
0 replies
Open
trip (696 D(B))
22 Mar 15 UTC
The Lusthog Squad-20
A friendly reminder that voting to draw is prohibited until the game has been stalemated. Thx.
0 replies
Open
abgemacht (1076 D(G))
21 Jan 15 UTC
(+3)
webDiplomacy Player Map
Interested in playing a F2F game? Just want to know where people live? Check out the webDip Player Map! Post your city, country, and color preference here to be included on the map.
https://www.google.com/maps/d/edit?mid=zkz1OHicklqk.ky67Va8gNVi0
55 replies
Open
Hannibal76 (100 D(B))
21 Mar 15 UTC
Choosing Nations
I've been playing on this site for a while and something is really bugging me. I've played 8 games so far and I love this site just to be clear. BUT what's absolutely annoying is the fact that when you're nation is chosen it seems to be completely random. Why? Because of the 8 games I've had: Russia 3 times, Italy 3 times, and Turkey 2 times. I have 2 requests.
11 replies
Open
KingCyrus (511 D)
20 Mar 15 UTC
(+1)
ISIS BOMBING
ISIS is claiming credit for an attack today in Yemen that killed over 120 people. Two mosques were simultaneously attacked by as many as four possible suicide attackers.
27 replies
Open
santosh (335 D)
21 Mar 15 UTC
Gunboat with friends
Hullo. A few friends and I started a gunboat game at gameID=157247...

1 reply
Open
VashtaNeurotic (2394 D)
13 Feb 15 UTC
Mafia VII Sign Up Thread.
See Inside.
190 replies
Open
CommanderByron (801 D(S))
20 Mar 15 UTC
Overplayed Music
So it seems that today radio and media in general get hold of a good song and overplay it until people become sick of it. Why do they do it? Why not give time to lesser known music, and thus prevent the dreaded overplayed feeling with good songs?
14 replies
Open
Strauss (758 D)
20 Mar 15 UTC
Eclipse has begun
http://c.tadst.com/gfx/eclipses/20150320/path-760.png
16 replies
Open
What in the world is this game?
gameID=93086

1978?!
3 replies
Open
Rodgersd09 (100 D)
20 Mar 15 UTC
Changing Username
Is it in anyway possible to change my username? I was a bit of twaddle and didn't realise it was username and not email on start up, and obviously I can't create a new account as that's meta gaming - is it at all possible? :)
4 replies
Open
Porthmeus (104 D)
19 Mar 15 UTC
What is the vote "Cancel" and what does it do?
I understand the votes for draw and pause, but what does the 'cancel' vote do? Does it cancel the last turn?
5 replies
Open
TheGhostmaker (1545 D)
17 Mar 15 UTC
Rating Systems Question
I want to canvas for opinion on an aspect of rating system design. Please see inside.
Page 1 of 3
FirstPreviousNextLast
 
TheGhostmaker (1545 D)
17 Mar 15 UTC

Consider the following scenario with 3 players, A, B, C. All have not played a game before.

1. Players A and B play 5 games, A wins 4, B wins 1
then
2. Players B and C play 5 games, B wins 4, C wins 1

In step 1, A's rating goes up, and B's goes down.
In step 2, B's rating goes up, and C's goes down.

The question is should A's rating go up in step 2?

Following step 2, we know that B is a better player than we initially thought after step 1. But A beat B in step 1, so we know that A is better than we thought after step 1, too. So we expect more accurate predictions if we increase A's rating a bit following step 2.

On the other hand, if we do this, you change players' ratings, even when they don't play games. Most rating systems seek to avoid this.
Do you know that B is a better player than we thought after step 2, though? We don't have any information about C so my prior on B won't change given any information about his performance against C.
2ndWhiteLine (2606 D(B))
17 Mar 15 UTC
So, in 2, if C beat B 4-1, would A's rating go down because it makes B look like a weaker player?
TheGhostmaker (1545 D)
17 Mar 15 UTC
Okay, that's not in line with the point I was trying to make. Let's say that we know C's ability well, and he is an average player.

After step 1 we think B is below average, and A above average. After step 2, we should probably think that B is better than average, and A is much better than average
TheGhostmaker (1545 D)
17 Mar 15 UTC
@2ndWhiteLine

Yes, that is correct.
VillageIdiot (7813 D)
17 Mar 15 UTC
I wouldn't think so. For all we know Player B just drastically improved as a player and has turned into a superior player then Player A with his additional experience.
I guess, then, I would say I don't like that your rating can change a lot if you're not playing games, which is your main point. Ability and effort are also not static. If B loses a bunch to A, and then A gets really drunk and CDs in his next 6 games, I don't think A should suffer in rating.
The anxioma of any rating system must be that it is a rating *in a certain point in time*. You're trying to apply it as if the rating would apply to somebody, regardless of where it is in time. To me, this seems to go contradictory to, well, life. Everything is in motion - I can improve, I can become better. Person B can also improve or become worse. Whether or not person B can up his game should not factor into mine.

tl;dr: ratings are by nature points in time.
Er, B. B shouldn't suffer because the guy he bested him drank bourbon instead of entering orders.
Valis2501 (2850 D(G))
17 Mar 15 UTC
Wtf why shouldn't he stqxkle?
TheGhostmaker (1545 D)
17 Mar 15 UTC
RE the not-static ability: I agree, and in fact would want to take into account the time delay between the games to decide how much of an effect it has. (So if the games are finishing 1 day apart, it makes a big difference, but if the gap is 2 years, there is no difference at all)
I'm not sure time is a good proxy for potential for improvement. Your results in diplomacy, like anything else, can be non-linear and non-monotonic. Skill probably zigzags in weird ways for a lot of players that doesn't have a dependable relationship with time or games played.
Agree with Stackle's last comment. And I think that zigzagging is not a bad thing per se, in fact, it probably encourages consistent good play, as well as opens up the market for new players that don't have a huge trackrecord yet.

Also, it'd probably be a bitch to calculate :-)
TheGhostmaker (1545 D)
17 Mar 15 UTC
@Stackelberg

Skill probably zigzags in weird ways for a lot of players that doesn't have a dependable relationship with time or games played.

This is exactly correct. If I know your rating today is 100, and I want to say how good you will be tomorrow, its probably going to be close to 100 still. If I want to say what your rating will be in 1 year, my best guess is 100, but there's a very broad range.
TheGhostmaker (1545 D)
17 Mar 15 UTC
To be clear, I can still model changes in ability, you don't need to worry about that. The scenario I am describing above has all the games happening in a small time frame, even partially overlapping.
@Ghost - if you implement the method posited by your hypothetical situation, you're going to increase the complexity of your rating system exponentially. I run a college football computer ranking system that iterates until the system is stable. It typically requires 15-20 iterations with 128 teams and about 840 data points. You have thousands of registered players here with tens of thousands of games. The complexity of re-iterating to advantage player A because of player B's subsequent games would probably mean it's not worth your while.

Additionally, players get better over time. Why should you be advantaged for beating player B back when he was a lousy player later?
2ndWhiteLine (2606 D(B))
17 Mar 15 UTC
(+1)
"Additionally, players get better over time. Why should you be advantaged for beating player B back when he was a lousy player later?"

Alternatively, why should you benefit from beating a great player back when he was new and inexperienced? If I beat peterwiggin in his first game on the site, I would reap the benefits for years afterward. Conceivably, I could play one game on the site, beat peterwiggin or MM, then sit back and watch my GR increase without doing anything. I would much prefer games be treated individually.
That's what I was trying to say but I don't think I phrased it very well.
uclabb (589 D)
17 Mar 15 UTC
I think it's a good idea Ghostie, especially w.r.t. current GR as GR in its current implementation isn't actually a predictor of a player's current skill per se (it's closer to something like a lower bound on that skill). This goes back to the discussion a long time ago about how a fundamental problem (maybe problem is strong) with GR is that it is a single value rather than a ranking and an uncertainty. It sounds like this idea could at least partially address the issue.
Valis2501 (2850 D(G))
17 Mar 15 UTC
No one that we respect actually thinks that ratings/rankings don't have an uncertainty right? Do we need to cater to those people by putting little * or ± into the system? That would boggle my mind.
uclabb (589 D)
17 Mar 15 UTC
@Valis- the point is that GR isn't actually a best guess as to a player's current skill. It's a self correcting ratings system like ELO.

For example, if a new player soloed their first game against 6 players with GR 500 players on the site, they would get 2/37 (I think this is the right k value?) * 500 * 6 = 162 D bringing their GR to 262. Probably an unbiased estimate of their skill at this point would be closer to at least 400, possibly higher, but with high uncertainty. But a perfect guess of skill is not what GR is meant to capture. It's meant to be a rating system in which a good player can work their rating up and eventually reach their true value.
Hellenic Riot (1626 D(G))
17 Mar 15 UTC
I really dislike something like this. New players want to at least be able to roughly understand why their rating is improving or falling - game results do that. A system like this has no transparency and I don't really think it's much better - if you beat someone on their first game, then they win 4 in a row against other people because they've got used to it, it doesn't mean it required more skill on your part to beat them in their first game.
chluke (12292 D(G))
17 Mar 15 UTC
I agree with the "no's". Past games are a sunk cost and should not affect future ratings based on factors outside of your control (when you are not in that future game).

I like that the GR system allows you to "work [your] rating up and eventually reach [your] true value" as @uclabb wrote, or if you continue to improve (or perform worse) the GR finds its way to your new equilibrium.
TheGhostmaker (1545 D)
17 Mar 15 UTC
"For all we know Player B just drastically improved as a player and has turned into a superior player then Player A with his additional experience."

"The anxioma of any rating system must be that it is a rating *in a certain point in time*. You're trying to apply it as if the rating would apply to somebody, regardless of where it is in time"

"Why should you be advantaged for beating player B back when he was a lousy player later?"

"If I beat peterwiggin in his first game on the site, I would reap the benefits for years afterward."

"A system like this has no transparency and I don't really think it's much better - if you beat someone on their first game, then they win 4 in a row against other people because they've got used to it, it doesn't mean it required more skill on your part to beat them in their first game."

This comment is coming up a lot, and it's not at the core of what I am asking. Let's nip it in the bud:

The simplest way of doing this is to assume each player has a rating which is constant across time. As you correctly point out, this is limited.

What I would actually do is model each player's rating as a function of time. I will have a prior over possible functions that could be a players rating. Smooth functions with ratings closer to average will be more likely, but if someone changes ability, it will model that.

________________________________________________

What I want to know is:
Suppose there were a rating system which made these sorts of updates, and was more successful at predicting results than when you remove this. Would you prefer this, or having ratings only change when you've played?

So yeah, I don't want to know if you guys think it will work: I can evaluate that numerically. I want to know how you feel about it *given that is does work*
Valis2501 (2850 D(G))
17 Mar 15 UTC
So you're asking if we want something that's strictly better than another option?
Does this mean that players wouldn't have to drop off the list due to inactivity?
Octavious (2701 D)
17 Mar 15 UTC
More is it worth the trouble of removing the old system and replacing it with a new system, knowing some people will be genuinely resentful of it, for the sake of a small improvement in how it works. The whole "is it worth moving house to live 10 minutes closer to work?" argument.
Valis2501 (2850 D(G))
17 Mar 15 UTC
They have to re-make it for integration into the site, no problem also trying to make it better as well. Nothing sacred about the current formula/system.
Octavious (2701 D)
17 Mar 15 UTC
There is always value in consistency
A few things here: any rating premised solely on past results can only be retrodictive, not predictive. Predictive rankings (Vegas-style) would have to take into consideration a whole number of non-quantifiable factors for a game like Diplomacy.

Second: @Valis - I don't think the question here is if we want something better than the old option. I think the real question is whether it's worth it to the administrators of the GR to exponentially increase the difficulty in compiling these rankings. I'm sure we'd all love to have the most finely tuned system in the world. Is it worth that much extra labor to the administrators?

The problem of rating player or sports teams isn't nearly as simple as it sounds. A new system can't simply be "Let's go back and adjust past game results with today's rankings." Because the results from those games will create a new set of today's rankings. Then we have to go back through all the games again with the new set of rankings and we'll find that yet another new list of today's rankings is generated.

To do that long enough until the initial and final rankings are the same will take a ton of iterations. In the world of computer sports rankings (yes, there is such a world and I'm an amateur in it), this is called infinite depth. To transform a system with this many games and players into an infinite depth ranking would be a huge amount of time. Only the administrators can determine if that's worth it.

Page 1 of 3
FirstPreviousNextLast
 

66 replies
Page 1242 of 1419
FirstPreviousNextLast
Back to top