Forum
A place to discuss topics/games with other webDiplomacy players.
Page 798 of 1419
FirstPreviousNextLast
basvanopheusden (2176 D)
04 Oct 11 UTC
We need two extra players, Fast!
2 replies
Open
obiwanobiwan (248 D)
30 Sep 11 UTC
NFL Week 4 Pick 'Em
Week 4, coming up...pick the games, NFL fans, and let's see who gets the most right!

We'll track it week to week, winner at the end of the year gets...a pat on the back as the unofficial NLF pick-meister of one thread of one forum on the Internet! ;) Now...ARE YOU READY FOR SOME FOOTBALL?
56 replies
Open
swordsman3003 (14058 D(G))
04 Oct 11 UTC
taking over CD's only to be attacked
I feel ripped off and probably am going to swear off taking over CD countries.
18 replies
Open
santosh (335 D)
29 Sep 11 UTC
Call for Participation
Winter Gunboat Tourney 2011 v2.0

45 replies
Open
kreilly89 (100 D)
04 Oct 11 UTC
WebDip League
Is there a plan for when the next League is going to start up?
1 reply
Open
SenorCardgage (100 D)
04 Oct 11 UTC
First game!
hi, i have experience playing the board game but this is my first web game
Game name is SenorCardgae Mortage
lol spelled it wrong accedently
all welcome
0 replies
Open
Thucydides (864 D(B))
13 Sep 11 UTC
Congratulations to dD_ShockTrooper
For winning jman777's inane Last Person to Post Wins thread. I just realized that abomination is locked.
93 replies
Open
Octavious (2802 D)
03 Oct 11 UTC
It’s the economy, stupid!
But... is that really the way it should be?
21 replies
Open
mapleleaf (0 DX)
01 Oct 11 UTC
2011 WebDip NFL Survival Pool
Pick one team to win straight up each week. You can't pick the same team more than once. Lose and you're out. PM me your pick by 12:30pm Sunday Toronto time, I'll cut off the picks at that time, and post a list. Good luck.
5 replies
Open
orathaic (1009 D(B))
03 Oct 11 UTC
Diplomacy World 115
http://www.diplomacyworld.net/pdf/dw115.pdf
0 replies
Open
tricky (148 D)
03 Oct 11 UTC
Facebook diplomacy
Has anybody else noticed the forum discussion page on the facebook diplomacy is no longer in use.
3 replies
Open
Putin33 (111 D)
16 Sep 11 UTC
Carter: Most underrated President in history?
Discuss
184 replies
Open
gramilaj (100 D)
29 Sep 11 UTC
World Dip Con
Hey all, the Windy City Weasels have a twitter account with some updates from the World Diplomacy Convention: http://twitter.com/#!/WindyCityWeasel
4 replies
Open
steephie22 (182 D(S))
17 Sep 11 UTC
Risk better??
Risk is Diplomacy but then a random start and includes luck, isn't that better??
Page 4 of 4
FirstPreviousNextLast
 
Victorious (768 D)
25 Sep 11 UTC
i heard a funny story about Game of Thrones. George Martin appears to be an script writer for tv series. Het start writing the books because all the tv people told him his stories ware to expensive to turn into an TV serie. So wen people approached him with the question if they could make a serie out of his books, they didn't understand the reason he started to laugh very hard.

(don't know if its true, but a nice story :) )
steephie22 (182 D(S))
25 Sep 11 UTC
ok, thanks again!!
steephie22 (182 D(S))
25 Sep 11 UTC
bump, just have to bump it :)
steephie22 (182 D(S))
26 Sep 11 UTC
anything nice to say??
carpenter (645 D)
26 Sep 11 UTC
Well, it's whatever you prefer: whether or not you think it's fair a pack(?) of ten armies can be beaten by one single army (with enough luck); or [... it's fair] an army is always equal to another and by negotiations you get support/results. So: neither is better, it's what you prefer. I don't like Risk for a couple of reasons, one of them being too random, another that in my version the continent of N-A and Australia are becoming bastions once they're taken (and they're quite easy to take as well.
steephie22 (182 D(S))
26 Sep 11 UTC
what are bastions and what's the difference with your version??
Draugnar (0 DX)
26 Sep 11 UTC
A bastion is a fortification, rallying point, or home base. He's saying that, while it is easy to initially conquer them, once fortified they are nearly unbreakable.
steephie22 (182 D(S))
27 Sep 11 UTC
well, not very true to me, you just have to have a bigger army and take them down, the ones in there are with few countries so they don't get much SCs, but in mid-game it's probably not worth attacking them because they are defended well, but that's because it isn't worth much...
steephie22 (182 D(S))
28 Sep 11 UTC
bumping again, i just can't stop myself...
carpenter (645 D)
01 Oct 11 UTC
But steephie, you know that luck plays a significant role in Risk, as a defender your advantage over the attacker is huge. First, you're deciding by how many armies you're going to defend (meaning: high numbers are thrown -->1 die; only one high number [4/5/6] --> 2 dice) and second, as an attacker you're not allowed to put armies on the board as you like: you get only one card a turn (approximately 2/turn) vs his guaranteed two armies a turn on the opponents sole connection to another continent. If he also conquers a territory once in while, he gets that same approx. 2 armies/turn. And the pacifist's turn (getting armies equal to half of your territories, rounded down) will most likely not be enough to yield that same result (2 armies on every of your border territories), only then you should execute such a turn in my opinion.
Btw my version looks like this one (but without the fancy colors): http://sillysoft.net/plugins/images/Classic%20Risk.jpg
spyman (424 D(G))
01 Oct 11 UTC
Actually I usually found that the attacker had the advantage. Three dice versus two. Even scores went the defenders way, but that third dice tipped the scales in the attacker's favor, when there were large numbers of armies involved. When the numbers of armies were smaller the the defender could have the advantage.
spyman (424 D(G))
01 Oct 11 UTC
correction... *equal score went the defender's way
steephie22 (182 D(S))
01 Oct 11 UTC
yeah, attacker has the advantage when his attacking army exists out of at least 4 units, if the defender has 2...
steephie22 (182 D(S))
01 Oct 11 UTC
and including the one army that needs to stay home while the others go hunting...
a bit like the young Atilla :)
carpenter (645 D)
02 Oct 11 UTC
@Steephie, yeah, especially if-argument I consider weak.
Let's assume you have equal forces (or sufficiently large to make this assumption): then do you agree with me that the defender wins in way more often than the attacker does.
In the example of 4 attackers vs 2 defenders it's easy to win for the attacker: for 1 reason: the attacker has 50%(!!!) more units on the battlefield. So as a defender you need to get into the 'sufficiently large' amount of units asap in the critical areas (sole conections to the mainland) and that's too easy.
spyman (424 D(G))
03 Oct 11 UTC
No Carpenter. the attacker has the advantage when the numbers of armiesare equal because he gets three dice, whereas the defender has just two dice. But the attacker loses the advantage and soon as he is forced to use two dice. Then the defender gains because in the case of equal scores the defender wins.
the advantage.
ghug (5068 D(B))
03 Oct 11 UTC
There's a loophole in the rules that allows the defender to choose how many dice they roll after seeing what the attacker rolls. That gives the defender a significant advantage, even when the attacker has far superior numbers.
spyman (424 D(G))
03 Oct 11 UTC
Sorry for the typos... I am writing from my iPhone.
I should clarify the above. I am assuming equal numbers of units here and I assuming a fight to the death (that is until the attacker can no longer continue the attack).
Because the defender gains the advantage once the unit numbers are small enough to require the attacker to use two dice there is a minimum number of units to ensure the attacker has the advantage for the whole battle - that number is roughly twelve units each. Any smaller than that and the defender has the advantage (for the whole battle). But for really large battles - for example 100 versus 100 the attacker has big advantage.

Here is a link to an online Risk probability calculator
spyman (424 D(G))
03 Oct 11 UTC
oops posted to soon...
http://www.recreationalmath.com/Risk/
spyman (424 D(G))
03 Oct 11 UTC
@ghug
So you are saying that if the defender chooses to use 1 dice versus the attackers 3 dice - that that increases the defenders advantage? I am not a mathematician - but I would have thought that this would only increases the advantage to the attacker.
ghug (5068 D(B))
03 Oct 11 UTC
The defender waits for the attacker to roll, if the attacker's second highest die is 4 or higher, the defender only rolls one to minimize his losses, otherwise he rolls two. It's a stupid way to play, and it makes the game take even longer, so your general argument is still true for anyone that hasn't critically analyzed the rule book, looking for things to exploit.
uclabb (589 D)
03 Oct 11 UTC
Apparently there are different rules to risk... Some say defender chooses the number of dice to roll before the attacker rolls and some say after. In the former case, the attacker has a pretty huge advantage (something like 54:46) and in the latter case the break is an almost perfect 50/50 split (assuming optimal strategy by the defender). This article can hopefully clear up the confusion:

http://oai.cwi.nl/oai/asset/2639/2639A.pdf
spyman (424 D(G))
03 Oct 11 UTC
I have never played with those rules. In the version I learned as a child both attacker and defender rolled at the same time. Interesting.
Cynical Naif (142 D)
03 Oct 11 UTC
Those are very strange rules. The attacker can choose to attack with less than the maximum number of dice. I would think the defender does not have a choice -- it's their territory under attack; they cannot hold forces back.....

...And I would be wrong. The officials rules from each edition are here:
http://boardgames.about.com/od/riskrules/Risk_Rules.htm
Attacker and defender roll simultaneously, and both can choose how many dice to roll if they have more than 2/1 armies respectively.
guak (3381 D)
03 Oct 11 UTC
It is true that the defender can choose how many dice to roll, but it is before the attacker throws, not after. And it messes up the probabilities so it would actually be in deterrence of the defender. The odds on a 3 to 1 roll are smaller than on a 3 to 2 roll. Form my real-life experience, only when a player is attempting to annoy the person who is winning does he choose to roll dice one by one. Picture a last stand in a country with 55 armies surrounded by hundreds of armies. And having to roll the dice hundreds of times to end the game. Gets pretty dull.
Draugnar (0 DX)
03 Oct 11 UTC
Defender can choose to hold back units in reserve in real life, so why not in the game too? But both the 59 and 63 rules clearly state both roll at the same time. Anything else is not official Risk, but a variant.
steephie22 (182 D(S))
03 Oct 11 UTC
yes but in real life you also can't see how much luck the other armies have so you just put only 1 army against them if they're lucky...
Draugnar (0 DX)
03 Oct 11 UTC
Seeing as you can't see the die roll befor ehand according to the official rules from both 59 and 63, there is no seeing this supposed "luck" despite the assertions of that ill-informed article posted above.. And if you say the previous roll's outcome somehow indicates the next rolls, well each roll is independent of the previous one. Basic statistics and probability, just as each poker hand is independent from the previous one. (Although don't tell my opponents who either believe things run in trends like 3 big hands in a row to the same person or who don't believe the same person can get back to back flushes or full houses).


118 replies
DonXavier (1341 D)
03 Oct 11 UTC
question about adjacent territories
Can an army in north africa move to spain...?
5 replies
Open
King Atom (100 D)
25 Sep 11 UTC
This Mute Thing...
Well, I accidentally muted a thread when I was trying to like it and now I can't seem to find a way to unmute it. HELP!
7 replies
Open
thatonekid (0 DX)
02 Oct 11 UTC
Lets play a sunday game
http://webdiplomacy.net/board.php?gameID=69225
WTA anon
150 Pot
0 replies
Open
Tettleton's Chew (0 DX)
02 Oct 11 UTC
The Problem: Debt
Debt is the problem for the economy and we can't keep adding to it and ignoring it.

2 replies
Open
Cockney (0 DX)
30 Sep 11 UTC
classic western triple
when honour and trust was kept throughout

gameID=69042
20 replies
Open
skipper (0 DX)
02 Oct 11 UTC
Sitter needed urgently
PM me if interested, until friday, thanks
0 replies
Open
killer135 (100 D)
02 Oct 11 UTC
how
how can I unmute a thread?
3 replies
Open
dD_ShockTrooper (1199 D)
30 Sep 11 UTC
A suggestion for Kestas:
I think that we should have a record of how many people (But not their identity of course) have muted that person on their profile. It would have a similar reasoning to that of the +1 button, in order for users to see what sort of behaviour is and isn't accepted by the community to promote self-moderation.
19 replies
Open
SantaClausowitz (360 D)
27 Sep 11 UTC
Just walked past a dead guy in the sidewalk
Talk about morality
86 replies
Open
steephie22 (182 D(S))
26 Sep 11 UTC
nuclear stations or not?
well, seems clear to me...
and did i wrote it right??
65 replies
Open
Wolf89 (215 D)
01 Oct 11 UTC
changelog?
Sorry if i bother you, i have been off from webdiplomacy for months and i'd like to read the changes that have been made in this time. Can anybody help me?
2 replies
Open
Philalethes (100 D(B))
28 Sep 11 UTC
Playdiplomacy.com
Anybody knows what's going on? Been down for a couple of days.
82 replies
Open
taos (281 D)
01 Oct 11 UTC
next 64 days?
gameID=68343
how come?
0 replies
Open
santosh (335 D)
01 Oct 11 UTC
Opinions?
http://blogs.rediff.com/mkbhadrakumar/2011/10/01/iraq-joins-the-us-supply-chain/
2 replies
Open
EmperorMaximus (551 D)
30 Sep 11 UTC
see OP for confusion
Are we going to redo this or are we giving up on it?
7 replies
Open
dr rush (0 DX)
30 Sep 11 UTC
Friendships....
I was wondering. People play this with their mates. People develop friendships on this site....

at what point does that become meta gaming? Im sure some people will argue it is straight from the off, whilst others argue friends more likely to stab each other
what do others think?
26 replies
Open
Page 798 of 1419
FirstPreviousNextLast
Back to top