Fantasy Simulator I Official Game Thread

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PRINCE WILLIAM
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Re: Fantasy Simulator I Official Game Thread

#241 Post by PRINCE WILLIAM » Thu Jul 12, 2018 7:59 pm

bo_sox48 wrote:
Thu Jul 12, 2018 7:35 pm
We already agreed to send Andoryn's letter to Atithir.
I thought proposals were still under deliberation, my mistake.

RagingIke297
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Re: Fantasy Simulator I Official Game Thread

#242 Post by RagingIke297 » Thu Jul 12, 2018 8:10 pm

-600 gold due to theft, good thing we have a constable now

WarLegend
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Re: Fantasy Simulator I Official Game Thread

#243 Post by WarLegend » Thu Jul 12, 2018 8:33 pm

600 gold! That’s so much, what is our constable doing with the power granted by our judge? We might need to replace him already...

Did we make any gold from whatever olebew found? Or was it just a gold mine, that we have to work ourselves?

worcej
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Re: Fantasy Simulator I Official Game Thread

#244 Post by worcej » Thu Jul 12, 2018 8:39 pm

WarLegend wrote:
Thu Jul 12, 2018 8:33 pm
600 gold! That’s so much, what is our constable doing with the power granted by our judge? We might need to replace him already...

Did we make any gold from whatever olebew found? Or was it just a gold mine, that we have to work ourselves?
Clearly not paying attention. I also can't wait until that road is finished so I can vote on proposals again lol...

WarLegend
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Re: Fantasy Simulator I Official Game Thread

#245 Post by WarLegend » Thu Jul 12, 2018 8:41 pm

Last turn! We all miss you Tyson :D. Though I heard you tamed the owl bear thing! Did you also successfully teach the orcs how to breed pigs?

brainbomb
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Re: Fantasy Simulator I Official Game Thread

#246 Post by brainbomb » Thu Jul 12, 2018 8:50 pm

Constable Rayburns Report:
Gold was siphoned from the vualt from underground. The caves and tunnels beneath our ruins are comprimised.

Someone knew where we had the money and tunneled in. Our council may have a theif.

Also I discovered footprints in the snow, giant sized just south if the ruins by a farm owned by Leadfoot.

Espi
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Re: Fantasy Simulator I Official Game Thread

#247 Post by Espi » Thu Jul 12, 2018 8:52 pm

PRINCE WILLIAM wrote:
Thu Jul 12, 2018 7:28 pm
"Proposal 4.4.0 - Hire Fizz Bang as a specialist. - Yes, a magician, even a distracted one is useful (call to GM, are you a Dragonlance fan?)
Somewhat, I actually haven't read many of the books but I am somewhat familiar with the setting, and of Fizban. In my first DnD game we had a Kobold called Fizzletwerks (don't ask) and I have made it a point to have a character named Fizz something or another whenever I can.

brainbomb
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Re: Fantasy Simulator I Official Game Thread

#248 Post by brainbomb » Thu Jul 12, 2018 8:52 pm

**Uthwick auto completes the road to Tysons farm with his action**

Pigs (2)
Jewels (2)
Iron (1)
Stone (0)
Wood (0)

worcej
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Re: Fantasy Simulator I Official Game Thread

#249 Post by worcej » Thu Jul 12, 2018 9:30 pm

brainbomb wrote:
Thu Jul 12, 2018 8:52 pm
**Uthwick auto completes the road to Tysons farm with his action**

Pigs (2)
Jewels (2)
Iron (1)
Stone (0)
Wood (0)
Is this the materials that are at the farm?
WarLegend wrote:
Thu Jul 12, 2018 8:41 pm
Last turn! We all miss you Tyson :D. Though I heard you tamed the owl bear thing! Did you also successfully teach the orcs how to breed pigs?
Good to be able to quickly travel back and forth now! The Owl-Bear Cub was indeed successfully trained :D Not sure on the progress of the breeding training... Half-Orcs are a little slow to learn it seems...

brainbomb
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Re: Fantasy Simulator I Official Game Thread

#250 Post by brainbomb » Thu Jul 12, 2018 11:14 pm

**War Horns signal Giants have moved into 14,11. Three Frost Giants have been spotted.**

bo_sox48
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Re: Fantasy Simulator I Official Game Thread

#251 Post by bo_sox48 » Fri Jul 13, 2018 3:07 am

Proposal 5.1

(This is a complicated one, so bear with me. It covers a lot of ground but can't be separated into multiple proposals.)

• a) Research Magic --> eye in the sky
• b) Assign 20 half orcs to clear two plots of farmland
• c) Send Arc to Castle Bishop (18,12). Offer some of our research to Bishop for research in Magic --> rampant growth. (Arc's action this phase is getting to Bishop, next phase is returning from Bishop)
• d) Trade Art and one pig to Lord Narmor for Sailing --> Trade Vessels and one trade ship
• e) Send our trade ship to Bayern, offer gold for wood and pine saplings

What this accomplishes:

• Clears farmland, which cannot grow in the winter, to be replaced with pine saplings that can grow and give us a constant wood source.
• Teaches us the magic necessary for rampant growth (two research levels ahead of us), which can make growing and regrowing pine trees a feasible source of wood. It costs us no food during the winter.
• Gets us a trade ship, and connections with Bishop and Bayern.

If this plan changes, I'll amend the proposal.
1

WarLegend
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Re: Fantasy Simulator I Official Game Thread

#252 Post by WarLegend » Fri Jul 13, 2018 9:07 pm

##Proposal 5.2:
Let the wild men join us

##Proposal 5.3.0: Use missionary to increase morale in Narmor

##proposal 5.3.1: Use missionary to spread faith to castle Bishop (find out if the dwarves would be amenable)

worcej
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Re: Fantasy Simulator I Official Game Thread

#253 Post by worcej » Fri Jul 13, 2018 9:37 pm

##yay on 5.2 (due to need of able bodied fighters) - we could also build some homes near my ranch and increase workers there to minimize the impact in our ruins.

##yay on 5.3.0
##yay on 5.3.1
Mostly because I am okay with that extra stuff too :)

WarLegend
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Re: Fantasy Simulator I Official Game Thread

#254 Post by WarLegend » Fri Jul 13, 2018 9:56 pm

##Proposal 5.4.0: Send Uthwick with 30 men to go establish a mine. Stone would be useful to trade for wood, and we have nothing right now. Can send some wild men or half orcs for protection

##Proposal 5.4.1: Send Klik Klik to the gold mine in order to mine some gold.

Discuss

WarLegend
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Re: Fantasy Simulator I Official Game Thread

#255 Post by WarLegend » Fri Jul 13, 2018 10:19 pm

@Worjec, we cannot do both 5.3 and 5.3.1
By the way, the morale one is immediate, the spread faith one takes 2 phases. Just to make that clear, its one or the other!

thamrick
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Re: Fantasy Simulator I Official Game Thread

#256 Post by thamrick » Sat Jul 14, 2018 12:14 am

Yulish has learned the spell, Cure Moderate Wounds

brainbomb
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Re: Fantasy Simulator I Official Game Thread

#257 Post by brainbomb » Sat Jul 14, 2018 8:48 am

**Emilau has gone missing**

brainbomb
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Re: Fantasy Simulator I Official Game Thread

#258 Post by brainbomb » Sat Jul 14, 2018 8:48 am

11 hours remain in phase 5

PRINCE WILLIAM
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Re: Fantasy Simulator I Official Game Thread

#259 Post by PRINCE WILLIAM » Sat Jul 14, 2018 10:21 am

brainbomb wrote:
Sat Jul 14, 2018 8:48 am
**Emilau has gone missing**
We slould send some to look for her.

brainbomb
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Re: Fantasy Simulator I Official Game Thread

#260 Post by brainbomb » Sat Jul 14, 2018 1:42 pm

Constable Bateman: Agreed Father Yulish. If you dont mind, ive left the little ones in your custody until she turns up.

*swigs rum*

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