I must say, I do find these 24hr deadlines a bit of a struggle, particularly considering you need time to analyse the map, suggest plans to allies, wait to hear back, and all while playing with people in different time zones. I realise that the option of longer deadlines is on the cards, but I do think the 'miss the deadline and your units hold' rule is a real problem. Not only does it put the guilty player at a big disadvantage, whose tardiness may well be a rare oversight or due to circumstances beyond their control, but it also puts his/her neighbours at a huge advantage, in that they suddenly have uncontested SCs for the taking, or find their attacks undefended against, which upsets the balance of the game and is unfair on the other players...
So, here's my suggestion. A 'three strikes and out' rule...
1. Miss a deadline and the game system automatically emails you a reminder to the email address you have registered with the phpDip, and then extends the game period by another 24 hours (or whatever).
2. Miss the extended deadline and you're docked a number of points -- exactly what the penalty would be I'm not sure, perhaps the original stake required to join the game? Again the deadline is extended.
3. Miss this third deadline and you're automatically ejected from the game, and again fined points. The turn isn't processed until another player takes over and actually puts in a turn...
I realise this could potentially slow things down, but my feeling is that this would be preferable to an unbalanced game. In any event, I think the game system automatically emailing reminders of deadlines/notices that a turn has been processes is a great idea. Mind you, I have no idea how feasible any of this would actually be to implement.
Discuss...